* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
* created interface for handling voting
* created class for two choice votes, refactored a card to use it
* refactored all cards which use two choice votes
* updated VoteHandler to an abstract class to encapsulate more of its functions
* refactored cards which vote for more than two things
* [CNS] Implemented Brago's Representative
* [CN2] Implemented Ballot Broker
* [CN2] Implemented Illusion of Choice
* [CNS] Implemented Grudge Keeper
* added vote outcomes
* updated implementation of Illusion of Choice to work correctly in multiples
* added test for voting
* updated implementation of extra votes
* simplified vote message handling
* Improved names, additional comments
* Votes: fixed not working getMostVoted
* Votes: added final vote results to game logs;
* Votes: added additional info for the vote choices;
* Votes: added vote step info in choose dialogs, added AI support example for Tyrant's Choice;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
* refactored createCopyOnStack to be void
* added new interface for modifying copied spellsspells
* update implementation of Fork to use new applier
* reworked epic effect
* add applier to spell copy code
* updated implementation of Beamsplitter Mage
* updated cards which copy for each possible target
* added support for additional copies having targets changed
* fixed/ignored failing tests
* updated target changing to prevent unnecessary choosing
* added test for Twinning Staff
* updated implementation of spell copy applier
* added new method for choosing order of copies on stack
* fixed test failures
* [TSR] various text fixes
* fixed a test failure
* [SLD] fixed Rick, Steadfast Leader only counting Human creatures
* updated test framework to handle skips without affecting starting player choice
* fixed another test failure
* updated copy messaging for consistency
* added copy messaging to stack abilities
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);