Commit graph

3170 commits

Author SHA1 Message Date
DeepCrimson
33eeffa4d0
Fix typo in comment (#9038) 2022-05-30 07:21:36 -06:00
DeepCrimson
7942c58541 Remove unused player parameter from createPlayer method 2022-05-29 23:33:23 -07:00
Alex Vasile
01be1b1a6b Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-29 21:03:57 -06:00
DeepCrimson
80f6db1245
Fix spelling for SHOW_COMMAND_GRAVEYARD (#9034) 2022-05-29 20:15:12 -06:00
Oleg Agafonov
a62f29a7c9 Tests: improved load test (commander game is default now, custom decks support instead random) 2022-05-29 01:35:19 +04:00
teskogi
7ec94425df
Implement Aeon Engine (#8804)
Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-25 15:33:28 -05:00
Alex Vasile
015cdf3136
Revert "Added missing fields to many copy constructors. (#8957)" (#8999)
This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
2022-05-25 12:57:24 -06:00
Alex Vasile
2f3831599d Added player's name to assertGraveyardCount 2022-05-25 11:06:26 -06:00
Alex Vasile
82708e4273
Added missing fields to many copy constructors. (#8957) 2022-05-25 09:51:18 -06:00
Alex Vasile
db68e4798a Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-24 21:20:09 -06:00
Alex Vasile
3a098270fb More assertAllCommandsUsed() test fixes. 2022-05-17 21:43:04 -06:00
Alex Vasile
e83ffb2ad7 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-16 15:29:15 -06:00
Alex Vasile
2497e44182 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-15 10:51:38 -06:00
Grath
ac2eb9056d
Reflection of Kiki-Jiki token being sacrificed incorrectly for #8742 (#8743)
Reflection of Kiki-Jiki tokens were being sacrificed even if not under the control of Reflection of Kiki-Jiki controller.
2022-05-13 14:56:47 -06:00
Alex Vasile
0022dc8c37 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-13 14:40:54 -06:00
teskogi
1538714555
Fractured powerstone (#8805)
* Implement Fractured Powerstone

* Rebase fix FracturedPowerstone

Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-06 11:25:46 -05:00
Jeff Wadsworth
b279d4b318 - Fixed #8839 and added test for it. 2022-05-06 10:23:10 -05:00
Jeff Wadsworth
751a9f8afc - added test for #8876 2022-05-03 17:15:40 -05:00
Evan Kranzler
0e3252d256
Implementing Blitz mechanic (WIP) (#8835)
* added blitz mechanic (mostly copy/paste of dash)

* renamed class

* reworked alt cost abilities, greatly reduced redundant code

* updated text generation

* removed all skips

* added test for blitz

* changed blitz implementation

* [SNC] Implemented Tenacious Underdog
2022-04-24 12:03:25 -04:00
Evan Kranzler
9ead88bacb [SNC] Implemented Endless Detour 2022-04-19 18:40:45 -04:00
Alex W. Jackson
dc7dcec39a
Refactor LookLibraryAndPickControllerEffect (#8841) 2022-04-16 00:32:24 -04:00
Daniel Bomar
21a1cfbea9
[SNC] Fixed shield counter interaction with damage can't be prevented effects 2022-04-15 08:27:21 -05:00
Daniel Bomar
63239fe8e6
[SNC] Implemented shield counter mechanic (#8830)
* [SNC] Implemented shield counter mechanic

* Rework shield counter to be a global replacement effect

* Add unit test for shield counter

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2022-04-14 09:43:12 -04:00
Evan Kranzler
6e65db284c
Implemented "Until your next end step" duration (#8831)
* initial implementation of until next end step duration

* added test, reworked effect duration
2022-04-10 17:57:58 -04:00
Alex W. Jackson
a48dedcd76 [ALA] Finish fixing Death Baron and add test 2022-04-08 01:42:41 -04:00
Evan Kranzler
09402609ef [DTK] reworked Living Lore, fixed death trigger 2022-04-04 23:04:09 -04:00
Evan Kranzler
26ae7b7281 replaced various instances of instanceof lambda functions with 2022-04-03 11:11:07 -04:00
Alex W. Jackson
c58eeef77d Fix that Warbringer's cost reduction doesn't apply when checking playable (for real this time) 2022-04-03 10:19:22 -04:00
Alex W. Jackson
081b2f2f39 Replace more custom effects with SavedDamageValue 2022-04-02 02:11:12 -04:00
Alex W. Jackson
46f98a0f88 Fix #8812 and add test 2022-03-31 21:30:46 -04:00
Evan Kranzler
676c3a8bb4 fixed interactions between effects which replace a token and effects which care about tokens after they've been made 2022-03-31 19:58:20 -04:00
Evan Kranzler
f6306630b3 [TSP] fixed implementation of Weatherseed Totem 2022-03-25 22:21:21 -04:00
Evan Kranzler
effdf14579 [VOW] fixed Savior of Ollenbock issues (fixes #8786) 2022-03-25 17:35:27 -04:00
Evan Kranzler
80e11b2052
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
2022-03-23 18:45:02 -04:00
Evan Kranzler
0f1375ca60 fixed various instances of mana costs which don't include braces 2022-03-21 19:10:38 -04:00
Evan Kranzler
02017b9a88
Implementing The Prismatic Piper (Ready for review) (#8164)
* [CMR] Implemented The Prismatic Piper

* updated commander validation to handle The Prismatic Piper

* created abstract base class for commander variants

* added ability to prismatic piper

* added game init handling

* small revert

* small reorganization of tests

* added some validation tests for piper

* added more tests for piper

* add another test

* added decklist comments to tests

* added some more piper tests

* added another test

* added mana option tests

* added a companion test

* fix conflict

* updated abstract commander to work with Friends forever

* merge fix

* Deck: added details for illegal validation of companion card;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2022-03-17 18:02:29 -04:00
Alex Vasile
b40bde5e12
[AFC] Implemented Share the Spoils (#8583)
* Preliminary implementation of Share the Spoils.

* Added tracking of cards in exile to MageTestPlayerBase in order to help with testing of cards such as Share the Spoils which put and take cards out of exile a lot.

* Moved Share the Spoils to the correct set list.

* Fixed bug with using ’ instead of ' for card text.

* Add method to assert number of cards exiled into a specific exile zone.

* Further implementation of ShareTheSpoils and it's tests.

* Fixed a bug in the calcualtiong of exileNUmber. (I misunderstood what the copy() method was for)

* - Added a watcher which should limit player to only cast the spell once per turn.
- Fixed the tests to run properly (using .LOST instead of .LOSES for the GameEvent).
- A bit of cleaning up of the class

* Updated tests and card to capture both conceding and losing the game through other means.

* Further implementation. All parts are working (though not correctly).

* All pieces are now working. But, both the spend any mana and exile a card off the top of library activate when ANY card is played from exile, not just one exiled with Share the Spoils.

* Replaced changed how I move card from top of library to correct exile zone. Instead of using moveCards() and moveToAnotherZone(), I am not using moveCardsToExile().

* A new card is now properly exiled whenever one is played with Share the Spoils

* Moved inner class out and passing exileId as parameter instead

* Updated text based on comments

* Added several more tests

* Made changes to how exileId is handled based on comments

* Made changes based on comments

* Further changes based on comments

* Add a few more tests (will have to fix them once the exile zone issue is fixed)

* Added workaround for #8706

* Get most of the tests working

* Simplified cardId handling

* Reformat file based on comment

* - Added setStrictChooseMode to all tests
- Properly using checkPlayableAbility for all checks where things can't be played/cast.

* Fixed a missing getMainCardId call that made difficult cards unplayable

* - Simplified handling of casting only once per turn. I don't see the point to keeping the MageReference object. using a simple boolean instead
- This also fixes a bug where multiple cards could be played in the same turn.

* Fixed test for difficult cards.

* Reworked spend mana effect based on Dead Man's chest

* Added a check again a null watcher

* Fixed typo in checkManaSpendingForOtherExileSource

* Fixed tests to use proper checkPlayableAbility syntax.

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2022-03-15 18:34:36 -04:00
Evan Kranzler
06eeb90b3d replaced some more card moving method calls 2022-03-15 18:08:36 -04:00
Alex Vasile
6a7b2e80ac
Refactoring + Fix of several cards (#8699)
* Simplified Azorius Aethermage

* - Flattened the if statements
- Renamed the custom effects and abilities to be more readable
- Changed certain functiosn to be private

* Flatten Thieves Auction

* Flatten Possibility Storm

* Flatten Aminatous Augury

* Minor refactoring

* Flattening and adjusting access modifiers

* Aetherspouts should have been using getPlayersInRange. Current implementation was affecting all players

* Simplified Akoum Hellkite

* Simplified Ali From Cairo

* Flattened An-Havva Constable

* Flattened Aura Finesse and Autum Willow

* Fixed All Hallow's Eve since it didn't work.

* Several small simplifications

* Flattening/Simplification of several classes

* Added test for Azorius Aethermage

* Added test for Abandoned Sarcophagus

* Updated test with docstring instead of comment

* Update AzoriusAethermageTest.java

* Update BattlegateMimic.java

* Update AetherworksMarvel.java

* Update AetherworksMarvel.java

* Update AzoriusAethermageTest.java

* Update AzoriusAethermageTest.java

Co-authored-by: Jeff Wadsworth <jeffwadsworth@users.noreply.github.com>
2022-03-15 16:57:16 -05:00
Evan Kranzler
9e0ea945ca
Refactoring token names to reflect new rule (ready for review) (#8446)
* updated Riptide Replicator and Volrath's Laboratory

* refactored token names

* some test fixes

* more test fixes

* even more test fixes

* the final test fixes

* fixed a few missed tokens

* merge fix

* fixed a test failure

* fixed test failure

* updated ignored verify test

* fixed token images not appearing

* updated tests
2022-03-14 22:37:21 -04:00
Evan Kranzler
83c94322c6 refactored some instances of Player::moveCardToExileWithInfo 2022-03-14 21:14:12 -04:00
Evan Kranzler
8198322ba5 some changes to ExileSourceCost 2022-03-14 20:31:40 -04:00
Jeff Wadsworth
fe089a9972 - added test for Foretell keyword 2022-03-14 16:51:44 -05:00
Alex W. Jackson
9af399eadb Better changeling token workaround; add additional test (fixes #8766) 2022-03-14 02:43:12 -04:00
Evan Kranzler
82832046b3 fixed issues with changeling tokens not counting as they enter 2022-03-13 22:25:44 -04:00
Evan Kranzler
bbb9382150
Reworking effects which allow casting spells from a selection of cards (ready for review) (#8136)
* added function for casting spells with specific attributes from a selection of cards

* updated cascade to use new method

* refactored various cards to use new methods

* added TestPlayer method

* fixed a small error

* text fix

* broke out some repeated code

* added missing notTarget setting

* add additional retain zone check

* some more cards refactored

* more refactoring

* added interface for split/modal cards

* reworked spell casting methods

* reworked multiple cast to prevent unnecessary dialogs

* fixed test failures due to change in functionality

* add AI code

* small nonfunctional change

* reworked Kaya, the Inexorable

* added currently failing test

* added more tests

* updated Geode Golem implementation

* fixed adventure/cascade interaction, added/updated tests

* some nonfunctional refactoring

* added interface for subcards

* [AFC] Implemented Fevered Suspicion

* [AFC] Implemented Extract Brain

* [AFC] updated Arcane Endeavor implementation

* [C17] reworked implementation of Izzet Chemister

* [ZEN] reworked implemented of Chandra Ablaze

* additional merge fix

* [SLD] updated Eleven, the Mage

* [NEO] Implemented Discover the Impossible

* [NEO] Implemented The Dragon-Kami Reborn / Dragon-Kami's Egg

* [NEO] Implemented Invoke Calamity

* [AFR] Implemented Rod of Absorption

* [VOC] Implemented Spectral Arcanist

* [VOC] added additional printings

* [NEO] added all variants

* [SLD] updated implementation of Ken, Burning Brawler
2022-03-09 08:03:54 -05:00
Evan Kranzler
5b543dc819 fixed test failure 2022-03-08 10:02:44 -05:00
Evan Kranzler
6c643fdc5e [EVE] fixed implementation of Hotheaded Giant 2022-02-28 08:45:13 -05:00
Evan Kranzler
cf9a2f936a a few more getId fixes 2022-02-26 10:23:13 -05:00
Evan Kranzler
3cbfe4d623 [BOK] reworked implementation of Shirei, Shizo's Caretaker and added test 2022-02-24 20:15:15 -05:00