igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
076840df53
Big refactoring
...
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
LevelX2
862ac38f51
* Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player.
2016-12-24 16:52:06 +01:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
LevelX2
40d8a32695
XMage 1.4.19V1
2016-12-17 10:35:45 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
1791b809db
Added some more info to some logger and game messages. Removed unused method.
2016-11-01 23:02:11 +01:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
spjspj
d53fe3ae52
Add confirmation dialog to server.console
2016-10-23 01:44:34 +11:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
f92e827d3b
Xmage 1.4.16v2
2016-10-09 00:13:01 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c46f75ac28
Added chat mute and user (de)activation actions to the Mage server console.
2016-10-05 00:59:51 +02:00
LevelX2
db31264538
Some changes to the server console.
2016-10-04 17:40:37 +02:00
LevelX2
e8ab8558d1
Fixed some possible null pointer exceptions.
2016-10-03 22:07:10 +02:00
LevelX2
01ca3689b3
Some minor changes.
2016-10-03 20:25:17 +02:00
Eirkei
004a14759e
Add correct targets to spells with modes - Fixes #2391
2016-10-03 11:32:32 +02:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
a5af6c3a1d
Minor rework of transform.
2016-09-28 22:37:20 +02:00
LevelX2
86648c7190
* Reworked some parts of transform handling. Fixes #2396 .
2016-09-28 17:02:37 +02:00
LevelX2
73a2ccda9b
Xmage 1.4.15v5
2016-09-24 04:01:00 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
5263d1336d
xmage 1.4.15v4
2016-09-19 09:40:19 +02:00
LevelX2
f9789ee078
xmage 1.4.15v2
2016-09-17 20:43:39 +02:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
LevelX2
6d71a959f1
Xmage 1.4.15v1
2016-09-10 22:25:05 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
...
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
...
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9
spjspj - Set Token Descriptor
2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e
Full art Land rendering
...
* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
...
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
...
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
...
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
a052830628
- Removed "CARD ZONE" from tooltip when it is not necessary
2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
drmDev
f593623508
finished implementation of cards. CardView bug fix for card number change.
2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
e277337c98
Xmage 1.4.13v3
2016-07-24 10:54:17 +02:00
LevelX2
3172e8b4ca
Xmage 1.4.13v2
2016-07-15 20:57:28 +02:00
LevelX2
f3f852bab7
Xmage 1.4.13v1
2016-07-12 08:00:15 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
...
Improve GUI performance
2016-06-28 13:26:44 +02:00
draxdyn
415c8cce7e
Don't call setText() on the popup text component until it is shown
...
Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
Kranken
9fee893ed1
Add TablesPanel filter for passworded games
...
This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
1dbba3f7a9
* Soulbond - Reworked to two triggerd abilities ( fixes #1882 ).
2016-04-16 02:43:52 +02:00
LevelX2
5770dd6014
Added some lost and reconnect statistics to footer data.
2016-04-14 23:43:08 +02:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
3fbcfca1ee
xmage 1.4.10v1
2016-04-09 00:05:12 +02:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
a15f206233
Xmage 1.4.9v4
2016-03-27 19:49:16 +02:00
LevelX2
a317d368a3
Xmage Release 1.4.9v3
2016-03-27 12:54:59 +02:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
LevelX2
578cb128dd
xmage 1.4.9v2
2016-03-12 12:50:26 +01:00
LevelX2
e29c4c3516
* Fixed that the storm counter was no shown on the game panel.
2016-03-06 02:06:10 +01:00
LevelX2
f53daaaf94
Xmage 1.4.9v1
2016-02-28 18:39:21 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
f7a7b2e7a0
Some more changes to GUI to better support high screen resolutions.
2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d
Some more changes to GUI to better support high screen resolutions.
2016-02-14 13:41:43 +01:00
LevelX2
706d319f81
Some more changes to GUI to better support high screen resolutions.
2016-02-12 13:35:04 +01:00
LevelX2
687ab7ec6b
Added some tooltips to user table headers. History is shown in tournament player table now. Changed ratio column to numberic format.
2016-02-06 21:22:51 +01:00
LevelX2
d2eb6151f1
Fixed some possible exceptions.
2016-02-06 02:12:51 +01:00
Me Car
284c36b756
Add allowed quit ratio option to match option and tourney option.
2016-02-01 02:25:44 +09:00
Me Car
a33aa5d2df
Re-add the getHistory method.
2016-01-31 23:59:45 +09:00
LevelX2
8cbca2491b
Fix for SeatView build error.
2016-01-31 15:31:31 +01:00
LevelX2
75f5a17135
Merge pull request #1505 from menocar/user-pane
...
Split History column into Matches and Tourneys columns.
2016-01-31 12:49:00 +01:00
LevelX2
b9db83f10a
XMage 1.4.8v1 release
2016-01-31 10:35:13 +01:00
LevelX2
78ac6688ea
Some tests and minor changes.
2016-01-31 09:51:23 +01:00
Me Car
574e3cfd36
Split History column into Matches and Tourneys column.
2016-01-30 16:01:04 +09:00
LevelX2
e31b12325e
Added "info [username]" command to get history for offline players. Remove user info column.
2016-01-23 16:59:15 +01:00
LevelX2
151e678e84
Changed history handling for user a bit. Added history to table waiting dialog and user avatar tooltip.
2016-01-23 13:37:34 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
Me Car
550648ccbe
Record game histories. Compute user stats and show them in the user panel.
2016-01-20 12:47:58 +09:00
LevelX2
fe64d6e4fb
Xmage 1.4.7v1
2016-01-13 08:43:27 +01:00
Me Car
746d034461
Implement a password reset flow.
2016-01-11 21:49:02 +09:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
Me Car
a0ddd4fff0
Send an email on successful user registration. Use Gmail API for that. Add password confirmation and email to RegisterUserDialog.
2016-01-10 18:18:38 +09:00
LevelX2
95d777b4c8
Merge pull request #1448 from menocar/password
...
Add a user registration dialog.
2016-01-09 00:15:13 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
Me Car
835f08c18f
Add a user registration dialog.
2016-01-09 06:43:10 +09:00
Me Car
787f4f010a
Keep registerClient for older clients. Rename the new version to registerClientWithPassword. Add an error message on NoSuchMethodException so that this kind of version incompatibility can be handled and informed to user.
2016-01-07 23:43:28 +09:00
LevelX2
aadc253afa
Merge pull request #1442 from menocar/password
...
Add a password user authentication when connecting to servers.
2016-01-06 23:31:25 +01:00
LevelX2
2ad15bbd48
Xmage 1.4.6v1
2016-01-06 23:23:12 +01:00
Me Car
d0ea7d9c37
Transfer password.
2016-01-05 02:40:05 +09:00
Me Car
a42c415404
Rename connection.password to connection.adminpassword.
2016-01-05 02:16:17 +09:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
05dd1daee6
* Added some information to the player tooltip in game (expericence counters, deck hash code, # of wins).
2015-11-22 11:07:48 +01:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
Neil Gentleman
02a6780766
add Momir Basic game type
...
- re-using Emblems as Vanguard cards; should probably give them their own
CommandObject class
- setting the timing on the Momir ability to TimingRule.SORCERY causes the
ability not to activate (?), so I've left it at INSTANT for now
- need to add a new card image source for vanguard cards
2015-11-11 12:31:30 -08:00
LevelX2
46ae07be23
Xmage 1.4.4v12
2015-10-31 12:30:55 +01:00
LevelX2
a5d7ca83d7
Checked objects possible to cause null pointer exceptions. Added some logging.
2015-10-31 11:55:20 +01:00
LevelX2
e88c60eb85
* Scroll Rack - Fixed that the cards were shown face down if setting the order they go to library.
2015-10-31 10:33:37 +01:00
LevelX2
f3184bb6c8
* Fixed that for a manifested morph creature of the opponent the tooltip for a morph creature instead a manifested creature was shown.
2015-10-30 23:24:33 +01:00
LevelX2
9863bce665
xmage 1.4.4v11
2015-10-21 23:56:51 +02:00
LevelX2
7ac0fe65ef
* Fixed bug that prevented to use mana abilities manually.
2015-10-21 23:24:04 +02:00
LevelX2
415700ccb2
* Some more changes for rework of ENTERS_THE_BATTLEFIELD event and card movement.
2015-10-18 23:33:23 +02:00
LevelX2
52d0adcac1
Fixed some problems with UUID comparing and some problems with card moving.
2015-10-14 17:54:55 +02:00
LevelX2
3e27d07d0d
Xmage 1.4.4v8
2015-10-04 10:33:33 +02:00
LevelX2
b95d7ca705
* Fixed some problems with new avatar handling.
2015-09-27 14:50:44 +02:00
LevelX2
0b23559949
Xmage 1.4.4v6
2015-09-27 10:54:02 +02:00
LevelX2
322eae2ec6
Deck editor - renamed sort type "Color Detailed" to "Color Identity" and compare for the sort also with mana symbols in casting cost and rules.
2015-09-21 00:31:42 +02:00
LevelX2
cd2842d457
XMage 1.4.4v4
2015-09-19 13:09:27 +02:00
LevelX2
ae8ada286c
xmage_1.4.4v0
2015-09-13 10:09:13 +02:00
LevelX2
3d8494edb5
Fixed some possible exceptions.
2015-09-13 09:48:35 +02:00
LevelX2
a7fd898fcc
* Fixed that activation of gained abilities of face down permanents (e.g. by Singing Bell Strike) did uninteded reveal the face down creature.
2015-09-11 00:13:48 +02:00
LevelX2
5b36eebdde
* Travel Preparations - Fixed tooltip text.
2015-09-07 23:54:43 +02:00
LevelX2
b3eb6f536a
Fixed some bugs causing null pointer or concurrent modification exceptions.
2015-09-07 07:42:19 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
9f4a0b008d
Fixed an text reference to xmage.info.
2015-08-29 09:56:30 +02:00
LevelX2
758f56792e
* Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328 ).
2015-08-28 11:44:14 +02:00
LevelX2
b63cc121ef
Some minor changes.
2015-08-27 14:51:21 +02:00
LevelX2
78071ce0a3
* Fixed a bug that order of triggered abilities of tokens were not shown to human player and the UI was locked ( fixes #910 ).
2015-08-25 23:34:15 +02:00
LevelX2
532d4e0af0
* Added automatic handling for order of triggered abilities going to stack ( fixes #701 / related to #328 ).
2015-08-22 19:29:57 +02:00
LevelX2
23039572f2
Xmage 1.4.3v3
2015-08-21 09:49:53 +02:00
LevelX2
f0162a6b56
Xmage 1.4.3v2
2015-08-19 12:20:18 +02:00
LevelX2
f50e67e385
* Fixed card movement handling for face down cards.
2015-08-16 19:16:41 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
662ee7ca10
* Fixed handling of face down card selection (e.g. for Scroll Rack).
2015-08-05 17:45:45 +02:00
LevelX2
5e250dca06
* Release 1.4.2v5
2015-08-04 08:26:15 +02:00
LevelX2
b029de3ec9
* Added id and colored font to shown related object names of stack abilities.
2015-07-26 10:17:04 +02:00
LevelX2
6f13574639
Release 1.4.2v4.
2015-07-25 12:54:57 +02:00
LevelX2
90c5c3c2f3
* Fixed that the emblem token images of the Origins Planeswalker were not shown.
2015-07-17 15:32:31 +02:00
LevelX2
4eb52fdc91
Xmage 1.4.2v3
2015-07-15 08:27:44 +02:00
LevelX2
60c7a2b34b
* Stack - Fixed that name of face down cards were unintended shown while moving effect is on the stack (Necropotence).
2015-07-14 23:56:44 +02:00
LevelX2
244b1fbf89
Xmage Release 1.4.2v2
2015-07-09 11:45:27 +02:00
LevelX2
f0efc17f49
XMage 1.4.2v1
2015-07-04 19:50:33 +02:00
LevelX2
cd0cba6ec7
XMage Release 1.4.2v0
2015-07-04 01:28:19 +02:00
LevelX2
3eb1fd4047
Added a button to attack with all available cratures.
2015-07-02 17:03:14 +02:00
LevelX2
0cbe590cac
* Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
2015-07-02 13:18:12 +02:00
LevelX2
87f3978589
Some changes to userData handling. Added country flag to some dialogs. Saved and restored some more table columns width and order information.
2015-06-28 00:10:38 +02:00
emerald000
07a8474721
Fixed typo.
2015-06-24 01:25:41 -04:00
LevelX2
ca9e52f99b
Merge pull request #1052 from brodee/master
...
code review comments for chaos/random booster draft:
2015-06-24 06:56:45 +02:00
Brodee
ac0aa65aab
code review comments for chaos/random booster draft:
...
1. rename chaos booster draft to random booster draft
2. save packs selected in the user preferences
3. print "Random Boosters" in the player draft viewer during the draft
2015-06-23 20:59:05 -07:00
LevelX2
0a3c081ded
Merge pull request #1048 from brodee/master
...
Chaos booster draft implementation
2015-06-23 21:59:46 +02:00
brodee
e3b84eaab5
chaos booster draft implementation first check-in
2015-06-22 21:55:43 -07:00
LevelX2
78188d6f24
Removed dispay of card ID for looked at cards to prevent unfair use of card identity.
2015-06-22 15:31:15 +02:00
LevelX2
757b9ea99e
* XMage Release 1.4.1v3
2015-06-20 13:14:06 +02:00
LevelX2
ca19cd95f2
Mage release 1.4.1v2
2015-06-15 08:25:13 +02:00
LevelX2
725e7c5454
Update version to 1.4.1v1 to fix the graphical UI problems on the client.
2015-06-14 14:53:57 +02:00
LevelX2
060a468d4b
Update to release 1.4.1.
2015-06-14 02:43:16 +02:00
LevelX2
ce26bc8ed0
Added option to deactivate to ask th eplayer in which order cards go to gaveyard.
2015-06-13 12:27:50 +02:00
LevelX2
8ae9293c98
* Added user country flag. View of image in user list is still missing.
2015-06-10 17:52:18 +02:00
LevelX2
c27ef5ee97
* Started to fix color setting for cards (e.g. Painter's Serverant) #408 (not completely finished yet).
2015-06-10 01:24:38 +02:00
LevelX2
9da44a547d
Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707 .
2015-06-07 22:37:12 +02:00
LevelX2
907ec7abb0
Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit.
2015-06-07 17:14:43 +02:00
LevelX2
8acf28eed1
* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
2015-06-07 00:53:08 +02:00
LevelX2
bafd27f5b3
Identifier are shown for Looked at and revealed cards view
2015-06-03 17:05:59 +02:00
LevelX2
eb96b08dfa
Release 1.4.0v2
2015-05-25 23:33:41 +02:00
LevelX2
76aa9c128d
* Release 1.4.0v1
2015-05-24 14:50:24 +02:00
LevelX2
f5245ade01
* Game timer - Fixed that the timer count down was not shown while selecting the starting player and deciding for mulligan.
2015-05-20 23:27:00 +02:00
LevelX2
4054b6fc91
* Fixed that cards in graveyard did not show their id in tooltip.
2015-05-13 23:26:06 +02:00
LevelX2
fa847e8feb
* Update to version 1.4.0v0.
2015-05-12 23:11:25 +02:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
69b381779b
* Added a simple skill level to set and filter for tables.
2015-05-12 15:10:24 +02:00
LevelX2
5abcefa09e
Minor changes to log and tooltip text generation.
2015-05-10 11:24:43 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
LevelX2
9e8157827a
* Fixed that face down exiled cards were revealed in player specific exile view window.
2015-05-02 12:19:09 +02:00
LevelX2
a47c0adfda
Some minor fixes.
2015-04-21 00:09:29 +02:00
LevelX2
c2fb2de67a
Fixed a bunch of NPE and other possible exceptions.
2015-04-20 23:37:28 +02:00
LevelX2
d245ce1ad2
* Fixed that card name text was covered by next card beneath if cards are displayed close together (library search).
2015-04-16 16:29:54 +02:00
LevelX2
4d7f1a05bf
* Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user.
2015-04-11 12:08:09 +02:00
LevelX2
0fb7cf8317
* Added a deck hash tag that's shown at the start of the game log to be able to identify a deck.
2015-04-11 00:47:54 +02:00
LevelX2
c65adebc57
Fixed that to allow watchers of a game to see the hand cards of players did not work correctly.
2015-04-10 12:36:22 +02:00
LevelX2
2723bf6cb7
* Fixed some problems with order selection of triggered abilities not showing the card images.
2015-04-04 14:11:49 +02:00
LevelX2
3d46dcc2b9
* Fixed a problem with the new faceDown state of cards handled in the game State.
2015-03-13 14:55:02 +01:00
betasteward
9ad8530dee
moved faceDown property from Card to CardState
2015-03-12 22:09:12 -04:00
LevelX2
aad8edd8cc
* Tiny Leader - The commander cast X times is shown now, you can use deck name "Sultai" as default commander for UBG, check that the commander card can't be again in the deck or sideboard, sideboard can also be empty now, sideboard may not include the commander.
2015-03-12 01:11:31 +01:00
LevelX2
84e2ecb8ef
* Some fixes to cardState handling concerning card rules.
2015-03-11 21:03:42 +01:00
betasteward
fe2cd395a6
moved info from CardImpl to CardState and PermanentImpl + created InfoEffect for displaying rule info on Card
2015-03-10 14:57:55 -04:00
LevelX2
ecc3c8b1e4
* Daretti, Scrap Savant - Fixed a bug that the game is locked if multiple delayed triggered abilities from the emlem trigger.
2015-03-09 01:03:21 +01:00
LevelX2
e4d0c1045e
Fixed a bug that counters on cards in the exile zone were not displayed.
2015-03-08 01:38:21 +01:00
LevelX2
e01301d6f6
* Fixed that counters on permanents were not shown.
2015-03-05 07:50:17 +01:00
betasteward
632573fc3e
moved Watchers to Ability and moved Counters to CardState
2015-03-01 21:17:23 -05:00
LevelX2
0c73076895
* Added AlternateManaPaymentAbility interface and handling.
2015-02-20 02:15:22 +01:00
LevelX2
ea8446d097
* Added some error handling for connect to server action.
2015-02-07 18:15:11 +01:00
LevelX2
4e56e584b6
* Fixed that PriorityTimer was not canceled. Added gaeId to Timer name.
2015-02-05 22:43:51 +01:00
LevelX2
91fe62b396
Added a little spell cast during current turn counter (Storm) below the phase panel.
2015-02-03 17:31:40 +01:00
LevelX2
8d6c25b3e8
* Fixed handling of morphed cards in exile zone.
2015-01-31 12:45:54 +01:00
LevelX2
6ef8b4f976
* Reworked DB comparison between client and server.
2015-01-25 19:21:50 +01:00
LevelX2
3d55659568
* Fixed that permanets attached to non permanents (Enchant player and no curse / enchant card in graveyard) are shown wrongly attached to the first other permanent on the battlefield ( fixes #632 ).
2015-01-24 23:21:00 +01:00
LevelX2
001e17a73e
* Fixed handling of enlarged view for manifested and morphed cards.
2015-01-24 19:43:53 +01:00
LevelX2
9a61a66aab
[FRF] Added Manifast Effect.
2014-12-30 20:37:22 +01:00
LevelX2
e4dbb3c9fc
Some changes to framework functions, some minor changes to existing cards.
2014-12-20 18:17:12 +01:00
LevelX2
30869beca0
* Some changes to game start logic (better handling for disconnected users). Changes to server logging.
2014-12-08 01:30:18 +01:00
LevelX2
07b509684a
* Fixed some handling problems with face down creatures (Ixidron).
2014-11-28 17:38:53 +01:00
LevelX2
1cdf2ab4b0
[C14] Added two planeswalker and 10 black cards.
2014-11-27 00:56:35 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262
*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
2014-11-23 18:43:31 +01:00
LevelX2
a2484cc6d9
Added F10 to skip priority while the stack resolves.
2014-11-16 08:59:59 +01:00
LevelX2
9bdaef5b34
* Changed handling of missing deck object for player.
2014-11-05 01:06:45 +01:00
LevelX2
3645aa6488
Minor changes to table view of active tables.
2014-11-02 17:06:54 +01:00
LevelX2
39d2551996
* Some minor changes to match / tournament table view.
2014-11-02 12:11:51 +01:00
LevelX2
8426816b09
* Some changes to table and match view.
2014-11-01 14:24:23 +01:00
LevelX2
18d71a9377
* Added display of player order to the draft panel. Added tray info for next card to pick if the XMage window is not active.
2014-11-01 01:59:33 +01:00
LevelX2
e6c7fa5f96
* Draft - Added possibility to mark a card to draft on timeout. Added sounds to draft. Changed compression of some sound files.
2014-10-31 16:22:10 +01:00
LevelX2
2ac1340af7
* Some changes to version handling. Added display of server version (incl. minor server version) in client window titel.
2014-10-31 10:35:53 +01:00
LevelX2
b158ef4f3c
* Added acustic an optical signals for use of skip buttons.
2014-10-30 23:43:32 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
8c66667b7f
* Some changes to pom files to use local repository for com\googlecode\jspf\jspf-core\0.9.1\.
2014-10-22 14:52:03 +02:00
LevelX2
bdd163080d
* Draft - Show draft time and draft progress. Show game threads and ma games. Fixed a problem with AI player and password.
2014-10-12 22:37:39 +02:00
LevelX2
5ccc1c91ae
* Tournaments - Added handling for constructed formats and password protection.
2014-10-12 04:19:28 +02:00
LevelX2
8f690f7e02
* Added option to start matches with password protection.
2014-10-11 16:29:37 +02:00
LevelX2
0d5326683c
* Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog.
2014-10-11 00:36:38 +02:00
LevelX2
c96153f544
* Somem minor formatting / changes.
2014-10-10 07:58:07 +02:00
LevelX2
581df41ae7
* Match - Fixed a bug during creation of game info that lets game worker die. Leading to open game workers. Stops staring new games if game thread limit is reached.
2014-10-09 00:50:35 +02:00
magenoxx
922e35ff1c
Fixed NPE in tooltips for Emblem choose-trigger
2014-10-02 12:17:25 +04:00
LevelX2
845d3a7951
* Added handling to show all tournament games in tournament view.
2014-10-02 01:15:21 +02:00
LevelX2
8ac8d36c03
* Some connection handling changes.
2014-10-02 01:14:32 +02:00
LevelX2
8c9b97969e
Added game duration to tournament match view.
2014-10-01 17:29:44 +02:00
LevelX2
e0ffef40cc
Added possibility to set some more JBoss Remoting parameters with config.xml on server start.
2014-10-01 16:04:26 +02:00
LevelX2
2835a4e152
Some fixes to reconnect handling.
2014-09-28 15:45:15 +02:00
LevelX2
5275858cba
* Some minor handling changes to client connect to server actions.
2014-09-27 11:23:18 +02:00
LevelX2
2c63d3bff8
* Client connect - Fixed that reconnect request was also shown if no successful connection was set up before.
2014-09-25 23:13:05 +02:00
LevelX2
341db7b01f
* Morph Ability - Some fixes for displaying / handling morph cards/permanents.
2014-09-25 16:51:41 +02:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
1e0e107868
Structures for skip phases handling on server side.
2014-09-24 17:47:23 +02:00
LevelX2
aa842efacc
Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
2014-09-24 16:55:51 +02:00