magenoxx
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537c326789
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[load] loading testing: added simple test for starting game by two players
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2012-04-30 18:56:36 +04:00 |
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BetaSteward
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e859e142fa
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2 DKA
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2012-03-26 08:55:30 -04:00 |
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magenoxx
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523481b5a2
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Added additional parameter for effect outcome. Updated choosing permanents for AI.
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2012-03-26 10:59:04 +04:00 |
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BetaSteward
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12027369a5
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DKA - IncreasingVengeance
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2012-02-29 13:35:34 -05:00 |
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BetaSteward
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68391a7522
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fixed some NPE's and other errors
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2012-02-23 15:26:57 -05:00 |
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BetaSteward
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48f5a469d4
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fixes for monte carlo ai
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2012-02-13 09:05:01 -05:00 |
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BetaSteward
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6205ebaeb9
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fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
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2012-02-07 15:15:47 -05:00 |
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BetaSteward
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1d32f49fd0
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modified triggered abilities, continuous effects and zones
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2012-02-02 23:27:23 -05:00 |
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BetaSteward
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fe0c5e48e9
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cache already rated cards if not drafting or constructing
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2012-02-02 23:01:56 -05:00 |
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BetaSteward
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dfffdfcf8c
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latest monte carlo ai - has a memory leak
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2012-01-10 21:29:53 -05:00 |
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magenoxx
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4d9493a256
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Update jars. BugCantFindCardInLibrary now works.
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2011-12-26 18:49:32 +04:00 |
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Loki
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0980ca5948
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fix deadloop (need testing)
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2011-12-26 17:52:52 +04:00 |
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magenoxx
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cdb9cd69ff
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Now AI will use all abilities without paying attention to effect outcome.
This fixes ObNixilistheFallenTest.
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2011-12-24 19:25:28 +04:00 |
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magenoxx
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1b9f75f29b
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Several fixed in AI targeting. Fixed Issue 371.
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2011-11-06 12:54:08 +03:00 |
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BetaSteward
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7c69bc6f30
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fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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BetaSteward
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517a0cae26
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optimizations + some fixes - mostly for monte carlo simulations
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2011-10-25 15:17:42 -04:00 |
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Loki
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db30dbd5d6
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fix server build
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2011-10-23 18:49:32 +04:00 |
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maurer.it
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ed2724fce7
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[FIX] The third half of the fix for issue 302 (still testing).
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2011-10-21 08:07:21 -04:00 |
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magenoxx
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4c9574bd97
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Fix for AI chooseTarget.
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2011-10-12 17:30:32 +04:00 |
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magenoxx
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82dcb53cb9
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Target refactoring. Fixed Issue 273.
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2011-10-08 12:46:34 +04:00 |
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magenoxx
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bf1a49dd0b
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Sending user data. Sending avatar to server on connect.
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2011-09-07 21:18:58 +04:00 |
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North
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66fe17a0e2
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AI can play the effect of Sphinx of Uthuun now.
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2011-08-27 18:10:06 +03:00 |
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North
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d48bcf6d06
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Fixed AI choosing target with maxNumberOfTargets > 1.
Fixed chooseMode to return the first mode.
Refactored a bit.
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2011-08-27 17:00:28 +03:00 |
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BetaSteward
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2e0662e295
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cleanup
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2011-08-19 22:19:09 -04:00 |
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magenoxx
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5018d88140
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[ai] Fixed targeting opponents. Added additional type for removal spells (Outcome.DestroyPermanent).
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2011-08-18 12:42:03 +04:00 |
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magenoxx
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a86d7cb762
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Now AI would try to counter pick in draft very good cards out of chosen colors.
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2011-08-18 11:29:10 +04:00 |
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magenoxx
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02e09831ad
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Now AI would try to get removal spells (getting additional points for them).
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2011-08-18 11:07:21 +04:00 |
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magenoxx
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6e911e88fe
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Updated weight for card rating using by ai.
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2011-08-17 08:22:00 +04:00 |
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BetaSteward
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ac5e4c0fec
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added duration to BecomesCreatureSourceEffect + refactored some cards
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2011-08-09 22:41:24 -04:00 |
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magenoxx
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d33bf20bf0
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Attackers sorting, Blocking groups - rule 509.3. Fixed Issue 195.
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2011-08-02 21:32:05 +04:00 |
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Loki
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053c3a76e6
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fix formula
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2011-07-31 23:07:39 +03:00 |
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Loki
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5f74002205
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picks file parsing and new cards ratings
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2011-07-31 21:54:35 +03:00 |
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BetaSteward
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14d863a8f2
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added modal abilities + Slagstorm
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2011-07-20 13:42:27 -04:00 |
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magenoxx
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e8b228af1f
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Fixed Issue 122. Also fixes issue with searching cards with no actual option.
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2011-07-06 08:55:32 +04:00 |
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magenoxx
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370d042858
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Fixed MasterOfTheWildHunt, now target controller gets custom message while selecting targets to response.
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2011-06-26 15:32:02 +04:00 |
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BetaSteward
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4dc0c33819
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fixed issue 142 - damage assignment order now works with tokens
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2011-06-17 23:41:32 -04:00 |
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BetaSteward
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f1558a255a
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implemented Damage Assignment Order
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2011-06-16 23:02:24 -04:00 |
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magenoxx
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d5c4ac371a
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Now Planeswalkers use counters for loyalty. Fixed Issue 69.
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2011-05-15 16:42:45 +04:00 |
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BetaSteward
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aed200bc11
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improved AI targetting
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2011-03-31 23:34:16 -04:00 |
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BetaSteward
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86d2086b70
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added missing targeting cases
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2011-03-14 21:57:27 -04:00 |
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magenoxx
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99735b368b
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New testing frameworks for cards. BurntheImpure test.
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2011-03-10 15:27:15 +03:00 |
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magenoxx
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196f7a32d8
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ComputerPlayer.#chooseTarget - needs to be implemented.
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2011-03-08 12:07:52 +03:00 |
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maurer.it
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68fb0e9e3f
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merge.
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2011-02-27 21:28:14 -05:00 |
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maurer.it
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103eb61051
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Possible fix for Arc Trail Targetting.
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2011-02-25 16:40:55 -05:00 |
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BetaSteward
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1945538041
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added X cost options to AI
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2011-02-24 22:01:04 -05:00 |
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magenoxx
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f1472d1fa4
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Merge
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2011-02-23 10:59:30 +03:00 |
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magenoxx
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3a11c59486
|
Fixed playXMana (no X=0, put everything to X). updated first scenario.
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2011-02-23 10:50:42 +03:00 |
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BetaSteward
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17f87daf5a
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fixed issue with default AI playing unplayable spells
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2011-02-22 21:40:25 -05:00 |
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magenoxx
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98ee9ff0c2
|
[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
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2011-02-19 16:52:13 +03:00 |
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BetaSteward
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659f790325
|
AI fixes and deck construction
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2011-02-18 23:22:31 -05:00 |
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BetaSteward
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0c5261ce88
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fixed canTarget error and started to convert logging to log4j
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2011-02-14 14:41:29 -05:00 |
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BetaSteward
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9e7c79f3e7
|
missed a file
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2011-02-13 08:21:59 -05:00 |
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magenoxx
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e189543699
|
Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled.
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2011-02-12 23:21:20 +03:00 |
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BetaSteward
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f7ffbb4773
|
added Sealed tournaments
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2011-02-10 22:00:47 -05:00 |
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Loki
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d17fd869c3
|
some DDF reprints, moving continious effects to separate package
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2011-02-09 23:11:52 +02:00 |
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magenoxx
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a1b2127962
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Added options to gameclient target message.
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2011-01-27 18:27:41 +03:00 |
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magenoxx
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982ee064a6
|
[draft] now computer chooses 2 or 3 card colors to draft starting from 3d pick.
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2011-01-12 09:34:11 +03:00 |
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magenoxx
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41e2342540
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[draft] AI picks based on card ratings. Added debug logging for a while.
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2011-01-11 20:49:36 +03:00 |
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magenoxx
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08e0a075ad
|
[mage.player.ai] Move src files to src/main/java. Added resources folder with ratings.txt.
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2011-01-11 11:48:37 +03:00 |
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