LevelX2
1b690e5c8c
* Fixed target change handling (e.g. with opponent filter - fixes #574 ). Added some tests.
2015-05-31 18:44:02 +02:00
LevelX2
c2ee9ef4ad
Minor fix to target handlling.
2015-05-25 22:58:01 +02:00
LevelX2
76aa9c128d
* Release 1.4.0v1
2015-05-24 14:50:24 +02:00
LevelX2
497b977911
* Fixed a bug that the AI did most of the time choose the wrong mana color if producing mana from any or multiple mana effects.
2015-05-13 15:04:42 +02:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
Nathaniel Brandes
2f476b7c53
Cleanup sets.
...
This is an extensive renaming of sets to their correct names. "Duel
Decks" and "Not Standard Legal" have been merged into a "Supplemental"
set type. MTGO-only sets have been put into their own set type, just
like magiccards.info. Supplemental sets now have a "block" which is the
block that they have under magiccards.info, for easier organization. The
deck builder on the client now relies on an autogenerated list instead
of a hardcoded one.
2015-05-03 20:07:13 -07:00
LevelX2
8686f4f777
* Fixed a bug that the AI did for target selection not check correctly players with hexproof ability.
2015-05-02 09:47:38 +02:00
LevelX2
c65adebc57
Fixed that to allow watchers of a game to see the hand cards of players did not work correctly.
2015-04-10 12:36:22 +02:00
LevelX2
6b0f6be574
Fixed spelling bug of import mage.abilities.effects.common.continuous package.
2015-03-03 00:37:39 +01:00
LevelX2
7ce1e6de19
* Some minor changes.
2015-03-01 17:22:39 +01:00
LevelX2
11fb2412cb
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:18:38 +01:00
LevelX2
80d3e6bd9a
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:04:42 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
19d71aaf84
* AI PLayer - Fixed a problem with targets of Venser, Shaper Savant.
2015-01-31 10:00:16 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262
*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
2014-11-23 18:43:31 +01:00
LevelX2
97412e3e9e
* Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet.
2014-11-17 17:37:02 +01:00
LevelX2
1396760d5e
* Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters.
2014-10-31 18:34:41 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
08b26ae57a
* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
2014-09-21 09:41:01 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
d46b4a7248
Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b
Added using RuleModification effect and setting targetAbility for triggered abilities
2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
25180e232e
* AI - Added missing handling for TargetCardInExile.
2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
2014-08-16 19:27:43 +02:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
Quercitron
f2114f4701
Fix build for Player AI projects
2014-06-13 20:21:07 +04:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
8087a07a9c
* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
2014-05-26 16:57:36 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
915651335a
Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time ( fixes #421 ).
2014-04-29 17:32:24 +02:00
LevelX2
0523905cc6
AI - Added code to handle TargetSpellOrPermanent (not smart).
2014-04-22 16:37:21 +02:00
LevelX2
93b968d92a
* Desecration Demon - Made AI not using the sacrifice ability any more.
2014-04-06 17:24:44 +02:00
LevelX2
73885ab01d
* Iona, Shiel of Emeria - Added choice information to card tooltip.
2014-04-04 08:39:19 +02:00
LevelX2
ac93732b1a
* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
2014-03-24 16:03:16 +01:00
LevelX2
27d441de0a
Minor changes to AI logging.
2014-03-24 08:33:07 +01:00
LevelX2
577b431029
* AI player - Fixed a bug that sometimes valid targets were not taken into account.
2014-03-15 17:44:56 +01:00
LevelX2
3dde0bab89
* Fixed AI announcing value for non mana variable costs.
2014-03-10 08:17:38 +01:00
LevelX2
7ebb8a9cbe
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
2014-03-09 19:47:31 +01:00
LevelX2
8d2f4cc9ac
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
2014-02-28 17:47:27 +01:00
LevelX2
ee76ccfee4
Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
2014-02-12 17:18:06 +01:00
LevelX2
19679c9f6e
Some minor changes / formatting.
2014-01-28 13:48:40 +01:00
LevelX2
b8af8106f6
Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions.
2013-11-21 14:28:54 +01:00
LevelX2
33c6bf1385
Ability picker shows now the name of the object instead of {this] in ability text..
2013-11-06 14:32:50 +01:00
LevelX2
ba27dbf36e
* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly ( fixes #360 ).
2013-10-20 14:21:54 +02:00
LevelX2
a2f1d08474
* removed some test debug messages.
2013-10-12 17:21:20 +02:00
LevelX2
e6c42edc4f
Fixed false min target handling of computer player. Some minor changes and additions to framework.
2013-08-16 10:15:20 +02:00
LevelX2
4a28881f71
Added as thought effect to let creatures block tapped.
2013-08-03 20:14:11 +02:00
LevelX2
7c6666062e
Fixed that AI can handle TargetDiscard or TargetCardInHand with MinNumberOfTargets > 1.
2013-07-18 13:19:44 +02:00
LevelX2
9838dea551
Added possibility to show tournament panel and watch tournament games (if allowed at tournament start) for spectators .
2013-07-16 17:39:02 +02:00
LevelX2
4721c6aaca
Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target.
2013-07-15 19:56:01 +02:00
LevelX2
178b4cb158
Fixed random set for basic land definition. (Fixed issue #274 )
2013-07-15 13:27:12 +02:00
LevelX2
5a8a7b19de
Client add land set search uses now ExpansionRepository.
2013-07-07 18:23:31 +02:00
LevelX2
9d5327da7a
* Rag Dealer / Serene Reembrance - Fixed target handling for AI.
2013-07-04 08:26:26 +02:00
LevelX2
853810ce45
Added support for casting modal spells or activating modal abilities with more than one mode to choose.
2013-06-22 19:35:22 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
LevelX2
b352217e17
Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
2013-05-09 21:26:15 +02:00
LevelX2
2fce670024
Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
2013-04-24 00:29:37 +02:00
Plopman
ba4455e5cb
Fixed select best card (ComputerPlayer)
2013-04-06 18:23:53 +02:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
magenoxx
05191e8793
Closed #168 : Enhance priority hot keys
2013-03-29 17:18:12 +04:00
LevelX2
32dff5ae72
Added replacement of {this} and{source} for selection of replacement effect order.
2013-03-23 16:40:15 +01:00
LevelX2
9450074b70
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
2013-03-14 23:55:14 +01:00
North
a327668660
fixed possible NPEs
2013-03-02 18:02:09 +02:00
LevelX2
8597952af2
Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
2013-02-22 16:04:23 +01:00
LevelX2
0af121c3e4
Some more changes to logging of ComputerPlayer.
2013-02-22 08:40:32 +01:00
LevelX2
1f3dea13af
Some formating and logging changes to ComputerPlayer.
2013-02-20 17:35:30 +01:00
LevelX2
58db10296a
Imporved targeting for ComputerPlayer.
2013-02-17 01:09:46 +01:00
LevelX2
1c120c5f41
Added missing target handling of TargetDefender to ComputerPlayer.
2013-02-15 00:25:01 +01:00
LevelX2
58a05970e8
Fixed a bug for AI target handling of TargetCardInHand.
2013-02-14 10:53:42 +01:00
LevelX2
c375d80682
Fixed some missing target handling for ComputerPlayer.
2013-02-12 17:10:23 +01:00
LevelX2
e96203b10b
Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57 .
2013-02-06 15:41:00 +01:00
LevelX2
fcd24572dd
Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
2013-02-06 00:50:00 +01:00
LevelX2
250bb8a705
Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
2013-02-04 23:31:20 +01:00
LevelX2
176210dc8d
Added some simple logic for AI to choose a creature type.
2013-01-16 23:42:37 +01:00
North
f0b32e7ca3
Removed unused imports
2012-12-20 00:26:21 +02:00
North
08815ffb88
[CardRepository] Replaced findCard methods from Sets and ExpansionSet
2012-10-22 23:48:52 +03:00
magenoxx
a3b99c7ff0
Fixed AI exception for TargetCardInOpponentsGraveyard
2012-09-07 20:48:44 +04:00
magenoxx
0e0f90d29d
[draft] M13 draft picks
2012-07-25 20:29:25 +04:00
magenoxx
23a75c39ba
[M13] Odric Master Tactician
2012-07-18 20:45:39 +04:00
North
e4438072c2
[refactoring][minor] formatting
2012-07-04 23:58:22 +03:00
magenoxx
96c09e940c
format
2012-06-29 20:31:25 +04:00
magenoxx
d344d2315d
mistype on previous commit
2012-06-27 16:18:44 +04:00
magenoxx
e702329003
Increased planeswalker card value for AI
2012-06-27 16:16:53 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
magenoxx
7445876ec5
Fixed AI target choosing. +1 test passed.
2012-06-03 18:41:58 +04:00
magenoxx
32e29392d2
[AVR] Second Guest + tests. Refactored filters.
2012-05-24 09:01:31 +04:00
magenoxx
a47b8c25df
Various fixed. +3 tests passed.
2012-05-24 00:24:01 +04:00
magenoxx
29b7f9ab9b
Fix. +2 tests passed.
2012-05-23 21:45:37 +04:00
magenoxx
3822e0d09b
Soulbond keyword
2012-05-17 09:51:08 +04:00
magenoxx
537c326789
[load] loading testing: added simple test for starting game by two players
2012-04-30 18:56:36 +04:00
BetaSteward
e859e142fa
2 DKA
2012-03-26 08:55:30 -04:00
magenoxx
523481b5a2
Added additional parameter for effect outcome. Updated choosing permanents for AI.
2012-03-26 10:59:04 +04:00
BetaSteward
12027369a5
DKA - IncreasingVengeance
2012-02-29 13:35:34 -05:00
BetaSteward
68391a7522
fixed some NPE's and other errors
2012-02-23 15:26:57 -05:00
BetaSteward
48f5a469d4
fixes for monte carlo ai
2012-02-13 09:05:01 -05:00
BetaSteward
6205ebaeb9
fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
2012-02-07 15:15:47 -05:00
BetaSteward
1d32f49fd0
modified triggered abilities, continuous effects and zones
2012-02-02 23:27:23 -05:00
BetaSteward
fe0c5e48e9
cache already rated cards if not drafting or constructing
2012-02-02 23:01:56 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
4d9493a256
Update jars. BugCantFindCardInLibrary now works.
2011-12-26 18:49:32 +04:00
Loki
0980ca5948
fix deadloop (need testing)
2011-12-26 17:52:52 +04:00
magenoxx
cdb9cd69ff
Now AI will use all abilities without paying attention to effect outcome.
...
This fixes ObNixilistheFallenTest.
2011-12-24 19:25:28 +04:00
magenoxx
1b9f75f29b
Several fixed in AI targeting. Fixed Issue 371.
2011-11-06 12:54:08 +03:00
BetaSteward
7c69bc6f30
fixes + optimizations + allow games to be paused and resumed
2011-11-02 21:39:03 -04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
Loki
db30dbd5d6
fix server build
2011-10-23 18:49:32 +04:00
maurer.it
ed2724fce7
[FIX] The third half of the fix for issue 302 (still testing).
2011-10-21 08:07:21 -04:00
magenoxx
4c9574bd97
Fix for AI chooseTarget.
2011-10-12 17:30:32 +04:00
magenoxx
82dcb53cb9
Target refactoring. Fixed Issue 273.
2011-10-08 12:46:34 +04:00
magenoxx
bf1a49dd0b
Sending user data. Sending avatar to server on connect.
2011-09-07 21:18:58 +04:00
North
66fe17a0e2
AI can play the effect of Sphinx of Uthuun now.
2011-08-27 18:10:06 +03:00
North
d48bcf6d06
Fixed AI choosing target with maxNumberOfTargets > 1.
...
Fixed chooseMode to return the first mode.
Refactored a bit.
2011-08-27 17:00:28 +03:00
BetaSteward
2e0662e295
cleanup
2011-08-19 22:19:09 -04:00
magenoxx
5018d88140
[ai] Fixed targeting opponents. Added additional type for removal spells (Outcome.DestroyPermanent).
2011-08-18 12:42:03 +04:00
magenoxx
a86d7cb762
Now AI would try to counter pick in draft very good cards out of chosen colors.
2011-08-18 11:29:10 +04:00
magenoxx
02e09831ad
Now AI would try to get removal spells (getting additional points for them).
2011-08-18 11:07:21 +04:00
magenoxx
6e911e88fe
Updated weight for card rating using by ai.
2011-08-17 08:22:00 +04:00
BetaSteward
ac5e4c0fec
added duration to BecomesCreatureSourceEffect + refactored some cards
2011-08-09 22:41:24 -04:00
magenoxx
d33bf20bf0
Attackers sorting, Blocking groups - rule 509.3. Fixed Issue 195.
2011-08-02 21:32:05 +04:00
Loki
053c3a76e6
fix formula
2011-07-31 23:07:39 +03:00
Loki
5f74002205
picks file parsing and new cards ratings
2011-07-31 21:54:35 +03:00
BetaSteward
14d863a8f2
added modal abilities + Slagstorm
2011-07-20 13:42:27 -04:00
magenoxx
e8b228af1f
Fixed Issue 122. Also fixes issue with searching cards with no actual option.
2011-07-06 08:55:32 +04:00
magenoxx
370d042858
Fixed MasterOfTheWildHunt, now target controller gets custom message while selecting targets to response.
2011-06-26 15:32:02 +04:00
BetaSteward
4dc0c33819
fixed issue 142 - damage assignment order now works with tokens
2011-06-17 23:41:32 -04:00
BetaSteward
f1558a255a
implemented Damage Assignment Order
2011-06-16 23:02:24 -04:00
magenoxx
d5c4ac371a
Now Planeswalkers use counters for loyalty. Fixed Issue 69.
2011-05-15 16:42:45 +04:00
BetaSteward
aed200bc11
improved AI targetting
2011-03-31 23:34:16 -04:00
BetaSteward
86d2086b70
added missing targeting cases
2011-03-14 21:57:27 -04:00
magenoxx
99735b368b
New testing frameworks for cards. BurntheImpure test.
2011-03-10 15:27:15 +03:00
magenoxx
196f7a32d8
ComputerPlayer.#chooseTarget - needs to be implemented.
2011-03-08 12:07:52 +03:00
maurer.it
68fb0e9e3f
merge.
2011-02-27 21:28:14 -05:00
maurer.it
103eb61051
Possible fix for Arc Trail Targetting.
2011-02-25 16:40:55 -05:00
BetaSteward
1945538041
added X cost options to AI
2011-02-24 22:01:04 -05:00
magenoxx
f1472d1fa4
Merge
2011-02-23 10:59:30 +03:00
magenoxx
3a11c59486
Fixed playXMana (no X=0, put everything to X). updated first scenario.
2011-02-23 10:50:42 +03:00
BetaSteward
17f87daf5a
fixed issue with default AI playing unplayable spells
2011-02-22 21:40:25 -05:00
magenoxx
98ee9ff0c2
[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
2011-02-19 16:52:13 +03:00
BetaSteward
659f790325
AI fixes and deck construction
2011-02-18 23:22:31 -05:00