LevelX2
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19679c9f6e
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Some minor changes / formatting.
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2014-01-28 13:48:40 +01:00 |
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LevelX2
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b8af8106f6
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Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions.
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2013-11-21 14:28:54 +01:00 |
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LevelX2
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33c6bf1385
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Ability picker shows now the name of the object instead of {this] in ability text..
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2013-11-06 14:32:50 +01:00 |
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LevelX2
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ba27dbf36e
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* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly (fixes #360).
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2013-10-20 14:21:54 +02:00 |
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LevelX2
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a2f1d08474
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* removed some test debug messages.
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2013-10-12 17:21:20 +02:00 |
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LevelX2
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e6c42edc4f
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Fixed false min target handling of computer player. Some minor changes and additions to framework.
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2013-08-16 10:15:20 +02:00 |
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LevelX2
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4a28881f71
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Added as thought effect to let creatures block tapped.
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2013-08-03 20:14:11 +02:00 |
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LevelX2
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7c6666062e
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Fixed that AI can handle TargetDiscard or TargetCardInHand with MinNumberOfTargets > 1.
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2013-07-18 13:19:44 +02:00 |
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LevelX2
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9838dea551
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Added possibility to show tournament panel and watch tournament games (if allowed at tournament start) for spectators .
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2013-07-16 17:39:02 +02:00 |
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LevelX2
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4721c6aaca
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Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target.
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2013-07-15 19:56:01 +02:00 |
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LevelX2
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178b4cb158
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Fixed random set for basic land definition. (Fixed issue #274)
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2013-07-15 13:27:12 +02:00 |
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LevelX2
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5a8a7b19de
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Client add land set search uses now ExpansionRepository.
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2013-07-07 18:23:31 +02:00 |
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LevelX2
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9d5327da7a
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* Rag Dealer / Serene Reembrance - Fixed target handling for AI.
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2013-07-04 08:26:26 +02:00 |
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LevelX2
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853810ce45
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Added support for casting modal spells or activating modal abilities with more than one mode to choose.
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2013-06-22 19:35:22 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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b352217e17
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Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
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2013-05-09 21:26:15 +02:00 |
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LevelX2
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2fce670024
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Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
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2013-04-24 00:29:37 +02:00 |
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Plopman
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ba4455e5cb
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Fixed select best card (ComputerPlayer)
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2013-04-06 18:23:53 +02:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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magenoxx
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05191e8793
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Closed #168 : Enhance priority hot keys
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2013-03-29 17:18:12 +04:00 |
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LevelX2
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32dff5ae72
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Added replacement of {this} and{source} for selection of replacement effect order.
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2013-03-23 16:40:15 +01:00 |
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LevelX2
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9450074b70
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Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
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2013-03-14 23:55:14 +01:00 |
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North
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a327668660
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fixed possible NPEs
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2013-03-02 18:02:09 +02:00 |
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LevelX2
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8597952af2
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Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
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2013-02-22 16:04:23 +01:00 |
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LevelX2
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0af121c3e4
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Some more changes to logging of ComputerPlayer.
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2013-02-22 08:40:32 +01:00 |
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LevelX2
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1f3dea13af
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Some formating and logging changes to ComputerPlayer.
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2013-02-20 17:35:30 +01:00 |
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LevelX2
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58db10296a
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Imporved targeting for ComputerPlayer.
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2013-02-17 01:09:46 +01:00 |
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LevelX2
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1c120c5f41
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Added missing target handling of TargetDefender to ComputerPlayer.
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2013-02-15 00:25:01 +01:00 |
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LevelX2
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58a05970e8
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Fixed a bug for AI target handling of TargetCardInHand.
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2013-02-14 10:53:42 +01:00 |
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LevelX2
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c375d80682
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Fixed some missing target handling for ComputerPlayer.
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2013-02-12 17:10:23 +01:00 |
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LevelX2
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e96203b10b
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Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57.
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2013-02-06 15:41:00 +01:00 |
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LevelX2
|
fcd24572dd
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Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
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2013-02-06 00:50:00 +01:00 |
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LevelX2
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250bb8a705
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Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
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2013-02-04 23:31:20 +01:00 |
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LevelX2
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176210dc8d
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Added some simple logic for AI to choose a creature type.
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2013-01-16 23:42:37 +01:00 |
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North
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f0b32e7ca3
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Removed unused imports
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2012-12-20 00:26:21 +02:00 |
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North
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08815ffb88
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[CardRepository] Replaced findCard methods from Sets and ExpansionSet
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2012-10-22 23:48:52 +03:00 |
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magenoxx
|
a3b99c7ff0
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Fixed AI exception for TargetCardInOpponentsGraveyard
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2012-09-07 20:48:44 +04:00 |
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magenoxx
|
0e0f90d29d
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[draft] M13 draft picks
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2012-07-25 20:29:25 +04:00 |
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magenoxx
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23a75c39ba
|
[M13] Odric Master Tactician
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2012-07-18 20:45:39 +04:00 |
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North
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e4438072c2
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[refactoring][minor] formatting
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2012-07-04 23:58:22 +03:00 |
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magenoxx
|
96c09e940c
|
format
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2012-06-29 20:31:25 +04:00 |
|
magenoxx
|
d344d2315d
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mistype on previous commit
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2012-06-27 16:18:44 +04:00 |
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magenoxx
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e702329003
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Increased planeswalker card value for AI
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2012-06-27 16:16:53 +04:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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5be6f78d59
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Adding writting amount of mana payed for {X} cost
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2012-06-12 10:38:39 +04:00 |
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magenoxx
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7445876ec5
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Fixed AI target choosing. +1 test passed.
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2012-06-03 18:41:58 +04:00 |
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magenoxx
|
32e29392d2
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[AVR] Second Guest + tests. Refactored filters.
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2012-05-24 09:01:31 +04:00 |
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magenoxx
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a47b8c25df
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Various fixed. +3 tests passed.
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2012-05-24 00:24:01 +04:00 |
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magenoxx
|
29b7f9ab9b
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Fix. +2 tests passed.
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2012-05-23 21:45:37 +04:00 |
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magenoxx
|
3822e0d09b
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Soulbond keyword
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2012-05-17 09:51:08 +04:00 |
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magenoxx
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537c326789
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[load] loading testing: added simple test for starting game by two players
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2012-04-30 18:56:36 +04:00 |
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BetaSteward
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e859e142fa
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2 DKA
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2012-03-26 08:55:30 -04:00 |
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magenoxx
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523481b5a2
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Added additional parameter for effect outcome. Updated choosing permanents for AI.
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2012-03-26 10:59:04 +04:00 |
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BetaSteward
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12027369a5
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DKA - IncreasingVengeance
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2012-02-29 13:35:34 -05:00 |
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BetaSteward
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68391a7522
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fixed some NPE's and other errors
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2012-02-23 15:26:57 -05:00 |
|
BetaSteward
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48f5a469d4
|
fixes for monte carlo ai
|
2012-02-13 09:05:01 -05:00 |
|
BetaSteward
|
6205ebaeb9
|
fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
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2012-02-07 15:15:47 -05:00 |
|
BetaSteward
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1d32f49fd0
|
modified triggered abilities, continuous effects and zones
|
2012-02-02 23:27:23 -05:00 |
|
BetaSteward
|
fe0c5e48e9
|
cache already rated cards if not drafting or constructing
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2012-02-02 23:01:56 -05:00 |
|
BetaSteward
|
dfffdfcf8c
|
latest monte carlo ai - has a memory leak
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2012-01-10 21:29:53 -05:00 |
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magenoxx
|
4d9493a256
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Update jars. BugCantFindCardInLibrary now works.
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2011-12-26 18:49:32 +04:00 |
|
Loki
|
0980ca5948
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fix deadloop (need testing)
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2011-12-26 17:52:52 +04:00 |
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magenoxx
|
cdb9cd69ff
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Now AI will use all abilities without paying attention to effect outcome.
This fixes ObNixilistheFallenTest.
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2011-12-24 19:25:28 +04:00 |
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magenoxx
|
1b9f75f29b
|
Several fixed in AI targeting. Fixed Issue 371.
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2011-11-06 12:54:08 +03:00 |
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BetaSteward
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7c69bc6f30
|
fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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BetaSteward
|
517a0cae26
|
optimizations + some fixes - mostly for monte carlo simulations
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2011-10-25 15:17:42 -04:00 |
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Loki
|
db30dbd5d6
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fix server build
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2011-10-23 18:49:32 +04:00 |
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maurer.it
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ed2724fce7
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[FIX] The third half of the fix for issue 302 (still testing).
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2011-10-21 08:07:21 -04:00 |
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magenoxx
|
4c9574bd97
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Fix for AI chooseTarget.
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2011-10-12 17:30:32 +04:00 |
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magenoxx
|
82dcb53cb9
|
Target refactoring. Fixed Issue 273.
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2011-10-08 12:46:34 +04:00 |
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magenoxx
|
bf1a49dd0b
|
Sending user data. Sending avatar to server on connect.
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2011-09-07 21:18:58 +04:00 |
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North
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66fe17a0e2
|
AI can play the effect of Sphinx of Uthuun now.
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2011-08-27 18:10:06 +03:00 |
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North
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d48bcf6d06
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Fixed AI choosing target with maxNumberOfTargets > 1.
Fixed chooseMode to return the first mode.
Refactored a bit.
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2011-08-27 17:00:28 +03:00 |
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BetaSteward
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2e0662e295
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cleanup
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2011-08-19 22:19:09 -04:00 |
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magenoxx
|
5018d88140
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[ai] Fixed targeting opponents. Added additional type for removal spells (Outcome.DestroyPermanent).
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2011-08-18 12:42:03 +04:00 |
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magenoxx
|
a86d7cb762
|
Now AI would try to counter pick in draft very good cards out of chosen colors.
|
2011-08-18 11:29:10 +04:00 |
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magenoxx
|
02e09831ad
|
Now AI would try to get removal spells (getting additional points for them).
|
2011-08-18 11:07:21 +04:00 |
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magenoxx
|
6e911e88fe
|
Updated weight for card rating using by ai.
|
2011-08-17 08:22:00 +04:00 |
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BetaSteward
|
ac5e4c0fec
|
added duration to BecomesCreatureSourceEffect + refactored some cards
|
2011-08-09 22:41:24 -04:00 |
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magenoxx
|
d33bf20bf0
|
Attackers sorting, Blocking groups - rule 509.3. Fixed Issue 195.
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2011-08-02 21:32:05 +04:00 |
|
Loki
|
053c3a76e6
|
fix formula
|
2011-07-31 23:07:39 +03:00 |
|
Loki
|
5f74002205
|
picks file parsing and new cards ratings
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2011-07-31 21:54:35 +03:00 |
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BetaSteward
|
14d863a8f2
|
added modal abilities + Slagstorm
|
2011-07-20 13:42:27 -04:00 |
|
magenoxx
|
e8b228af1f
|
Fixed Issue 122. Also fixes issue with searching cards with no actual option.
|
2011-07-06 08:55:32 +04:00 |
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magenoxx
|
370d042858
|
Fixed MasterOfTheWildHunt, now target controller gets custom message while selecting targets to response.
|
2011-06-26 15:32:02 +04:00 |
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BetaSteward
|
4dc0c33819
|
fixed issue 142 - damage assignment order now works with tokens
|
2011-06-17 23:41:32 -04:00 |
|
BetaSteward
|
f1558a255a
|
implemented Damage Assignment Order
|
2011-06-16 23:02:24 -04:00 |
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magenoxx
|
d5c4ac371a
|
Now Planeswalkers use counters for loyalty. Fixed Issue 69.
|
2011-05-15 16:42:45 +04:00 |
|
BetaSteward
|
aed200bc11
|
improved AI targetting
|
2011-03-31 23:34:16 -04:00 |
|
BetaSteward
|
86d2086b70
|
added missing targeting cases
|
2011-03-14 21:57:27 -04:00 |
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magenoxx
|
99735b368b
|
New testing frameworks for cards. BurntheImpure test.
|
2011-03-10 15:27:15 +03:00 |
|
magenoxx
|
196f7a32d8
|
ComputerPlayer.#chooseTarget - needs to be implemented.
|
2011-03-08 12:07:52 +03:00 |
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maurer.it
|
68fb0e9e3f
|
merge.
|
2011-02-27 21:28:14 -05:00 |
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maurer.it
|
103eb61051
|
Possible fix for Arc Trail Targetting.
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2011-02-25 16:40:55 -05:00 |
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BetaSteward
|
1945538041
|
added X cost options to AI
|
2011-02-24 22:01:04 -05:00 |
|
magenoxx
|
f1472d1fa4
|
Merge
|
2011-02-23 10:59:30 +03:00 |
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magenoxx
|
3a11c59486
|
Fixed playXMana (no X=0, put everything to X). updated first scenario.
|
2011-02-23 10:50:42 +03:00 |
|
BetaSteward
|
17f87daf5a
|
fixed issue with default AI playing unplayable spells
|
2011-02-22 21:40:25 -05:00 |
|
magenoxx
|
98ee9ff0c2
|
[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
|
2011-02-19 16:52:13 +03:00 |
|
BetaSteward
|
659f790325
|
AI fixes and deck construction
|
2011-02-18 23:22:31 -05:00 |
|
BetaSteward
|
0c5261ce88
|
fixed canTarget error and started to convert logging to log4j
|
2011-02-14 14:41:29 -05:00 |
|
BetaSteward
|
9e7c79f3e7
|
missed a file
|
2011-02-13 08:21:59 -05:00 |
|
magenoxx
|
e189543699
|
Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled.
|
2011-02-12 23:21:20 +03:00 |
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BetaSteward
|
f7ffbb4773
|
added Sealed tournaments
|
2011-02-10 22:00:47 -05:00 |
|
Loki
|
d17fd869c3
|
some DDF reprints, moving continious effects to separate package
|
2011-02-09 23:11:52 +02:00 |
|
magenoxx
|
a1b2127962
|
Added options to gameclient target message.
|
2011-01-27 18:27:41 +03:00 |
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magenoxx
|
982ee064a6
|
[draft] now computer chooses 2 or 3 card colors to draft starting from 3d pick.
|
2011-01-12 09:34:11 +03:00 |
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magenoxx
|
41e2342540
|
[draft] AI picks based on card ratings. Added debug logging for a while.
|
2011-01-11 20:49:36 +03:00 |
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magenoxx
|
08e0a075ad
|
[mage.player.ai] Move src files to src/main/java. Added resources folder with ratings.txt.
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2011-01-11 11:48:37 +03:00 |
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