Commit graph

23273 commits

Author SHA1 Message Date
LevelX2
a5f24dfa07 Added tests for scavenge keyword. 2018-02-07 15:36:08 +01:00
spjspj
90e830cc84
Merge pull request #4498 from spjspj/master
Implementing Snow Mercy (HHO) - Christmas Special Occasion card
2018-02-08 01:28:08 +11:00
spjspj
7dcbc0f441 Implementing Snow Mercy (HHO) - Christmas Special Occasion card 2018-02-08 01:14:25 +11:00
LevelX2
120b8213c4 * Protean Raider - Fixed that its enter the battlefield ability was wrongly implemented as a triggered ability. 2018-02-07 14:46:08 +01:00
LevelX2
eeb938af94 * Fixed a bug that could lock the game if you should pick more cards from shown cards from your library than cards left in your library (e.g. Dig Through Time). 2018-02-07 14:24:17 +01:00
LevelX2
557ac244d3 * Fixed that Sift Through Sands failed randomly (fixes #4463). 2018-02-07 11:00:51 +01:00
LevelX2
a638fcb313 * Mox Diamond - Fixed a bug that the card disappeard if no land was sacrificed. 2018-02-07 00:45:07 +01:00
LevelX2
c13b16fa84 Xmage 1.4.27V3 2018-02-06 23:49:41 +01:00
LevelX2
0a28ab2d5a * Fixed a bug when token permanents were put on top or buttom of library (e.g. using activated ability of a copied Timestream Navigator). 2018-02-06 23:33:44 +01:00
LevelX2
e28d5ad8cc * Scourge of the Throne - Fixed that not only attacking creatures were untapped. 2018-02-06 22:41:29 +01:00
Jeff
d85ee3e873 - Fixed Sensei's Divining Top. 2018-02-06 15:35:12 -06:00
Jeff
ce733c4e1e - Fixed Djinn Illuminatus #4489 2018-02-06 11:13:19 -06:00
Oleg Agafonov
c556ea5b12 Fixed #4490 - Layout Mismatch 2018-02-06 17:25:15 +04:00
L_J
d1c5fe3f0f
Ponder fix (#4484 #4481) 2018-02-06 10:46:10 +00:00
L_J
339ecd5626
Implemented Lodestone Bauble 2018-02-05 22:24:32 +00:00
L_J
bd99ffb063
Implemented Lodestone Bauble 2018-02-05 22:23:46 +00:00
L_J
fe08a8ba3b
Implemented Lodestone Bauble 2018-02-05 22:21:57 +00:00
LevelX2
e35dd31b4e * Fixed problem with possibility to undo payed effects. 2018-02-05 14:01:07 +01:00
LevelX2
f8208523ae * Tilonalli's Summoner - Fixed exile handling of created tokens. 2018-02-05 12:42:17 +01:00
L_J
e3617e72d0
Implemented Johnny, Combo Player 2018-02-05 09:38:02 +00:00
L_J
764991fcf7
Implemented Johnny, Combo Player 2018-02-05 09:36:16 +00:00
L_J
aab10d3b65
Added missing The Big Idea 2018-02-05 09:24:03 +00:00
L_J
28a3f75f4d
Merge pull request #4478 from Zzooouhh/Zzooouhh-cards
Implemented Nebuchadnezzar, Spy Network, Carrionette, Stangg
2018-02-05 09:27:09 +01:00
Oleg Agafonov
5c44bef2ea Fixed "all attack" button position 2018-02-05 10:45:07 +04:00
Achilles
2dc631d554 - Fixed Ponder #4481 2018-02-04 19:27:07 -06:00
Achilles
a39cbbb7d7 - Fixed Simic Manipulator #4479 2018-02-04 19:22:13 -06:00
LevelX2
88d4e2b965 * Bushido - Fixed that it triggerd wrongly for each blocker instead of only once if blocked. 2018-02-04 21:13:07 +01:00
LevelX2
0044c9df78 Added converge test with artifact mana sources. 2018-02-04 20:33:37 +01:00
Oleg Agafonov
ae7620918e Fixed wrong hint for rarity button in deck editor 2018-02-04 23:05:38 +04:00
Oleg Agafonov
5722b51d6e * Fixed "layout mismatch" error on open some decks (#4311); 2018-02-04 22:15:27 +04:00
LevelX2
cafd251e74 * Fixed client filter not showing MTGO 1v1 Commander tables. 2018-02-04 18:34:54 +01:00
LevelX2
ae6f177823 Merge origin/master 2018-02-04 18:16:30 +01:00
LevelX2
5cd04a9254 * Expel from Orazca - Fixed that put to library was not optional. 2018-02-04 18:16:08 +01:00
Oleg Agafonov
ff6ec8222a UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201) 2018-02-04 21:06:06 +04:00
LevelX2
9333a54e11 * Coveted Peacock - Fixed that the Goad ability did not trigger. 2018-02-04 17:59:29 +01:00
LevelX2
b752eacfaa * Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263). 2018-02-04 17:51:12 +01:00
LevelX2
b9ec919f06 Merge origin/master 2018-02-04 17:21:16 +01:00
LevelX2
4dd196f373 * Fixed some problems with getting cards at random from collection that could cause loops. 2018-02-04 12:27:08 +01:00
Oleg Agafonov
ec5c8a01df UI: added different colors for current turn phase (same as buttons -- see #1201) 2018-02-04 12:48:50 +04:00
Oleg Agafonov
5947326a4f UI: added green colorized panel on player's priority (see #1201) 2018-02-04 12:09:21 +04:00
Oleg Agafonov
5fa20278b0 UI: improved ask dialog (same size for all buttons) 2018-02-04 09:53:40 +04:00
L_J
24461422ee
Added missing Fishliver Oil 2018-02-04 02:29:13 +00:00
L_J
a5c089fdc5
Fixed numbering of Revelation and Sentinel 2018-02-04 01:51:39 +00:00
L_J
8fd5d92152
Switched order of getRange and getDraws 2018-02-04 01:43:46 +00:00
L_J
1e0090e4a7
Included logging for range at game startup (fixes #3878) 2018-02-04 01:33:17 +00:00
LevelX2
4836f381ef * Sword of War and Peace - Fixed damage handling of triggered effect. 2018-02-04 01:28:21 +01:00
L_J
2d4a12ca7a
Implemented Stangg 2018-02-03 22:34:36 +00:00
L_J
1d5d9e981a
Implemented Stangg 2018-02-03 22:33:53 +00:00
L_J
6dde7cf1a0
Implemented Stangg 2018-02-03 22:32:53 +00:00
L_J
4ed109985b
Implemented Stangg 2018-02-03 22:31:31 +00:00