Commit graph

1730 commits

Author SHA1 Message Date
LevelX2
9c90d66d6d Fixed issue #197 effects of players lasted beyond their lost in a free for all game. 2013-04-19 23:07:08 +02:00
North
a3411f2486 [cleanup] removed unused imports 2013-04-19 20:01:10 +03:00
jeffwadsworth
45e00b833a - Added targetPointer option to GainControlTargetEffect. 2013-04-19 11:20:40 -05:00
LevelX2
a22d8d8309 Added some options to create token functions, so that tapping and set attacking works with effects that change the amounts of tokens that comes into play. 2013-04-18 16:03:02 +02:00
LevelX2
9d4d42d184 Added reminder text to Battele Cry ability. 2013-04-18 16:01:45 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
3a51849bd8 Fixed bug of enters the battlefield handling for tokens. 2013-04-17 17:35:31 +02:00
LevelX2
122c225248 [minor] formating 2013-04-17 17:34:26 +02:00
LevelX2
fd0cbb6551 Changed some classes to use number as text in rule text instead of digits. 2013-04-15 17:59:13 +02:00
LevelX2
f1bcb77100 Added PutTopCardOfYourLibraryToGraveyardCost. 2013-04-15 17:57:29 +02:00
LevelX2
012ea4e02d Utility to use text for numbers from 0 to 20. 2013-04-15 17:56:44 +02:00
LevelX2
8b2c3e75e1 Some minor changes to game classes. 2013-04-15 17:56:06 +02:00
LevelX2
0be107359d Improved rule text generation of flashback ability. Fixed text bug of Dread Return. 2013-04-14 01:23:12 +02:00
LevelX2
b40d242dc7 Fixed wrong behaviour of return state of ReturnToHandTargetEffect. 2013-04-14 01:18:19 +02:00
LevelX2
361ac7f602 Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal. 2013-04-14 01:17:17 +02:00
LevelX2
aefcd3c697 Fixed NPE of HasCounterCondition. 2013-04-13 23:34:33 +02:00
LevelX2
0ebd265197 Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug. 2013-04-13 18:18:24 +02:00
LevelX2
145f25e96d Added a DetainAll effect. 2013-04-11 23:52:51 +02:00
LevelX2
cce4d8e689 New effect to set land to basic land type(s). 2013-04-11 16:38:43 +02:00
Plopman
4aeece6764 Replace OnlyOpponentCanActivate by MayActivate 2013-04-10 22:13:08 +02:00
LevelX2
e1ffa37af9 Fixed NPE that broke the tests. 2013-04-10 21:58:27 +02:00
LevelX2
2e34bf356e Small fix to won method of PlayerImpl. 2013-04-10 01:13:20 +02:00
LevelX2
fe051b5d29 Fixed a bug that Free For All multiplayer games were never finished because no player got wins. Only losses were set. 2013-04-10 01:10:03 +02:00
LevelX2
6e696c57ec Changed text for Match Score. 2013-04-10 01:08:37 +02:00
LevelX2
db4616f821 Fixed 3 more wrong card names and changed the db version to 4 to refresh the db after all the change of card names. 2013-04-08 18:10:51 +02:00
LevelX2
f644ffe041 Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered. 2013-04-07 21:29:27 +02:00
LevelX2
d473796373 Fixed bug #187 were targets in graveyard got illegal (happens only in games vs. AI). Bug was caused by zoneChangeCounter increased by AI simulation. 2013-04-06 16:53:51 +02:00
LevelX2
432bade091 Fixed a bug that for the game log the object name was not set for tokens that already left the battlefield. Added reminder text to LivingWeaponAbility. 2013-04-06 08:55:28 +02:00
LevelX2
a070c5a8e1 Fixed a bug that players were not removed properly from matches or tournaments they left before the match or tournament was started. 2013-04-06 02:09:04 +02:00
LevelX2
48f1560cb8 Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open). 2013-04-06 00:04:21 +02:00
Plopman
cecc8bc1df Fix AlternativeCost. It's no longer possible to cast spells with alternative caost for any zone 2013-04-05 17:58:37 +02:00
LevelX2
49f11cba8f Added some parameters and improved rule text gerneration 2013-04-05 15:11:39 +02:00
LevelX2
36b4482367 Changed rule text generation to set first character to uppercase if needed. 2013-04-05 15:10:59 +02:00
LevelX2
7039b1991c Added missing names of tokens (according rule 110.5c). This was the reason that no image was shown for tokens although a suitable image did exist. 2013-04-04 12:46:19 +02:00
LevelX2
7ebb5e18a6 Added ActivateIfConditionManaAbility. 2013-04-03 19:11:49 +02:00
LevelX2
8f6af3b412 Added FilterControlledArifactPermanent. 2013-04-03 19:00:53 +02:00
LevelX2
3f7503a536 Added ManaWasSpentCondition. 2013-04-02 17:15:40 +02:00
LevelX2
ad256a43bd Added OrCost for additional costs. Small chnage to rul text generation of TargetImpl. 2013-04-02 16:35:23 +02:00
LevelX2
de20fcb5cc [minor] formatting 2013-04-02 13:46:43 +02:00
magenoxx
97acebacdd Pumped version to 1.0.2.dev 2013-04-01 16:00:30 +04:00
LevelX2
5f17804e93 Fixed a bug of miracle keyword, were in case you canceled to cast the spell for it miracle costs, the card could be cast later in turn also for miracle cost instead of regular costs. 2013-04-01 10:58:11 +02:00
LevelX2
6aad0e8444 Set reminder text of echo to italics font style. 2013-04-01 03:31:29 +02:00
Plopman
4ed29e764b Added CycleTriggeredAbility 2013-03-31 16:30:03 +02:00
Plopman
66dc07e872 Added land cycling Ability 2013-03-30 19:09:17 +01:00
LevelX2
4212e5cfb6 Some rework of Spell Rupture and CounterUnlessPaysEffect. 2013-03-30 01:55:17 +01:00
LevelX2
9053e72f24 Added a ConditionalManaEffect. 2013-03-29 18:57:04 +01:00
LevelX2
3d9d71df94 Added TargetActivatedOrTriggeredAbility to framework. 2013-03-29 18:56:32 +01:00
LevelX2
e19e32ebf4 Added Champion ability. 2013-03-29 18:55:53 +01:00
LevelX2
d2c2c9b4a4 Some small improvements to framework classes. 2013-03-29 18:55:24 +01:00
LevelX2
8561234793 Fixed SpiltSecondAbility for activated abilities. Added reminder text. 2013-03-29 18:53:55 +01:00