Commit graph

9713 commits

Author SHA1 Message Date
Evan Kranzler
8856d0a0ea [VOW] Implemented Edgar, Charmed Groom / Edgar Markov's Coffin 2021-11-08 08:33:14 -05:00
Evan Kranzler
10185a0999 [VOW] Implemented Screaming Swarm 2021-11-08 08:04:16 -05:00
Evan Kranzler
3801325a04 added TransformIntoSourceTriggeredAbility to simplify copied code 2021-11-07 08:31:23 -05:00
Evan Kranzler
81c7a29947 [VOW] Implemented Faithbound Judge / Sinner's Judgment 2021-11-06 21:34:31 -04:00
Evan Kranzler
1f2fa8d8dc [VOW] Implemented Gutter Skulker / Gutter Shortcut 2021-11-06 19:30:49 -04:00
Evan Kranzler
fcc1481679 [VOW] Implemented Lacerate Flesh 2021-11-06 13:57:47 -04:00
Evan Kranzler
12588ea40b [VOW] Implemented Rural Recruit 2021-11-05 20:18:36 -04:00
Evan Kranzler
ecfe08cee0 moved TransformAbility into DayboundAbility for simplicity 2021-11-05 19:59:00 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
950aacd6fc [VOW] Implemented Sanguine Statuette 2021-11-05 09:31:54 -04:00
Evan Kranzler
8091538bbc [VOW] Implemented Sigardian Palading 2021-11-05 08:52:58 -04:00
Evan Kranzler
4088159bf9 [VOW] Implemented Wash Away 2021-11-04 21:56:33 -04:00
Daniel Bomar
b4f81efef8
[VOW] Implemented Manaform Hellkite 2021-11-03 16:10:34 -05:00
Evan Kranzler
6a3b768ca6 [VOW] Implemented Ancient Lumberknot 2021-11-02 19:27:30 -04:00
Evan Kranzler
ee09285d54 small reworking to PermanentsOnTheBattlefieldCondition 2021-11-02 19:00:54 -04:00
Evan Kranzler
fb38ee9b8d [VOW] Implemented Groom's Finery 2021-11-02 09:12:35 -04:00
Daniel Bomar
d0466ff6f3
[VOW] Implemented Investigator's Journal 2021-11-01 09:23:30 -05:00
Evan Kranzler
e36dac83f2 [VOW] Implemented Kessig Wolf Rider 2021-11-01 09:02:51 -04:00
Evan Kranzler
5203714d07 [VOW] Implemented Rending Flame 2021-10-31 15:22:40 -04:00
Daniel Bomar
3bac561d07
[VOW] Implemented Hallowed Haunting 2021-10-31 10:38:08 -05:00
Daniel Bomar
105e1f8ed9
[MID] Teferi, Who Slows the Sunset - Fixed targets on +1 ability (fixes #8423) 2021-10-31 08:28:58 -05:00
Evan Kranzler
492d1ce957 [VOW] Implemented Torens, Fist of the Angels 2021-10-29 22:34:59 -04:00
Daniel Bomar
af290a4771
[VOW] Implemented Grolnok, the Omnivore 2021-10-29 21:24:12 -05:00
Alex W. Jackson
91176a19dd ObjectColor objects are mutable, so let's not assign the 'constant' ones to variables 2021-10-29 13:56:48 -04:00
Daniel Bomar
096a2868a9
[VOW] Implemented Sorin the Mirthless 2021-10-29 12:25:52 -05:00
Alex W. Jackson
1e6709de46
New booster color validation algorithm, fixes #8177 (#8413) 2021-10-29 11:51:37 -04:00
Daniel Bomar
5fd961aefe
[VOW] Implemented Wedding Announcement 2021-10-29 09:20:42 -05:00
Evan Kranzler
6d488d9900 [VOW] Implemented Fell Stinger 2021-10-29 08:10:37 -04:00
Evan Kranzler
d8718a5fb5 [VOW] Implemented Apprentice Sharpshooter 2021-10-28 20:29:15 -04:00
Evan Kranzler
06f76eadec [VOW] Implemented Gluttonous Guest 2021-10-28 20:19:40 -04:00
Evan Kranzler
d289348483 [VOW] Implemented Dig Up 2021-10-28 20:10:31 -04:00
Oleg Agafonov
05222f3bdc
Merge pull request #8400 from weirddan455/decayed
Add sub abilities in TokenImpl.addAbility and PermanentImpl.addAbility (fixes #8343)
2021-10-23 10:27:49 +04:00
Daniel Bomar
bcacb870af
Text fixes (fixes #8399) 2021-10-22 23:50:30 -05:00
Daniel Bomar
5a6bfb710e
Fixed more instances of missing sub abilities 2021-10-22 19:12:19 -05:00
Daniel Bomar
060ea7da83
Add sub abilities in TokenImpl.addAbility and PermanentImpl.addAbility (fixes #8343) 2021-10-22 17:32:51 -05:00
Daniel Bomar
27d4fb13c3
Fixed combat information not being preserved in LKI and added unit test 2021-10-21 20:24:51 -05:00
Daniel Bomar
5e67314c96
[AFC] Implemented Death Tyrant 2021-10-21 15:26:01 -05:00
Daniel Bomar
e8db40bb8d
[C21] Fixed Fractal Harness adding too many counters on attack (fixes #8377) 2021-10-20 14:38:05 -05:00
Daniel Bomar
aa4397dee5
BalanceEffect - Fixed effect when a player has 0 permanents/cards (fixes #7950) 2021-10-19 21:53:25 -05:00
Oleg Agafonov
fa79c1eba5
Merge pull request #8394 from weirddan455/ward
Fixed Ward countering wrong ability (fixes #8378)
2021-10-19 10:32:03 +04:00
Jeff Wadsworth
328b1f1eec - non-card refactoring related to #8375 2021-10-18 14:02:57 -05:00
Daniel Bomar
aa96a4af86
Fixed Ward countering wrong ability (fixes #8378) 2021-10-17 19:08:50 -05:00
Evan Kranzler
3bba2a308d [SLD] Implemented Dustin, Gadget Genius 2021-10-14 18:57:44 -04:00
Alex W. Jackson
7926193e34
Refactor ExpansionSet and its subclasses (#8382)
* Don't purge cards-by-rarity cache between tournaments

* Move DOM and WAR specific checks out of base ExpansionSet class

* Move Battlebond specific methods out of base ExpansionSet class

* Refactor ExpansionSet and subclasses

* Zendikar boosters also only have full-art basic lands

* Fix Eldritch Moon (#8171)
2021-10-13 11:47:23 -04:00
Evan Kranzler
ce88658495 [GRN] various text fixes 2021-10-12 10:16:20 -04:00
Evan Kranzler
f98069e829 [ZNR] a few text fixes 2021-10-10 17:16:03 -04:00
Evan Kranzler
79235d9ad6 small change to conditional triggered ability text generation 2021-10-10 16:07:34 -04:00
Evan Kranzler
f7e821be2f
Reworking effects that allow controlling combat (WIP) (#8159)
* reworked effects that allow controlling combat

* [AFC] Implemented Berserker's Frenzy

* [AFC] updated Berserker's Frenzy to roll correctly
2021-10-10 10:25:10 -04:00
Evan Kranzler
f14e15d33a replace some instances of getPlayers with getPlayersInRange (#8348) 2021-10-07 19:20:18 -04:00
Evan Kranzler
2506261063 [MIC] Implemented Gorex, the Tombshell 2021-10-07 09:32:26 -04:00