Evan Kranzler
dc2d8145fd
added copy methods that I accidentally removed
2018-04-20 17:17:51 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master
2018-04-20 16:21:44 -04:00
Evan Kranzler
f07ac5e844
fixed issue with computer player handling target distribution
2018-04-20 12:35:39 -04:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
LevelX2
47ad1ea0ee
Fixed a AI target selecting problem.
2018-04-19 21:02:34 +02:00
Evan Kranzler
5fe607e852
updated targeting for cards that damage
2018-04-19 11:45:20 -04:00
LevelX2
245a3c5202
[DOM] Added Saga ability and Fall of the Thran.
2018-04-14 14:30:20 +02:00
LevelX2
442130beb6
Some minor changes.
2018-03-17 23:40:36 +01:00
LevelX2
b7fa942b10
* Fixed a problem that the AI did not care for maximum allowed mana payment for X mana costs.
2018-03-12 16:33:42 +01:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
a4c2e51ab3
* Added some missing AI target logic.
2018-02-13 10:33:33 +01:00
LevelX2
61c3798b83
Removed some system.out debug lines.
2018-02-12 11:38:35 +01:00
LevelX2
b60cd3d40e
Removed debug command.
2018-01-28 01:14:50 +01:00
Oleg Agafonov
9d131f6bde
Random generated decks improvements and fixes for AI:
...
* added generation of only basic lands decks;
* fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00
Jeff
9cd3c010fd
- Cleanup of AI classes.
2018-01-19 16:37:09 -06:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
Oleg Agafonov
3dda5712db
AI: fixed not working choice with key-value dialogs, random refactor
2018-01-04 00:23:20 +04:00
Evan Kranzler
34c31834c5
fixed an error
2017-11-26 17:23:39 -05:00
LevelX2
603e625d8d
Fixed a problem with AI opponent selection,
2017-11-25 12:55:26 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
5996aa12e6
Trove of Temptation working for Human.
2017-09-15 17:51:54 +02:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
cba7a510ea
* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman ( fixes #3867 ).
2017-08-30 00:30:46 +02:00
LevelX2
e909f5c801
C17 Added Portal Mage.
2017-08-28 16:50:00 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
ea3d00a430
* Fixed that testing framework does not support snow mana payment ( fixes #3751 ).
2017-07-28 12:47:00 +02:00
Jeff
e4c81df35e
Fixed Bug #3711
2017-07-24 11:12:20 -05:00
LevelX2
ee890418c5
* Added missing imports.
2017-07-23 16:59:20 +02:00
LevelX2
4806738cfb
* Some more use of StaticFilter objects.
2017-07-23 14:59:13 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
LevelX2
40f192eafc
* Squelch - Fixed that it was causing a ClassCastException ( fixes #3396 ).
2017-05-20 23:22:31 +02:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
2ecb415b4d
Removed potential integer overflow.
...
If the number passed into max is Integer.MAX_VALUE, like it is with
ChoiceOfDamnation, the random number will overflow. So let's not do
that.
2017-03-08 21:43:37 -08:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
1a03c7ce07
* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).
2017-01-13 21:31:31 +01:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
...
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
3f57012c85
Merge origin/master
...
Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
74799d286b
* Improved mana source check. Fixed #1513 .
2016-02-14 18:31:02 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
c8f82b49ff
Added possibility to check kind of cost to pay for conditional mana use.
2016-01-10 12:01:58 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
b25e35920e
* AI Player - Fixed that the AI took mulligan in Mormir format.
2015-11-28 12:14:58 +01:00
LevelX2
c008b04965
* AI Player - Fixed that the AI for soem card effects could choose itself for choose opponent choice.
2015-11-28 11:23:08 +01:00
LevelX2
eb6a5e7dcb
* Some rework of play card effects.
2015-11-26 17:06:50 +01:00
Neil Gentleman
a90d0e5597
reuse shared code for picking basic land sets
2015-11-22 18:00:10 -08:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
LevelX2
ae69986aef
* Fixed a bug that the AI did not handle to target a card in its hand (e.g. Chrome Mox).
2015-10-22 01:00:17 +02:00
LevelX2
625aa29d6e
Rework of "spend mana as though it were mana of" handling.
2015-10-06 17:28:59 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
5a812f022d
Added the new mulligan rule with Scry. Litte Scry rework.
2015-09-03 17:27:43 +02:00
LevelX2
75ed3ffbca
* AI target selection - Fixed a problem with TargetSpellOrPermanent (could cause e.g. a bug if AI casts Venser, Shaper Savant).
2015-08-18 12:43:54 +02:00
LevelX2
5ee01868a9
* Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis).
2015-08-16 17:59:14 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
6ef50c42bf
Some minor changes.
2015-07-19 10:08:58 +02:00
LevelX2
c784637766
Set ALLOW_INTERRUPT back to true in repository.
2015-07-18 09:59:42 +02:00
LevelX2
0c0fe9984e
Some fixes/improvements to AI target handling and tests.
2015-07-16 13:10:11 +02:00
LevelX2
fa0a40b0d6
* Some fixes/chnages to AI player. Needs probably some more testing.
2015-07-12 19:51:04 +02:00
LevelX2
53e36c728c
* Some minor fixed, error handling.
2015-07-04 16:44:36 +02:00
LevelX2
cd0cba6ec7
XMage Release 1.4.2v0
2015-07-04 01:28:19 +02:00
LevelX2
0cbe590cac
* Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
2015-07-02 13:18:12 +02:00
LevelX2
123d1e4ec6
[ORI] Added 6 black cards.
2015-06-30 01:24:51 +02:00
LevelX2
df3e6db569
Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
2015-06-28 21:55:48 +02:00
LevelX2
87f3978589
Some changes to userData handling. Added country flag to some dialogs. Saved and restored some more table columns width and order information.
2015-06-28 00:10:38 +02:00
LevelX2
56b81f8635
Computer AI - Fixed a bug in AI target handling (e.g. AI Show and Tell selection blocked UI).
2015-06-24 16:28:30 +02:00
LevelX2
e509a35795
Fixed a bug that existing continuous effects were not applied before state based effects were checked.
2015-06-20 01:07:35 +02:00
LevelX2
9882948a06
* Splice on Arcane - Fixed that if a player used an alternate cost to cast the arcane spell (e.g. Nourishing Shoal) splice mana costs were also removed.
2015-06-17 16:15:44 +02:00
LevelX2
cd0f273122
Fixed a bug that if a human player had to discard more cards than he had on hand, the game UI was blocked.
2015-06-15 17:35:48 +02:00
LevelX2
060a468d4b
Update to release 1.4.1.
2015-06-14 02:43:16 +02:00
LevelX2
ce26bc8ed0
Added option to deactivate to ask th eplayer in which order cards go to gaveyard.
2015-06-13 12:27:50 +02:00
LevelX2
8ae9293c98
* Added user country flag. View of image in user list is still missing.
2015-06-10 17:52:18 +02:00
LevelX2
3b61a10237
Fixed some bugs and added a AI Test player class.
2015-06-08 18:31:54 +02:00
LevelX2
9da44a547d
Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707 .
2015-06-07 22:37:12 +02:00
LevelX2
53396a44f2
Added some test and some minor fixes to effect ability handling.
2015-06-04 13:50:39 +02:00
LevelX2
b58d2e88ea
* Novijen Sages - Fixed that it was not possible to pay the activated ability with the counters of Novijen Sages.
2015-06-03 23:49:54 +02:00
LevelX2
f63fae06de
Some changes to AI player.
2015-06-03 17:08:01 +02:00
LevelX2
1b690e5c8c
* Fixed target change handling (e.g. with opponent filter - fixes #574 ). Added some tests.
2015-05-31 18:44:02 +02:00
LevelX2
c2ee9ef4ad
Minor fix to target handlling.
2015-05-25 22:58:01 +02:00
LevelX2
76aa9c128d
* Release 1.4.0v1
2015-05-24 14:50:24 +02:00
LevelX2
497b977911
* Fixed a bug that the AI did most of the time choose the wrong mana color if producing mana from any or multiple mana effects.
2015-05-13 15:04:42 +02:00
LevelX2
fa847e8feb
* Update to version 1.4.0v0.
2015-05-12 23:11:25 +02:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
Nathaniel Brandes
2f476b7c53
Cleanup sets.
...
This is an extensive renaming of sets to their correct names. "Duel
Decks" and "Not Standard Legal" have been merged into a "Supplemental"
set type. MTGO-only sets have been put into their own set type, just
like magiccards.info. Supplemental sets now have a "block" which is the
block that they have under magiccards.info, for easier organization. The
deck builder on the client now relies on an autogenerated list instead
of a hardcoded one.
2015-05-03 20:07:13 -07:00
LevelX2
8686f4f777
* Fixed a bug that the AI did for target selection not check correctly players with hexproof ability.
2015-05-02 09:47:38 +02:00
LevelX2
c65adebc57
Fixed that to allow watchers of a game to see the hand cards of players did not work correctly.
2015-04-10 12:36:22 +02:00
LevelX2
6b0f6be574
Fixed spelling bug of import mage.abilities.effects.common.continuous package.
2015-03-03 00:37:39 +01:00
LevelX2
7ce1e6de19
* Some minor changes.
2015-03-01 17:22:39 +01:00
LevelX2
11fb2412cb
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:18:38 +01:00
LevelX2
80d3e6bd9a
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:04:42 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
19d71aaf84
* AI PLayer - Fixed a problem with targets of Venser, Shaper Savant.
2015-01-31 10:00:16 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262
*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
2014-11-23 18:43:31 +01:00
LevelX2
97412e3e9e
* Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet.
2014-11-17 17:37:02 +01:00
LevelX2
1396760d5e
* Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters.
2014-10-31 18:34:41 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
08b26ae57a
* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
2014-09-21 09:41:01 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
d46b4a7248
Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b
Added using RuleModification effect and setting targetAbility for triggered abilities
2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
25180e232e
* AI - Added missing handling for TargetCardInExile.
2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
2014-08-16 19:27:43 +02:00
Dustin Conrad
809d61d5ea
Use dependency management to use common versions of log4j and junit in all the projects.
2014-08-09 19:38:34 -04:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
Quercitron
f2114f4701
Fix build for Player AI projects
2014-06-13 20:21:07 +04:00