Commit graph

511 commits

Author SHA1 Message Date
magenoxx
b1908219ff Test and fix for prev commit 2014-07-30 19:36:17 +04:00
magenoxx
62b959f6b1 [UI] Resolved Issue#460: Simplify hybrid mana use 2014-07-30 18:37:48 +04:00
LevelX2
33918623aa Fixed some more mixed up parameters of target classes. 2014-07-30 10:47:51 +02:00
LevelX2
e22174b148 * Fixed that sacrifice was handled targeted (because of using other method now with sourceId and controllerId). 2014-07-27 15:51:51 +02:00
magenoxx
7af34eb8b1 Issue#460: added falling tests 2014-07-27 15:34:23 +04:00
LevelX2
7f6d5bcac6 * Fixed a bug introduced with TargetSource() fix. 2014-07-25 14:43:13 +02:00
LevelX2
bafcff82ec Added a test. 2014-07-23 17:22:32 +02:00
LevelX2
6bd1a9c7ca * Fixed calculation of converted mana costs for spells on the stack (fixes #459). Added test. Some minor formattings. 2014-07-19 15:17:46 +02:00
LevelX2
bfca0b2b04 * Discard - Fixed that discard cost are valid if Rest in Peace is in play. 2014-07-19 10:23:58 +02:00
Quercitron
e5b2b39701 Make order of parameters the same for methods player.damage and permanent.damage 2014-07-18 02:11:11 +04:00
LevelX2
213f8e7071 * Liliana's Careess - Fixed target handling of opponent. 2014-07-14 23:15:37 +02:00
LevelX2
d989131980 * Tests - Added a damage distribution test and fixed a bug of test target handling that caused the CrypticCommandTest to fail. 2014-07-14 23:02:27 +02:00
LevelX2
a9d08ef724 * Added test for control change. 2014-06-23 15:56:40 +02:00
LevelX2
d27540a502 * Court Hussar, Azorius Herald fixed mana was spent condition for permanents. Batwing Brume - Fixed both triggered effects that did not work correctly. 2014-06-20 19:26:15 +02:00
LevelX2
6865b69343 Added test to besow test (not finished yet). 2014-06-20 14:27:04 +02:00
LevelX2
bc91cc7f84 * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:24:13 +02:00
Quercitron
f2114f4701 Fix build for Player AI projects 2014-06-13 20:21:07 +04:00
North
1867a150c1 [refactor] removed generic parameter from Player 2014-06-03 11:19:49 +03:00
LevelX2
7af040e70b * Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached. 2014-06-02 15:03:14 +02:00
North
44785267ec removed @Ignore from good tests 2014-05-31 18:18:26 +03:00
LevelX2
99a60c3063 * Progenitor Mimic - Fixed a bug that the every turn created token did not trigger "enters the battlefield" tiggers that checked for specific attributes. Added Test for that. 2014-05-30 20:26:30 +02:00
North
2b8afe379a fixed auto reconnect feature 2014-05-28 08:35:10 +03:00
LevelX2
2910274174 Added test for casting Force of Will using alternate casting costs. 2014-05-26 16:59:38 +02:00
LevelX2
588da451e5 * Harm's Way - Some minor fixes. Test runs now without error. Stil issues #437 left. 2014-05-26 14:37:15 +02:00
LevelX2
36854f222b Added test for Persist, including a test for existing bug where Murder Investigation uses the wrong permanent for gaining power to calculate number of tokens. 2014-05-25 17:40:21 +02:00
LevelX2
7b28b6a545 Added possibility to choose resolve order of triggered abilities for tests. 2014-05-25 17:37:20 +02:00
LevelX2
0443311f0e Fixed some handling problems of triggered abilities. 2014-05-24 21:10:56 +02:00
LevelX2
7fc072f467 * Fixed a bug that effects where applied to early and often (e.g. dying creature during combat damage step raised Nighthowlers tougness, so he survived lethal damage). 2014-05-24 19:19:08 +02:00
LevelX2
19ccd5bc23 * Asceticism - Fixed a bug that no real Hexproof ability was gained (this fixed the problem with the failing PhantasmalImageTest). 2014-05-23 16:06:35 +02:00
LevelX2
ce01d8cf25 * P/T defining static abilities - Fixed that the P/T is also set for the card if it's not a permanent (e.g. fixes that targeting a Nighmare with Margue Burst did always no damage). 2014-05-14 16:17:29 +02:00
LevelX2
8a4474fadc * Evoke - Fixed that the check if creature came into play with evoke was always true if it came again to play later when it was evoked before. 2014-05-10 17:05:52 +02:00
LevelX2
6b1e52d094 Made a change to the event handling to get Undying to work. 2014-05-07 01:30:39 +02:00
LevelX2
9364616517 * Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error). 2014-05-06 17:51:37 +02:00
LevelX2
411a0ae7ed Added misssing reconnect() method of SimpleMageClient. 2014-04-29 08:17:48 +02:00
LevelX2
b4dcddd0a9 * FlashbackAbility - Fixed that for flashbacked spells additional optional costs did not work (e.g. Buyback, Replicate, Kicker). 2014-04-27 16:06:07 +02:00
LevelX2
ba35f397b0 Fixed a bug in reworked prevention function. 2014-04-25 22:17:19 +02:00
LevelX2
3842aeba7d * Sudden Disappearance - Added missing tooltip text. 2014-04-25 17:56:07 +02:00
LevelX2
64e0b4d1b9 * BestowAbility - Fixed that Bestow creatures didn't revert back to creatures, if the enchanted creature left battlefield. Bug introduced with last fix to bestow ability. 2014-04-24 00:26:27 +02:00
LevelX2
e0ce6df6b3 * BestowAbility - Fixed a problem that bestow cards that was put onto the battlefiedl as Auras were affected by abilities that should only affect creatures (e.g. Imposing Sovereign). 2014-04-22 15:12:14 +02:00
LevelX2
38f922a200 * Bestow - Fixed a bug that casting a bestow creature as enchantment aura triggered enteres the battlefield events as creatures (e.g. triggering evolve). 2014-04-07 13:44:15 +02:00
North
479f12f4b7 fixed build 2014-04-05 21:06:40 +03:00
LevelX2
2d4b1a4619 * Some formatting and a additional Cloudshift test. 2014-04-05 02:52:24 +02:00
LevelX2
9ff5bcbd92 Improved reconnect and tournament handling. Reconnect time is now shown for disconneted players on player list and tournament panel. You can now reconnect (during 3 minutes) to a tournament also if meanwhile new game (after sideboarding ended) or round was started. Conceding the complete match in a tournament can no longer result in a draw, if you won games before. Quitting a tournament does now always end all active games of that quitting player. 2014-03-31 02:24:59 +02:00
LevelX2
0d290a2431 Tests - Added the possibility to attack planeswalker in tests- Added attack planeswalker test. 2014-03-29 17:48:09 +01:00
LevelX2
ea498413cf * Fixed a bug of CanBlockOnlyFlyingAbility that prevented other creatures with flying on the battlefield to block (Gloomwidow, Scrapskin Drake, Stormbound Geist, Skywinder Drake, Cloud Elemental, Cloud Sprite, Vaporkin, Welkin Tern). 2014-03-27 20:08:16 +01:00
LevelX2
0cf25a5c8e Minor changes to Phantasmal Image card and test. 2014-03-24 08:32:08 +01:00
LevelX2
79b319777f Some clean up of the lose life framework effects. 2014-03-20 13:42:46 +01:00
LevelX2
87c0576549 Fixed that modes of modal spells resolved also if all targeted modes of a spell had no more legal targets and there were targeted modes (fixes #385). Should also fix same problem for parts of a fused spell. Added test for Cryptic Command. 2014-03-19 16:44:57 +01:00
LevelX2
640a792653 Added method to cast modal spells with specific modes for test player. Added condition for test player to cast a spell only if specific spell is on the stack. 2014-03-19 16:41:43 +01:00
LevelX2
9c9171a5ee * Necrotic Plague - Fixed that the second ability was a ability of the enchanted creature instead of the enchantment. Fixed that the new target creature was choosen during resolution instead of already set on stack. 2014-03-15 19:56:10 +01:00
LevelX2
532c51afd1 * Test for Banisher Priest. 2014-03-15 17:49:13 +01:00
LevelX2
cec37305da Improved target handling of test project. Fixed some incompatible / unclean tests. 2014-03-15 14:06:05 +01:00
LevelX2
09b7e7baea * Minor formatting. 2014-03-14 14:00:29 +01:00
LevelX2
1e7cfa086b * Cavern of Soul - Fixed a bug that caused that every spell could not be countered that was cast using the first (colorless) mana ability (fixes #391). 2014-03-12 15:53:27 +01:00
LevelX2
0356272cae Suppressed info messages from sqlite db tool while running tests. 2014-03-12 15:44:47 +01:00
LevelX2
8491b5b90b * Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc. 2014-02-21 01:13:27 +01:00
LevelX2
d4592b2ee2 * Simplified version info handling. 2014-02-11 19:36:05 +01:00
LevelX2
aa359cd1b6 Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
LevelX2
e8534b880d Added some comments to test. 2014-01-25 15:56:38 +01:00
LevelX2
ad71ec6aad Set Version 1.3.0. 2014-01-25 15:55:39 +01:00
Quercitron
9777aefae2 [6ED] Add 4 cards 2014-01-12 19:33:57 +04:00
LevelX2
e3d543fa76 Fixed a bug in handling ContinuousEffects introduced with 463cec8754. 2014-01-09 15:15:05 +01:00
LevelX2
74e3fa63a8 * Bestow - Fixed that creature with bestow went to graveyard if enchanted target got protection from a color of the bestow permanent. 2014-01-03 12:38:51 +01:00
LevelX2
b724d7fe13 Mage 1.2.0 Release 2013-12-31 17:29:00 +01:00
LevelX2
5df50ef836 [C13] Illisionist's Gambit (last missing C13 card). 2013-12-15 14:19:13 +01:00
LevelX2
9000b4480c Added a test that checks if by Smelt-Ward Gatekeepers targted controlled creature gets haste as intended. 2013-12-12 19:46:40 +01:00
LevelX2
80fc87a7f7 * Fixed a problem if some of multiple targets can't be targeted during resolution (e.g. target got hexproof meanwhile) it was still targeted (e.g. it happens for INto the void). 2013-12-07 15:51:10 +01:00
LevelX2
d094f291aa Pushed version to 1.2.0dev. 2013-10-26 13:01:31 +02:00
LevelX2
dfa91ceeaf Fixed some tests that failed after changes to rule text generation. 2013-10-22 14:05:40 +02:00
LevelX2
d6c1075125 * Release Mage 1.1.0 final 2013-10-12 11:22:06 +02:00
LevelX2
f04df1b193 Formatting. 2013-10-07 18:13:21 +02:00
Jeff
00f0e6a6d3 - Added Aven Trailblazer, Mark of Asylum, and Mirror-Sigil Sergeant. Tests for each. 2013-09-25 11:54:27 -05:00
Plopman
db094c2cc0 Added test for costs modification 2013-09-24 19:53:42 +02:00
Jeff
23434548bd - Added Gather Specimens, Sludge Strider, and Swerve. Fixed Abattoir Ghoul. Added some tests. 2013-09-23 17:24:57 -05:00
LevelX2
857da3a08a Fixed a bug that triggred abilities of permanents that were controlled by a player that is not the owner could sometime trigger for a wrong player (Fixes #271). 2013-09-14 17:20:45 +02:00
LevelX2
8e9dba6368 Some changes to test handling to set correct zon for cards in library. 2013-09-01 15:48:44 +02:00
LevelX2
1090258114 Changed ConditionalContinousEffect to handle latest changes correctly. 2013-09-01 14:48:00 +02:00
LevelX2
5456a908a8 * Progenitor Mimic - Fixed that the created copies could select a new target. 2013-09-01 11:13:03 +02:00
LevelX2
c14302df8a * Doubling Season - Fixed that doubled counters were created named with all uppercase letters. 2013-08-28 13:33:06 +02:00
LevelX2
90774fea0b * Test of Faith - Fixed that +1/+1 counters that a blocker got during combat already counted for damage dealt to the attacker. 2013-08-13 14:23:49 +02:00
LevelX2
c9d18f0410 Fixed a bug in LockedInCondition that caused bugs in cards that used it (e.g. Goblin Bushwhacker). 2013-08-11 16:03:58 +02:00
LevelX2
0d37d1593b * Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric. 2013-08-06 18:26:49 +02:00
LevelX2
4a28881f71 Added as thought effect to let creatures block tapped. 2013-08-03 20:14:11 +02:00
LevelX2
7d0cf3cd8c Set version to 1.1.0 dev. 2013-07-21 22:52:25 +02:00
LevelX2
9803c069f9 Fixed and extended PlaneswalkerRuleTest. 2013-07-15 19:54:37 +02:00
LevelX2
0f32fc72de Solution for the deck editor / sideboarding / construct - mockcards problem. 2013-07-06 00:44:13 +02:00
LevelX2
4d3d76e8e9 Changed some modal spells to the new handling of modal spells. 2013-06-22 19:36:16 +02:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
5addb63757 * Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor. 2013-06-15 17:57:01 +02:00
LevelX2
84df0f2c43 * Added tournament options for adjustable construction time and free mulligans
* Added duel options for free mulligans
2013-06-14 23:45:30 +02:00
LevelX2
5336d4c0f9 Pushed version to 1.0.3 dev. 2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18 Mage Version 1.0.2 2013-05-11 23:06:30 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
797b58222a Fixed test to use correct text to use an ability. 2013-04-17 00:08:56 +02:00
LevelX2
0ebd265197 Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug. 2013-04-13 18:18:24 +02:00
LevelX2
6a4a3923a6 Fixed tests where rule text of activated abilities where changed (Commit 36b4482367). 2013-04-06 16:50:53 +02:00
magenoxx
97acebacdd Pumped version to 1.0.2.dev 2013-04-01 16:00:30 +04:00
LevelX2
0edc794c6a Fix for Lazav, Dimir Mastermind. Added two additional tests for Lazav. 2013-03-31 11:54:27 +02:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
magenoxx
d4860d181f Fixed build 2013-03-29 14:46:59 +04:00