Marc Zwart
7233f5d86f
added quiet closing to saveobjectutil
2018-03-20 12:55:37 +01:00
Marc Zwart
9912a23007
added quiet closing method in new streamutils class, used to clean up the connectdialog
2018-03-20 12:46:53 +01:00
spjspj
8ff4f81cea
Merge pull request #4640 from spjspj/master
...
New M15 Rendering for Unstable lands
2018-03-20 16:49:00 +11:00
spjspj
a368c93845
New M15 Rendering for Unstable lands
2018-03-20 16:12:43 +11:00
Oleg Agafonov
1635766262
* Added localized card images download for Russian, Korean and Portuguese from wizards.com;
2018-03-19 22:01:54 +04:00
Oleg Agafonov
4774c0290e
* Deck editor: unique filter disabled by default now ( #4612 );
2018-03-19 18:06:11 +04:00
spjspj
da7bca48df
Merge pull request #4638 from spjspj/master
...
Fix for mana symbols indexoutofbounds exception
2018-03-19 21:18:20 +11:00
spjspj
de6eb6ece1
Fix for mana symbols indexoutofbounds exception
2018-03-19 21:16:32 +11:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
af296cbe79
* Added display of live on player avatar image,
2018-03-17 00:47:09 +01:00
LevelX2
9c0d0a0153
* Saved table spectator setting to preferences.
2018-03-17 00:46:12 +01:00
spjspj
cd21387659
Merge pull request #4624 from spjspj/master
...
Add rendering for Expeditions
2018-03-16 22:57:37 +11:00
spjspj
89d58bef5b
Add rendering for Expeditions
...
(With non-copyright background image)
2018-03-16 22:49:21 +11:00
LevelX2
753e039d02
* Fixed a problem that a tooltip window was shown of cards from panels in the back.
2018-03-16 00:28:12 +01:00
LevelX2
64f9dc6e60
* Add Land Dialog - Added deck size value and images of mana symbols.
2018-03-15 23:37:05 +01:00
Marc Zwart
51b266a2de
fixed https://sonarcloud.io/project/issues?id=org.xmage%3Amage-root&issues=AWIlv32RgrzAwlaaQ7rP&open=AWIlv32RgrzAwlaaQ7rP
2018-03-15 10:47:31 +01:00
Oleg Agafonov
1b8049780b
clean
2018-03-15 00:27:09 +04:00
Oleg Agafonov
83a3de9a93
* UI: improved choose number dialog (fixed enter key, added more info colorized info for mana distribute dialog);
2018-03-15 00:14:04 +04:00
Oleg Agafonov
4a77ab1714
* UI: added hotkeys to pick number dialog (choose value by <ENTER> key);
2018-03-14 18:46:28 +04:00
LevelX2
25f5be3aba
* Fixed a problem with download of Unhinged card images with a card name.
2018-03-13 22:56:39 +01:00
LevelX2
bd56b074a0
* Some minor changes to game end window.
2018-03-13 18:01:26 +01:00
spjspj
a4485e92eb
Merge pull request #4611 from spjspj/master
...
Add an 'add only full art land' option to the add land dialog.
2018-03-13 01:04:16 +10:00
spjspj
7e919b9f39
Add an 'add only full art land' option to the add land dialog.
...
Should give an error message when someone says only full art lands, but then chooses a set that has no full art lands.
2018-03-13 00:38:43 +11:00
LevelX2
fe5743b29e
Fixed a bug that the mana symbols for monocolored hybrid mana were not shown.
2018-03-11 13:03:58 +01:00
LevelX2
2fb8926432
* Deck editor - Saved the search checkbox options to reset for next deck editor start.
2018-03-11 11:47:33 +01:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
b60522f9e4
Added option to activate/deactivate JSON game log. Added logic to write the logs to subdirectory. Some changes to SEND_PLAYER_ACTION type logging.
2018-03-10 00:04:56 +01:00
LevelX2
51c68842aa
Some minor changes to JSON game log ( #4587 ).
2018-03-08 23:40:55 +01:00
LevelX2
82e8606b40
* Added Master 25 to Wizard download source.
2018-03-08 23:26:55 +01:00
LevelX2
fedf254219
Merge pull request #4554 from hooptie45/topic/json-logs
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[WIP] Consumable JSON game logs
2018-03-08 17:32:32 +01:00
spjspj
79d4e7e9b1
Add a 'spectators allowed' option for regular tables (aka non tournaments).
2018-03-08 23:45:09 +11:00
spjspj
4c7b0d50d2
Add a 'spectators allowed' option for regular tables (aka non tournaments).
2018-03-08 23:31:51 +11:00
spjspj
be70ecd7f3
Add a singleton search option for deck editor search
2018-03-04 17:57:51 +11:00
spjspj
da76c7687d
Missing deovid type background
2018-03-04 02:17:21 +11:00
spjspj
8cf065e345
For actual cards on modo, the full background is always printed to it (not just part of the top left corner of the background).
2018-03-03 23:51:47 +11:00
Oleg Agafonov
08f15416ba
* Add new full set Masters 25 (only Karona's Zealot must be implemented);
2018-03-02 22:06:24 +04:00
spjspj
550b98509c
Merge pull request #4562 from spjspj/master
...
Fix zendikar full art land drawings. (Travis build failed but didn't seem to be related to Mage.Client)
2018-03-02 17:33:11 +10:00
spjspj
60cc0525da
Fix zendikar full art land drawings.
...
- Realized curve fits part of an off-centered ellipse
(a 295x700 sized ellipse, with the top left being 197 pixels off the top of the top of the curved image on a scanned ZEN forest with bounding rects of: 293x337)
2018-03-02 18:22:09 +11:00
spjspj
d6910897e3
Merge pull request #4559 from spjspj/master
...
Zen lands slightly offcenter
2018-02-28 23:50:10 +10:00
spjspj
8c614a9006
slightly offcenter
2018-03-01 00:49:43 +11:00
spjspj
8887cca387
slightly offcenter
2018-03-01 00:32:30 +11:00
spjspj
6516e7eea4
Merge pull request #4556 from spjspj/master
...
Adding in way to render BFZ style full art lands (BFZ and HOU full ar…
2018-02-28 00:54:04 +10:00
spjspj
596ca5be86
Adding in way to render BFZ style full art lands (BFZ and HOU full art lands)
...
Things still to do:
1) Get everyone to download the full art Face images ...
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-28 01:25:29 +11:00
spjspj
154c2121b1
Merge pull request #4555 from spjspj/master
...
Modifying zendikar curved box to use a path instead. (Will be easier …
2018-02-28 00:35:02 +11:00
spjspj
a28e273dcc
Modifying zendikar curved box to use a path instead. (Will be easier to then draw BFZ lands similarly).
2018-02-28 00:02:14 +11:00
Shaun Hannah
7c7f88ab3c
[WIP] S3 Upload of JSON log
2018-02-27 05:17:20 -05:00
Shaun Hannah
6aeb3c7c3a
[WIP] Consumable JSON game logs
...
As discussed in https://github.com/magefree/mage/issues/4515
This exposes a JSON log of game interactions that can be analyzed.
This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much
further so they don't include redundant information in each message. Also gson supports much more advances serialization
options; such as using the @Expose annotation. We should probably use that, but I ran into some issues (I'm not a java
developer, so still learning).
TODO:
These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the
games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the
logs; maybe via a kafka stream.
Examples of log messages are below:
```
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "GAME_SELECT",
"value": {
"gameView": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
},
"message": "Play spells and abilities.",
"options": {
"queryType": "SELECT"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "SEND_PLAYER_UUID",
"value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "GAME_CHOOSE_PILE",
"value": {
"choices": {
"1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
"type": "GAME_INIT",
"value": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
"type": "GAME_SELECT",
"value": {
"gameView": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
},
"message": "Play spells and abilities.",
"options": {
"queryType": "SELECT"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "SEND_PLAYER_UUID",
"value": "1ecf8671-be4c-4060-a76b-af614235a5b7"
}
```
2018-02-26 19:23:00 -05:00
spjspj
871b035bb4
Merge pull request #4551 from spjspj/master
...
Adding in way to render Zendikar full art lands.
2018-02-26 15:31:10 +11:00
spjspj
afeb1c16ac
Adding in way to render Zendikar full art lands.
...
Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 15:22:59 +11:00
spjspj
576c1aec57
Adding in way to render Zendikar full art lands.
...
Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 12:47:18 +11:00
Oleg Agafonov
8238139192
* UI: added SVG icons support on x64 linux systems (see #4421 , must cleanup xmage\mage-client\lib folder);
2018-02-24 19:52:25 +04:00
Oleg Agafonov
e5ef545d8f
* UI: fixed wrong feedback panel color for non active turn;
2018-02-23 18:21:08 +04:00
LevelX2
1ef84278c2
Merge pull request #4419 from rsypen/master
...
Fixed local server time in client's chat messages
2018-02-15 15:16:52 +01:00
L_J
3dbd5a72c4
Merge branch 'master' into Zzooouhh-banding-final
2018-02-15 00:49:08 +01:00
L_J
3f1499ef76
Adjusted banding arrow position
2018-02-14 23:44:31 +00:00
LevelX2
9fb71b98c4
Xmage 1.4.27V4
2018-02-14 23:05:59 +01:00
L_J
cb63931d35
Adjusted banding arrow position
2018-02-14 15:26:03 +00:00
LevelX2
3b19304f64
* Fixed that soulbond arrow to paired card was not shown and improved soulbond text on permanent.
2018-02-14 12:41:44 +01:00
L_J
e7301e2c08
Implemented banding ( #41 )
2018-02-13 20:36:25 +01:00
LevelX2
6d848e2059
* Fixed a bug that turn rollback did not work correctly, if player was in a buy cost process that included possible rollback ( fixes #4510 ).
2018-02-12 11:41:01 +01:00
LevelX2
fc8604e449
Added proxy handling to tokens.mtg.onl image download.
2018-02-12 11:39:18 +01:00
LevelX2
c9603d1994
* Some fixes to token image downloading.
2018-02-11 23:30:15 +01:00
LevelX2
ac9b03d277
* Changed the connect/disconnect button to include the text directly in the menu button.
2018-02-09 23:27:35 +01:00
Oleg Agafonov
5c44bef2ea
Fixed "all attack" button position
2018-02-05 10:45:07 +04:00
Oleg Agafonov
ae7620918e
Fixed wrong hint for rarity button in deck editor
2018-02-04 23:05:38 +04:00
LevelX2
cafd251e74
* Fixed client filter not showing MTGO 1v1 Commander tables.
2018-02-04 18:34:54 +01:00
Oleg Agafonov
ff6ec8222a
UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201 )
2018-02-04 21:06:06 +04:00
Oleg Agafonov
ec5c8a01df
UI: added different colors for current turn phase (same as buttons -- see #1201 )
2018-02-04 12:48:50 +04:00
Oleg Agafonov
5947326a4f
UI: added green colorized panel on player's priority (see #1201 )
2018-02-04 12:09:21 +04:00
Oleg Agafonov
5fa20278b0
UI: improved ask dialog (same size for all buttons)
2018-02-04 09:53:40 +04:00
LevelX2
82defb2ab8
* Removed land set restriction on limited add land dialog ( fixes #4373 ).
2018-02-03 18:35:47 +01:00
Oleg Agafonov
66eb1de7f1
Fixed v1 server incompatible with v0 clients (freezes on game startup)
2018-01-28 17:57:55 +04:00
Oleg Agafonov
2870c3ab2a
Cleanup
2018-01-27 12:54:16 +04:00
spjspj
71a1097b1c
Update connection dialog to point to Xmage.us from xmage.woogerworks.com
2018-01-27 11:28:46 +11:00
spjspj
0c63fc04b4
Update connection dialog to point to Xmage.us from xmage.woogerworks.com
2018-01-27 01:52:31 +11:00
Oleg Agafonov
321a45140b
UI: added more info on card's tooltip delay/disable
2018-01-25 08:15:12 +04:00
spjspj
8db20dbe8d
Merge pull request #4430 from spjspj/master
...
Fix M15 colors for GW (was WG), GU (was UG), RW (was WR)
2018-01-19 22:20:03 +11:00
spjspj
b26cd21f02
Fix M15 colors for GW (was WG), GU (was UG), RW (was WR)
2018-01-19 20:33:17 +11:00
spjspj
af48b17451
Fix M15 colors for GW (was WG), GU (was UG), RW (was WR)
2018-01-19 20:30:12 +11:00
Oleg Agafonov
89f5967441
* [RIX] Added missing tokens (tokens.mtg.onl is updated with 150+ images too);
2018-01-18 07:02:02 +04:00
rsypen
ccd121277a
Fixed local server time in client's chat messages
2018-01-15 09:17:35 +01:00
Oleg Agafonov
b0a8967a3b
Fixed non working SVG symbols on machines without JDK (see #4410 )
2018-01-14 06:54:23 +04:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
LevelX2
2e3ba7e104
Added designation names to player tooltip.
2018-01-13 18:55:07 +01:00
LevelX2
b10182ab29
Activated RIX download from WOTC source.
2018-01-13 10:24:12 +01:00
Oleg Agafonov
8e3b610a0c
Tests: fixed performance problem (x20 speed up, no need to call full garbage collector manually)
2018-01-09 19:27:25 +04:00
Oleg Agafonov
c07e3d327c
Fixed wrong images download for two side cards (clean cards*.db and images needed)
2018-01-07 22:29:37 +04:00
LevelX2
690c04f5fc
[RIX] Added 3 cards.
2018-01-07 15:05:20 +01:00
Oleg Agafonov
1280565928
Fixed images downloading from scryfall (two sided cards)
2018-01-07 04:41:07 +04:00
Oleg Agafonov
f80aae5161
Updated tests
2018-01-05 02:21:56 +04:00
Oleg Agafonov
0c38fffdef
Fixed not working PickAmount window (not visible)
2018-01-04 07:53:38 +04:00
LevelX2
2672bd36d5
[Rix] Added Jouney to Eternity and Jadelight Ranger.
2018-01-03 11:40:44 +01:00
Oleg Agafonov
050a70b7db
UI: fixed #4329 - errors on card selection in linux (debian)
2018-01-02 19:38:08 +04:00
Oleg Agafonov
9009d72c82
UI: increased tooltip time before hide (60 secs)
2018-01-02 00:15:44 +04:00
Oleg Agafonov
c1bf846973
UI: added new memory statistics, warnings and hints (see #4324 )
2018-01-02 00:14:29 +04:00
Oleg Agafonov
1ad8529df8
Fixed chrismas time fail on new year :-(
2018-01-01 20:51:56 +04:00
Oleg Agafonov
56d214f0b2
UI: added set search button in new tournament dialog
2018-01-01 18:02:20 +04:00
Oleg Agafonov
78d036b6bb
UI: fixed windows layer problems when old window overlapped new window (see #4318 , #4320 and other)
2018-01-01 18:00:42 +04:00
Jonathan Skeate
32cdd3b1ea
Add rarity filters to deck editor
2017-12-31 12:03:31 -05:00
Oleg Agafonov
54e7c3cc99
Added new UI icons for rarity buttons (20 and 32 sizes)
2017-12-31 17:41:00 +04:00
Oleg Agafonov
b697346cb6
Fixed fast search compatibly with non string data models
2017-12-31 00:26:54 +04:00
Oleg Agafonov
d0250f1cc1
UI: added set search button in add land windows (deck editor)
2017-12-30 23:15:36 +04:00
Oleg Agafonov
f9ef1388da
Fixed #4305 - too big card numbers in viewer for some sets
2017-12-30 23:06:19 +04:00
LevelX2
529a38a96f
Fixed some card download problems.
2017-12-30 18:36:03 +01:00
LevelX2
88b06137be
Fixed handling of cards that exist multiple times for Unstable.
2017-12-30 18:35:47 +01:00
Oleg Agafonov
6b52f2efc3
UI: added set search button in viewer
2017-12-30 17:04:58 +04:00
Oleg Agafonov
a32b4b75af
UI: added set search button in deck generator (but it bugged and disabled);
2017-12-30 16:03:49 +04:00
Oleg Agafonov
bb6482d7c2
Fixed typos
2017-12-30 07:26:37 +04:00
LevelX2
5d5c724565
Fixed land download from Gatherer source.
2017-12-29 11:33:56 +01:00
LevelX2
9325a5d311
Added Duel Decks: Merfolk vs. Goblins set.
2017-12-29 11:30:47 +01:00
Oleg Agafonov
35ba9dc493
About updated: added L_J and JayDi85 to devs list
2017-12-29 07:56:54 +04:00
Oleg Agafonov
1239592c2e
UI: added fast set/expansion search button in deck editor
2017-12-29 06:13:01 +04:00
Oleg Agafonov
af0c77a409
UI: added custom sorting in choice dialog
2017-12-29 06:11:10 +04:00
Oleg Agafonov
72aef2638c
UI: added close choice window with ESC button (if not required)
2017-12-29 04:03:31 +04:00
Oleg Agafonov
17bed090f0
UI: fixed inner country combobox data types;
2017-12-29 03:44:08 +04:00
Oleg Agafonov
800c0d20fc
UI: added search flag button to connection dialog;
2017-12-28 22:39:10 +04:00
Oleg Agafonov
e4dfa5925b
UI: added start selection value on choice dialog popup;
2017-12-28 22:38:18 +04:00
Oleg Agafonov
9d1f6ed48e
Updated connection dialog (icons, hints and size fixes)
2017-12-28 03:53:10 +04:00
Oleg Agafonov
4654be5a7d
Fixed card's round corner render (more like real card);
2017-12-28 03:45:32 +04:00
Oleg Agafonov
531b5bc569
Added auto enabled search for all pickup dialogs with many items;
2017-12-25 12:47:30 +04:00
Oleg Agafonov
749ca59ad6
Added new choose dialog (creature types and etc):
...
* added incremental search;
* added keyboard hotkeys (up/down for select, enter for choose);
* added choose by mouse double click;
* added source card name;
* fixed cancel button on required choice (#4230 );
* fixed text sizes form messages (now it's auto size);
2017-12-25 08:12:02 +04:00
Oleg Agafonov
42d3d558ff
little fix
2017-12-23 19:48:00 +04:00
Oleg Agafonov
a80030e8aa
Added new christmas logo (auto-enabled from december 15 to january 15)
2017-12-23 19:38:18 +04:00
Oleg Agafonov
39ca5a13f4
Added new set: Explorers of Ixalan (47 cards, 1 token)
2017-12-22 09:18:41 +04:00
Oleg Agafonov
a24c61079b
Added new set Pro Tour Promos
2017-12-20 20:14:04 +04:00
Oleg Agafonov
c64da6abd9
World Magic Cup Qualifier: removed wrong cards, fixed card numbers, fixed download from scryfall
2017-12-20 19:51:19 +04:00
Zzooouhh
7d86fe2d76
Fixed Nemesis image downloads from MythicSpoiler ( fixes #4260 )
2017-12-16 19:32:34 +01:00
spjspj
2a810e898f
Merge pull request #4251 from spjspj/master
...
Add UST cards
2017-12-16 09:22:38 +10:00
Oleg Agafonov
7a42ea416b
Fixed #4252 (errors on paths with $ symbol)
2017-12-16 03:19:32 +04:00
spjspj
f4cc88bf2a
Storm Crow
2017-12-15 22:04:42 +11:00
Oleg Agafonov
f39e4fd4ee
- added card download for unstable set from scryfall;
...
- changed client version from 9 to 10b;
2017-12-10 17:43:37 +04:00
Oleg Agafonov
5fc0393bc7
Deck editor:
...
+ added warning messages dialog after load/import decks with errors (instead throw exception);
+ added loading cursors on import-load decks;
- fixed null exception error on empty/error deck loading;
2017-12-08 00:20:18 +04:00
Oleg Agafonov
1efc062f66
Decks importer:
...
+ added support for new decklist text format from deckstats.net (see #4228 );
+ added new checks to text format (too many empty lines, too big card number: more then 100);
+ fixed double window popup on cancel/close import from clipboard window;
2017-12-07 23:14:22 +04:00
Oleg Agafonov
5b7ab0de7a
typo
2017-12-07 08:41:59 +04:00
Oleg Agafonov
66a70dd116
- Fixed #4220 - card viewer raise error with alternative card numbers;
...
- Fixed potential error on getCardsByRarity;
- Added inner checks for wrong booster max card numbers settings;
2017-12-07 08:01:54 +04:00
spjspj
35aa92ac72
Fix face images.
2017-12-06 00:03:12 +11:00
Oleg Agafonov
89fae4f33e
Add svg symbols download from scryfall
2017-12-03 20:33:32 +04:00
LevelX2
b3a3e17aa2
[RIX] Activated Mythicspoiler as RIX image download source
2017-12-03 09:45:02 +01:00
Oleg Agafonov
77d31b37f0
Fix wrong images path in zips (compatible with old versions).
2017-11-30 01:56:41 +04:00
Oleg Agafonov
e3a1051499
UI changed:
...
+ added default sorting for completed table (last ended on the top);
+ added "duration" column for completed table;
- fix sorting for start, end and duration columns on completed table;
+ added new password and rated text for columns (more convenient for search);
2017-11-28 01:44:05 +04:00
Oleg Agafonov
f706f9351d
UI changed:
...
+ added default sorting for tables on open (last created on the top);
+ added "time ago" format for created date column;
2017-11-27 21:19:53 +04:00
Oleg Agafonov
6b4000bfe2
- small render fix
2017-11-27 09:27:40 +04:00
Oleg Agafonov
ab7d386689
- fixes
2017-11-27 08:35:21 +04:00
Oleg Agafonov
c29bac08d8
Refactor and fixed and images downloading and paths loading:
...
- Added new images and symbols downloading;
- Fixed user defined images path (now work for all images: cards, symbols, temp downloading);
- Fixed not working cancel button at download window (it close window, but tasks is working, download and didn't save);
- Fixed temp files trash all around images folder (on cancel button);
- Fixed not saving new downloaded cards on cancel button (zip file didn't close on cancel);
2017-11-27 08:09:52 +04:00
Oleg Agafonov
efee0b5328
Merge branch 'master' into svg-mana-icons-support
2017-11-26 18:44:48 +04:00
Oleg Agafonov
37dc9bf73c
Added svg support: generate HQ png files for HTML texts
2017-11-26 18:37:29 +04:00
Oleg Agafonov
a5df082720
Added svg support: render empty mana symbols (by text)
2017-11-26 16:54:05 +04:00
Oleg Agafonov
7a1def128b
Added svg support: new render for mana icons in tables (deck editor, draft)
2017-11-26 16:51:57 +04:00
Oleg Agafonov
f400cd5231
Refactor resource paths and constants:
...
- delete duplicate consts;
- correct paths and it uses;
- fix loading icons from user defined dir;
2017-11-26 16:50:42 +04:00
Oleg Agafonov
5cda60270c
Added svg support: new render for mana icons in tables (deck editor, draft)
2017-11-26 00:50:25 +04:00
Oleg Agafonov
471f49c9c8
Added svg support: new lib, new icons for cards
2017-11-26 00:48:28 +04:00
spjspj
830874bc50
Fix exception
2017-11-26 01:15:24 +11:00
spjspj
00eb481004
spjspj - Add a version of Freeform Commander (any creature or legendary permanent can be commander, no ban list)
2017-11-25 22:14:20 +11:00
spjspj
8ab422f55c
Merge pull request #4191 from JayDi85/viewer-more-info
...
Add more card's info to viewer (mage book)
2017-11-24 21:02:47 +10:00
spjspj
763b8d30fd
Add highlights to rendered card title and card type round boxes
2017-11-24 21:59:11 +11:00
spjspj
37fc07a256
Add highlights to rendered card title and card type round boxes
2017-11-23 23:44:51 +11:00
Oleg Agafonov
ca90f2dc45
Add more card's info to viewer (mage book) - full set name, card numbers and total stats
2017-11-23 06:30:49 +04:00
spjspj
184847b23d
Merge pull request #4182 from spjspj/master
...
Slightly better rendering.
2017-11-20 00:38:50 +11:00
spjspj
ea650dcab1
Slightly better rendering.
2017-11-20 00:36:54 +11:00
Oleg Agafonov
b78dab27a1
Little fix to always show icons and names for cards without images.
2017-11-18 16:44:34 +04:00
Oleg Agafonov
e2e4646863
Merge remote-tracking branch 'remotes/origin/master' into new-card-render
2017-11-18 15:04:02 +04:00
Oleg Agafonov
0a0475bd38
Battlefield text position fix
2017-11-18 06:40:01 +04:00
Oleg Agafonov
0689bfca40
comment type
2017-11-18 05:49:31 +04:00
Oleg Agafonov
a19e879021
"Can attack" draw fix
2017-11-18 05:40:24 +04:00
Oleg Agafonov
f81489c377
Add fallback card render (origin card render), see #4168
2017-11-18 05:13:38 +04:00
spjspj
7292683604
Merge pull request #4171 from spjspj/master
...
spjspj - Add in a new way to allow just the Face Art for cards to be shown
2017-11-18 10:30:44 +11:00
spjspj
4247954318
spjspj - Add in a new way to allow just the Face Art for cards into the viewer.
2017-11-18 01:37:10 +11:00
Oleg Agafonov
b53d57bce9
Fix error on download some symbols
2017-11-16 02:08:25 +04:00
Oleg Agafonov
feb53492e6
Add new checks for symbol download settings
...
Fix error on download some symbols
2017-11-16 02:08:25 +04:00
Oleg Agafonov
45aad8b6bc
add new checks for symbol download
2017-11-15 02:57:05 +04:00
Oleg Agafonov
080b4fc1a2
Add new logs and checks in symbols download (for easy setup and fix settings)
2017-11-15 01:44:10 +04:00
Oleg Agafonov
12b420d68b
Add new logs and checks in symbols download (for easy setup and fix settings)
2017-11-15 00:09:31 +04:00
Oleg Agafonov
b97edec5b9
Fix error on download backside.jpg symbol
2017-11-12 07:34:45 +04:00
Oleg Agafonov
9b95e20d83
Fix error on download images of Ixalan set from Wizards site
2017-11-12 06:16:29 +04:00
Oleg Agafonov
badaed63cb
fix #4148 error on downloading double faces cards from scryfall
2017-11-12 02:06:24 +04:00
Oleg Agafonov
62aed011a3
fix issue #4148 on download image cards with quotation mark in names
2017-11-10 02:25:32 +04:00
LevelX2
8cf6a97616
* Fixed a problem with index out of bound for card renderer.
2017-11-04 18:20:17 +01:00
igoudt
9cbc2b7ea2
change client messages to enum rather than string
2017-10-03 15:18:31 +02:00
igoudt
6bde35f275
fixes #4079
2017-10-02 18:38:09 +02:00
spjspj
042e64aeb8
Add a 'your game can start' sound
2017-10-01 01:51:05 +10:00
spjspj
ed429b0c37
Add option to preferences to display full path to image of cards missing images.
2017-09-27 16:04:13 +10:00
spjspj
026e7d3e5d
Add option to preferences to display full path to image of cards missing images.
2017-09-27 09:44:31 +10:00
LevelX2
0b3c24949f
Added Ixalan set to the supported sets for image download by wizard source.
2017-09-22 10:00:29 +02:00
spjspj
b8b0170662
Add Tokens to card-pictures-tok for viewer.
2017-09-18 00:38:02 +10:00
LevelX2
3622206cf1
* Image download - added Ixalan & Iconic Masters to Scryfall and mythicspoilers.com.
2017-09-17 11:34:50 +02:00
LevelX2
ae0d87b7ec
* Image download - added Ixalan & Iconic Masters to Scryfall and mythicspoilers.com.
2017-09-17 11:33:16 +02:00
LevelX2
9ae4e7d4ef
Added logic to add manual links to MythicSpoilers image source.
2017-09-16 10:33:08 +02:00
LevelX2
b6212a943a
Some minor changes.
2017-09-16 02:01:25 +02:00
LevelX2
75874df33f
Fixed a problem of image download.
2017-09-16 00:11:19 +02:00
LevelX2
2117bfc17c
Merge ReworkImageDownload
2017-09-15 23:23:49 +02:00
LevelX2
ac352537bf
Merge origin/ReworkImageDownload into ReworkImageDownload
...
Conflicts:
Mage.Client/src/main/java/org/mage/plugins/card/images/DownloadPictures.java
2017-09-15 23:21:43 +02:00
LevelX2
eebc412ad9
Some updates to image download.
2017-09-15 23:19:11 +02:00
LevelX2
3fc3d96fe0
Some updates to image download.
2017-09-15 23:18:40 +02:00
LevelX2
d95a3e470c
Updated some logic.
2017-09-12 17:25:18 +02:00
LevelX2
a280605591
Some updates.
2017-09-10 10:19:14 +02:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
96034c4c2b
Updated some logic.
2017-09-08 15:22:09 +02:00
LevelX2
c9327b718d
Updated some logic.
2017-09-06 17:49:55 +02:00
LevelX2
7329dc6c3f
Some more changes to image download.
2017-09-05 00:12:09 +02:00
LevelX2
5a1544050c
Updated image download handling.
2017-09-04 18:25:31 +02:00
LevelX2
d003cd898f
Image download by set with source restriction to supported sets.
2017-09-04 07:57:10 +02:00
LevelX2
452c05543d
Added Ixalan image download from mythic spoilers source.
2017-09-03 10:10:09 +02:00
LevelX2
a46538fc06
Removed some unused code.
2017-09-01 16:03:43 +02:00
spjspj
4fe4279239
Add in the C17 decks (Vampire and Cat one have 1 card not implemented each)
2017-08-31 02:11:05 +10:00
LevelX2
9ac7fe27f0
* Vindictive Lich (mode target handling not fixed yet).
2017-08-21 18:49:37 +02:00
spjspj
4687943176
Update penny dreadful list ( http://pdmtgo.com/legal_cards.txt )
2017-08-20 22:01:19 +10:00
spjspj
fc31753695
PD implement..
2017-08-19 16:08:19 +10:00
LevelX2
cb8b4d8cbf
Fixed some problems that table dialogs were not closed if the table controller closed the table.
2017-08-18 00:12:12 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
bae7f154df
Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
2017-08-13 16:22:18 +02:00
LevelX2
9a1ce3f449
Merge pull request #3769 from Eleros/feature/HASCON2017Promos
...
Feature/hascon2017 promos
2017-08-04 22:39:20 +02:00
spjspj
6435b9950a
Add in Penny Dreadful EDH format (plus filter options for deck editor).
2017-08-04 17:13:25 +10:00
Saga\Robert
2e1a820040
- added gold color
...
- added gold Dragon Token
- edited new set data (H17) for Sword of Dungeons and Dragons
2017-08-01 14:55:17 +02:00
LevelX2
7b168a9d5e
* Minds Aglow - Fixed that payed mana can be undone if X was set to a too high value.
2017-07-30 18:50:36 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
7ba051871d
* Fixed minor bug that the tables list was not cleared if no active table did exist.
2017-07-29 20:22:07 +02:00
LevelX2
a35abd7f8c
* Deactivated macro button, becuase it's not working correctly ( #2147 ).
2017-07-29 19:13:13 +02:00
LevelX2
5cca05dd23
* Fixed bug in download images logic ( fixes #3756 ).
2017-07-29 17:53:28 +02:00
LevelX2
052fbb3ab6
Merge origin/master
2017-07-29 17:39:36 +02:00
LevelX2
400bbba8e1
* Deactivated macro button, becuase it's not working correctly ( #2147 ).
2017-07-29 17:39:13 +02:00
spjspj
e8147a4860
Merge pull request #3755 from spjspj/master
...
Mana Circles for deck analysis
2017-07-30 00:00:12 +10:00
spjspj
b6a7998eab
Mana Circles for deck analysis
2017-07-29 23:55:58 +10:00
LevelX2
18cab46b05
* Improved editor search function, fixed some problems with search for split card rules.
2017-07-29 11:43:05 +02:00
LevelX2
cd6c7623ed
* Added missing imports, imports reorg.
2017-07-23 16:29:29 +02:00
spacemoses
19d1c7e987
Removing hardcoded User-Agent header causing error for card image retrieval
2017-07-22 13:23:49 -05:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
60951f645b
* Removed magiccards.info as download source.
2017-07-16 19:10:10 +02:00
LevelX2
1fe841e6d9
Merge branch 'master' into master
2017-07-10 13:18:58 +02:00
fireshoes
48413a956a
Added MTGO 1v1 Commander and Amonkhet Block Constructed formats. Fixed a typo in the Duel Commander banlist.
2017-07-09 16:51:57 -05:00
LevelX2
2b94ed232a
Fixed minor spelling error in preferences.
2017-07-09 15:31:32 +02:00
Benjamin Maitland
8e16cf0bd6
Added the Old School 93/94 Format. Uses original rules.
2017-07-08 23:40:27 -04:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
fireshoes
a1c574bfda
Added Planechase Anthology, updated Media Inserts and Judge Promos
2017-07-07 14:27:29 -05:00
spjspj
495a84f1f1
Implement 2 cards (HOU) Fix for Bontu's Last Reckoning
2017-07-04 19:07:17 +10:00
spjspj
5a7a9049d9
Merge pull request #3549 from spjspj/master
...
Implement The Locust God (HOU)
2017-06-27 21:33:21 +10:00
spjspj
6d35de829f
Implement The Locust God (HOU)
2017-06-27 21:32:14 +10:00
LevelX2
9b31a5a7e3
Merge pull request #3516 from ruler501/summerproject
...
Shortcut/Macro System
2017-06-26 17:53:49 +02:00
spjspj
e683a579b3
Merge pull request #3512 from spacemoses/master
...
Enhancement #3222 - Adding scroll to clipboard import in deck builder
2017-06-25 23:16:21 +10:00
Devon Richards
fee630a0ac
Small cleanup
2017-06-24 11:23:58 -05:00
LevelX2
442d8ebc78
* Added HOU spoilers 2017-06-24.
2017-06-24 11:00:21 +02:00
Ben Homer
b68091683a
Added keybinding to preferences and improved UI appearance with new image file.
2017-06-22 01:42:01 -05:00
Devon Richards
0d98514550
Added better UI and made it work with most categories of combos
2017-06-21 01:09:54 -05:00
Devon Richards
028d7ed1f8
Initial working product. Doesn't handle skipping stack.
2017-06-20 19:54:16 -05:00
spacemoses
882060bf3e
Enhancement #3222 - Adding scroll to clipboard import in deck builder
2017-06-18 18:44:59 -05:00
Quercitron
0c9c7c0a56
Add scryfall.com as a source for card images ( closes #3496 ).
2017-06-17 17:55:35 +03:00
fireshoes
52b4633340
Added Commander Anthology. Added Archenemy: Nicol Bolas to mtg-cards-data.txt (missing most collector numbers until it goes up on Gatherer). Updated tokens for CMA and E01.
2017-06-05 16:00:13 -05:00
LevelX2
b62a15f68e
Merge pull request #3454 from drmDev/add/welcomedeck2017
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adding welcome deck 2017 (see #3453 )
2017-06-03 10:31:49 +02:00
Anders Åstrand
4d0e8cb443
Review fixes
2017-05-30 18:55:40 +02:00
Derek Monturo
1d662a0a58
adding welcome deck 2017 - closes #3453
2017-05-30 07:31:14 -04:00
Anders Åstrand
ad0507e739
Ban ignored users from watching
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This commit bans ignored users from watching
games where the creator has them on their ignore list.
2017-05-29 21:36:42 +02:00
LevelX2
bd9b11fc49
Fixed some problems with popup window not been hidden if another frame is shown.
2017-05-27 14:35:50 +02:00
spjspj
e752ee3156
EDH Power level fix
2017-05-20 15:45:40 +10:00
spjspj
3cb7424dfd
EDH Power updates
2017-05-16 23:14:33 +10:00
spjspj
f85c7e07ba
Emblems refactor to show emblems in Card/Token Viewer
2017-05-14 13:43:18 +10:00
spjspj
5514787871
Merge pull request #3350 from spjspj/master
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Allow sort by EDH Power level in Deck Editor
2017-05-11 17:54:23 +10:00
spjspj
347d08298f
Allow sort by EDH Power level in Deck Editor
2017-05-11 17:52:43 +10:00
LevelX2
ea439505ce
Some minor changes.
2017-05-09 17:02:30 +02:00
spjspj
0942db541f
Token refactor
2017-05-08 23:26:33 +10:00
spjspj
f909005bb1
Token refactor
2017-05-08 23:20:33 +10:00
spjspj
bec0964726
Token refactor
2017-05-08 21:53:01 +10:00
spjspj
a897b374a0
Token refactor
2017-05-07 20:57:57 +10:00
spjspj
ba6e8409d1
Token refactor
2017-05-07 11:46:52 +10:00
spjspj
e73e7d8600
Token refactor
2017-05-06 23:35:14 +10:00
bugfi5h
72ec960c95
Merge branch 'develop' into feature/CopperAngel
2017-05-01 15:10:56 +02:00
spjspj
3f125db074
Merge pull request #3271 from spjspj/master
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spjspj - Remove Tokens from Card Viewer - need to reorg the tokens fi…
2017-04-30 11:15:54 +10:00
spjspj
0d0fccc105
spjspj - Remove Tokens from Card Viewer - need to reorg the tokens first.
2017-04-30 11:14:24 +10:00
LevelX2
3cc157bc2c
* Fixed null pointer exception problems in client.
2017-04-30 00:07:37 +02:00
spjspj
04f298923c
spjspj - Add in Tokens to the Card Viewer (fix)
2017-04-29 17:42:08 +10:00
spjspj
241691b153
spjspj - Add in Tokens to the Card Viewer (first version)
2017-04-29 17:25:54 +10:00
bugfi5h
217e294470
Added Card: Copper-Leaf Angel
2017-04-27 21:25:30 +02:00
igoudt
05785f71b9
Make the implementations of CardImageSource an enum
2017-04-27 10:57:48 +02:00
igoudt
3f47d5a253
put inputstream in try body so it can be autoclosed
2017-04-27 10:57:48 +02:00
igoudt
0528555075
make DefaulActionCallback an enum and remove unused parameter
2017-04-27 10:57:48 +02:00
igoudt
ce26e5c8dd
make the combatmanager an enum
2017-04-27 10:57:48 +02:00
igoudt
5b21f34941
rewrote gettypetext, added removeIf to TableModel
2017-04-27 10:57:48 +02:00
igoudt
27aea04820
move methods from cardutil to magepermanent, cardview:getColorText now uses ObjectColor.getDescription
2017-04-27 10:57:48 +02:00
Derek M
c4330415c1
Merge pull request #3241 from drmDev/master
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Unit test confirming issue #3195 with Combat Celebrant
2017-04-25 22:09:14 -04:00
drmDev
04746c5f4f
Unit test confirming issue #3195 allowing Celebrant to attack while exerted
2017-04-25 22:07:51 -04:00
igoudt
c1ce821340
fix on playertype enum comparison
2017-04-26 00:37:06 +02:00
spjspj
4c85d89b64
Fix for the audio trigger of 'Player joined the table' not being fired.
2017-04-25 20:12:21 +10:00
spjspj
a4e7c2b407
Fix for the audio trigger of 'Player joined the table' not being fired.
2017-04-25 18:17:28 +10:00
spjspj
4ed9419cbf
Fill in missing str
2017-04-23 23:47:43 +10:00
spjspj
6ab4a94bd7
spjspj - Add in 'View Current Deck' option.
2017-04-23 13:06:09 +10:00
spjspj
8845d77628
spjspj - Remove View Limited Deck option
2017-04-22 19:35:08 +10:00
spjspj
0cd4e06e22
spjspj - Add a View Limited Deck option to allow you to see your deck during matches.
2017-04-22 19:16:12 +10:00
fireshoes
a86a1ebf5f
Added Iconic Masters to known-sets/mtg-sets-data.txt
2017-04-20 10:37:16 -05:00
fireshoes
ad3e5749f5
Added Planeswalker Decks to Sample Decks.
2017-04-19 11:46:20 -05:00
spjspj
7ca5adff89
Merge pull request #3169 from spjspj/master
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Undo double tap of ok button (Leading to duplicate tournaments - Fixe…
2017-04-19 10:31:18 +10:00
spjspj
5373997b30
Undo double tap of ok button (Leading to duplicate tournaments - Fixes #3154 )
2017-04-19 10:30:40 +10:00
fireshoes
2c9c4888cc
Added Commander 2017 to known sets.
2017-04-18 11:39:47 -05:00
spjspj
cdd010ffa2
spjspj - Add in saved configurations for New Match and New Tournament dialogs.
2017-04-18 01:52:04 +10:00
spjspj
1fcb7d2963
Revert
2017-04-17 20:00:56 +10:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
35791ac6b7
Set SocketWriteTimeout to 10 seconds.
2017-04-17 00:01:39 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
Styxo
ee9613fa49
[AKH] Fixed wrong card names from MythicSpoiler download
2017-04-16 16:26:10 +02:00
LevelX2
e93218946c
[AKH] Fixed dwonload of Aftermath images from Mythicspoilers.
2017-04-16 14:07:21 +02:00
spjspj
7937bcda9e
Revert
2017-04-16 20:06:27 +10:00
LevelX2
bebb2a4de7
Fixed a problem that it was not possible to create tournaments with "Human" players ( related to #3083 ?).
2017-04-15 18:51:54 +02:00
Mark Langen
77586eec7e
Add 30 AKH card implementations
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* Some of the cards still need testing. Will fix and problems and update tomorrow, but pushing them for now to make it clear what's been implemented so far.
2017-04-15 04:24:14 -06:00
Mark Langen
b1ed5c3632
Fixed deck editor Drag & Drop
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* Deck editor drag and drop was broken by the window borders change. Still not entirley sure what the root cause is (for some reason SwingUtilities.getDeepestComponentAt won't work correctly with the new setup), but this will fix it by expliticly specifying a deeper root component to start the search from (The MagePane that is active to be specific).
2017-04-14 17:07:52 -06:00
fireshoes
0c9ad1e8b2
[AKH] Added 4/13 spoilers to mtg.cards.data.txt. Added tokens to card-pictures-tok.txt. Minor text fix on Rhonas.
2017-04-13 10:10:59 -05:00
ingmargoudt
fea477dd04
fixed two lines to allow playing human-human tables
2017-04-11 07:54:54 +02:00
Mark Langen
c22a8f717e
Fix for problem introduced in 321f5597b7
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* Fixes a problem introduced in the JInternalFrame -> JLayeredPane change where the AbilityPicker wouldn't show up.
2017-04-10 16:13:42 -06:00
Mark Langen
321f5597b7
Change main client window MagePanes from JInternalFrames to JLayeredPanes
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* This change's purpose is to get rid of the extra borders shown around the window border. These arise from using JInternalFrames in a JDestopPane and are impossible to remove in a forwards compatible way when using JInternalFrames. The solution it to move to have MagePane inherit from a plain old JLayeredPane instead of JInternalFrame. All of the MagePanes are always maximized anyways, so this doesn't lose any functionality.
2017-04-07 22:08:13 -06:00
ingmargoudt
1649530e7b
remove helper functions from cardUtil
2017-04-07 16:40:38 +02:00
ingmargoudt
314316f42f
moved inputstream for font to try clause
2017-04-07 15:19:11 +02:00
ingmargoudt
f519b12d0e
introduced isCreature/isLand/isArtifact/... etc for CardView
2017-04-07 15:08:28 +02:00
ingmargoudt
08197f192c
remove CardHelper class
2017-04-07 10:00:16 +02:00
ingmargoudt
d60e01d497
move CardHelper::getColor to CardView::getColorText
2017-04-06 22:11:57 +02:00
ingmargoudt
63df7f65a7
remove isCreature from CardHelper, move to Cardview
2017-04-06 22:07:59 +02:00
Mark Langen
047449f14e
* Correct type line rendering for split cards with different types on each half.
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* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
Mark Langen
a2e8cedd02
Merge branch 'master' into akh-card-frame
2017-04-04 18:36:37 -06:00
Mark Langen
fd73fd39af
Addressed Feedback and added cards
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* Addressed feedback on Pull Request #3053
* Fixed a copy-paste bug in Destined // Lead
* Added two new Aftermath Split cards that were revealed today
2017-04-04 17:07:59 -06:00
ingmargoudt
ff6d1541c3
clientcallbacks to enums
2017-04-04 21:52:15 +02:00
Mark Langen
18663f0a7a
Amonket Aftermath ability and card frame changes Completed
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* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
Mark Langen
a96a7f89f5
Work in progress changes for Amonket Aftermath ability.
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* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
ingmargoudt
211d433ea9
playertype, enum singleton
2017-04-02 22:09:20 +02:00
LevelX2
2446abcc98
* Some minor changes to sleep command.
2017-04-02 11:48:05 +02:00
LevelX2
5a072ea760
* Some minor changes to sleep command ( fixes #2992 ).
2017-04-02 11:32:25 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
1bf2d1782c
[MPS-AKH] Added Amonkhet Masterpiece reprints. [MM3] Token updates
2017-03-29 10:42:43 -05:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
5cd1b5880f
fix supertype on the client
2017-03-27 22:20:19 +02:00
ingmargoudt
0879298e92
refactor cards to use supertype enum
2017-03-27 21:56:33 +02:00
Achilles
b4a60555fc
Revert "Change for id str"
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This reverts commit 1e8216c5c5
.
2017-03-24 17:06:33 -05:00
spjspj
1e8216c5c5
Change for id str
2017-03-24 08:14:17 +11:00
vraskulin
d3214c65e4
Merge remote-tracking branch 'fork/master'
2017-03-22 14:51:31 +03:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
vraskulin
c783614cba
NotifyAll
2017-03-20 15:17:30 +03:00
vraskulin
f37c823aa8
String + string concatenation can be replaced by string + char concetenation
2017-03-20 14:00:18 +03:00
vraskulin
1fa9d4a4f6
Typo
2017-03-20 11:34:44 +03:00
ingmargoudt
ff6c6405aa
rewrites to optionals
2017-03-19 19:48:32 +01:00
LevelX2
ee5675a0fc
Fixed wrong client preferences tab reference.
2017-03-19 10:28:12 +01:00
spjspj
bce87e41aa
Merge pull request #2976 from spjspj/master
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Add information to inform which images are missing.
2017-03-17 22:40:52 +11:00
spjspj
678b7b5a60
Add information to inform which images are missing.
2017-03-17 22:40:33 +11:00
spjspj
a29963cd80
Add information to inform which images are missing.
2017-03-17 22:37:42 +11:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
spjspj
ce3ada66c8
Merge pull request #2967 from spjspj/master
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Slight fix for C16 WUBR deck
2017-03-14 22:23:02 +11:00
spjspj
e72e879959
Slight fix for C16 WUBR deck
2017-03-14 22:18:06 +11:00
LevelX2
ae4125209b
Fixed a problem that hybrid mana symbols were not shown ( fixes #2962 ).
2017-03-12 16:59:54 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
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Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
LevelX2
d89dfd4ac3
Added some missing MM3 cards and fixed wrong collector numbers. Allow image download for MM3.
2017-03-11 12:33:59 +01:00
Nathaniel Brandes
ce1f4a3bf8
Phyrexian mana now correctly a payment choice.
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Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.
This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00
ingmargoudt
daed944eb6
refactored the SortBy.getByString
2017-03-07 22:06:44 +01:00
JOAC69
c854fc3d1a
Remove trailing space on CardHelper.getType()
2017-03-05 19:10:20 -06:00
ingmargoudt
6b20d352ca
added unit test
2017-03-03 22:28:34 +01:00
ingmargoudt
a0930e3379
missed 2 hashsets to enumsets
2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d966c82019
change enum equals to == for client
2017-03-01 17:03:11 +01:00
vraskulin
0bc9cf91a8
Minor improvements - StringBuilder now have initial value
2017-02-28 15:26:07 +03:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
04973ea5aa
Checking String for emptiness with .lenght() is preferable since 1.6
2017-02-28 11:46:51 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
f309717616
Merge remote-tracking branch 'fork/master'
2017-02-27 16:33:47 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
doncarton
a46848791c
Variable name more readeable
2017-02-26 14:36:34 +03:00
Anders Åstrand
f68460603a
Add client-side user ignore list
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This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
ingmargoudt
a1bc43d33e
Merge pull request #2868 from kubikrubikvkube/master
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Functional interfaces annotation and bugfixes
2017-02-15 20:27:21 +01:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
ingmargoudt
c2191227cd
Merge pull request #2861 from kubikrubikvkube/master
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Bugfix - after 12820b54d4
refactoring
2017-02-15 16:10:45 +01:00
vraskulin
f1ef3bf68b
Narrowed variables scope.
2017-02-15 16:05:18 +03:00
Plopman
10284642bc
Use spinner instead of combobox for AI skill. Fix #1111 and #118
2017-02-14 21:06:07 +01:00
vraskulin
09da478b38
Bugfix - after 12820b54d4
refactoring arrow does not disappear from the screen. Rollback.
2017-02-13 18:56:26 +03:00
vraskulin
5e410df39e
We should not create additional Strings in loop. It have perfomance impact. Using StringBuilder instead.
2017-02-13 15:03:23 +03:00
ingmargoudt
20b24e3360
Merge pull request #2846 from kubikrubikvkube/master
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Singleton object should not have map with values that can't be GCed
2017-02-11 20:43:32 +01:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
spjspj
e18695489f
Merge pull request #2849 from spjspj/master
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Modify userId string
2017-02-09 19:42:29 +11:00
spjspj
0edd01c293
Modify userId string
2017-02-09 19:41:24 +11:00
vraskulin
12820b54d4
Singleton object should not have map with values that can't be GCed
2017-02-08 19:50:57 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca
Try/finally refactored to try with resources
2017-02-06 14:32:11 +03:00
spjspj
fa97e4647e
Add field for server console
2017-02-05 14:11:05 +11:00
LevelX2
a5299e3a30
* Fixed a bug that card art of cards with multiple arts (e.g. FEM) were not displayed during game play.
2017-02-03 20:45:47 +01:00
spjspj
64ff81af75
Merge pull request #2825 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:58:47 +11:00
spjspj
de6fae8c00
Add Canadian Highlander format
2017-01-30 23:57:59 +11:00
spjspj
f5a28ae7c8
Merge pull request #2821 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-28 13:03:51 +11:00
spjspj
8ebed087a5
Modify the profanity filter to push it back to client side only.
2017-01-28 12:28:11 +11:00
spjspj
676d2a54dc
Merge pull request #2820 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-27 18:21:04 +11:00
spjspj
70453f1ac3
Modify the profanity filter to push it back to client side only.
2017-01-27 18:19:45 +11:00
spjspj
c2e41640e8
Merge pull request #2819 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-27 12:39:37 +11:00
spjspj
f41d81f8e4
Modify the profanity filter to push it back to client side only.
2017-01-27 12:38:31 +11:00
LevelX2
cdf05069d2
Fixed another problem of symbold downloading.
2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7
* Fixed some problems with set icon download and displaying.
2017-01-21 00:51:31 +01:00
LevelX2
05940aa481
* Fixed that the render frame of copies of normal cards got the normal card rule box size.
2017-01-19 23:50:20 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
spjspj
72e4df539b
spjspj - Send generated password in an email to new users.
2017-01-15 02:57:25 +11:00
LevelX2
0708525cfa
* Fixed a bug that players could not join password protected limited games ( fixes #2784 ).
2017-01-13 22:05:53 +01:00
LevelX2
450eba06e8
Merge pull request #2772 from ingmargoudt/master
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replaced enum comparison from equals to ==
2017-01-13 17:26:50 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
cb1b507076
Hotfix (client don't compile) after pr 2762 merged to master
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There is no ActionListener in import block, so mage-client in current state can't be compiled. Changed ActionListener to lambda
2017-01-11 11:49:19 +03:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
spjspj
a4275ab658
Deck editor - Add a 'Bling my deck' button.
2017-01-10 22:26:59 +11:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e
We can't invoke equals method on object, that can be null, due it's lead to NPE
2017-01-09 15:17:59 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
spjspj
7a8055172d
spjspj - Allow appending from the clipboard in deck editor
2017-01-08 01:02:01 +11:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
vraskulin
6577e641e6
Deprected methods changed with more up-to-date ones
2016-12-29 14:46:34 +03:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa
Concurrency perfomance boost
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Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9
Concurrency perfomance boost
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Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
9400f192b7
Added some more tooltip texts to client menu bar.
2016-12-13 20:30:32 +01:00
LevelX2
712565562e
Fixed start date of some constructed formats (e.g. Frontier missing M15) for deck editor.
2016-12-12 21:23:20 +01:00
spjspj
49d9630c05
Merge pull request #2673 from spjspj/master
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spjspj - Add new invert selection option
2016-12-13 00:43:50 +11:00
spjspj
946e0c54fc
spjspj - Add invert selection to deck editor
2016-12-13 00:42:57 +11:00
spjspj
24b4bc8e30
spjspj - Add invert selection to deck editor
2016-12-13 00:41:21 +11:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
Fenhl
96b4a446a9
Fix typo in the Breed Lethality deck
2016-12-05 05:01:26 +00:00
Fenhl
85f9812d72
Fix basic land artwork of C16 precons
2016-12-05 01:59:42 +00:00
ludwig.hirth
d051cb7b42
* Some client menu changes.
2016-12-02 16:06:34 +01:00
spjspj
b7695f7fea
spjspj - 7pt Aus Highlander
2016-12-01 19:01:00 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
spjspj
5fe4dcdd29
Merge pull request #2610 from spjspj/master
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Add 'EDH power level' rating to Commander tables
2016-11-21 19:45:28 +11:00
Pete Rossi
b974a78b1b
Add magidex.com as additional image source
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Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward. Flipped and Two-faced cards didn’t
require any additional work to support.
I downloaded all the images, and the only missing cards I could see
were tokens. Seems to work pretty well.
Fixes issue #2153
2016-11-20 22:33:08 -08:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
spjspj
b29e25cb87
Merge pull request #2609 from spjspj/master
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spjspj - Add concept of 'Multiples' (work out in new edh decks which …
2016-11-19 22:54:01 +11:00
spjspj
49cfaee144
spjspj - Add concept of 'Multiples' (work out in new edh decks which are not singleton).
2016-11-19 22:45:47 +11:00
LevelX2
807782efea
Added the Basque flag.
2016-11-19 10:53:43 +01:00
spjspj
d7b1ae68ed
spjspj - Sorcery count was double
2016-11-18 00:14:59 +11:00
spjspj
a2b3d8825e
Add 'xmage.de', 'woogerworks', 'localhost' buttons to connection dialog to fill in appropriate password/username
2016-11-13 22:59:32 +11:00
fireshoes
c8bafff7e3
Added Mirror Mastery to Commander 2011 sample decks.
2016-11-09 08:25:41 -06:00
Fenhl
d5ee37fce8
Add Counterpunch deck from CMD and fix some other precon deck names
2016-11-08 09:46:43 +00:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
spjspj
cab2993b1b
spjspj - The 5 Commander 2016 Decks
2016-11-07 00:55:03 +11:00
Neil Gentleman
843466b6ad
AudioManager: a bit of cleanup
2016-11-01 21:28:44 -07:00
Neil Gentleman
366e8e281d
MageClip: copy whole input file
...
not just whatever the first read returns
2016-11-01 21:28:44 -07:00
Neil Gentleman
5d55d299a2
don't just give up when LinePool can't be initialized
...
maybe fixes #2525
2016-11-01 21:28:44 -07:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
fireshoes
ac3203b63c
Set some token version types. [C16] Added token info. Implemented Migratory Route.
2016-10-31 23:09:42 -05:00
fireshoes
72c13b9102
[C16] Implemented Wave of Reckoning, Duelist's Heritage, Entrapment Maneuver, and Magus of the Will.
2016-10-31 00:10:53 -05:00
SceLPI
0dd1a37891
Update serverlist.txt
2016-10-29 14:56:24 -03:00
LevelX2
3f05e102a0
[C16] Added Boompile.
2016-10-29 11:11:37 +02:00
LevelX2
ec8ea8e053
Allow to dwonload C16 images.
2016-10-29 11:09:09 +02:00
LevelX2
e1ca3b5cc5
* Removed the LogServices (H2 DB file that logs actions).
2016-10-28 18:39:17 +02:00
spjspj
e2afd7b790
Merge pull request #2506 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69
spjspj - Add in promos from scg to grabbag. Fixed some more issues with names
2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e
Merge pull request #2505 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2
spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad).
2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520
* Fixed a game locking problem with the day/night button of transformable cards ( fixes #2503 ).
2016-10-26 22:53:39 +02:00
Mat
134dcb6946
Remember Type 2 selection when changing source on images download dialog
2016-10-25 23:09:31 +02:00
LevelX2
8f317305fa
Some minor changes.
2016-10-24 17:55:28 +02:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
69340d9b06
* Added correct key text to chat info message.
2016-10-23 18:39:39 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
07a7afa285
Added test and fixed some possible null pointer exception.
2016-10-22 13:06:41 +02:00
Campbell Suter
0428f5bab3
Add reset keys to default button
2016-10-21 09:54:09 +13:00
Campbell Suter
4c292466c1
Make it impossible to have multiple actions bound to the same key.
2016-10-21 09:54:09 +13:00
LevelX2
89a739e902
* Removed debug messages.
2016-10-20 15:16:31 +02:00
Campbell Suter
cde9afa091
Make keybound buttons cache their text, in case the keys are changed midgame
2016-10-20 12:49:58 +13:00
Campbell Suter
b4dc47fbc9
Improve keybinding buttons, add information
2016-10-20 12:36:18 +13:00
Campbell Suter
5ea636126f
Make the text on the playing buttons update with the current keybinds
2016-10-20 12:36:18 +13:00
Campbell Suter
d9ebceec20
Make tooltips work properly
2016-10-20 12:36:18 +13:00
Campbell Suter
e910778e54
Add F2/F6, use bindings in game
2016-10-20 12:36:18 +13:00
Campbell Suter
d7a3904569
Add key options to prefs dialog
2016-10-20 12:36:18 +13:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
b733f911f7
Added the four finalists from You Make the Cube.
2016-10-17 23:44:14 -05:00
fireshoes
c045204622
Added the four finalists from You Make the Cube.
2016-10-17 23:43:25 -05:00
fireshoes
abfcd0ab10
Added the four finalists from You Make the Cube.
2016-10-17 23:41:22 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
27acaa5c9a
Fixed a image cache problem that prevented to show cards with different art correctly.
2016-10-09 15:28:54 +02:00
LevelX2
67cf1604c9
Fixed a problem with images of transformed cards. Workaround for images of basic lands. Does not work correctly yet, because card art od basic lands is switched between various versions continuously.
2016-10-09 03:07:23 +02:00
LevelX2
e46895420e
Added card# to deck pool area.
2016-10-09 03:05:10 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
spjspj
be6e900dba
spjspj - Add Media Inserts to Grabbag Image Source
2016-10-08 11:19:05 +11:00
spjspj
30bfeb497d
spjspj - Add Kaladesh Inventions to Grabbag Image Source
2016-10-08 01:40:37 +11:00
spjspj
624bb8da76
spjspj - Show dialog box for import from clipboard
2016-10-07 20:27:26 +11:00
spjspj
250873263c
spjspj - Show dialog box for import from clipboard
2016-10-07 20:15:36 +11:00
spjspj
72b0192bae
spjspj - Fix cube from deck from being broken with layouts
2016-10-07 10:38:56 +11:00
spjspj
56e1a96d76
spjspj - Manifest/Morph image to mtg.onl
2016-10-06 18:45:52 +11:00
spjspj
b63874b62d
Opaque PlayerPanelExt
2016-10-06 00:02:11 +11:00
spjspj
84e26e6677
Opaque PlayerPanelExt
2016-10-06 00:00:20 +11:00
LevelX2
7c4b40073c
Fixed some exception problems (deck layout, mana symbols).
2016-10-04 23:57:11 +02:00
Mark Langen
d604b18f6b
Separate setting for split position in sideboarding vs deck construction
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* Depending on the orientation of the sideboard / maindeck the split should be a separate setting, not one single one.
2016-10-04 01:18:50 -06:00
Mark Langen
5af417ed0b
More Drag & Drop editor fixes
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* Fixed cards being blurry. The problem isn't completely fixed, but the fix will suffice in most cases. Card Images are only loaded in once, and the cards were loaded in initially at a small size instead of their eventual size after layout. Really they should reload images when resized, but I will tackle that later, and it's only noticable when significantly resizing cards within one usage of the editor anyways.
* Removed some of the unneeded UI on the sideboard half of the DeckView so that componently are less likely to overlap at a small size. Not sure how to ideally handle this, as Swing doesn't really provide an elegant way to hide components at small sizes, and I'm sure the user would rather the components overlap than be unable to resize the window as small as they want due to a minimum size requirement.
2016-10-04 00:23:13 -06:00
Mark Langen
f6d50ce04f
Various new Drag & Drop deck editor improvements
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* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
spjspj
4d3f28ed6d
spjspj - one more token
2016-10-04 10:01:41 +11:00
fireshoes
7cbb3df889
Fixed that Eternal format matches did not show in the matchmaking lobby.
2016-10-03 16:39:11 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
bdaa78e144
Some minor changes.
2016-10-03 10:00:48 +02:00
LevelX2
f6839f9e1d
Merge origin/master
2016-10-03 01:43:02 +02:00
LevelX2
fcba98f985
Some minor changes.
2016-10-03 01:42:35 +02:00
fireshoes
002da57ccd
Fixed that Constructed - Freeform format did not appear in the games lobby.
2016-10-02 18:40:45 -05:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
e49c92e80c
Added "E" to the to be replaced symbols with icon in rule text.
2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87
Merge pull request #2405 from spjspj/master
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spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f
spjspj - Player Panel
2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment.
2016-09-29 06:48:22 -05:00
spjspj
52f6d36063
Merge pull request #2403 from spjspj/master
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spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b
Fixed a bug with JFileChooser in the DeckEditorPanel
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* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
...
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c
Mostly working Drag n Drop deck editor
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* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d
Drag n Drop Deck Editor WIP
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* Working standalone proof-of-concept application in DragCardGrid.
* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c
Change "Ask for graveyard order" setting to not ask by default
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* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
spjspj
458cbfa71a
spjspj - Further changes to height of Player Panel.
2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e
spjspj - Make zero values less noticeable on player panel
2016-09-28 22:58:55 +10:00
spjspj
240c7950d0
Merge pull request #2386 from spjspj/master
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spjspj - Add in energy/experience counters
2016-09-27 17:50:26 +10:00
spjspj
de3c3ae036
spjspj - Add in energy/experience counters
2016-09-27 17:49:34 +10:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
spjspj
1a81f2151f
spjspj - Add in energy/experience counters
2016-09-26 03:17:06 +10:00
spjspj
d259efc093
spjspj - Add in energy/experience counters
2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7
spjspj - Add in energy/experience counters
2016-09-26 02:58:59 +10:00
spjspj
db3074ceda
spjspj - experience.png resource (candidate for a more gooderer one..)
2016-09-26 02:50:37 +10:00
spjspj
80b498f044
spjspj - Energy.png resource
2016-09-26 02:45:20 +10:00
spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
b85dc8c0cd
Some minor changes.
2016-09-24 14:55:09 +02:00
LevelX2
4c91440f5e
Chnaged color frame for active player to green (that white was a no go).
2016-09-22 21:48:39 +02:00
LevelX2
b7f3a4b202
Merge pull request #2321 from getgrenade/master
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Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-22 19:55:20 +02:00
spjspj
e22184180d
spjspj - Add 'Delayed Submit' button to the deck editor
2016-09-20 01:49:51 +10:00
Get
ed7378da66
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-18 17:10:54 +03:00
spjspj
88b557e1b2
Merge pull request #2317 from spjspj/master
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Some minor fixes for grabbag
2016-09-18 20:22:00 +10:00
spjspj
8cf4acb68a
Some minor fixes.
2016-09-18 20:20:04 +10:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
LevelX2
04ca15a3a9
Some minor fixes.
2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06
Fixed card stacking offset in Editor / Library / etc.
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* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009
Fix cards still not showing selectable highlight in some cases
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* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
71398d6d83
added some missing session references
2016-09-16 08:58:44 +02:00
Mark Langen
7e2f606d8a
Fix issue #2249 - Black borders on non-rendered cards
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* Turns out that drawing black borders on non-rendered cards, while it fixes what was probably a bug, has unintentional and undesirable implications. Needs further work in the future, but revert it for now.
2016-09-15 20:06:37 -06:00
Mark Langen
24beaa08f9
Vehicle P/T Rendering Enhancement
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* Non-animated vehicle permanents have their P/T dimmed to distinugish their status past the type line changes.
2016-09-15 17:18:20 -06:00
LevelX2
ce004cc2b7
* Added some missing static SessionHandler usages.
2016-09-16 00:40:37 +02:00
Mark Langen
80e8603a3a
Fixed mana-symbol-textbox being rendered on permanents other than lands
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* Basic lands have the mana symbol in their textbox rather than their actual text. That was erroneously being applied to other permanents like Elvish Mystics with only a single mana adding ability as text.
2016-09-15 16:07:24 -06:00
Mark Langen
5a6a62ecbf
Fix wrong order on ability rendering
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* Keyword abilities were being rendered *last* on cards instead of first as they should be.
2016-09-15 16:07:24 -06:00
LevelX2
f6ef3db9b9
* Added some missing static SessionHandler usages.
2016-09-15 22:30:41 +02:00
ingmargoudt
3019991473
removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session
2016-09-15 20:52:41 +02:00
spjspj
a0c09ecf6a
spjspj - Add 'grab-bag' of images that seem harder to get.
2016-09-16 01:41:10 +10:00
Mark Langen
9927123cb3
Made deck area orientation dynamic.
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* Deck area orientation now changes depending on the context.
* In free building and sideboarding, the sideboard and maindeck are shown side by side.
* In limited deckbuilding, the sideboard (with your limited pool) is shown above the maindeck.
2016-09-15 00:55:23 -06:00
Mark Langen
577bdaea84
Fixes and additions to card rendering
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* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
spjspj
4a15228bf2
spjspj - Add alternative SCG tokens from alternative.mtg.onl
2016-09-14 02:13:01 +10:00
spjspj
08df195bc3
spjspj - Fix for mtg.onl
2016-09-14 00:38:24 +10:00
LevelX2
5e7a4d265e
Merge pull request #2254 from royk/add-deck-support
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Add support for .dek files
2016-09-13 11:56:46 +02:00
Mark Langen
610c4789e5
Fixed card rendering breaking when view is missing set code. Real issue is #2260 , but that will take more work to fix.
2016-09-12 23:25:48 -06:00
fireshoes
6ea98ba19b
[KLD] Updated mtg-cards-data.txt with spoilers through 9/12. Add Masterpiece Series set and 4 known reprints so far.
2016-09-12 14:02:48 -05:00
Roy Klein
1e39c99914
Add support for .dek files
2016-09-11 23:34:17 +02:00
spjspj
c5577dc09e
d'oh
2016-09-12 01:13:16 +10:00
spjspj
3bbf5d1d56
spjspj - Add in last ditch token attempt (for momir vig mainly)
2016-09-12 01:00:43 +10:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
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Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
26b98d1afb
Added more card text sizes. And other small fixes.
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* Changed card rules text rendering to use 5 total possible text sizes to better support HD+ display resolutions.
* Made a P/T box be shown on vehicles.
* Small bugfixes, fixing crashes when characteristics like type line or name are missing for whatever reason.
2016-09-07 22:35:14 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
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* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
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Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Mark Langen
0ea9d33211
Fixed card highlighting
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* Changed CardPanelRenderImpl to correctly invalidate its render when its panel has its isChoosable / isSelected override set. Before things like selecting cards in a draft view would not visibly have an effect as the render wasn't invalidated.
2016-09-06 18:15:37 -06:00
Mark Langen
f9e088b51d
Card Rendering name & type line fixes
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* Changed Name and Type line rendering to use Arial / Arial Narrow instead of Beleren. At small font sizes, those fonts are much more readable.
* The P/T box still uses the Beleren font, as the numbers in that font are quite readable even at small sizes.
* Changed the name / type lines to switch between Arial and Arial Narrow depending on whether there is space available using Arial or not.
2016-09-06 17:03:28 -06:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
fireshoes
f2cc8d4571
Removed Nissa vs Ob Nixilis from ignored images.
2016-09-04 23:06:13 -05:00
fireshoes
b9d29d3ebf
Added upcoming sets. [KLD] Updated mtg-cards-data.txt. Added some simple cards.
2016-09-04 22:54:05 -05:00
fireshoes
16c40d0248
Merge origin/master
2016-09-04 09:13:47 -05:00
fireshoes
5e911ca63c
Updated image sources for upcoming sets.
2016-09-04 09:08:46 -05:00
spjspj
fb5087683f
spjspj - Implement new token source (mtg.onl) for downloading of tokens to tokenDescriptor format in TOK.zip
2016-09-04 22:34:43 +10:00
LevelX2
720a4457fd
* Fixed hybrid mana symbol display for characteristic-based card rendering. Removed not used import statements.
2016-09-03 10:52:14 +02:00
Mark Langen
629da22dd9
Small fix to renderer.
2016-09-01 17:23:17 -06:00
Mark Langen
b2895ee9eb
Tweaked layout for small card text.
2016-09-01 16:13:28 -06:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535
* Textual set symbols no longer displayed if set symbol image doesn't exist.
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* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
spjspj
4bf78fd6d4
Update devs
2016-08-19 19:45:23 +10:00
LevelX2
873ecddb1d
Fixed that token images were not loaded.
2016-08-15 11:13:06 +02:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
LevelX2
a0fbcddeb9
* Added preference option to set the size of the enlarged image popup window.
2016-08-02 12:00:36 +02:00
fireshoes
88e8894b29
Added Duel Decks: Nissa vs Ob Nixilis and From the Vault: Lore.
2016-08-01 15:05:25 -05:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
Derek M
86e7ace06e
Merge pull request #2112 from fwannmacher/master
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Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
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- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
fwannmacher
78f327e822
- Fixed more image url properties
2016-07-21 01:19:28 -03:00
fwannmacher
9861f762b7
- Added option to select number of threads for image download
2016-07-20 16:08:36 -03:00
fwannmacher
8c1e7ec42e
- Fixed some image url properties
2016-07-20 14:23:22 -03:00
fireshoes
9630320ba9
Changed set codes in image sources and Mage Sets to match recent changes. Changed Portal Second Age set code back to PO2. Updated tokens with recent sets to product correct images. Fixed that there was no basic land slot in EMN packs.
2016-07-18 15:49:43 -05:00
Quercitron
91f74ced1f
Add downloading of double-faced cards from the mythicspoiler.com
2016-07-12 03:31:08 +03:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
8e76430d07
Revert "Use a dedicated thread pool for audio"
2016-07-10 22:01:06 +02:00
fireshoes
4cf3f29c4c
[EMN] Added complete spoiler to mtg-cards-data.txt. Added existing reprints.
2016-07-08 11:18:14 -05:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
LevelX2
ce91f6aae7
Fixed a problem with transformed image cache.
2016-07-02 19:07:26 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
e9993f980a
Added workaround to deck generator to handle missing basic lands.
2016-07-02 13:44:36 +02:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
fireshoes
33ac32f5c4
[EMN] Added additional 6/30 spoilers to mtg-cards-data.txt. Added some more cards.
2016-06-30 14:47:59 -05:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
facd5ffa2c
Merge pull request #2028 from draxdyn/cardpanel_threading
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Fix broken threading in CardPanel
2016-06-28 13:28:37 +02:00
LevelX2
0733729382
Merge pull request #2029 from draxdyn/audio_threadpool
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Use a dedicated thread pool for audio
2016-06-28 13:27:18 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
LevelX2
c505c2f44f
Merge pull request #2027 from draxdyn/resize_editor
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Update image when cards in editor are resized
2016-06-28 09:08:37 +02:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
157d94360c
spjspj - Modifications to shrink size of players who have left.
2016-06-24 19:20:46 +10:00
draxdyn
053580c412
Add support for disabling animations
2016-06-23 16:21:34 +02:00
draxdyn
b8e5f5f942
Draw CardPanel to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
892cfdce45
Draw MageRoundPane and its shadow to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
ffb65d48fe
Draw GlowText to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
4b190eeaf4
Drastically simplify ScaledImagePanel by having it just use the resized image cache
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All the current behavior of ScaledImagePanel seems to be useless, since the source
images are static, so we can just use the highest quality scaling possible and
cache the result using TransformedImageCache.
2016-06-23 16:21:34 +02:00
draxdyn
e3d84ca212
Cache resized and rotated images
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RotatedResizedImageCache and MultiRotatedResizedImageCache contain the caching
machinery.
A cache of rotated and resized images is added to ImageCache, and is used by
the resizing functions there.
All the resizing and rotation functions in ImageHelper are redirected to the
ones in ImageCache.
This is slightly inefficient because it will cache some calls that are never
repeated, but it prevents developers from mistakenly using uncached functions
when calls are repeated, seriously impacting performance.
Also resizing functions that only take a width or an height have been removed,
and their calls fixed to provide the other dimension. It's still possible to
specify -1 as width or height to ignore constraints in that dimension, though.
Greatly speeds up UI performance.
2016-06-23 16:21:34 +02:00
draxdyn
1999dfe5c0
Add mechanism to register image caches and flush them all on GUI size change
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This should avoid the issue of having lots of unused entries in caches if the
GUI size is changed multiple times.
2016-06-23 16:21:34 +02:00
draxdyn
415c8cce7e
Don't call setText() on the popup text component until it is shown
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Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
draxdyn
9513b5bf74
Don't call setText in MageTextArea if the text hasn't changed
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Minor UI speedup, shows up in profiles for simple games.
2016-06-23 16:21:34 +02:00
draxdyn
8c2c1f4887
Don't call setEditable in ColorPane
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Shows up in profiles, and should be unnecessary.
2016-06-23 16:21:34 +02:00
draxdyn
0b13660348
Use mouse point in event instead of calling getMousePosition()
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Improves performance and is also the correct way to do this.
2016-06-23 16:21:34 +02:00
draxdyn
d8b791a506
Use a dedicated thread pool for audio
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Audio threads are busy while the sound plays, which could be several seconds,
potentially stalling other tasks competing for the thread pool.
So use a dedicated thread pool, which also allows to have it sized based
on the number of the audio lines.
2016-06-23 16:16:48 +02:00
draxdyn
1dddda6599
Fix broken threading in CardPanel
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The current code is broken, can't touch the UI in a thread pool thread,
UI.invokeLater must be used to get back on the UI thread.
Also, it must check whether the card has been changed again before setting
the image and do nothing in that case.
2016-06-23 16:12:15 +02:00
draxdyn
5c177dcdc8
Update image when cards in editor are resized
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Currently images are blurred when changing GUI size in the editor,
and this fixes the issue.
2016-06-23 16:01:47 +02:00
Quercitron
207961ee5f
Fix that isType2 flag was not set for second sides of transform cards and flipped cards in the pictures download.
2016-06-22 13:10:42 +03:00
LevelX2
f691017cda
* Gryff's Boon - Fixed that the target was wrongly selected during resolution.
2016-06-19 16:13:50 +02:00
LevelX2
84989973ed
Merge pull request #2001 from draxdyn/fix_oobe
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Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
2016-06-17 13:45:03 +02:00
LevelX2
469febfafd
Merge pull request #2000 from aastrand/aastrand/password
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Add TablesPanel filter for passworded games
2016-06-17 13:44:23 +02:00
LevelX2
5d1b96e4c9
Merge pull request #1986 from draxdyn/clicks
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Recognize double clicks made in rapid succession
2016-06-17 13:42:38 +02:00
spjspj
8c017fe3d2
Merge pull request #2002 from draxdyn/getwizardsimage_npe
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Fix NPE in getWizardsCard
2016-06-16 12:16:02 +10:00
draxdyn
54a7be59d0
fix NPE in getWizardsCard
2016-06-15 13:11:40 +02:00
Kranken
c445270783
Make password filter behave nice with settings
2016-06-15 00:03:22 +02:00
Kranken
9fee893ed1
Add TablesPanel filter for passworded games
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This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
draxdyn
d671a22398
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
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Don't call convertRowIndexToModel with a -1 row.
2016-06-14 18:31:33 +02:00
draxdyn
0b8404f0a4
Recognize double clicks made in rapid succession
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Currently they are not recognized, because getClickCount() will be
higher than 2 since Java interprets them as quadruple, sextuple, etc. clicks.
So, instead of checking for getClickCount() == 2, check for getClickCount()
being an even number.
This allows to quickly remove or add many cards to a deck.
2016-06-14 13:02:51 +02:00
Alex Marcotte
a7e29b3fd0
Adding way to import deck from clipboard
2016-06-05 15:06:02 -04:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
98fadbd8ba
Merge pull request #1946 from Simown/master
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Reverted changes to deck generation sliders
2016-05-29 10:19:11 +02:00
LevelX2
9fa0bf7bd2
Swapped main menu position of Feedback and Preferences (so Preferences is always available if you switch to a too big font size).
2016-05-29 09:53:56 +02:00
fireshoes
20ec737a58
[EMA] Added 5/23 spoilers.
2016-05-23 18:38:04 -05:00
Simown
dc10a52caf
Reverted changes to deck generation sliders
2016-05-23 12:31:56 +01:00
LevelX2
f44987aa37
* Fixed that Suspend was handled as activated ability for increase/decrease of mana activation costs.
2016-05-22 16:02:10 +02:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
fireshoes
a2c56d821c
Added a bunch of promo cards and the new sets that were announced today.
2016-05-16 23:05:31 -05:00
LevelX2
308c485a67
Merge pull request #1913 from Bitmaximus/master
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Add tracking for quantity of artifacts in card lists. Add tracking for quantity of card types in graveyard.
2016-05-15 18:15:28 +02:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
LevelX2
d9066db141
* Fixed that freeform tables were not shown in thelist of open games.
2016-04-30 12:01:42 +02:00
Liam Speirs
8675e47c88
Add Card-type counter for graveyard label hover and in graveyard Dialog window. (To mirror magic online and to make delirium easier to check)
2016-04-28 00:13:32 -04:00
jeff
043a3b50cc
- Added 2 great decks from the Pro Tour SOI 2016
2016-04-27 16:13:23 -05:00
Liam Speirs
8758c2de36
Add tracking for number of artifacts in card lists.
2016-04-27 14:43:40 -04:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
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Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
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Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00