North
d66c172952
[filters] Refactored FilterAbility to use Predicates
...
FilterAbility isn't used anywhere. I only noticed after I finished rewriting it. I'll keep the class in the repository just in case someone would need it.
2012-07-15 16:58:01 +03:00
magenoxx
5541fe4163
updated version from 0.8.6.r5 to 0.8.7
2012-06-29 14:56:13 +04:00
magenoxx
ead0106d65
Fix strange rebase
2012-06-20 11:22:37 +04:00
magenoxx
e90ce893c5
Changes in state evaluation (permanents more valuable). Fix in combat blocking.
2012-06-20 11:19:22 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
77ecea1253
Combat NPE fix for mad ai
2012-06-17 13:12:36 +04:00
magenoxx
be06cb7790
Removed .iml files
2012-06-14 19:49:57 +04:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
magenoxx
4e0a5c65e3
Fixed AI attacking not causing attack triggers
2012-05-29 09:09:38 +04:00
magenoxx
12b21abe52
changed version from 0.8.5 to 0.8.6
2012-05-25 19:04:40 +04:00
magenoxx
32e29392d2
[AVR] Second Guest + tests. Refactored filters.
2012-05-24 09:01:31 +04:00
magenoxx
082a1fcb64
minor changes
2012-05-22 19:21:03 +04:00
magenoxx
aa224dee2f
Fixed NPE in mad ai
2012-05-09 11:24:49 +04:00
magenoxx
fa0e623120
changed version from 0.8.4 to 0.8.5
2012-05-07 07:50:07 +04:00
Loki
95e4ef4ff8
[mad ai] removed dynamic aggression calculation for now. doesn't work correctly
2012-05-06 23:40:38 +03:00
magenoxx
655a84a65f
[mad ai] more code for attack
2012-04-12 20:48:21 +04:00
magenoxx
deb6533bd8
[mad ai] emulating block declaration. safe block. (in progress)
2012-03-26 22:04:31 +04:00
magenoxx
3875c1f7c0
Changed component version from 0.8.3 to 0.8.4 (dev)
2012-03-25 12:16:46 +04:00
magenoxx
0d8c533542
[mad ai] blocking (in progress)
2012-03-21 22:52:04 +04:00
magenoxx
d3080aa66f
[mad ai] CombatUtil
2012-03-16 12:09:34 +04:00
magenoxx
f5acfcc58a
[mad ai] migrating to static attack\block algorithm
2012-03-15 20:37:02 +04:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
23616432e4
fixed ConcurrentUpdateException with multi-threaded ai
2012-01-24 22:50:18 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
eb0bc89597
Tree optimizers. Fixed Issue 420.
2011-12-26 12:52:31 +04:00
magenoxx
d004525027
Test for equip ability.
2011-12-24 20:15:03 +04:00
magenoxx
53e9d2752b
Fixed combat actions in MAD AI. Updated tests.
2011-12-24 18:45:13 +04:00
magenoxx
dc2ebdd16d
Some tests fixes. Returned back checking for repeated action with the fix.
2011-12-24 12:34:00 +04:00
magenoxx
af05af7050
Fixed Issue 441.
2011-12-11 15:53:34 +04:00
magenoxx
ba6508cbeb
Updated component version from 0.8.1 to 0.8.2.
2011-12-09 13:15:07 +04:00
magenoxx
8b67158fdb
Fixed Issue 350.
2011-11-16 18:56:23 +04:00
magenoxx
58b959ff65
Fixes in MAD ai.
2011-11-16 10:44:55 +04:00
magenoxx
60b6fe5a79
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
2011-11-15 19:43:37 +04:00
magenoxx
a3d590fc79
Updated test framework with minimum functionality.
2011-11-15 16:01:34 +04:00
BetaSteward
a1f1ed44c0
adjustment to GameState.getValue
2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30
fixes + optimizations + allow games to be paused and resumed
2011-11-02 21:39:03 -04:00
Loki
a004ced17d
artifactId to lowercase
2011-10-28 15:42:54 +04:00
magenoxx
e302a12f5d
Updated component's version from 0.8 to 0.8.1
...
manually
2011-10-28 11:36:42 +04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
magenoxx
6933c5a9f3
Added the possibility to force AI to play cards in cheat mode.
2011-10-19 19:13:51 +04:00
magenoxx
3350c3e829
Updated components' version from 0.7.6 to 0.8
2011-10-16 21:02:04 +04:00
BetaSteward
f2c44688d0
fixed issue 93
2011-10-09 14:27:38 -04:00
magenoxx
2d8948b8f6
Changed version from 0.7.5 to 0.7.6
2011-09-18 13:57:43 +04:00
magenoxx
0fbc805492
Lowered version from 0.8 to 0.7.5 for release.
2011-09-02 08:18:49 +04:00
North
d48bcf6d06
Fixed AI choosing target with maxNumberOfTargets > 1.
...
Fixed chooseMode to return the first mode.
Refactored a bit.
2011-08-27 17:00:28 +03:00
BetaSteward
34cd3bbcdc
fixed version
2011-06-22 22:32:33 -04:00
BetaSteward
a8b8d36637
updated pom files
2011-06-22 22:12:14 -04:00
magenoxx
97eea533f3
updated version (from 0.7.3 to 0.7.4) in all pom files
2011-06-16 11:39:20 +04:00
magenoxx
eb91d50f26
some changes in eval func for tapped permanent
2011-06-06 22:34:24 +04:00
BetaSteward
ecbd843fb7
fixed some NPEs with AIs
2011-05-24 23:47:19 -04:00
magenoxx
74c7feb470
Moved version to 0.7.3 in pom files.
2011-05-19 23:49:43 +04:00
BetaSteward
c87328d08e
skill setting is now used by AIs
2011-05-07 23:16:00 -04:00
BetaSteward
86f708b17a
detect client version + client changes for AI skill level
2011-04-28 22:52:52 -04:00
BetaSteward
84c6ab76e0
update to version 0.7
2011-04-01 21:05:43 -04:00
BetaSteward
aed200bc11
improved AI targetting
2011-03-31 23:34:16 -04:00
magenoxx
e44d8482af
Applied AI fix to ComputerPlayer6.
2011-03-06 02:18:28 +03:00
magenoxx
6e913cf24b
Migrated minimax hybrid AI to Mad AI. Reproduced AI not attacking, added 2 new test scenarios that reproduce it.
2011-02-28 14:23:59 +03:00
magenoxx
e9c2decd3c
Merged X value changes. Some UI fixes.
2011-02-25 20:54:54 +03:00
magenoxx
ea847e791b
[mad ai] getBlockers ConcurrentModification fix
2011-02-19 16:59:04 +03:00
magenoxx
98ee9ff0c2
[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
2011-02-19 16:52:13 +03:00
magenoxx
97a83998eb
[mad-ai] Fixed not using combat and post combat main phases.
2011-02-18 00:17:55 +03:00
magenoxx
27420f784c
[mad-ai] Fixed AI. Now plays spells more often.
2011-02-17 23:55:22 +03:00
magenoxx
366401b0b2
Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones.
2011-02-14 20:49:16 +03:00
magenoxx
e189543699
Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled.
2011-02-12 23:21:20 +03:00
magenoxx
424ecde6e3
Previous comment wasn't full: added error handling. Fixed PlayerImpl, added work around to BoostPowerXSourceEffect. Fixed some bugs in AI.
2011-02-12 11:48:01 +03:00
magenoxx
4b2a9cd203
PlayerImpl fix
2011-02-12 11:46:20 +03:00
magenoxx
f36254445a
[ai-ma] renamed classes (otherwise classloader uses another classes), added additional logging.
2011-02-11 20:37:08 +03:00
BetaSteward
f7ffbb4773
added Sealed tournaments
2011-02-10 22:00:47 -05:00
magenoxx
3521b7d89f
Added "AI vs AI" test. Removed clientside tests.
2011-02-10 18:38:44 +03:00
magenoxx
bda75873de
Started working on new ai.
2011-02-07 21:14:50 +03:00