Commit graph

3052 commits

Author SHA1 Message Date
Alex Vasile
8c22db650a [CLB] Fixed connive fizzling on stack when permanent that connived leaves the battlefield. Closes #9252. 2022-07-17 18:24:35 -04:00
Alex Vasile
8878dc5cc7 Added failing ignore test for #7655 2022-07-17 13:23:58 -04:00
Alex Vasile
e50e17efe7 [SCG] Added ignored test for bug with Decree of Pain effect resolution 2022-07-14 10:37:18 -04:00
Alex W. Jackson
59d3d83de0 Fix test failure caused by 2aa17d6153 2022-07-13 04:17:32 -04:00
Alex Vasile
b473300680
More robust searching and importing of MDFCs, Split, Adventure cards, etc. (#8948) 2022-07-08 22:19:54 -04:00
Alex Vasile
96f6fbefc8
GUI: Autochoose targets if choice can be made (#9206) 2022-07-08 21:58:42 -04:00
Alex Vasile
69f9331d87
[AFC] Fix OneOrMoreDiceRolledTriggeredAbility to not trigger from Chaos Dragon (#9201) 2022-07-08 21:40:05 -04:00
DeepCrimson
01e7549104
Refactor: Remove Unused RandomPlayer (#9218) 2022-07-04 23:04:27 -04:00
Susucre
98c554a59f
[NCC] Implemented Jolene, the Plunder Queen (#9093) 2022-07-04 09:55:47 -04:00
DeepCrimson
21e5d36962
Refactor: Fix Spelling in CardTestPlayerAPIImpl.java (#9216) 2022-07-03 18:32:03 -04:00
DeepCrimson
6d4c422720
Refactor: Remove String Concatenation In Loop (#9217) 2022-07-03 17:49:53 -04:00
DeepCrimson
87908dc808
Refactor: Clean Up Unused Method getPlayerFromName (#9215) 2022-07-03 17:49:23 -04:00
DeepCrimson
7bb851e0a5
Refactor: Fix spelling of 'controller' (#9163) 2022-06-26 22:58:06 -04:00
DeepCrimson
2d2b7ae835
Refactor: Return true instead of !false (#9164) 2022-06-26 22:56:31 -04:00
DeepCrimson
e1cf2fd7e0
Move useRedDefault() method to only test which uses it (#9104)
Co-authored-by: DeepCrimson <deepcrimson@users.noreplyl.github.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2022-06-17 08:55:53 +04:00
DeepCrimson
ce33b5f218
Refactor: Delete Unused useWhiteDefault() Test Method (#9095)
* Format CardTestAPIImpl.java and CardTestPlayerAPIImpl.java

* Delete unused useWhiteDefault() test method

* Address JayDi's formatting feedback

Co-authored-by: DeepCrimson <>
2022-06-17 08:38:16 +04:00
DeepCrimson
882afbf8b5
Fix remaining raw unparameterized usages of ManaCostImpl 2022-06-16 14:53:44 -07:00
Alex Vasile
44f8377f7e [AFC] Added test for Share the Spoils for #9046 2022-06-16 14:18:27 -04:00
DeepCrimson
3ae5f4979d
Refactor: Remove redundant boxing/unboxing to parse int primitives (#9065) 2022-06-12 12:46:59 -04:00
DeepCrimson
048fcba222
Test for Unlicensed Hearse (#9094) 2022-06-12 09:21:12 -04:00
DeepCrimson
d60f487239
Refactor: Remove unused player param from additional constructor (#9042) 2022-06-08 22:51:24 -04:00
Alexander Novotny
b853633190
Refactor: Removed unused JFX import (#9075) 2022-06-07 17:01:54 -04:00
DeepCrimson
abed4219e0
Replace stream with succinct String.join (#9037) 2022-06-03 15:32:19 -04:00
DeepCrimson
ef5bd74f27
Removing Unnecessary StringBuilder (#9064) 2022-06-03 15:31:37 -04:00
Alex Vasile
e679574a15
Fixes for Mana.enough and Mana.needed. For #8153 (#8663)
Fixes to Mana.enough:

mana of any color (ManaType.Any) was being used to pay for colourless mana.
Fixes for Mana.needed:

mana of any color (ManaType.Any) was being used to pay for colourless mana.
calculation for generic mana remaining was using min(0, available) instead of max(0, available) meaning that leftover mana of other types was never used to pay for any leftover generic costs.
Other:

Added tests for both .needed and .enough.
Moved tests some tests from ManaUtilTest to ManaTest
Simplified Mana.subtractCosts by calling Mana.substract first to make use of common functionality.
Added more documentation
Added tests for both .needed
Added more tests for .enough to cover the changes with colourless mana.
2022-06-01 08:13:37 -06:00
DeepCrimson
33eeffa4d0
Fix typo in comment (#9038) 2022-05-30 07:21:36 -06:00
DeepCrimson
7942c58541 Remove unused player parameter from createPlayer method 2022-05-29 23:33:23 -07:00
Alex Vasile
01be1b1a6b Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-29 21:03:57 -06:00
DeepCrimson
80f6db1245
Fix spelling for SHOW_COMMAND_GRAVEYARD (#9034) 2022-05-29 20:15:12 -06:00
Oleg Agafonov
a62f29a7c9 Tests: improved load test (commander game is default now, custom decks support instead random) 2022-05-29 01:35:19 +04:00
teskogi
7ec94425df
Implement Aeon Engine (#8804)
Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-25 15:33:28 -05:00
Alex Vasile
015cdf3136
Revert "Added missing fields to many copy constructors. (#8957)" (#8999)
This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
2022-05-25 12:57:24 -06:00
Alex Vasile
2f3831599d Added player's name to assertGraveyardCount 2022-05-25 11:06:26 -06:00
Alex Vasile
82708e4273
Added missing fields to many copy constructors. (#8957) 2022-05-25 09:51:18 -06:00
Alex Vasile
db68e4798a Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-24 21:20:09 -06:00
Alex Vasile
3a098270fb More assertAllCommandsUsed() test fixes. 2022-05-17 21:43:04 -06:00
Alex Vasile
e83ffb2ad7 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-16 15:29:15 -06:00
Alex Vasile
2497e44182 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-15 10:51:38 -06:00
Grath
ac2eb9056d
Reflection of Kiki-Jiki token being sacrificed incorrectly for #8742 (#8743)
Reflection of Kiki-Jiki tokens were being sacrificed even if not under the control of Reflection of Kiki-Jiki controller.
2022-05-13 14:56:47 -06:00
Alex Vasile
0022dc8c37 Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute(). 2022-05-13 14:40:54 -06:00
teskogi
1538714555
Fractured powerstone (#8805)
* Implement Fractured Powerstone

* Rebase fix FracturedPowerstone

Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-06 11:25:46 -05:00
Jeff Wadsworth
b279d4b318 - Fixed #8839 and added test for it. 2022-05-06 10:23:10 -05:00
Jeff Wadsworth
751a9f8afc - added test for #8876 2022-05-03 17:15:40 -05:00
Evan Kranzler
0e3252d256
Implementing Blitz mechanic (WIP) (#8835)
* added blitz mechanic (mostly copy/paste of dash)

* renamed class

* reworked alt cost abilities, greatly reduced redundant code

* updated text generation

* removed all skips

* added test for blitz

* changed blitz implementation

* [SNC] Implemented Tenacious Underdog
2022-04-24 12:03:25 -04:00
Evan Kranzler
9ead88bacb [SNC] Implemented Endless Detour 2022-04-19 18:40:45 -04:00
Alex W. Jackson
dc7dcec39a
Refactor LookLibraryAndPickControllerEffect (#8841) 2022-04-16 00:32:24 -04:00
Daniel Bomar
21a1cfbea9
[SNC] Fixed shield counter interaction with damage can't be prevented effects 2022-04-15 08:27:21 -05:00
Daniel Bomar
63239fe8e6
[SNC] Implemented shield counter mechanic (#8830)
* [SNC] Implemented shield counter mechanic

* Rework shield counter to be a global replacement effect

* Add unit test for shield counter

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2022-04-14 09:43:12 -04:00
Evan Kranzler
6e65db284c
Implemented "Until your next end step" duration (#8831)
* initial implementation of until next end step duration

* added test, reworked effect duration
2022-04-10 17:57:58 -04:00
Alex W. Jackson
a48dedcd76 [ALA] Finish fixing Death Baron and add test 2022-04-08 01:42:41 -04:00