* refactored createCopyOnStack to be void
* added new interface for modifying copied spellsspells
* update implementation of Fork to use new applier
* reworked epic effect
* add applier to spell copy code
* updated implementation of Beamsplitter Mage
* updated cards which copy for each possible target
* added support for additional copies having targets changed
* fixed/ignored failing tests
* updated target changing to prevent unnecessary choosing
* added test for Twinning Staff
* updated implementation of spell copy applier
* added new method for choosing order of copies on stack
* fixed test failures
* [TSR] various text fixes
* fixed a test failure
* [SLD] fixed Rick, Steadfast Leader only counting Human creatures
* updated test framework to handle skips without affecting starting player choice
* fixed another test failure
* updated copy messaging for consistency
* added copy messaging to stack abilities
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
* initial refactor of damage events
* cleaned up some instances of classes that need to be removed
* removed old damage event classes
* removed outdated imports
* temporarily refactor Everlasting Torment (this will need to be changed more)
* updated damage handling to use new changes
* some reworking of lethal/excess damage plus a test
* updated damage marking to handle planeswalkers
* updated implementation of Phyrexian Unlife
* updated implementation of Everlasting Torment
* added some more excess damage tests
* small change to wither check
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
* [THB] added initial common/uncommon collation mechanism
* [THB] added rare/mythic and lands to pack generation
* fixed some card names
* broke out collation into its own separate classes
* built collation into ExpansionSet
* added note about collation information
* [KHM] added collation info
* updated collation to use collector number rather than name
* added shuffle to set constructor
* added some notes on collation methods