LevelX2
08887113fd
Added Hall of Gemstone.
2016-12-24 12:34:34 +01:00
LevelX2
a632f9c0e8
Fixed a problem that Dwarven Recruiter, Goblin Recruiter or Scouting Trek searched for the wrong subtype.
2016-12-24 11:55:30 +01:00
LevelX2
030430fe51
* Debt to the Deathless - Fixed that it wrongly did damage to opponents instead of life loss.
2016-12-24 11:48:12 +01:00
LevelX2
c6d54c929f
Fixed a problem that selecting cards in hand or libraray could unintended trigger "becomes the target of a spell or ability" abilities.
2016-12-24 11:42:11 +01:00
LevelX2
3cd26fa834
* Wild Pair - FIxed that it also triggered for creatures cast from opponents.
2016-12-24 11:02:05 +01:00
LevelX2
4bbdaad101
* Gilded Drake - Fixed possible null pointer exception.
2016-12-24 10:52:57 +01:00
LevelX2
4988e0bb74
Merge origin/master
2016-12-24 10:16:23 +01:00
LevelX2
c05941cf0d
* Added cascade test.
2016-12-24 10:16:03 +01:00
LevelX2
b3e884fae9
Merge pull request #2714 from DimitarKum/master
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Card fix: Recuperate
2016-12-24 09:56:35 +01:00
LevelX2
8674be1f0f
Merge origin/master
2016-12-24 09:53:59 +01:00
LevelX2
b788356460
* Fulfill Contract - Fixed that the spell created an error.
2016-12-24 09:52:58 +01:00
DimitarK
2f38e35344
Recuperate fixed; use to gain life for target player, now gains life for
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self as it should
2016-12-23 23:10:10 -08:00
MTGfan
8a807c888c
Merge remote-tracking branch 'upstream/master'
2016-12-24 00:13:54 -05:00
MTGfan
a40a67c2b8
Cyclopean Tomb: watcher stuff replacing the array stuff, card not working completely yet
2016-12-23 23:59:29 -05:00
LevelX2
d0249716c2
Merge pull request #2711 from sotovdev/perf_22_12_2016
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Concurrency perfomance boost
2016-12-23 19:49:28 +01:00
ludwig.hirth
ec4e50ece4
Added test.
2016-12-23 15:04:09 +01:00
ludwig.hirth
e5a5911c6e
* Sacred Ground - Fixed that the Sacred Ground effect did also move the land if it was removed from graveyard since the ability triggered.
2016-12-23 12:29:33 +01:00
MTGfan
7c6d19267b
Cyclopean Tomb: Progress, player is now prompted to pick a land, landId predicate not working yet
2016-12-23 00:27:13 -05:00
Justin Herlehy
decc5c190c
Merge pull request #2708 from JRHerlehy/NewCardsImpl
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[AER] Heart of Kiran
2016-12-22 21:43:06 -05:00
LevelX2
8ba22ad7e2
* Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal).
2016-12-22 23:50:02 +01:00
MTGfan
cf17d02657
CyclopeanTomb: updated to track what lands it is putting counters on
2016-12-22 15:58:03 -05:00
vraskulin
4f81babdfa
Concurrency perfomance boost
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Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
MTGfan
dc2e4569db
Jihad: Fixed - was missing condition 2nd ability and corrected trigger that results in sacrificing Jihad
2016-12-22 03:27:45 -05:00
Styxo
c2ef2b1f47
[CN2] Added Deadly Designs and Fang of the Pack
2016-12-22 08:05:22 +01:00
MTGfan
4183e31984
Celestial Sword: removed unused imports
2016-12-22 00:17:38 -05:00
Justin Herlehy
4ef339d521
[AER] Heart of Kiran
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Fixed the Alternate Crew Cost to push the correct game events for crewing a vehicle and the vehicle being crewed.
2016-12-21 23:07:55 -05:00
MTGfan
7e867f4fcf
Cyclopean Tomb TODO: remove counters part of effect
2016-12-21 19:46:46 -05:00
LevelX2
913e7f8719
* Hardened Scales - Fixed that the counter was only added if at least one counter was added originally.
2016-12-21 16:17:18 +01:00
LevelX2
2338ccf05f
Merge pull request #2699 from sotovdev/perf19_12_2016
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Concurrency perfomance boost
2016-12-21 15:48:38 +01:00
LevelX2
f0ba7d38a6
Merge pull request #2697 from sotovdev/master
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Refactoring SQl query + unwanted ArrayList creation
2016-12-21 15:48:01 +01:00
Justin Herlehy
91a3d9a6a2
[AER] Heart of Kiran
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As the alternate crew cost payment ability is just a simple activated ability with a different wording, it is implemented here as an anonymous inner class to override the getRule() method rather than generate large amounts of boilerplate code to get the same effect with a full class.
2016-12-21 02:33:58 -05:00
Justin Herlehy
7838c8ef37
Merge pull request #2706 from JRHerlehy/master
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[AER] Tezzeret the Schemer
2016-12-20 22:14:47 -05:00
Justin Herlehy
7395c4aa12
[AER] Tezzeret the Schemer
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Remove unused code from test version.
2016-12-20 21:40:23 -05:00
Justin Herlehy
ef3efc9c86
[AER] Tezzeret the Schemer
2016-12-20 21:21:42 -05:00
Justin Herlehy
f44c934334
[AER] Oath of Ajani
2016-12-20 11:34:15 -05:00
Justin Herlehy
ffd1b37eeb
Merge pull request #2694 from JRHerlehy/master
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[AER] Oath of Ajani
2016-12-20 11:33:24 -05:00
Styxo
465fa48026
[AER] Added Quicksmith Rebel & Spy
2016-12-20 15:01:07 +01:00
Styxo
2eb0a487a4
Added WishEffect, ExchangeLifeTargetEffect and did refactors
2016-12-20 13:31:39 +01:00
vraskulin
95242e8cf9
Concurrency perfomance boost
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Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
Styxo
009676f75f
Added HippoToken
2016-12-19 12:40:58 +01:00
Styxo
cff83aefb1
Created LoseHalfLifeTargetEffect, DiscardedByOpponentTrigger and made some refactors
2016-12-19 12:39:26 +01:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
vraskulin
e22951c68e
Repository objects refactoring
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SQL query is limited by 1, so there will be two cases - whether collection is empty or not. We should user convenient shortcut for checking emptiness of collection
2016-12-19 11:30:32 +03:00
LevelX2
a5b2c9f8c0
Merge pull request #2695 from PedroTav/develop
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[PLS] Dark Suspicions
2016-12-18 23:41:10 +01:00
LevelX2
3c0ee90663
Pia's Revolution - Fixed that it wrongly triggered for artifacts from other players.
2016-12-18 23:14:11 +01:00
LevelX2
1de210ab74
* Fixed a bug of DealsDamageToOneOrMoreCreaturesTriggeredAbility, added some tests.
2016-12-18 17:50:33 +01:00
Filipe Cordeiro
6b36899fc9
[PLS] Dark Suspicions
2016-12-18 16:35:24 +00:00
LevelX2
d85b9943f1
* Added logic to remove control effects that refer to permanents of a player that leaves the game.
2016-12-18 16:57:34 +01:00
Filipe Cordeiro
e31480cb21
[PLS] Dark Suspicions
2016-12-18 14:12:56 +00:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00