- fixed that copy effect doesn't restore original image after effect's end;
- removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
- refactor command objects to use CommandObjectImpl;
- refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
- refactor another game objects to remove some duplicated fields;
* remove skip
* initial implementation of the ring mechanic
* some changes
* rework ring-bearer choosing
* [LTR] Implement Call of the Ring
* update ring-bearer condition
- added auto-generated token names for CreatureToken;
- added verify tests for token names;
- removed outdated ElementalCreatureToken;
- fixed wrong indefinite article in some tokens;
- fixed miss Token in some token names (related to #10139);
* attempted fix
* super constructors work like this?
* better use of super and java
* try this again
* fix un-needed code
* remove commented code
* missed some
* Simplify Constructors
- tests: added support of set code in custom ability (see addCustomCardWithAbility);
- tests: added additional tests for token images (related to #10139, #10222);
- fixed wrong token images for copied cards/tokens (#10222);
- added checks for duplicated indefinite articles in the rules;
- improved test_showCardInfo - now it can search cards by simple class name too;
- fixed some card/token texts;
- added tokens support in test render dialog;
- improved PT drawing;
- fixed broken second side switch button (related to #10231);
- fixed miss override in TokenImpl (all override with backFace must be removed, see todo);
* Make automatic deck submissions use sensible land suggestions
* Cover edge case of no colored mana symbols among cards in deck
* Add comments
* Get minimum deck size from deck validator
- added reminder / helper tokens support (example: Copy, Morph, Day // Night, related to #10139);
- added verify checks for reminder tokens;
- added images download for reminder tokens;
* remove incubate skip
* initial implementation of DFC tokens
* separate incubator back face to separate class
* small refactor to token copy function
* token copies now have back faces as well
* effects which modify token copies now correctly apply to both faces
* add skip for exception
* tokens now enter transformed correctly
* [MOC] remove skip for incubate
* fix verify failure
* Adjust constructors to simplify
* Refactor to remove duration parameter for CDA (always end of game)
* Fix warnings
* Druid Class not CDA
* Entropic Specter fixup
* Further constructor simplification
* Analogous simplification for setting power only
* Analogous simplification for setting toughness only
* Remove superfluous parameter
* Set fields final
- now token images chosen by tokens database instead availableImageSetCodes (related to #10139);
- added additional verify checks for tokens database;
- fixed some tokens;
* Implement [JUD] Infectious Rage
* Fix ClassCastException by using last known info
* Add game log message for random choice. Still need to investigate filter.
* Clarify filter and add comments
* Address review comments (3/4)
* Check zone change counter
* Fix Vapor Snare and refactor "unless you return a land" effects to use correct static filter
* Fix capitalization of return to hand cost
* Fix capitalization of sacrifice unless pays effect
* Alandra Sky Dreamer
DrawSecondCardTriggeredAbility refactored into DrawCardTriggeredAbility
DynamicValue support for DrawCardTriggeredAbility
DynamicValue support for BoostAllOfChosenSubtypeEffect
* cardNumber as int
static use of cardwatcher
* removing spaces
* FaerieMastermind and ZimoneAndDina using the new generic DrawCardTriggeredAbility
* AlandraSkyDreamer and DrawCardTriggeredAbility test
* renaming DrawCardTriggeredAbility to DrawNthCardTriggeredAbility
* merging the boost effects into a single ability
* merging two effects to the same ability
* text added to effects
---------
Co-authored-by: drago <drago@192.168.1.72>
* MOM: Added card "Omnath, Locus of All" and its abilities and effects
* fixed rule text
* added art variant
* test
---------
Co-authored-by: Daniel Eberhard <daniel.h.e@gmx.de>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
* add types and subtypes
* add startingDefense attribute
* [MOM] Implement Invasion of Ravnica / Guildpact Paragon
* fix two small errors
* refactor various instances of "any target"
* fully implement defense counters
* battles can now be attacked
* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper
* [MOM] Implement Invasion of Innistrad / Deluge of the Dead
* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship
* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs
* [MOM] Implement Invasion of Karsus / Refraction Elemental
* [MOM] Implement Invasion of Tolvada / The Broken Sky
* simplify battle info ability
* fix verify failure
* some more fixes for attacking battles
* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree
* [MOM] Implement Invasion of Lorwyn / Winnowing Forces
* [MOM] Implement Invasion of Moag / Bloomwielder Dryads
* [MOM] Implement Invasion of Shandalar / Leyline Surge
* [MOM] Implement Invasion of Belenon / Belenon War Anthem
* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn
* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring
* [MOM] Implement Marshal of Zhalfir
* [MOM] Implement Sunfall
* implement protectors for sieges
* partially implement siege defeated trigger
* fix verify failure
* some updates to blocking
* [MOM] Implement Invasion of Mercadia / Kyren Flamewright
* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering
* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir
* [MOM] Implement Invasion of Xerex / Vertex Paladin
* add initial battle test
* fix verify failure
* [MOM] Implement Invasion of Amonkhet / Lazotep Convert
* [MOM] update spoiler
* update how protectors are chosen
* update text
* battles can't block
* add control change test
* rename battle test for duel
* add multiplayer test
* [MOM] Implement Invasion of Alara / Awaken the Maelstrom
* [MOM] Implement Invasion of Eldraine
* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger
* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur
* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)
* add TODO
* add ignore for randomly failing test
* a few small fixes
* add defense to MtgJsonCard (unused like loyalty)
* implement ProtectorIdPredicate
* small fixes
- removed outdated code;
- updated logic to choose a set code for a tokens in different use cases (related to #10150);
- added many tests for client and server token's data (related to #10139);
- prepare for tokens database (related #6955);
DrawSecondCardTriggeredAbility refactored into DrawCardTriggeredAbility
DynamicValue support for DrawCardTriggeredAbility
DynamicValue support for BoostAllOfChosenSubtypeEffect
Co-authored-by: drago <drago@192.168.1.72>
* now it show face up cards in game logs on game end;
* now it show face up cards in battlefield on game end (#4635);
* fixed that real card face was visible in network data;