LevelX2
1b2f1efb00
Merge pull request #2061 from Dilnu/master
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Implement 6 Cards and tests for two of them.
2016-07-11 18:23:00 +02:00
LevelX2
54ad8a6ec0
MeldCard prevented possible NPE during test project build.
2016-07-11 17:10:14 +02:00
emerald000
e1b3428a39
[EMN] Implemented basic Meld functionality.
2016-07-11 04:49:40 -04:00
Samuel Sandeen
6cf04e9bd2
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Mage.Sets/src/mage/sets/gatecrash/Hindervines.java
# Mage.Sets/src/mage/sets/timeshifted/Darkness.java
2016-07-10 19:01:20 -04:00
samuelsandeen
f9b0befac3
Implement several cards and tests for some of the more complex cards.
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This also makes a small change to AbilityImpl's handling of variable
costs which may not be needed.
2016-07-10 18:39:42 -04:00
Quercitron
712316d8ff
[EMN] Added Thirsting Axe.
2016-07-10 18:41:36 +03:00
LevelX2
b2bd87b9f4
[EMN] Some fixes to red cards.
2016-07-10 10:09:22 +02:00
LevelX2
771f2c4fb9
[EMN] Added the missing red cards (some untested).
2016-07-09 21:24:58 +02:00
LevelX2
7c0b11c641
[EMN] Added the missing white cards (without meld).
2016-07-09 18:16:56 +02:00
LevelX2
4c363bee23
[EMN] Added the missing green cards.
2016-07-09 15:39:59 +02:00
LevelX2
4818830e5c
[EMN] Added the missing blue cards.
2016-07-08 23:10:12 +02:00
LevelX2
753e7dfb2c
[EMN] Added some blue cards.
2016-07-08 21:37:24 +02:00
LevelX2
4522eda79c
Fixed a bug of PutTokenOntoBattlefieldCopyTargetEffect causing Myriad tests to fail.
2016-07-08 12:14:38 +02:00
fireshoes
b32b2aa4da
[EMN] Added several cards.
2016-07-04 22:51:51 -05:00
drmDev
dfece2d268
small fix on default values
2016-07-04 10:11:34 -04:00
drmDev
0c747a1d41
adjusted default values for power and toughness
2016-07-04 10:08:30 -04:00
drmDev
8a4a1933b1
Soul Separator fixes
2016-07-04 06:26:26 -04:00
drmDev
eb8519cd78
Merge remote-tracking branch 'upstream/master'
2016-07-04 04:16:33 -04:00
drmDev
a4dc6a12b8
Soul Separator (EMN)
2016-07-03 21:27:33 -04:00
LevelX2
7f4fc245cd
* Fixed some cards that choose a subtype as entering the battlefield that did not work for copied permanents (e.g. Brass Herald for Mormir format).
2016-07-03 21:43:12 +02:00
LevelX2
fd60e43a03
* Fixed a problem with UNDO/rollback setting the wrong active player ( fixes #2046 ).
2016-07-03 18:14:18 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
drmDev
e1bd9a5331
EmrakulsEvangel fix
2016-07-03 06:22:32 -04:00
LevelX2
b85af92942
* Fixed bug concerning Escalate's mana cost.
2016-07-03 10:30:18 +02:00
drmDev
41326affb5
Emrakuls Evangel (EMN)
2016-07-03 04:09:46 -04:00
emerald000
2e3f963363
[EMN] Implemented Escalate. Added Blessed Alliance.
2016-07-02 03:08:39 -04:00
emerald000
c8790f34ad
[EMN] Fixed Emerge not caring about timing restrictions.
2016-07-02 02:12:39 -04:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
emerald000
3ca28d2eb6
[EMN] Implemented Emerge. Added Elder Deep-Fiend.
2016-07-01 01:15:56 -04:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
fireshoes
d844c6056a
[EMN] Added 6/29 spoilers to mtg-cards-data.txt. Implemented several cards (will be testing with the clearImage fix in).
2016-06-29 10:01:00 -05:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
fireshoes
fd29307ad4
[EMN] Added additional 6/27 spoilers to mtg-cards-data.txt Fixed Identity Thief's translated name. Implemented several new EMN cards. Fixed rules text on several tap and don't untap cards.
2016-06-27 19:33:05 -05:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
LevelX2
185f56a7da
* Fireblast - Fixed that a wrong text was shown for the land sacrifice. Also that the spell was wrongly marked as castable also if only one mountain was on the battlefield.
2016-06-20 16:23:03 +02:00
LevelX2
c15719b36b
Fixed the transform message shown in the game log.
2016-06-20 16:21:52 +02:00
LevelX2
e74f5995cb
Fixed some more possible null pointer exceptions.
2016-06-18 14:46:35 +02:00
LevelX2
7e9d285a49
Fixed some possible null pointer exceptions.
2016-06-18 12:56:25 +02:00
LevelX2
34668ba5d9
Fresh Meat, Caller of the Claw - Fixed problem with watchers using the same internal name.
2016-06-18 11:34:39 +02:00
LevelX2
6a973f1f7b
Some minor changes.
2016-06-17 18:50:57 +02:00
LevelX2
e334d85078
* Willbender - Fixed that target of abilities could not be changed.
2016-06-17 15:11:05 +02:00
shootbot
1bae2b0b1e
Fixed Leeching Sliver bug
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Following bugs fixed:
No life loss from a trigger when Leeching Sliver attacks a planeswalker
No life loss from a trigger when Leeching Sliver doesn't attack a player
and another sliver does
2016-06-16 19:51:20 +06:00
spjspj
51a1c8d345
spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies of ContinuousEffect weren't having dependendToType set (was defaulting to null). Add addDependencyType to UrborgTombOfYawgmoth and setDependedToType to KormusBell.
2016-06-14 22:30:06 +10:00
spjspj
b751e69eec
spjspj - Fix possible npe for Clockspinning and change return code from apply. Also fix possible npe for adding counters
2016-06-09 01:23:19 +10:00
LevelX2
187866c979
Awaken - Fixed a problem with the rule text of cards with Awaken.
2016-06-05 12:35:00 +02:00
LevelX2
85bc7549fa
* Added Custodi Squire (2 votes), Nightshade Assassin (2 votes), Seize the Day (2 votes) from the Card Requests - JUNE list.
2016-06-04 12:21:47 +02:00
Alex Marcotte
95e4e3ea29
Text import will automatically start sideboard after a single blank line. Added a JUnit test for TxtDeckImporter.
2016-05-30 23:03:43 -04:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
fc4133e098
Merge pull request #1952 from aastrand/master
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Make it possible to play lands using hideaway
2016-05-29 10:18:45 +02:00
LevelX2
9953107171
Some changes to Lost Auramancers.
2016-05-29 09:22:03 +02:00
Kranken
5f7d710b5e
Make sure lands via hideaway respects 305.2
2016-05-28 14:07:40 +02:00
LevelX2
24fe679c34
* Commander mulligan - changed to Vancouver mulligan rule.
2016-05-26 15:33:41 +02:00
Kranken
f06e6a7bbb
Make it possible to play lands using hideaway
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Previously lands were not playable due to the
ignoreTimings flag being set to false.
Added checks for the hideaway rulings regarding lands.
2016-05-25 20:43:17 +02:00
LevelX2
b2d136a940
Merge pull request #1940 from wetterlicht/master
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Implemented various Darksteel cards
2016-05-23 13:19:05 +02:00
LevelX2
f44987aa37
* Fixed that Suspend was handled as activated ability for increase/decrease of mana activation costs.
2016-05-22 16:02:10 +02:00
Quercitron
f815148424
* Runeflare Trap - Fix alternative cost condition ( fixes #1943 ).
2016-05-20 03:26:42 +03:00
LevelX2
d4d486458f
Merge pull request #1942 from magefree/rating-system
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Rating system
2016-05-18 16:29:25 +02:00
Nathaniel Brandes
95b2d76ab1
Fix countering of spell copies.
2016-05-18 02:33:16 -07:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
Quercitron
972d59aa37
Add user rating using Glicko rating system ( #1498 )
2016-05-17 17:22:14 +03:00
Nathaniel Brandes
11158d5fa4
Fix casting spell with no cost.
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Ancestral visions should now correctly not be castable with Jace,
Telepath Unbound and be castable for free with Sins of the Past and its
ilk.
2016-05-17 00:59:53 -07:00
Nathaniel Brandes
9e4442547d
Fix additional costs with Flashback.
2016-05-17 00:20:51 -07:00
wetterlicht
140d7e9376
Added Filter to BecomesBlockedByCreatureTriggeredAbility
2016-05-16 22:57:28 +02:00
LevelX2
20138891fe
* Fixed that a delayed sacrifice source effect could create a null pointer exception.
2016-05-16 11:07:18 +02:00
LevelX2
88e744c04c
* Some fixes to tests and sacrifice cost.
2016-05-15 20:33:06 +02:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
spjspj
5ee4b5193e
spjspj - Modify Rich Man draft to be random
2016-05-15 18:50:59 +10:00
Fenhl
4b113afe64
Merge pull request #1933 from fenhl/parallel-evolution
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Implement Parallel Evolution
2016-05-14 06:51:38 +00:00
Nathaniel Brandes
06ec3f16ac
Deprecated cards function caller move, part 2.
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Now with less accidental riders.
2016-05-13 23:30:19 -07:00
Nathaniel Brandes
5e6d8f49a7
Correct function change.
2016-05-13 23:25:51 -07:00
Nathaniel Brandes
4b6bbacd8c
Migrated some card moving callers to non-deprecated method.
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Since the function the were calling just calls into the non-deprecated
method, this is a low risk change.
2016-05-13 23:20:03 -07:00
Nathaniel Brandes
bd51cd5f77
Cleanup Dredge.
2016-05-13 23:01:25 -07:00
Fenhl
3594ff6fb8
Fix a typo in the PutTokenOntoBattlefieldCopyTargetEffect docs
2016-05-14 05:50:30 +00:00
Nathaniel Brandes
bceda744fd
Fix JTMS 0 Loyalty ability to use Brain Implementation.
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As it is the exact same ability, implementing it twice slightly
differently made no sense. Now there is a single implementation for both
of them.
2016-05-11 02:29:06 -07:00
Nathaniel Brandes
43205b6f46
Fix Angel of Jubilation.
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The Angel now properly only restricts the sacrifice of creatures.
2016-05-09 00:26:02 -07:00
Nathaniel Brandes
08252e4e6c
Removed redundant interface implementation.
2016-05-07 05:33:54 -07:00
Quercitron
596e2f7f19
Fix DoIfCostPaid effect when it is not optional.
2016-05-02 16:06:56 +03:00
LevelX2
993e1aaebf
* Fixed generation of double faced cards of SOI boosters ( fixes #1810 ).
2016-05-01 12:50:47 +02:00
LevelX2
773decf593
* Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916 ).
2016-04-30 11:42:01 +02:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
3d740a69dd
* Bound by Moonsilver - Fixed tooltip text.
2016-04-27 23:40:18 +02:00
fireshoes
27bce84e5c
Added several cards. Changed LoseAbilityTargetEffect to use targetPointer.
2016-04-27 12:38:52 -05:00
LevelX2
6a03522ee8
* Unearth - Fixed a problem with exiling the unearthed creature ( fixes #1912 ).
2016-04-27 16:52:15 +02:00
LevelX2
9fcefc8cd7
Some minor changes.
2016-04-26 12:00:20 +02:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
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Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
6c84692a9b
Add last few unused imports, which also had character encoding issues with Eclipse
2016-04-24 20:19:50 -05:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
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Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
d626b072cd
* Myr Superion - Fixed that its mana costs could not be decreased by convoke.
2016-04-24 12:34:35 +02:00
spjspj
8c912851dd
spjspj - Update SourceHasRemainedInSameZoneCondition with new constructor that passes in game
2016-04-22 08:32:09 +10:00
LevelX2
0c0dd82480
* Some changes to activation count and sacrifice source triggers.
2016-04-21 17:13:57 +02:00
LevelX2
06d3b929a2
Merge pull request #1891 from Marco-Marin/master
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Fem + Fixes
2016-04-21 12:01:57 +02:00
LevelX2
eb960a34ad
* Dragon Whelp - Made the activation handling more reusable friendly and object sensitive (zone change counter).
2016-04-21 11:46:02 +02:00
drmDev
181381b262
Prismatic Strands impl
2016-04-20 23:18:21 -04:00
fireshoes
f88fb6fcae
Randomized which Clue tokens appear for SOI.
2016-04-20 09:59:58 -05:00
MarcoMarin
a9c9a98120
resolve conflict for Oubliette and Tawnos Coffin
2016-04-19 14:27:17 -03:00
MarcoMarin
4c25816be1
midway through FEM + fixed Oubliette, Tawnos Coffin
2016-04-19 12:50:48 -03:00
spjspj
1c7e3b7022
Merge pull request #1889 from spjspj/master
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spjspj - Add new condition 'SourceHasRemainedInSameZoneCondition'. Adjust
2016-04-19 20:19:19 +10:00