Oleg Agafonov
079baa9495
Tests: fixed MyriadTest
2018-11-21 17:00:38 +04:00
Oleg Agafonov
92afbb3bc6
Tests: fixed EquipRestrictedTest
2018-11-21 16:58:59 +04:00
Oleg Agafonov
f86cfe9e3d
Tests: fixed EchoTest
2018-11-21 16:57:14 +04:00
Oleg Agafonov
be225f7def
Tests: fixed CipherTest
2018-11-21 16:54:05 +04:00
Oleg Agafonov
a9451711bb
Tests: added support of TargetCardInExile, TargetCardInGraveyard and variations;
2018-11-21 16:43:46 +04:00
Oleg Agafonov
21d7207551
Tests: added support of TargetDefender;
2018-11-21 16:39:59 +04:00
Oleg Agafonov
09c3e2d700
Tests: added checks for wrong addTarget definitions:
...
* non supported target types;
* non supported target definition;
* detail info about problem ablities;
2018-11-21 16:32:44 +04:00
Oleg Agafonov
7c2738cf9f
Merge fix
2018-11-21 02:59:24 +04:00
Oleg Agafonov
2bf0c1d98e
Tests: improved tests performance
2018-11-21 02:57:50 +04:00
Oleg Agafonov
cfb51def3d
Tests: added realtime checks for life and exile ( #4936 )
2018-11-13 03:38:54 +04:00
Oleg Agafonov
2ebe05c85e
[GNT] implemented Goblin Goliath, GNT set now fully implemented
2018-11-13 03:20:20 +04:00
brodee
bdf3394b84
changed the card used in summoner's egg test
...
this test uses ai to determine which card to imprint, with my other
changes to AI, the rarity of the cards changed the relative rating of
these two cards. I changed the merfolk to be a common merfolk so that
part of the card rating shouldn't affect it
2018-10-27 11:55:05 -07:00
brodee
1f31323f47
fixed bug in test that skipped manual targetting
...
addtarget was being ignored and AI was being used to determine a target.
the spell has a target so I think this is not a bug with add target but
rather the test itself
2018-10-27 11:53:05 -07:00
LevelX2
26a93d4427
Reworked ability source object handling.
2018-10-21 21:37:23 +02:00
Oleg Agafonov
9a4fb4adb1
Tests: fixed error on missing db files;
2018-10-12 22:19:45 +04:00
LevelX2
fde0ba284a
* Glarecaster - Fixed that its redirect ability allows for multiple redirects not only if damage is dealt at the same time ( fixes #5368 ).
2018-10-10 23:17:10 +02:00
Oleg Agafonov
43655845e7
Tests: fixed deck cards amount tests
2018-10-09 20:53:23 +04:00
Tyler Moore
2ed63a7184
Notifying players of library search, and giving controller choice to search
2018-10-04 15:14:43 -07:00
Tyler Moore
4057cc2859
Implementing new function in all classes implementing Player
2018-10-04 14:16:52 -07:00
Oleg Agafonov
6bb478c342
Tests: added many verify tests for sets and cards, e.g.:
...
* check set's class name/file (source code style);
* check set's hasBasicLands settings (missing lands in deck generation bug);
* check card's UsesVariousArt settings (same image for multi-images card bug);
* check card's missing abilities (forgot addAbility call bug);
* improved output messages;
2018-10-03 22:32:52 +04:00
LevelX2
c41c6e1fe9
Fixed a problem with casting split cards from non hand zone. Added some generic cast from non hand zone effects and started replacing card specific effects by the generic ones ( fixes #5356 and fixes #4493 ).
2018-10-03 13:44:01 +02:00
LevelX2
226019be89
* Desecrated Tomb - fixed that it did not produce bat tokens if a Zombie cards was cast from graveyard ( fixes #5318 ).
2018-09-27 17:26:22 +02:00
LevelX2
05dcfeaaa1
* Experimental Frenzy - Fixed a problem that casting cards from hand was not prevented ( #5338 ).
2018-09-26 17:29:43 +02:00
LevelX2
61b1b1ba05
* JumpStart - fixed that card was not always moved to exile after cast from graveyard.
2018-09-26 16:30:17 +02:00
Evan Kranzler
c303b5adf8
updated Mistveil Plains implementation
2018-09-25 14:17:52 -04:00
LevelX2
a365cee0f1
* Tawnos's Coffin - Fixed that it did not return the exiled targes if Tawnos's Coffin left the battlefield ( fixes #5243 ).
2018-09-14 14:52:21 +02:00
LevelX2
68dc82342c
Merge pull request #5276 from magefree/FixBestowTest
...
Fix bestow test
2018-09-14 14:26:39 +02:00
Evan Kranzler
e9045fb68e
fixed some incomplete implementations
2018-09-02 23:02:03 -04:00
Quercitron
9593462520
* One with the Machine - Fix that non-artifact permanents are considered in determining the amount of cards drawn ( fixes #5292 ).
2018-09-01 16:10:51 +03:00
Quercitron
470fd4c75a
* Reality Scramble - fix that the last matching card is put onto the battlefield instead of the first matching card ( fixes #5290 ).
2018-09-01 15:06:12 +03:00
Kevin Shin
3ffd812bc6
After some revisions, BestowTest is now fully passed! Now to fix the other tests that don't anymore...
2018-08-25 04:43:38 -05:00
Oleg Agafonov
c34c13f7b7
* Fixed battlebond boosters (sometime it's can gen wrong booster without partners/cards)
2018-08-25 07:49:32 +04:00
Oleg Agafonov
15d1f12126
Ignoring annoying broken tests (random land cast and not supported fused target).
2018-08-25 06:48:40 +04:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
LevelX2
2429425fd2
Merge origin/master
...
Conflicts:
Mage.Sets/src/mage/cards/s/SalvageTrader.java
Mage.Sets/src/mage/cards/t/ThermalDetonator.java
2018-08-15 10:51:21 +02:00
LevelX2
1322bd3c23
Merge pull request #5209 from tamaroth/master
...
Fix Tuvasa the Sunlit triggered ability.
2018-08-15 08:52:34 +02:00
LevelX2
8e040841a9
Merge pull request #5182 from Dilnu/Spell
...
Add methods to get information about potential spells.
2018-08-15 08:11:49 +02:00
LevelX2
fa13786fab
Merge pull request #5053 from Sedictious/Battlebond_Boos
...
Fix Battlebond Partner distribution
2018-08-15 08:09:03 +02:00
Oleg Agafonov
593df43758
Refactoring: replace custom creature tokens with basic class (1 card);
...
Added blink test;
2018-08-15 06:47:33 +04:00
dilnu
c4a68f23ec
Update a comment.
2018-08-14 21:26:44 -04:00
quercitron
db2db4c27a
Merge pull request #5212 from magefree/5189-recast-spells-keep-their-previous-targets
...
Fix that cards that are cast using alternative cost effects keep their previous targets
2018-08-11 02:48:07 +03:00
Quercitron
22de85aee1
Cards that are cast using alternative cost effects keep their previous targets ( #5189 ) - Add unit test.
2018-08-10 02:53:38 +03:00
tamaroth
566caedd61
Add a test for a triggered ability of Tuvasa the Sunlit
...
The test makes sure that a triggered ability of Tuvasa is triggered only once and
draws only one card when more than one enchantment spells are cast by the
controller of Tuvasa during a single turn.
2018-08-08 12:04:52 +02:00
Chatziargyriou Eleftheria
197020b162
Merge branch 'master' into Battlebond_Boos
2018-07-31 17:02:11 +03:00
dilnu
988b64866c
Fix a bug with Animar's cost reduction effect.
2018-07-29 11:22:41 -04:00
Samuel Sandeen
e5c1dfc4b7
Refactor ControlledCreaturesDealCombatDamagePlayerTriggeredAbility. ( #5163 )
...
It now triggers once for each player damaged.
Fixes https://github.com/magefree/mage/issues/5162
2018-07-29 08:16:07 -04:00
Samuel Sandeen
14520097a5
Fix issues with the ChosenSubtypePredicate and clone effects. ( #5164 )
...
Update ChosenSubtypePredicate to be an ObjectPlayer predicate. This fixes how cards that use it act when cloned.
Fixes https://github.com/magefree/mage/issues/5136
2018-07-29 07:44:19 -04:00
Samuel Sandeen
a164dad83f
Fix issues with Clone and Metallic Mimic ( #5160 )
...
Fix bugs with Metallic Mimic and Adaptive Automaton and clone effects.
Metallic Mimic and Adaptive Automaton were both using the technically correct EnterEventType specifier for their as enters the battlefield abilities. Despite it being technically correct this meant that their ability didn't trigger if they were cloned.
Additionally EnterAttributeAddChosenSubtypeEffect changed the subtype of the base object which meant that clones entered in with the chosen subtype of the original.
2018-07-29 07:40:48 -04:00
Samuel Sandeen
3875f42bac
Refactor addCounters to fix bugs in edge cases. ( #5154 )
...
Add code to check the controller of abilities on the stack instead of the controller of their source card or object.
This fixes https://github.com/magefree/mage/issues/5152
2018-07-29 07:31:59 -04:00
Evan Kranzler
c2c7aff4f7
fixed the formatting on some ability words
2018-07-28 15:01:20 -04:00
Quercitron
79120e7484
Make color distribution in booster more uniform
2018-07-25 02:46:31 +03:00
LevelX2
014a46ae72
* Unexpectedly Absent - Fixed that the target permanent was put to the wrong position in library.
2018-07-16 17:43:01 +02:00
igoudt
877a355a7d
rewrite some code to streams
2018-07-15 20:50:26 +02:00
LevelX2
7fa21ae9c2
Added some missing player methods.
2018-07-14 17:43:26 +02:00
LevelX2
a3c4c2365d
Merge pull request #5119 from NoahGleason/M19-oracle-changes
...
M19 oracle changes
2018-07-14 10:39:50 +02:00
igoudt
d6450eed94
change enum comparison
2018-07-08 13:11:39 +02:00
Quercitron
36c004122a
Fix dual lands generation in the Core Set 2019 boosters
2018-07-08 01:19:49 +03:00
Noah Gleason
8ee7965580
Fix tests
2018-07-07 11:52:38 -04:00
igoudt
9f06046f22
add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts
2018-07-04 14:24:11 +02:00
Evan Kranzler
4a233a701a
skip one more test
2018-06-25 21:49:30 -04:00
Evan Kranzler
ae9b5a75e8
skip failing tests until they're fixed
2018-06-25 21:40:04 -04:00
LevelX2
fdddbbbbe6
* Some rework/fixes/optimizations of calculation of available mana.
2018-06-24 01:23:49 +02:00
Chatziargyriou Eleftheria
a1a7b1c59b
Add test for Battlebond
...
Test Battlebond's partner mechanic
2018-06-22 18:57:44 +03:00
LevelX2
cd8e038679
* Changes for netMana null handling #5023 .
2018-06-21 16:27:05 +02:00
Evan Kranzler
d9dfef24ce
updated "can't be countered" text
2018-06-20 11:21:06 -04:00
LevelX2
74b126c940
* Tinder Wall - Fixed it's damage dealing ability always fizzles ( fixes #5005 ).
2018-06-19 17:35:53 +02:00
Oleg Agafonov
de9046f426
Fixed broken tests
2018-06-11 04:21:28 +04:00
Oleg Agafonov
21276a1d7a
Test framework: added realtime checks for mana pool amount
2018-06-11 04:20:21 +04:00
LevelX2
99864ccf5b
* Fixed a problem that tapped for mana event was sent twice (fixes problem of 2 created spirits for Forbidden Orchard).
2018-06-10 10:28:00 +02:00
LevelX2
717308ba12
* Fixed that commanders of players were not removed if a player left a game. Fixed a problem that continuous effects of objects of players that left the game were not removed immediately.
2018-06-09 14:10:48 +02:00
LevelX2
4ceffd17ef
* Sasaya's Essence - Fixed not correctly working mana production.
2018-06-09 12:04:22 +02:00
LevelX2
006af33625
Two minor fixes.
2018-06-09 12:01:33 +02:00
Evan Kranzler
3659a2dc0b
Implemented Journey for the Elixir
2018-06-08 13:22:23 -04:00
LevelX2
c745e654f9
* Fixed test that sometimes failed on onfortunate mana tapping done by computer player.
2018-06-07 17:59:09 +02:00
Evan Kranzler
c4a0d9f916
replaced apostrophes
2018-06-06 22:39:16 -04:00
LevelX2
78c288358b
Added some tests.
2018-06-06 17:34:51 +02:00
LevelX2
87e60f407b
Added some tests.
2018-06-06 17:30:03 +02:00
LevelX2
ae8fa6aa10
Added test to check for creatures not entering tapped but they should #5012 .
2018-06-06 17:00:33 +02:00
LevelX2
d18338edd5
Added test to check for creatures not entering tapped but they should #5012 .
2018-06-06 16:59:32 +02:00
LevelX2
df341bd0d6
* Fixed some mana handling problems of conditionalMana (GemstoneCavern) and possible exception of ChromeMox.Fixed some tests.
2018-06-05 23:59:39 +02:00
Evan Kranzler
8bdb6665d9
Temporarily ignoring a test that hasn't been fixed yet
2018-06-05 15:15:14 -04:00
LevelX2
2e72503b8c
* Fix of condtitional mana effect (not completed yet).
2018-06-05 18:12:31 +02:00
Michael Simons
0bf78830de
Changes to try and better handle X mana costs with minimum X values with AI decisions #4906
2018-06-03 22:44:06 -04:00
LevelX2
397a6ccfc4
* Grafted Exoskeleton - Fixed that if it left the battlefield it doesn't sacrifice its creature ( fixes #4997 ).
2018-06-03 23:51:09 +02:00
LevelX2
b17858d910
Some fixes to "Remove license headers" ( #4998 ).
2018-06-03 10:18:30 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
b6f7efe5e9
* Fixed a problem with Dash not giving Haste to the creature beginning with the second use of Dash ( fixes #4985 ).
2018-05-30 16:51:59 +02:00
LevelX2
27ced167fb
* Added logic to add permitting object to play/cast events.
2018-05-27 23:47:57 +02:00
LevelX2
a19c257e50
XMage 1.4.30V0
2018-05-27 01:28:42 +02:00
LevelX2
b28bf51c02
* Reworked some more card movement handling ( #4866 ).
2018-05-26 22:39:20 +02:00
Evan Kranzler
07886811f0
Merge branch 'master' of https://github.com/magefree/mage
2018-05-25 19:37:56 -04:00
Evan Kranzler
ac6c68180a
Replaced more mana pool errata
2018-05-25 19:37:54 -04:00
LevelX2
fcc6174e5e
Some null exceptions checking and fixed some other minor problems.
2018-05-26 01:22:28 +02:00
LevelX2
3972695428
* Some changes to improve mana use of AI.
2018-05-21 11:50:49 +02:00
L_J
994771049c
PlayerStub declareBlocker fix
2018-05-19 08:43:42 +00:00
L_J
bd2a2eebf4
TestPlayer declareBlocker fix
2018-05-19 08:42:07 +00:00
LevelX2
08b9f61749
Removed wrong import in TestPlayer.java.
2018-05-15 14:31:37 +02:00
Oleg Agafonov
ec4bee43d2
* Daxos's Torment - fixed that it can't get Vampire type from Mephidross Vampire;
2018-05-14 02:42:57 +04:00
Oleg Agafonov
4851ba9e84
Test framework: added commands for real time checks/assertions:
...
* new checks: color, subtype, ability, PT, permanent and hand count;
* more info in #4936 ;
2018-05-14 02:31:19 +04:00
LevelX2
21e5591e29
* Some rework of handling of mana effects.
2018-05-13 22:52:14 +02:00