LevelX2
9ab58b1f5c
* Ghostfire - Fixed to be colorless ( fixes #1208 ).
2015-08-19 09:39:56 +02:00
LevelX2
bd6fa770aa
* Fixed a lot of cards where order of card discarding/hand,graveyard,permanents into library shuffling and card draw order was not correctly implemented. This could cause bugs for draw replacement effects (e.g. Notion Thief).
2015-08-19 03:31:44 +02:00
LevelX2
9df993bd3a
* Intet, the Dreamer - Improved handling to look at face down cards exiled with Intet. Works now also if Intet has left the battlefield.
2015-08-19 00:59:05 +02:00
LevelX2
618033c947
Added some test.
2015-08-19 00:57:09 +02:00
LevelX2
aa1eb354ef
* Removed some data from player restoring to fix unintended draws after a player concedes game ( #1205 )
2015-08-18 17:20:04 +02:00
LevelX2
b40c8535e9
* Reworked Perisist and Undying to not use replacement effects to add the needed counters.
2015-08-18 12:30:52 +02:00
LevelX2
7f45e5bc7e
* Spellskite - Fixed that targets of modal spells could only be changed from the last selected mode of the modal spell.
2015-08-17 14:04:56 +02:00
LevelX2
8d1da5c35f
* Fixed a lot of sacrifice handling that was targeted and some sacrifice where the player that could sacrifice was not checked correctly (e.g. Kiki-Jiki, Mirror Breaker Token).
2015-08-17 12:36:42 +02:00
LevelX2
f50e67e385
* Fixed card movement handling for face down cards.
2015-08-16 19:16:41 +02:00
LevelX2
c6e08a8872
* Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment ( fixes #1206 ).
2015-08-16 13:02:02 +02:00
LevelX2
325776c9ad
Some changes to can't be the target of spells or abilities framework effects.
2015-08-13 12:01:01 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
55fe68d718
* Some more rework of card mobement handling.
2015-08-05 17:46:56 +02:00
LevelX2
a644e66b7f
* Some rework of card movement.
2015-08-04 17:54:17 +02:00
LevelX2
efb5e06e57
* Rollback - Fixed that UI is locked after a accepted rollback request ( fixes #1158 ).
2015-08-02 12:39:02 +02:00
LevelX2
eccc367920
Some minor changes.
2015-08-02 10:59:03 +02:00
LevelX2
2df109cf0b
* Norin the Wary - Fixed that it also returned from commandzone if put there from commander replament effect. Some other move and return from exile fixes.
2015-08-02 10:34:57 +02:00
LevelX2
2b617fa6f7
* Fixed a bug of ConditionalTriggeredAbility if the ability triggered multiple times at the same time.
2015-08-01 18:27:17 +02:00
LevelX2
5fae4878c0
Added a test, some minor changes.
2015-07-31 15:46:14 +02:00
LevelX2
a3bc452795
Added Gustcloak Savior, Spurnmage Advocate and Gleancrawler;
2015-07-30 16:13:27 +02:00
LevelX2
f677a779ae
* Stranglehold - Fixed the not working abilities.
2015-07-28 22:24:08 +02:00
klayhamn
cac6a03e7f
* fix potential bug where the copy constructor of the continuous effect of ThrummingStone did not copy its object parameters
...
* unignore the thrumming stone test
2015-07-28 17:38:50 +03:00
klayhamn
634f7fc064
Merge branch 'master' of https://github.com/klayhamn/mage
2015-07-28 15:20:38 +03:00
klayhamn
4044817641
* add ThrummingStone test
...
* Add rule text for Thrumming Stone
* change ThrummingStones effect to be a static continuous effect that gives a triggered ability to spells, rather than being a triggered ability triggered by the stone itself
2015-07-28 09:50:24 +03:00
LevelX2
dbff7bedb9
* Some changes to skip turn handling (turn count and messages).
2015-07-27 17:21:52 +02:00
LevelX2
5fb17ce920
Merge pull request #1151 from klayhamn/master
...
Adding the Ripple keyword, and two cards that use it
2015-07-27 14:31:57 +02:00
klayhamn
37dbdeb07f
correct some incorrect documentation comments in ripple test
2015-07-27 02:11:08 +03:00
klayhamn
4d798e81b8
add thrumming stone and surging dementia
2015-07-26 19:30:15 +03:00
LevelX2
5694f8aa8c
* Added a test.
2015-07-26 09:19:57 +02:00
LevelX2
9dd6e616cd
* Fixed that commander mana replacement effect did wrong mana replacements if additional mana was produced from abilities of opponents ( fixes #1146 ).
2015-07-26 00:38:56 +02:00
LevelX2
a380bfa196
* Gideon, Battle-Forged - Fixed that giving indestructibility effect did not end as intended.
2015-07-25 09:09:20 +02:00
LevelX2
2ca8595789
* Reworked Order of the Stars protection handling.
2015-07-24 13:47:22 +02:00
LevelX2
6e4b63dfd9
* Heartstone - Fixed that it can also reduce mana costs of abilities that include only 1 colorless mana and some colored mana.
2015-07-23 23:38:05 +02:00
LevelX2
7d3ff0551d
Added a test.
2015-07-23 15:58:10 +02:00
LevelX2
b169e7e6c7
* Mage-Ring Network - Fixed calculation of available mana.
2015-07-23 12:42:02 +02:00
LevelX2
eca37467a3
* Added a auto select color for color choices of mana abilities that ask the human player to select a colo (implements #690 ).
2015-07-21 17:23:10 +02:00
LevelX2
fcd74a65a9
Added test.
2015-07-20 17:35:35 +02:00
LevelX2
46d2bb9313
* Added Recover ability ( closes #1119 ).
2015-07-20 17:08:04 +02:00
LevelX2
597d1ab832
Added a test.
2015-07-20 12:28:30 +02:00
LevelX2
0df7983937
Added some test.
2015-07-19 19:27:49 +02:00
LevelX2
4324a6a683
Fixes to token image handling.
2015-07-19 10:09:50 +02:00
LevelX2
6ef50c42bf
Some minor changes.
2015-07-19 10:08:58 +02:00
Simown
9de285a876
Removed rogue print statement from test
2015-07-18 14:54:56 +01:00
Simown
05b14dad66
Fixed Strive aditional costs, added Battlefield Thaumaturge tests to
...
verify.
2015-07-17 22:35:36 +01:00
LevelX2
e209114a26
* KickerAbility - Fixed that KickerCondition did not work coorectly for kicker cards with multiple kicker options.
2015-07-16 23:15:11 +02:00
LevelX2
540f1f2eac
* Touch of Moonglove - Fixed that the dealayed trigger only worked for one creature instead of for all damaged creatures.
2015-07-16 22:21:18 +02:00
LevelX2
0db7c5cff4
* Fixed a bug of the rollback turns feature locking sometimes the UI.
2015-07-16 16:54:32 +02:00
LevelX2
96036ce97b
Added a test ( #1076 ).
2015-07-16 13:51:14 +02:00
LevelX2
0c0fe9984e
Some fixes/improvements to AI target handling and tests.
2015-07-16 13:10:11 +02:00
LevelX2
68d5f7bb9f
* StormAbility - Fixed that the storm amount was not calculated correctly if a game state was restored ( fixes #1051 ).
2015-07-16 11:05:32 +02:00