Oleg Agafonov
7ca6677b93
* UI: choose ability to cast improves (see 8add25fa12
)
2020-01-18 09:39:12 +04:00
Oleg Agafonov
ce60a9d75b
* UI: choose ability to play improves (see 8add25fa12
)
2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12
* UI: choose modes dialog improves:
...
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
* "Up to" modes choose dialog - added "done" button in dialog;
* "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
* Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
* Fixed that mode choose dialog doesn't close on cancel (#6199 );
2020-01-18 06:30:44 +04:00
Oleg Agafonov
11976b5c89
Refactor: move player.damage params to default (same as permanent.damage);
2020-01-14 09:15:33 +04:00
Oleg Agafonov
589142aeb5
Real fix to prev commit
2020-01-12 09:26:52 +04:00
Oleg Agafonov
92e15283ea
* Tapped for mana abilities - fixed that it cause rollback error if you cast second card with that effect (Nyxbloom Ancient, etc);
2020-01-12 09:11:38 +04:00
Oleg Agafonov
e1fea330dd
Test framework - multiple improves:
...
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
Oleg Agafonov
b366a83a45
Prepare new release
2020-01-09 08:55:26 +04:00
Oleg Agafonov
d960ed7c75
Server stability improves:
...
* No more game freezes on commanders from disconnected players;
* No more game freezes for disconnected players in started games (on mulligan, yes/no choices, etc);
* Fixed missing ability controller in some choose dialogs (wrong targets for gained controlled permanents);
* Added TODO for next fixes with take turn controllers;
2019-12-31 05:36:47 +04:00
LevelX2
cadae9ee92
* Added checks in all the methods that wait for human response to prevent endless loops if the method is called from a the get playable actions.
2019-12-27 23:28:53 +01:00
LevelX2
133cc7342d
* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
2019-12-25 16:01:02 +01:00
Oleg Agafonov
d26fde8dbc
Prepare new release
2019-12-21 18:23:15 +04:00
Oleg Agafonov
a05da68493
Improved alternative cost from dynamic effects (it's like #5913 PR):
...
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
* Game: added combo support with split and adventure cards;
* AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
* UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
Oleg Agafonov
1d20069ddf
* Fixed wrong selection count in choose ability mode dialog (cards like Planewide Celebration);
2019-12-07 01:48:39 +04:00
Sarah Souders
b208dc332f
Fixed Rankle's triggered ability ( #6064 )
...
* Fixed Rankle's triggered ability
Any number of available modes can now be selected, including zero.
* Update AbilityImpl.java
* getTargets now returns empty Target for null Mode
Reverted null Target check changes in StackAbility.
* Update HumanPlayer.java
2019-12-04 20:59:03 -06:00
jeffwadsworth
2de7c136ea
- Fixed #6056 . Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc.
2019-12-01 21:53:01 -06:00
Oleg Agafonov
7469d59eee
Prepare new release
2019-11-30 01:32:54 +04:00
Oleg Agafonov
f719503a89
Prepare new release
2019-09-27 21:19:03 +04:00
Oleg Agafonov
6cc2472ed6
* UI: improved choose target amount dialog (selected targets can be removed/de-selected);
2019-09-24 08:40:58 +04:00
Oleg Agafonov
eafb4eb653
* UI: improved choose target amount dialog (added info about selected targets and amount);
2019-09-24 07:47:02 +04:00
Oleg Agafonov
8dc6e152af
Prepare next release
2019-09-10 00:33:47 +04:00
Jakob
cb988097d2
Fix pass with mana in pool message when activating macro
...
Suppress the pass with mana in pool question when activating a macro with mana in the pool.
For example now you are able to make a macro producing mana with Devoted Druid and Vizier of Remedies.
2019-08-13 20:51:02 +02:00
Oleg Agafonov
7871b95d81
* UI: fixed not working skip stack button;
2019-07-11 21:48:12 +04:00
Ingmar Goudt
178da75e4d
Sonar fixes
2019-07-09 21:57:55 +02:00
Oleg Agafonov
bce01ce053
Sonar's fixes
2019-07-06 13:09:27 +04:00
Oleg Agafonov
716b929877
Prepare new release
2019-06-30 18:33:29 +04:00
Oleg Agafonov
55bc61000a
Prepare new release
2019-06-06 23:03:38 +04:00
Oleg Agafonov
b64a75aa4b
Typo fix
2019-06-06 16:55:17 +04:00
Oleg Agafonov
12fc854777
[MH1] added Unbound Flourishing
2019-06-06 16:52:06 +04:00
Oleg Agafonov
bbf1c1343a
Prepare release 1.4.35
2019-04-23 23:32:54 +04:00
Oleg Agafonov
e49be97879
* Look at card abilities -- improved dialog (now it's shown that card have extra abilities to call on "no" button);
2019-04-23 17:09:26 +04:00
Oleg Agafonov
c9f216889b
* Fixed F10 that it stops on old stack object instead new only;
2019-03-30 01:03:59 +04:00
Oleg Agafonov
65bb9b2161
Prepare new release 1.4.34
2019-03-29 18:31:00 +04:00
Oleg Agafonov
ff640a942e
UI: improved skips and stops for declare blocker step:
...
* added options to STOP skip on any or zero blockers available;
* added auto-stop before declare blockers step (e.g. user can cast instants and crew abilities);
2019-03-29 18:10:00 +04:00
Oleg Agafonov
0e6dbb4eed
* UI: improved and fixed possible targets highlighting:
...
* added blockers highlighting on declare blockers step;
* fixed that blocker targets highlights all attackers instead real;
* fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00
Oleg Agafonov
83d8f5a538
* UI: improved mulligan dialog with color, added free mulligan info in game log;
2019-03-17 06:11:20 +04:00
Oleg Agafonov
bf2861c309
* UI: improved skip buttons and preferences:
...
* added new setting for STACK skip button: stops on full empty stack (default) or on new objects added;
* added new dynamic hints for skip buttons to see current settings and modes;
* fixed that some skip buttons not de-activated after goal was achieved;
* fixed wrong default render mode for cards, MTGO must be default (#4409 );
2019-03-17 04:38:31 +04:00
Oleg Agafonov
d8bee36892
* Multiple choosing abilities - added de-selection (click on selected permanent to de-select it);
2019-03-10 15:36:53 +04:00
Ingmar Goudt
63718e7a6e
Sonar fixes
...
remove the deprecated GameState.getWatchers()
2019-02-02 22:09:55 +01:00
Oleg Agafonov
004c2ba0c3
Upgraded all projects to same java 8 version
2019-02-01 17:54:59 +04:00
Oleg Agafonov
ff5839860e
Improved target messages for users: added extra hints;
...
Applied Biomancy - added target's choose hints;
2019-01-21 12:53:02 +04:00
Oleg Agafonov
14f66029f8
Missing v33 commit
2019-01-16 20:59:45 +04:00
LevelX2
e6ce58d6bf
XMage 1.4.32V0
2018-11-26 19:30:22 +01:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
spjspj
aae3930ef4
Merge pull request #5145 from spjspj/master
...
Check if there are actually different replacement effects and only ask then if there are. Having two Mana Reflections out makes the game unplayable atm.
2018-07-12 23:30:30 +10:00
spjspj
1c540bbc77
Check if actually different replacement effects
2018-07-12 23:21:00 +10:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
a19c257e50
XMage 1.4.30V0
2018-05-27 01:28:42 +02:00
Oleg Agafonov
c24ba742f6
Fixed equal or == errors -- 23 cards and more (see #4407 )
2018-04-28 21:24:48 +04:00
Evan Kranzler
198be1549d
Revert "Revert "Merge branch 'planeswalkerErrata' into master""
...
This reverts commit f10b62f3da
.
2018-04-20 20:42:04 -04:00
Evan Kranzler
f10b62f3da
Revert "Merge branch 'planeswalkerErrata' into master"
...
This reverts commit 95d2721421
, reversing
changes made to fc4986a589
.
2018-04-20 16:41:29 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master
2018-04-20 16:21:44 -04:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
Evan Kranzler
5fe607e852
updated targeting for cards that damage
2018-04-19 11:45:20 -04:00
Oleg Agafonov
ddc43d05f6
Removed unnecessary log info on user's freeze ( #4646 )
2018-03-22 11:58:14 +04:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
59f5851e73
Fixed a problem to pay costs for e.g. triggering abilities while casting a spell.
2018-03-10 12:39:44 +01:00
LevelX2
b752eacfaa
* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game ( #4263 ).
2018-02-04 17:51:12 +01:00
Oleg Agafonov
8596a92ed8
Added error logs for freezes ignoring timer (see #4476 )
2018-02-03 13:54:39 +04:00
spjspj
aebc16dc82
Merge pull request #4476 from spjspj/master
...
Scenario I was testing for this fix:
2018-02-03 18:45:52 +11:00
Oleg Agafonov
3bfe5ec5d3
Fixed game and/or timer freeze on another player concede with 3+ games (see #4476 )
2018-02-03 08:26:01 +04:00
spjspj
b924f4bb6b
Scenario I was testing for this fix.
...
Local Server, EDH game with Player1, Player2, Player3.
Player1 has 2 mana reflections out, cast Torment of Hailfire for 15 and is tapping mana for it.
The 'choose replacement effect' popup comes up.
Whilst this is happening, Player2 concedes.
This will currently lock up the game and sits forever in waitResponseOpen.
(With the time out now there, it will time out after 30 seconds or so.
2018-02-03 13:21:47 +11:00
LevelX2
db0fc1b439
* Some changes to skip handling.
2018-02-02 00:27:12 +01:00
Oleg Agafonov
6f175981ce
Small fix
2018-01-28 15:12:41 +04:00
Oleg Agafonov
c2d661eca7
Fixed freeze on end game
2018-01-28 06:47:53 +04:00
Oleg Agafonov
ba4fee11f6
Fixed weird errors with server lost of player priority on lagged games (see #4448 )
2018-01-27 13:59:38 +04:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
igoudt
2564f61182
HumanPlayer constructor missed a reference to attribute
2018-01-07 21:47:00 +01:00
Oleg Agafonov
d1475f28b4
Fixed not working response result from key-value choice dialogs
2018-01-04 00:32:17 +04:00
LevelX2
0d46c68924
* Fixed some problems for handling concede during game init.
2017-11-04 18:19:41 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
3ac7fc2726
* Some fixes to possible exceptions.
2017-09-23 23:48:25 +02:00
LevelX2
2d6bcd83f4
xmage 1.4.26V4
2017-09-16 16:55:58 +02:00
LevelX2
5996aa12e6
Trove of Temptation working for Human.
2017-09-15 17:51:54 +02:00
LevelX2
d9c601dd26
Trove of Temptation - Basic some changes to Combat and Human
2017-09-14 17:50:00 +02:00
LevelX2
5bf12d227c
Some minor changes.
2017-09-01 23:50:07 +02:00
LevelX2
52897094b3
* Some chnages to chat, user and player handling.
2017-08-26 18:26:55 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
69e239d2ed
Xmage 1.4.25V0 (update because of Log problem)
2017-07-30 08:54:37 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
400bbba8e1
* Deactivated macro button, becuase it's not working correctly ( #2147 ).
2017-07-29 17:39:13 +02:00
LevelX2
878ba90625
* Fixed a bug that prevented players from paying costs during spell resolution (e.g. Mana Leak) - ( fixes #3715 ).
2017-07-23 19:48:04 +02:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
Ben Homer
612d863883
Fixed bug where PlayerResponse toString throws an error sometimes.
2017-06-27 17:42:36 -05:00
Devon Richards
fee630a0ac
Small cleanup
2017-06-24 11:23:58 -05:00
Devon Richards
63382aed93
Some stylistic fixes for code review
2017-06-21 23:51:59 -05:00
Devon Richards
0d98514550
Added better UI and made it work with most categories of combos
2017-06-21 01:09:54 -05:00
Devon Richards
028d7ed1f8
Initial working product. Doesn't handle skipping stack.
2017-06-20 19:54:16 -05:00
magenoxx
53228d2389
Added game state change in the loop
2017-05-13 18:56:48 +03:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
Jeff
8072e79571
- Fixed #3064
2017-04-06 10:57:24 -05:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
vraskulin
d3214c65e4
Merge remote-tracking branch 'fork/master'
2017-03-22 14:51:31 +03:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
vraskulin
c783614cba
NotifyAll
2017-03-20 15:17:30 +03:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
ce1f4a3bf8
Phyrexian mana now correctly a payment choice.
...
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.
This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
Achilles
c4737f11d0
- Fix for issue #2885
2017-02-28 10:25:10 -06:00