Alex W. Jackson
bb2546badd
Refactor rules text generation for P/T boost effects. Fixes #8421
2021-11-10 06:40:11 -05:00
Evan Kranzler
900f9d845c
[VOC] Implemented Ethereal Investigator
2021-11-09 07:49:24 -05:00
Oleg Agafonov
3284cb5b24
GUI: fixed wrong card sides, data and errors for transform and double side cards;
2021-11-09 10:16:39 +04:00
Daniel Bomar
7082b86eb3
[MID] Implemented Disturb mechanic ( #8201 )
...
* [MID] Implemented Disturb mechanic
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2021-11-09 10:12:50 +04:00
Evan Kranzler
1195016399
[VOW] Implemented Kaya, Geist Hunter
2021-11-08 20:50:13 -05:00
Evan Kranzler
1656324329
[VOW] Implemented Undead Butler
2021-11-08 20:30:30 -05:00
Evan Kranzler
5dbc8f11f3
[VOW] Implemented Hiveheart Shaman
2021-11-08 20:15:55 -05:00
Daniel Bomar
902fec22dd
[VOW] Implemented Spiked Ripsaw
2021-11-08 09:58:20 -06:00
Evan Kranzler
8856d0a0ea
[VOW] Implemented Edgar, Charmed Groom / Edgar Markov's Coffin
2021-11-08 08:33:14 -05:00
Evan Kranzler
10185a0999
[VOW] Implemented Screaming Swarm
2021-11-08 08:04:16 -05:00
Evan Kranzler
3801325a04
added TransformIntoSourceTriggeredAbility to simplify copied code
2021-11-07 08:31:23 -05:00
Evan Kranzler
81c7a29947
[VOW] Implemented Faithbound Judge / Sinner's Judgment
2021-11-06 21:34:31 -04:00
Evan Kranzler
1f2fa8d8dc
[VOW] Implemented Gutter Skulker / Gutter Shortcut
2021-11-06 19:30:49 -04:00
Evan Kranzler
fcc1481679
[VOW] Implemented Lacerate Flesh
2021-11-06 13:57:47 -04:00
Evan Kranzler
12588ea40b
[VOW] Implemented Rural Recruit
2021-11-05 20:18:36 -04:00
Evan Kranzler
ecfe08cee0
moved TransformAbility into DayboundAbility for simplicity
2021-11-05 19:59:00 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic ( #8200 )
...
* adding initial day/night support in game state
* remove card exclusion for testing
* added functional implementation to abilities from main branch
* functionally implemented NightCondition
* updated DayNightHint
* added support for nightbound entering transformed at night
* [MID] Implemented Unnatural Moonrise
* [MID] Implemented The Celestus
* added some docs
* changed access for state day/night methods
* added transformation to day/night switch
* re-added unfinished filter, removed day/night cards
* fixed some errors with transforming
* added hints to all day/night cards
* added transformation prevention plus a test
* added Immerwolf test
* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge
* refactored some cards to not use isTransformable
* removed transformable parameter
* simplified some transform code
* fixed null pointer exception
* removed unnecessary canTransform method
* fixed a small error
* reworked implementation of rule 701.28f
* small change in transform logic
* fixed failiing test
* fixed verify failure
* small merge change
* added support for day/night switching based on spells cast
* [MID] Implemented Curse of Leeches / Leeching Lurkers
* moved day/night handling to untap step
* added tests for cards which set day and trigger from a change
* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris
* added support for creatures transforming to match day/night when necessary
* fixed verify failures
* fixed another verify failure
* remove temporary verify skip
* added transform message
* removed unnecessary transform message
* [MID] Implemented Angelic Enforcer / Enduring Angel
* updated DayNightHint with more information
* fixed verify failure
* merge fix
* fixed Startled Awake / Persistent Nightmare / Moonmist interaction
* added another test for Moonmist
* merge fix
* merge fix
* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder
* merge fix
* [MID] various text fixes
* [MID] a few more text fixes
* Merge fix
* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);
* fixed a test failure
* Merge fix
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
950aacd6fc
[VOW] Implemented Sanguine Statuette
2021-11-05 09:31:54 -04:00
Evan Kranzler
8091538bbc
[VOW] Implemented Sigardian Palading
2021-11-05 08:52:58 -04:00
Evan Kranzler
4088159bf9
[VOW] Implemented Wash Away
2021-11-04 21:56:33 -04:00
Daniel Bomar
b4f81efef8
[VOW] Implemented Manaform Hellkite
2021-11-03 16:10:34 -05:00
Evan Kranzler
6a3b768ca6
[VOW] Implemented Ancient Lumberknot
2021-11-02 19:27:30 -04:00
Evan Kranzler
ee09285d54
small reworking to PermanentsOnTheBattlefieldCondition
2021-11-02 19:00:54 -04:00
Evan Kranzler
fb38ee9b8d
[VOW] Implemented Groom's Finery
2021-11-02 09:12:35 -04:00
Daniel Bomar
d0466ff6f3
[VOW] Implemented Investigator's Journal
2021-11-01 09:23:30 -05:00
Evan Kranzler
e36dac83f2
[VOW] Implemented Kessig Wolf Rider
2021-11-01 09:02:51 -04:00
Evan Kranzler
5203714d07
[VOW] Implemented Rending Flame
2021-10-31 15:22:40 -04:00
Daniel Bomar
3bac561d07
[VOW] Implemented Hallowed Haunting
2021-10-31 10:38:08 -05:00
Daniel Bomar
105e1f8ed9
[MID] Teferi, Who Slows the Sunset - Fixed targets on +1 ability ( fixes #8423 )
2021-10-31 08:28:58 -05:00
Evan Kranzler
492d1ce957
[VOW] Implemented Torens, Fist of the Angels
2021-10-29 22:34:59 -04:00
Daniel Bomar
af290a4771
[VOW] Implemented Grolnok, the Omnivore
2021-10-29 21:24:12 -05:00
Alex W. Jackson
91176a19dd
ObjectColor objects are mutable, so let's not assign the 'constant' ones to variables
2021-10-29 13:56:48 -04:00
Daniel Bomar
096a2868a9
[VOW] Implemented Sorin the Mirthless
2021-10-29 12:25:52 -05:00
Alex W. Jackson
1e6709de46
New booster color validation algorithm, fixes #8177 ( #8413 )
2021-10-29 11:51:37 -04:00
Daniel Bomar
5fd961aefe
[VOW] Implemented Wedding Announcement
2021-10-29 09:20:42 -05:00
Evan Kranzler
6d488d9900
[VOW] Implemented Fell Stinger
2021-10-29 08:10:37 -04:00
Evan Kranzler
d8718a5fb5
[VOW] Implemented Apprentice Sharpshooter
2021-10-28 20:29:15 -04:00
Evan Kranzler
06f76eadec
[VOW] Implemented Gluttonous Guest
2021-10-28 20:19:40 -04:00
Evan Kranzler
d289348483
[VOW] Implemented Dig Up
2021-10-28 20:10:31 -04:00
Oleg Agafonov
05222f3bdc
Merge pull request #8400 from weirddan455/decayed
...
Add sub abilities in TokenImpl.addAbility and PermanentImpl.addAbility (fixes #8343 )
2021-10-23 10:27:49 +04:00
Daniel Bomar
bcacb870af
Text fixes ( fixes #8399 )
2021-10-22 23:50:30 -05:00
Daniel Bomar
5a6bfb710e
Fixed more instances of missing sub abilities
2021-10-22 19:12:19 -05:00
Daniel Bomar
060ea7da83
Add sub abilities in TokenImpl.addAbility and PermanentImpl.addAbility ( fixes #8343 )
2021-10-22 17:32:51 -05:00
Daniel Bomar
27d4fb13c3
Fixed combat information not being preserved in LKI and added unit test
2021-10-21 20:24:51 -05:00
Daniel Bomar
5e67314c96
[AFC] Implemented Death Tyrant
2021-10-21 15:26:01 -05:00
Daniel Bomar
e8db40bb8d
[C21] Fixed Fractal Harness adding too many counters on attack ( fixes #8377 )
2021-10-20 14:38:05 -05:00
Daniel Bomar
aa4397dee5
BalanceEffect - Fixed effect when a player has 0 permanents/cards ( fixes #7950 )
2021-10-19 21:53:25 -05:00
Oleg Agafonov
fa79c1eba5
Merge pull request #8394 from weirddan455/ward
...
Fixed Ward countering wrong ability (fixes #8378 )
2021-10-19 10:32:03 +04:00
Jeff Wadsworth
328b1f1eec
- non-card refactoring related to #8375
2021-10-18 14:02:57 -05:00
Daniel Bomar
aa96a4af86
Fixed Ward countering wrong ability ( fixes #8378 )
2021-10-17 19:08:50 -05:00
Evan Kranzler
3bba2a308d
[SLD] Implemented Dustin, Gadget Genius
2021-10-14 18:57:44 -04:00
Alex W. Jackson
7926193e34
Refactor ExpansionSet and its subclasses ( #8382 )
...
* Don't purge cards-by-rarity cache between tournaments
* Move DOM and WAR specific checks out of base ExpansionSet class
* Move Battlebond specific methods out of base ExpansionSet class
* Refactor ExpansionSet and subclasses
* Zendikar boosters also only have full-art basic lands
* Fix Eldritch Moon (#8171 )
2021-10-13 11:47:23 -04:00
Evan Kranzler
ce88658495
[GRN] various text fixes
2021-10-12 10:16:20 -04:00
Evan Kranzler
f98069e829
[ZNR] a few text fixes
2021-10-10 17:16:03 -04:00
Evan Kranzler
79235d9ad6
small change to conditional triggered ability text generation
2021-10-10 16:07:34 -04:00
Evan Kranzler
f7e821be2f
Reworking effects that allow controlling combat (WIP) ( #8159 )
...
* reworked effects that allow controlling combat
* [AFC] Implemented Berserker's Frenzy
* [AFC] updated Berserker's Frenzy to roll correctly
2021-10-10 10:25:10 -04:00
Evan Kranzler
f14e15d33a
replace some instances of getPlayers with getPlayersInRange ( #8348 )
2021-10-07 19:20:18 -04:00
Evan Kranzler
2506261063
[MIC] Implemented Gorex, the Tombshell
2021-10-07 09:32:26 -04:00
Jeff Wadsworth
22493c22af
- Fixed #8299
2021-10-05 16:54:49 -05:00
Evan Kranzler
f3d643a351
[MID] a few more text fixes
2021-10-05 08:20:37 -04:00
Evan Kranzler
4fe2904f3f
[MIC] various text fixes
2021-10-04 21:16:14 -04:00
Evan Kranzler
53540b9b36
[MID] various text fixes
2021-10-04 20:37:31 -04:00
Jeff Wadsworth
c45f8c91a3
- Fixed #8329
2021-10-01 15:56:40 -05:00
Oleg Agafonov
1c6eb10bd1
Dev: migrated to single json lib (removed json-simple from deck import code), clean up guava lib usage in cards;
2021-10-01 17:57:54 +04:00
Evan Kranzler
7b1e3fae7b
[MIC] Implemented Wall of Mourning
2021-09-30 08:52:24 -04:00
Daniel Bomar
4943a16464
Merge pull request #8330 from weirddan455/prevent-damage
...
Removed game.preventDamage method (fixes #8280 )
2021-09-29 15:32:50 -05:00
Jeff Wadsworth
970125c5c4
- small refactor Foretell ability
2021-09-29 09:45:08 -05:00
Alex W. Jackson
edbb99f0ba
Implement booster collation for (original) Innistrad and Dark Ascension ( #8339 )
2021-09-29 09:03:46 -04:00
Oleg Agafonov
f9beed6a89
Dev: clear pom files, fixed wrong test packages and scope, added zip tests;
2021-09-29 16:01:36 +04:00
Jeff Wadsworth
6f76c3371e
- Fixed #8334 . Refactored and simplified some aspects of the Foretell ability.
2021-09-28 16:49:43 -05:00
Jeff Wadsworth
7ba3a8f637
Merge branch 'master' of https://github.com/magefree/mage
2021-09-27 16:35:23 -05:00
Jeff Wadsworth
7ca17020ef
- Fixed #8317
2021-09-27 16:35:10 -05:00
Daniel Bomar
eec3c44f1e
Removed game.preventDamage method ( fixes #8280 )
2021-09-27 16:01:28 -05:00
Oleg Agafonov
0e1abaec5d
Dauthi Voidwalker - fixed that it doesn't work with cards (related to a3ca9fc03a
);
2021-09-27 23:29:41 +04:00
Evan Kranzler
11d5fc7eae
[MIC] Implemented Prowling Geistcatcher
2021-09-27 08:40:16 -04:00
Evan Kranzler
a87b28f348
[MID] various text fixes
2021-09-26 14:34:32 -04:00
Oleg Agafonov
f3b8f0a44a
* Hextproof from color - improved card icon, added details in icon's popup text;
2021-09-26 00:31:17 +04:00
Oleg Agafonov
95b782d519
Tests for #5630
2021-09-25 18:09:21 +04:00
Evan Kranzler
b895611c4d
Updating standard (don't merge until 9/24) ( #8297 )
...
* removed rotated cards from standard ban list
* updated standard legality to handle sets releasing after fall set inn the same year
* some more updates to standard
* small change
2021-09-24 22:07:12 -04:00
jeff@delmarus.com
b963168f35
- hopefully line spacing is rectified on my client
2021-09-23 19:26:01 -05:00
Evan Kranzler
3a3e3fda48
various files converted from CRLF to LF
2021-09-23 19:37:47 -04:00
Jeff Wadsworth
ea561892f5
- Fixed #8293
2021-09-23 16:45:35 -05:00
Jeff Wadsworth
4c88d2ae5e
- a real fix for #5630
2021-09-23 12:02:29 -05:00
Alex W. Jackson
384051d9eb
Make BoosterCollator not share state between tables on a server ( #8312 )
2021-09-23 08:06:08 -04:00
Evan Kranzler
bcb42b8f46
simplified ObjectSourcePlayerPredicate interface
2021-09-22 21:20:55 -04:00
Jeff Wadsworth
b0094331b4
Fixed #5630
2021-09-22 16:46:52 -05:00
Evan Kranzler
4ab41a5b12
[MID] updated Teferi, Who Slows the Sunset emblem
2021-09-22 09:39:21 -04:00
Raphael "who?!" Kehldorfer
aec68ac9d5
[MID] Implemented Teferi, Who Slows the Sunset ( #8267 )
...
* [MID] Implemented Teferi, Who Slows the Sunset
* [MID] Refactored Teferi, Who Slows the Sunset:
- Add Targets during activation
? Don't know where / how to properly implement the Emblem effect yet
* [MID] Refactored Teferi, Who Slows the Sunset:
- Add Targets during activation
? Don't know where / how to properly implement the Emblem effect yet
2021-09-22 08:54:13 -04:00
Evan Kranzler
863d8166f1
[MID] fixed Foul Play only targeting creatures with power 1 or less ( fixes #8308 )
2021-09-22 07:52:32 -04:00
Oleg Agafonov
d35e1fbfb1
* Play card without mana - fixed that some cards did not allow to choose a casting spell from split/mdfc cards ( #7410 );
2021-09-21 15:30:40 +04:00
Oleg Agafonov
6bc5a00e8a
* Alternative costs - fixed that it can be activated on free cast (example: cascade with overload, #6925 , #7410 , #7741 , #6342 );
2021-09-21 14:22:46 +04:00
Evan Kranzler
658ae06e6f
removed ObjectPlayer and ObjectPlayerPredicate
2021-09-20 23:38:31 -04:00
Evan Kranzler
c6feab68da
refactored all instances of BeginningOfUpkeepAttachedTriggeredAbility
2021-09-20 21:22:17 -04:00
Evan Kranzler
bd22c4a3ae
[MIC] Implemented Curse of Obsession
2021-09-20 21:06:41 -04:00
Evan Kranzler
541511692e
[MIC] Implemented Curse of Unbinding
2021-09-20 20:57:37 -04:00
Evan Kranzler
b43bb44b27
[MIC] Implemented Curse of Clinging Webs
2021-09-20 19:53:02 -04:00
Jeff Wadsworth
77845bd1df
Fixed #8286 .
2021-09-20 15:54:52 -05:00
Evan Kranzler
a88427a6d9
[MIC] Implemented Visions of Dominance
2021-09-20 08:48:28 -04:00
Oleg Agafonov
46081d9185
GUI related improves:
...
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225 );
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00
Oleg Agafonov
a3ca9fc03a
Dauthi Voidwalker - correct code for #8141 and same cards (see comments in fd719ad287
);
2021-09-19 04:01:01 +04:00