Commit graph

8357 commits

Author SHA1 Message Date
Oleg Agafonov
ecac9295ec Additional card fixed for named abilities support, also added face down spells support (see #6569); 2020-06-05 01:13:17 +04:00
Oleg Agafonov
4b77cb0fa8 * Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603, #6549); 2020-06-05 00:06:57 +04:00
Oleg Agafonov
e95ae2675b Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e);
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
Oleg Agafonov
95075cf33e Additional fix flashback and split cards (see cce467a5ec) 2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
238152d6c4 Merge origin/master 2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d * Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect (fixes #6571). 2020-06-03 15:07:52 +02:00
LevelX2
f65f4a4344 * Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't (#6571). 2020-06-03 15:06:12 +02:00
Oleg Agafonov
b94344341b Improved playable abilities and split cards:
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327, #6470, #6549);
2020-06-03 12:44:58 +04:00
Oleg Agafonov
121dc3501e * Split cards - fixed not working combo with suspend/delay abilities (#946, #6549); 2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba Test framework improves:
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be fixed world rule with range of influence 2020-05-30 21:52:22 +02:00
LevelX2
32ce1d85e9 * Fix of some problems of zone change related triggered abilities that had not been correctly implemented (fixes #6586). 2020-05-29 14:41:24 +02:00
Oleg Agafonov
2b448cea6a
Merge pull request #6539 from etpalmer63/TogetherFixTwo
Added method to SupportAbility class to allow for removal of 'other' …
2020-05-29 07:09:46 +02:00
Oleg Agafonov
c656bea31c Ability refactor: removed deprecated code 2020-05-28 23:38:16 +04:00
Oleg Agafonov
d63a3e88ce Ability refactor: fixed broken effects timestamp in some use cases 2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a Ability refactor: new code to search abilities in cards and permanents; 2020-05-28 22:34:27 +04:00
Oleg Agafonov
978118148b Ability refactor: new code to remove abilities from permanent; 2020-05-28 22:31:54 +04:00
LevelX2
f04c0bbc2a * Fixed some rule text problems. 2020-05-27 18:06:04 +02:00
LevelX2
e1c96efa1e * Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. (#6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9). 2020-05-27 13:59:16 +02:00
LevelX2
9933420f57 * Emerge Ability - Fixed that the creature to sacrifice had to be selcted twice. 2020-05-27 10:24:21 +02:00
LevelX2
5e63c44c5d * Abondon Hope - Fixed rule text (#6532). 2020-05-26 19:29:46 +02:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60 * Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553). 2020-05-25 18:09:28 +02:00
LevelX2
5743e4361e * Some minor fixes/code cleanups to IKO cards. 2020-05-25 16:51:23 +02:00
Oleg Agafonov
abda99e203 Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b); 2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Evan Kranzler
c24851b4a9 fixed a bunch of discard issues (#6532) 2020-05-15 21:19:04 -04:00
Evan Kranzler
713a7ab35d fixed a null pointer exception when multiple players discard 2020-05-15 20:51:42 -04:00
etpalmer63
25db5f11eb Changed old constructor to call the new one to prevent code duplication 2020-05-15 11:29:51 -07:00
gp66
877abe087a removed copy/paste code 2020-05-15 12:57:28 -05:00
gp66
162907b9da missing token images in thb and war 2020-05-13 15:44:40 -05:00
gp66
3865c52974 missing token images in thb and war 2020-05-13 15:44:26 -05:00
etpalmer63
235c5aa86f Added method to SupportAbility class to allow for removal of 'other' text in rule generation 2020-05-11 10:52:34 -07:00
Oleg Agafonov
e3b75a445f
Merge pull request #6520 from emerald000/londonMulligan
Streamline London Mulligan UX.
2020-05-07 15:52:16 +02:00
emerald000
a904b7c890 Fix StubPlayer handling of London mulligans and fix related tests. 2020-05-05 23:15:45 -04:00
Evan Kranzler
b4fd4aab58 fixed bookmark usage in DoWhenCostPaid 2020-05-05 10:04:07 -04:00
emerald000
1e8f006448 Streamline London Mulligan UX.
- Choose cards to put on bottom directly from hand.
- Put cards on bottom in order chosen instead of asking afterwards.
2020-05-04 22:57:50 -04:00
Evan Kranzler
bde65d6279
Created class for reflexive triggered abilities (Ready for review) (#6500)
* added class for reflexive triggered abilities

* added DoWhenCostPaid

* a few more refactors

* some more refactoring

* almost all refactors done

* finished refactoring

* updated text generation

* Delete SendOptionUsedEventEffect.java

* fixed Wildborn Preserver text
2020-05-04 20:51:38 -04:00
Oleg Agafonov
8a3ba6729f
Merge pull request #6507 from emerald000/abilityResolved
Refactor and add hint for "Ability resolved X times"
2020-05-04 08:54:40 +02:00
emerald000
3465493ccf Rename, move and comment resolving ability event creation.
Should be clearer now.
2020-05-03 18:56:35 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
Oleg Agafonov
2739391b1d
Merge pull request #6510 from gp66/completed-suggestions-iko-tokens
Completed suggestions iko tokens
2020-05-03 20:10:11 +02:00
Oleg Agafonov
f3990caf22
Merge pull request #6502 from SpeedProg/angel_of_serenity_mp_fix
Multiplayer test and fix for Angel of Serenity leaves battlefied trig…
2020-05-03 19:56:21 +02:00
gp66
f3bde1dbab completed suggestions for IKO tokens 2020-05-03 12:52:51 -05:00
emerald000
111114e338 Refactor and add hint for "Ability resolved X times"
Affects Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin.
2020-05-03 09:42:16 -04:00
SpeedProg
724287360c Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game 2020-05-03 11:20:48 +02:00