LevelX2
7594c4144c
* Ignoring failing test again.
2020-06-04 12:25:16 +02:00
LevelX2
d4dbf33d19
* Some minor code changes.
2020-06-04 10:57:36 +02:00
Oleg Agafonov
95075cf33e
Additional fix flashback and split cards (see cce467a5ec
)
2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
...
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
4061bebc40
* Nacatl-War Pride - minor rule text fix.
2020-06-03 19:00:48 +02:00
LevelX2
75d0926f4b
* Some minor changes.
2020-06-03 18:06:03 +02:00
LevelX2
e0a0820717
Merge pull request #6545 from johnmeat/Nacatl-Clone-Fix
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Nacatl clone fix
2020-06-03 17:46:44 +02:00
LevelX2
1e5d836a32
Merge pull request #6537 from ThomasArb/fixStormwildCapridorPreventionText
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[RFR] Fix issue where Stormwild Capridor don't output a prevention text
2020-06-03 17:36:18 +02:00
LevelX2
9b74585c23
Merge pull request #6596 from johnmeat/ArchonofValorsReachAutoTest
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Archon clone null exception
2020-06-03 16:52:36 +02:00
LevelX2
238152d6c4
Merge origin/master
2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d
* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect ( fixes #6571 ).
2020-06-03 15:07:52 +02:00
LevelX2
f65f4a4344
* Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't ( #6571 ).
2020-06-03 15:06:12 +02:00
Oleg Agafonov
b94344341b
Improved playable abilities and split cards:
...
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327 , #6470 , #6549 );
2020-06-03 12:44:58 +04:00
jeffwadsworth
47af865bc3
- Little fix Cradle of Vitality. (null check)
2020-06-02 10:46:06 -05:00
Evan Kranzler
aed44cd0cc
updated standard ban list
2020-06-02 11:11:28 -04:00
johnm
84daa0f820
return false when no choice made for archon ability
2020-06-01 10:29:10 +01:00
Oleg Agafonov
121dc3501e
* Split cards - fixed not working combo with suspend/delay abilities ( #946 , #6549 );
2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba
Test framework improves:
...
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be
fixed world rule with range of influence
2020-05-30 21:52:22 +02:00
LevelX2
3333cf3287
* Added test for #6581 .
2020-05-29 16:59:56 +02:00
LevelX2
32ce1d85e9
* Fix of some problems of zone change related triggered abilities that had not been correctly implemented ( fixes #6586 ).
2020-05-29 14:41:24 +02:00
Oleg Agafonov
40c01a04c4
Typo
2020-05-29 09:18:49 +04:00
Oleg Agafonov
f2d444a61d
Merge pull request #6536 from ThomasArb/fix-BreyaAndHadanaSClimbTexts
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[RFR] Fix texts for Breya, Etherium Shaper and Hadana's Climb
2020-05-29 07:16:21 +02:00
Oleg Agafonov
2b448cea6a
Merge pull request #6539 from etpalmer63/TogetherFixTwo
...
Added method to SupportAbility class to allow for removal of 'other' …
2020-05-29 07:09:46 +02:00
Oleg Agafonov
37b197eab7
Merge pull request #6585 from magefree/abilities_refactor
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Abilities refactor and some fixes
2020-05-28 22:17:21 +02:00
Oleg Agafonov
c656bea31c
Ability refactor: removed deprecated code
2020-05-28 23:38:16 +04:00
Oleg Agafonov
d63a3e88ce
Ability refactor: fixed broken effects timestamp in some use cases
2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926
Ability refactor: face down;
2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6
Ability refactor: source improves, deprecated code removed;
2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
Oleg Agafonov
978118148b
Ability refactor: new code to remove abilities from permanent;
2020-05-28 22:31:54 +04:00
LevelX2
3634e87e8e
Merge pull request #6582 from Grath/patch-1
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Fix Bazaar Trademage's ETB triggered ability.
2020-05-28 13:21:35 +02:00
Eric Nelson
4dfcaefbf6
Update BazaarTrademage.java
2020-05-27 22:00:12 -04:00
Eric Nelson
698f0d72f1
Fix Bazaar Trademage's ETB triggered ability.
...
It's currently implemented as a replacement ability rather than a triggered ability.
2020-05-27 21:01:40 -04:00
LevelX2
35e7846319
Merge origin/master
2020-05-27 18:06:49 +02:00
LevelX2
f04c0bbc2a
* Fixed some rule text problems.
2020-05-27 18:06:04 +02:00
LevelX2
2bf510fc96
Merge pull request #6577 from Dh0mp5eur/master
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Updated DuelCommander ban list
2020-05-27 17:09:28 +02:00
Dh0mp5eur
7f3dea8fe4
Updated DuelCommander ban list
2020-05-27 16:11:53 +02:00
LevelX2
f6590e6178
* Knollspine Dragon - removed redundant drew card info text.
2020-05-27 14:03:31 +02:00
LevelX2
e1c96efa1e
* Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. ( #6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9
).
2020-05-27 13:59:16 +02:00
LevelX2
d8bb67cffe
* Distended Mindbender - Fixed the not working card selection from target players hand.
2020-05-27 10:24:57 +02:00
LevelX2
9933420f57
* Emerge Ability - Fixed that the creature to sacrifice had to be selcted twice.
2020-05-27 10:24:21 +02:00
LevelX2
42ed2f64e7
Merge pull request #6575 from hitch17/vintage-cube-april-2020-2
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Add Vintage Cube 2020
2020-05-27 10:18:40 +02:00
John Hitchings
a18951c27a
Add Vintage Cube 2020. See https://magic.wizards.com/en/articles/archive/vintage-cube-cardlist
2020-05-26 14:23:22 -07:00
LevelX2
1deb1106b0
Merge pull request #6568 from johnmeat/ComputerDefaultName
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Default unique name for AI.
2020-05-26 23:00:26 +02:00
LevelX2
5e63c44c5d
* Abondon Hope - Fixed rule text ( #6532 ).
2020-05-26 19:29:46 +02:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
Oleg Agafonov
37f7389c17
* Images: fixed Star Wars download from grabbag images source;
2020-05-26 11:30:47 +04:00
LevelX2
d2b8928e60
* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553 ).
2020-05-25 18:09:28 +02:00