drmDev
dfece2d268
small fix on default values
2016-07-04 10:11:34 -04:00
drmDev
0c747a1d41
adjusted default values for power and toughness
2016-07-04 10:08:30 -04:00
drmDev
8a4a1933b1
Soul Separator fixes
2016-07-04 06:26:26 -04:00
drmDev
eb8519cd78
Merge remote-tracking branch 'upstream/master'
2016-07-04 04:16:33 -04:00
drmDev
a4dc6a12b8
Soul Separator (EMN)
2016-07-03 21:27:33 -04:00
LevelX2
7f4fc245cd
* Fixed some cards that choose a subtype as entering the battlefield that did not work for copied permanents (e.g. Brass Herald for Mormir format).
2016-07-03 21:43:12 +02:00
LevelX2
fd60e43a03
* Fixed a problem with UNDO/rollback setting the wrong active player ( fixes #2046 ).
2016-07-03 18:14:18 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
drmDev
e1bd9a5331
EmrakulsEvangel fix
2016-07-03 06:22:32 -04:00
LevelX2
b85af92942
* Fixed bug concerning Escalate's mana cost.
2016-07-03 10:30:18 +02:00
drmDev
41326affb5
Emrakuls Evangel (EMN)
2016-07-03 04:09:46 -04:00
emerald000
2e3f963363
[EMN] Implemented Escalate. Added Blessed Alliance.
2016-07-02 03:08:39 -04:00
emerald000
c8790f34ad
[EMN] Fixed Emerge not caring about timing restrictions.
2016-07-02 02:12:39 -04:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
...
Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
emerald000
3ca28d2eb6
[EMN] Implemented Emerge. Added Elder Deep-Fiend.
2016-07-01 01:15:56 -04:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
...
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
fireshoes
d844c6056a
[EMN] Added 6/29 spoilers to mtg-cards-data.txt. Implemented several cards (will be testing with the clearImage fix in).
2016-06-29 10:01:00 -05:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
...
Add support for F6
2016-06-28 09:16:09 +02:00
fireshoes
fd29307ad4
[EMN] Added additional 6/27 spoilers to mtg-cards-data.txt Fixed Identity Thief's translated name. Implemented several new EMN cards. Fixed rules text on several tap and don't untap cards.
2016-06-27 19:33:05 -05:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
...
Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
LevelX2
185f56a7da
* Fireblast - Fixed that a wrong text was shown for the land sacrifice. Also that the spell was wrongly marked as castable also if only one mountain was on the battlefield.
2016-06-20 16:23:03 +02:00
LevelX2
c15719b36b
Fixed the transform message shown in the game log.
2016-06-20 16:21:52 +02:00
LevelX2
e74f5995cb
Fixed some more possible null pointer exceptions.
2016-06-18 14:46:35 +02:00
LevelX2
7e9d285a49
Fixed some possible null pointer exceptions.
2016-06-18 12:56:25 +02:00
LevelX2
34668ba5d9
Fresh Meat, Caller of the Claw - Fixed problem with watchers using the same internal name.
2016-06-18 11:34:39 +02:00
LevelX2
6a973f1f7b
Some minor changes.
2016-06-17 18:50:57 +02:00
LevelX2
e334d85078
* Willbender - Fixed that target of abilities could not be changed.
2016-06-17 15:11:05 +02:00
shootbot
1bae2b0b1e
Fixed Leeching Sliver bug
...
Following bugs fixed:
No life loss from a trigger when Leeching Sliver attacks a planeswalker
No life loss from a trigger when Leeching Sliver doesn't attack a player
and another sliver does
2016-06-16 19:51:20 +06:00
spjspj
51a1c8d345
spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies of ContinuousEffect weren't having dependendToType set (was defaulting to null). Add addDependencyType to UrborgTombOfYawgmoth and setDependedToType to KormusBell.
2016-06-14 22:30:06 +10:00
spjspj
b751e69eec
spjspj - Fix possible npe for Clockspinning and change return code from apply. Also fix possible npe for adding counters
2016-06-09 01:23:19 +10:00
LevelX2
187866c979
Awaken - Fixed a problem with the rule text of cards with Awaken.
2016-06-05 12:35:00 +02:00
LevelX2
85bc7549fa
* Added Custodi Squire (2 votes), Nightshade Assassin (2 votes), Seize the Day (2 votes) from the Card Requests - JUNE list.
2016-06-04 12:21:47 +02:00
Alex Marcotte
95e4e3ea29
Text import will automatically start sideboard after a single blank line. Added a JUnit test for TxtDeckImporter.
2016-05-30 23:03:43 -04:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
fc4133e098
Merge pull request #1952 from aastrand/master
...
Make it possible to play lands using hideaway
2016-05-29 10:18:45 +02:00
LevelX2
9953107171
Some changes to Lost Auramancers.
2016-05-29 09:22:03 +02:00
Kranken
5f7d710b5e
Make sure lands via hideaway respects 305.2
2016-05-28 14:07:40 +02:00
LevelX2
24fe679c34
* Commander mulligan - changed to Vancouver mulligan rule.
2016-05-26 15:33:41 +02:00
Kranken
f06e6a7bbb
Make it possible to play lands using hideaway
...
Previously lands were not playable due to the
ignoreTimings flag being set to false.
Added checks for the hideaway rulings regarding lands.
2016-05-25 20:43:17 +02:00
LevelX2
b2d136a940
Merge pull request #1940 from wetterlicht/master
...
Implemented various Darksteel cards
2016-05-23 13:19:05 +02:00
LevelX2
f44987aa37
* Fixed that Suspend was handled as activated ability for increase/decrease of mana activation costs.
2016-05-22 16:02:10 +02:00
Quercitron
f815148424
* Runeflare Trap - Fix alternative cost condition ( fixes #1943 ).
2016-05-20 03:26:42 +03:00
LevelX2
d4d486458f
Merge pull request #1942 from magefree/rating-system
...
Rating system
2016-05-18 16:29:25 +02:00
Nathaniel Brandes
95b2d76ab1
Fix countering of spell copies.
2016-05-18 02:33:16 -07:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
Quercitron
972d59aa37
Add user rating using Glicko rating system ( #1498 )
2016-05-17 17:22:14 +03:00
Nathaniel Brandes
11158d5fa4
Fix casting spell with no cost.
...
Ancestral visions should now correctly not be castable with Jace,
Telepath Unbound and be castable for free with Sins of the Past and its
ilk.
2016-05-17 00:59:53 -07:00
Nathaniel Brandes
9e4442547d
Fix additional costs with Flashback.
2016-05-17 00:20:51 -07:00
wetterlicht
140d7e9376
Added Filter to BecomesBlockedByCreatureTriggeredAbility
2016-05-16 22:57:28 +02:00
LevelX2
20138891fe
* Fixed that a delayed sacrifice source effect could create a null pointer exception.
2016-05-16 11:07:18 +02:00
LevelX2
88e744c04c
* Some fixes to tests and sacrifice cost.
2016-05-15 20:33:06 +02:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
spjspj
5ee4b5193e
spjspj - Modify Rich Man draft to be random
2016-05-15 18:50:59 +10:00
Fenhl
4b113afe64
Merge pull request #1933 from fenhl/parallel-evolution
...
Implement Parallel Evolution
2016-05-14 06:51:38 +00:00
Nathaniel Brandes
06ec3f16ac
Deprecated cards function caller move, part 2.
...
Now with less accidental riders.
2016-05-13 23:30:19 -07:00
Nathaniel Brandes
5e6d8f49a7
Correct function change.
2016-05-13 23:25:51 -07:00
Nathaniel Brandes
4b6bbacd8c
Migrated some card moving callers to non-deprecated method.
...
Since the function the were calling just calls into the non-deprecated
method, this is a low risk change.
2016-05-13 23:20:03 -07:00
Nathaniel Brandes
bd51cd5f77
Cleanup Dredge.
2016-05-13 23:01:25 -07:00
Fenhl
3594ff6fb8
Fix a typo in the PutTokenOntoBattlefieldCopyTargetEffect docs
2016-05-14 05:50:30 +00:00
Nathaniel Brandes
bceda744fd
Fix JTMS 0 Loyalty ability to use Brain Implementation.
...
As it is the exact same ability, implementing it twice slightly
differently made no sense. Now there is a single implementation for both
of them.
2016-05-11 02:29:06 -07:00
Nathaniel Brandes
43205b6f46
Fix Angel of Jubilation.
...
The Angel now properly only restricts the sacrifice of creatures.
2016-05-09 00:26:02 -07:00
Nathaniel Brandes
08252e4e6c
Removed redundant interface implementation.
2016-05-07 05:33:54 -07:00
Quercitron
596e2f7f19
Fix DoIfCostPaid effect when it is not optional.
2016-05-02 16:06:56 +03:00
LevelX2
993e1aaebf
* Fixed generation of double faced cards of SOI boosters ( fixes #1810 ).
2016-05-01 12:50:47 +02:00
LevelX2
773decf593
* Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916 ).
2016-04-30 11:42:01 +02:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
...
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
3d740a69dd
* Bound by Moonsilver - Fixed tooltip text.
2016-04-27 23:40:18 +02:00
fireshoes
27bce84e5c
Added several cards. Changed LoseAbilityTargetEffect to use targetPointer.
2016-04-27 12:38:52 -05:00
LevelX2
6a03522ee8
* Unearth - Fixed a problem with exiling the unearthed creature ( fixes #1912 ).
2016-04-27 16:52:15 +02:00
LevelX2
9fcefc8cd7
Some minor changes.
2016-04-26 12:00:20 +02:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
6c84692a9b
Add last few unused imports, which also had character encoding issues with Eclipse
2016-04-24 20:19:50 -05:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
d626b072cd
* Myr Superion - Fixed that its mana costs could not be decreased by convoke.
2016-04-24 12:34:35 +02:00
spjspj
8c912851dd
spjspj - Update SourceHasRemainedInSameZoneCondition with new constructor that passes in game
2016-04-22 08:32:09 +10:00
LevelX2
0c0dd82480
* Some changes to activation count and sacrifice source triggers.
2016-04-21 17:13:57 +02:00
LevelX2
06d3b929a2
Merge pull request #1891 from Marco-Marin/master
...
Fem + Fixes
2016-04-21 12:01:57 +02:00
LevelX2
eb960a34ad
* Dragon Whelp - Made the activation handling more reusable friendly and object sensitive (zone change counter).
2016-04-21 11:46:02 +02:00
drmDev
181381b262
Prismatic Strands impl
2016-04-20 23:18:21 -04:00
fireshoes
f88fb6fcae
Randomized which Clue tokens appear for SOI.
2016-04-20 09:59:58 -05:00
MarcoMarin
a9c9a98120
resolve conflict for Oubliette and Tawnos Coffin
2016-04-19 14:27:17 -03:00
MarcoMarin
4c25816be1
midway through FEM + fixed Oubliette, Tawnos Coffin
2016-04-19 12:50:48 -03:00
spjspj
1c7e3b7022
Merge pull request #1889 from spjspj/master
...
spjspj - Add new condition 'SourceHasRemainedInSameZoneCondition'. Adjust
2016-04-19 20:19:19 +10:00
emerald000
6162d4c80d
Added Timesifter.
2016-04-18 23:47:17 -04:00
spjspj
473cdd0c17
spjspj - containsAny is meant to be for coloured mana
2016-04-19 12:52:20 +10:00
spjspj
c885f212d3
spjspj - Add new condition 'SourceHasRemainedOnBattlefield' and adjust DL SIlumgar to use it as well (as DL Silumgar was buggy with Ghostly Flicker for example)
...
Also implement Preacher (DRK)
2016-04-19 01:53:04 +10:00
emerald000
8823839a42
Added framework method for copying a StackAbility without casting it.
...
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
emerald000
b9ab16d945
Remove use of maven-shade-plugin causing some Netbeans bug.
...
It shouldn't be necessary anyway.
2016-04-17 19:23:38 -04:00
emerald000
a4af95d775
Added Thieves' Auction.
...
Changed Detain reminder to blue text.
2016-04-17 19:22:33 -04:00
LevelX2
31e82d1dc4
* Added Brothers Yamazaki and Struggle for Sanity from Champions of Kamigawa.
2016-04-16 12:33:29 +02:00
LevelX2
1dbba3f7a9
* Soulbond - Reworked to two triggerd abilities ( fixes #1882 ).
2016-04-16 02:43:52 +02:00
emerald000
8d28883f7c
Added Confusion in the Ranks.
2016-04-15 14:53:19 -04:00
LevelX2
5776452760
Merge origin/master
2016-04-15 19:06:20 +02:00
LevelX2
9416c0c9be
SOI Shadow Lands - Fixed that reveal window popped up a second time ( fixes #1783 ).
2016-04-15 19:05:45 +02:00
Derek M
a1550363d5
Merge pull request #1880 from drmDev/master
...
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:33 -04:00
drmDev
5ab54142de
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:04 -04:00
LevelX2
22dbb1ef38
Fixed that no event was send for removing counters from players.
2016-04-15 18:01:38 +02:00
LevelX2
162ac957c6
* Centaur Vinecrasher -Fixed that trigger did not work if a land was moved to graveyard ( fixes #1734 ).
2016-04-15 15:48:01 +02:00
drmDev
e136e409fd
[W16] cards added. Still does not show as Standard legal. HELP
2016-04-15 09:15:26 -04:00
LevelX2
2b8f73dbcc
* Fixed CMC calculation for transformed cards ( fixes #1826 ).
2016-04-15 14:59:36 +02:00
Fenhl
2c5083b85d
Implement Brand
2016-04-14 19:31:46 +00:00
drmDev
73b6bd5941
merge fix
2016-04-14 13:53:36 -04:00
drmDev
c93865673c
merge
2016-04-14 13:50:04 -04:00
drmDev
aa033617a2
Better logging?
2016-04-14 12:46:42 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
drmDev
ad0dde4501
server logging for nulls
2016-04-14 10:49:08 -04:00
LevelX2
ce3c26ab4b
* Some minor changes / fixes.
2016-04-14 16:00:56 +02:00
drmDev
bee12d709c
Various NPE fixes based on server log
2016-04-14 09:55:13 -04:00
spjspj
bd12d17d44
spjspj - Implement new form of draft in which you simulate opening a full booster box (36 boosters) and take one at a time. Known (to me at least) colloquially as 'Rich Man's Draft' as it requires you to buy a full booster box.
2016-04-14 22:48:54 +10:00
Derek M
35b6cff367
Merge pull request #1871 from fenhl/wall-of-shards
...
Fix “an opponent gains life” costs worded as optional
2016-04-14 08:18:24 -04:00
Fenhl
eca6ccd6bd
Fix “an opponent gains life” costs worded as optional
2016-04-14 11:09:38 +00:00
Fenhl
503c041976
Fix DiesCreatureTriggeredAbility tooltip text
2016-04-14 10:41:24 +00:00
LevelX2
41ba4c9540
Some changes to logged data and a NPE prevention.
2016-04-14 08:28:28 +02:00
Jared Hall
3f2611de76
Fixes #1836
2016-04-12 08:16:15 -04:00
spjspj
bc44851b62
spjspj - Implement Kill Switch (NMS) -
...
Implemented using a new type of condition 'SourceTappedBeforeUntapStepCondition'
2016-04-12 11:29:55 +10:00
drmDev
f2d5462c97
Champion bug fixes
2016-04-11 17:06:14 -04:00
drmDev
57a992649e
SilentSkimmer and PyreHound bug fixes
2016-04-11 11:41:55 -04:00
LevelX2
0cf3ab9d78
* Oath of Nissa - Fixed target selection mot working for AI players.
2016-04-10 10:30:23 +02:00
drmDev
214453ee58
Merge remote-tracking branch 'upstream/master'
2016-04-09 04:23:04 -04:00
LevelX2
3fbcfca1ee
xmage 1.4.10v1
2016-04-09 00:05:12 +02:00
drmDev
e6d36d9523
Vanishing card implemented
2016-04-08 17:13:04 -04:00
drmDev
7c8ac25abc
Gelid Shackles implementation. PlayerStub fix
2016-04-08 15:55:25 -04:00
MarcoMarin
73caa5c869
Revert "Revert "-- Maybe I forgot to commit the file? (yes, it fixed the counters) -- Fixed Uncle Istvan; -- Another batch of cards: 10 unique, 22 total""
...
This reverts commit 342141dfe0f40b6ae1bbef4fd609bd3afc8ebb86.
2016-04-08 12:09:03 -03:00
MarcoMarin
0403c7f178
Revert "-- Maybe I forgot to commit the file? (yes, it fixed the counters) -- Fixed Uncle Istvan; -- Another batch of cards: 10 unique, 22 total"
...
This reverts commit 663e52bf7bf2e5d1e80fc5eb3700fe328d18b5f1.
2016-04-08 12:04:56 -03:00
MarcoMarin
beb1856542
Maybe I forgot to commit the file? (yes, it fixed the counters)
...
fixed Uncle Istvan
Another batch of cards:
2016-04-08 12:02:11 -03:00
LevelX2
e4dcb35afa
* Fixed a problem with the check what spells are castable for a player.
2016-04-08 15:45:12 +02:00
LevelX2
f56e9b1de1
* Bloodlord of Vaasgoth - Fixed that it did not apply bloodthirst properly to other vampires ( fixes #1792 ).
2016-04-08 13:45:12 +02:00
drmDev
04de56860a
Oracle Text fixes. NPE fixes
2016-04-08 00:16:12 -04:00
drmDev
55471c9b48
Neckbreaker fix. typo fix
2016-04-07 20:04:32 -04:00
LevelX2
f688980573
Phyrexian Dreadnought - Fixed that it can't be sacrificed if it's phased out.
2016-04-07 23:41:16 +02:00
LevelX2
a99eef5bf4
Briarbridge Patrol - Fixed that it doesn't trigger from noncombat damage ( fixes #1809 ).
2016-04-07 23:10:42 +02:00
Styxo
23714d8634
Added Rebellion of the Flamekin and Elemental Shaman Token, refactored Hostility and Hearthcage Giant to use the token as well
2016-04-07 19:50:29 +02:00
spjspj
bfc66ff3f3
spjspj - Further fixes for useFirstManaAbility
2016-04-07 15:29:18 +10:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
ca7a083364
Merge pull request #1748 from Styxo/master
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Added Sylvan Echoes, edited Woodland Guidance and Entangling Trap
2016-04-06 21:03:22 +02:00
LevelX2
74c310de3e
Fixed some more possible exception bugs.
2016-04-06 20:45:33 +02:00
LevelX2
1ec61abb8e
Fixed some possible exception bugs.
2016-04-06 20:25:13 +02:00
Styxo
7ff31fb12e
Merge origin/master
2016-04-06 20:23:15 +02:00
LevelX2
1dfa801d1f
Manually added changes from halljared for group move events ( fixes #1728 ).
2016-04-06 17:10:21 +02:00
LevelX2
5686f6b34f
AuraReplacementEffect - Fixed possible null pointer exception.
2016-04-06 15:27:45 +02:00
LevelX2
12ee3f7e54
* Prized Amalgam - Fixed that it was not returned to battlefield under some conditions ( fixes #1704 ).
2016-04-06 15:09:39 +02:00
LevelX2
ae932f9dd7
Fixed some transformed triggered abilities after the recent change of transform handling.
2016-04-06 00:37:29 +02:00
LevelX2
4fef593c8e
* Avacynian Missionaries - Fixed tooltip text ( fixes #1731 ).
2016-04-05 17:15:42 +02:00
LevelX2
b80166664f
Fixed that discard cost of Wolf of Devil's Breach was not handled correctly ( fixes #1668 ).
2016-04-05 16:56:56 +02:00
LevelX2
8780a6101a
Fixed that transformed event was triggerd while the transforming was not applied yet (e.g. Cult of the Waxing Moon - fixes #1687 ).
2016-04-05 15:43:50 +02:00
LevelX2
ce056be6a8
Fixed small bug of new use first mana ability option.
2016-04-04 20:58:08 +02:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
...
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00