Oleg Agafonov
b38ac2f575
* Split cards - added cost modification effects support for fused spells ( #227 , #2242 , #6603 , #6549 );
2020-06-10 08:28:18 +04:00
LevelX2
eb846c0499
* Added ID name instead of only the name to the replacement effect selector list. Otherwise you can't identify the related source if you have multiple sources with the same name (related #6298 ).
2020-06-09 16:37:42 +02:00
LevelX2
9483bf2ba3
* Added test for #6344 . Problem not reproducable ( closes #6344 ).
2020-06-09 12:48:28 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part ( #6614 )
...
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614 )
Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
LevelX2
0bdbd36d2d
* Added test from #6349 .
2020-06-08 17:16:12 +02:00
Evan Kranzler
64625654f4
fixed another test failure
2020-06-07 19:37:41 -04:00
Evan Kranzler
3b125def9c
one more test fix
2020-06-07 15:17:28 -04:00
Evan Kranzler
a6a9160139
fixed a fix
2020-06-07 15:08:22 -04:00
Evan Kranzler
47ccb6d07b
fixed some test failures
2020-06-07 14:57:56 -04:00
Oleg Agafonov
ecac9295ec
Additional card fixed for named abilities support, also added face down spells support (see #6569 );
2020-06-05 01:13:17 +04:00
Oleg Agafonov
4b77cb0fa8
* Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603 , #6549 );
2020-06-05 00:06:57 +04:00
Oleg Agafonov
e95ae2675b
Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e
);
...
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
LevelX2
7594c4144c
* Ignoring failing test again.
2020-06-04 12:25:16 +02:00
LevelX2
d4dbf33d19
* Some minor code changes.
2020-06-04 10:57:36 +02:00
Oleg Agafonov
95075cf33e
Additional fix flashback and split cards (see cce467a5ec
)
2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
...
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
75d0926f4b
* Some minor changes.
2020-06-03 18:06:03 +02:00
LevelX2
238152d6c4
Merge origin/master
2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d
* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect ( fixes #6571 ).
2020-06-03 15:07:52 +02:00
Oleg Agafonov
b94344341b
Improved playable abilities and split cards:
...
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327 , #6470 , #6549 );
2020-06-03 12:44:58 +04:00
Oleg Agafonov
121dc3501e
* Split cards - fixed not working combo with suspend/delay abilities ( #946 , #6549 );
2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba
Test framework improves:
...
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be
fixed world rule with range of influence
2020-05-30 21:52:22 +02:00
LevelX2
3333cf3287
* Added test for #6581 .
2020-05-29 16:59:56 +02:00
LevelX2
32ce1d85e9
* Fix of some problems of zone change related triggered abilities that had not been correctly implemented ( fixes #6586 ).
2020-05-29 14:41:24 +02:00
Oleg Agafonov
d63a3e88ce
Ability refactor: fixed broken effects timestamp in some use cases
2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926
Ability refactor: face down;
2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6
Ability refactor: source improves, deprecated code removed;
2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
LevelX2
e1c96efa1e
* Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. ( #6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9
).
2020-05-27 13:59:16 +02:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60
* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553 ).
2020-05-25 18:09:28 +02:00
Oleg Agafonov
abda99e203
Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b
);
2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b
* Split cards improves:
...
* Fixed that fused spells can't be played from non hand zone;
* Fixed double choose spell dialog (#5506 , #6549 );
2020-05-19 01:30:46 +04:00
Oleg Agafonov
0c2e08f54e
* UI: choose spell to cast dialog - added card name for spell abilities (split, adventure, additional spell, etc, see #6549 );
2020-05-18 06:46:39 +04:00
emerald000
a904b7c890
Fix StubPlayer handling of London mulligans and fix related tests.
2020-05-05 23:15:45 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
...
* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c
Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game
2020-05-03 11:20:48 +02:00
Evan Kranzler
4e8d423bca
added more Ashling the Pilgrim tests
2020-04-28 19:09:05 -04:00
Evan Kranzler
4d1f37d0fe
reworked implementation of Ashling the Pilgrim and similar cards, added a test
2020-04-27 18:33:57 -04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities ( #6451 )
...
* updated implementation of hexproof abilities
* added hexproof from color test
* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
214765ddd8
added a test for The Ozolith
2020-04-21 18:58:58 -04:00
Oleg Agafonov
ccd95cdd71
* Boost effects - fixed wrong text for zero values (-0/-1, -1/-0, etc);
2020-04-19 22:27:03 +04:00
Oleg Agafonov
fa75a89946
Fixed tests
2020-04-18 17:10:15 +04:00
htrajan
1dc305f329
-setStrictChooseMode and assertAllCommandsUsed in every test
...
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
htrajan
7c4d86f583
add author tag
2020-04-16 18:11:56 -07:00
htrajan
92d6326316
finish
2020-04-16 17:50:17 -07:00
htrajan
a08bd34582
Merge branch 'master' into implement-zilortha
...
# Conflicts:
# Mage/src/main/java/mage/game/GameImpl.java
2020-04-16 15:55:24 -07:00
htrajan
cab436e9e5
wip
2020-04-16 15:53:51 -07:00
Evan Kranzler
916ff26070
Update UnpredictableCycloneTest.java
2020-04-16 08:15:52 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone ( #6423 )
...
* updated implementation of Unpredictable Cyclone, refactored drawCard method
* fixed another small implementation error
* added test for Unpredictable Cyclone
* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
10348faaec
Fixed missing serialization settings ( #6420 );
2020-04-16 09:17:41 +04:00
Oleg Agafonov
79c5c7a6a5
Test framework improves (Monte Carlo AI):
...
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Oleg Agafonov
a7ac35a82d
Test framework improves:
...
* Added AI commands support to play attacker and blocker steps;
* Fixed double triggers of blocker declared event (if block command used with block requirement effect);
2020-04-14 20:05:25 +04:00
Thomas Hess
6fd8b0a80b
Fix booster generation issues with Mystery Booster set.
...
- Split the foil sheet into a separate set as listed on Scryfall.
- Added unit test cases that verify booster generation.
2020-03-18 14:51:52 +01:00
Oleg Agafonov
2b78ec745c
* Mind's Desire - fixed that it doesn't work with split cards ( #6337 );
2020-03-12 04:07:17 +04:00
Oleg Agafonov
a20bca1b21
Test framework: fixed ai play commands, added more tests
2020-03-12 02:05:06 +04:00
Oleg Agafonov
14ddb6eb28
* AI: fixed wrong targeting for gain control abilities ( #6340 );
2020-03-11 18:22:58 +04:00
Oleg Agafonov
86f6d39f5a
* AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc);
2020-03-09 13:49:07 +04:00
Oleg Agafonov
a6ab40dc57
Test framework: added strict mode support for full simulation commands (aiXXX);
2020-03-09 12:34:05 +04:00
Oleg Agafonov
70bf13359a
Test framework: improved alias support:
...
* added alias support in castSpell command;
* added alias support in activateAbility command (example: `@ref ability text from ref card`);
* added alias support in activateMana command;
* added alias support in some assertXXX commands;
2020-03-09 05:49:03 +04:00
Oleg Agafonov
cb8d4dc340
* Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331 );
...
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
2e73f9d1c5
* UI: added turn number and step info in game logs
2020-02-28 20:27:07 +04:00
Oleg Agafonov
169d9bf761
* Non basic mana abilities - fixed rollback errors in AI games ( #6300 );
2020-02-25 12:41:45 +04:00
Oleg Agafonov
b5acf64772
* Monohybrid mana cost improves:
...
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
* fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130 );
2020-02-11 22:33:32 +04:00
Oleg Agafonov
13ad86cb21
Test framework improves:
...
* added aliases support to many assertXXX commands (check objects by alias/GUID instead card name);
* added mode to test/simulate human's mana pool usage without auto-payment (enable it by command disableManaAutoPayment, fill mana pool by activateManaAbility and simulate clicks on mana icon by setChoice);
* improves activateManaAbility command (you can activate it multiple times by one command);
* improves setChoice command (you can activate it multiple times by one command);
2020-02-11 20:04:19 +04:00
Samuel Sandeen
d56f6b991b
Fix Sevinne's Reclamation. ( #6275 )
...
This also handles the rather unique case caused by Sevinne's Reclamation where the original spell resolves before the copy of it.
Also fixes a couple typos.
2020-02-10 08:18:12 -05:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
b04c436801
Merge pull request #6274 from Dilnu/Rider
...
Check zone change counters in PutOnLibrarySourceEffect
2020-02-09 19:49:29 +01:00
dilnu
847df3eeb8
Check zone change counters in PutOnLibrarySourceEffect
2020-02-09 11:56:13 -05:00
Oleg Agafonov
db2a556fca
Additional comments and tests for #6268
2020-02-09 07:52:24 +04:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. ( #6272 )
...
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.
* Undo an import collapse.
* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Samuel Sandeen
51424b1460
Fix Irencrag Feat's spell casting effect. ( #6268 )
...
* Create a test for Irencrag Feat to ensure it functions correctly.
* Fix Irencrag Feat so it works correctly.
2020-02-08 18:28:10 -06:00
Oleg Agafonov
6674ca5d20
Merge pull request #6251 from Dilnu/Bonecrusher
...
Only fire one TARGETTED event per target selected while changing targets.
2020-02-08 16:31:04 +01:00
jeffwadsworth
7cbf999e9b
- Fixed Starfield of Nyx test.
2020-02-07 10:22:15 -06:00
dilnu
6d005bae1d
Add tests by JayDi85 and fix TestPlayer's Targetting code so it triggers Targetted Events.
2020-02-06 18:55:33 -05:00
jeffwadsworth
d6c2f031d0
- Fixed #6236
2020-02-06 17:47:08 -06:00
dilnu
fc46c0b288
Turn on strict mode for the test and Add documentation for the cards in the test.
2020-02-03 18:01:36 -05:00
Oleg Agafonov
78a9279438
Improved test for #6244
2020-02-04 02:22:26 +04:00
Oleg Agafonov
4c5ea62cea
Merge pull request #6244 from Dilnu/Chaos
...
Fix Chaos Wand
2020-02-03 23:19:34 +01:00
Oleg Agafonov
ee9abe4699
Fixed test
2020-02-04 01:37:21 +04:00
Oleg Agafonov
88f23bc0ee
Merge pull request #6245 from Dilnu/Despark
...
Allow players to block creatures attacking destroyed planeswalkers.
2020-02-03 22:34:45 +01:00
dilnu
b6af571779
Only fire one Targetted event per target
...
This specifically addresses changing the target of a spell or ability on the stack.
Fixes https://github.com/magefree/mage/issues/6158
2020-02-02 19:40:25 -05:00
dilnu
a8d8f4e621
Add tests to debug issues with Bonecrusher Giant
...
https://github.com/magefree/mage/issues/6158
2020-02-02 18:51:05 -05:00
dilnu
9a80b07d2a
Fix Skyfire Phoenix's triggered ability.
2020-02-01 19:05:46 -05:00
dilnu
06e77bd7d6
Allow players to block creatures attacking destroyed planeswalkers.
...
See Comprehensive rules: 506.4c
Fixes https://github.com/magefree/mage/issues/6240
2020-02-01 17:30:30 -05:00
dilnu
e3e68c4607
Fix Chaos Wand
...
Fixes https://github.com/magefree/mage/issues/6241
2020-02-01 16:51:19 -05:00
Oleg Agafonov
c767d19534
Test framework: added AI support in basic card tests:
...
* added new command to play one best action on priority by AI (aiPlayPriority);
* added new command to play all best actions on step by AI (aiPlayStep);
* now you can setup battlefield by standard commands and run AI simulations for single priority/step;
* CardTestPlayerBase - old default class for card tests, it uses simple AI for choosing, but do not play/simulate it;
* CardTestPlayerBaseAI - old default class for AI game tests, auto-playable playerA, you can control only playerB;
* CardTestPlayerBaseWithAIHelps - new improved class for card tests, it uses controllable and real AI with game simulations;
2020-01-29 07:42:20 +04:00
Oleg Agafonov
89394ffe0a
Improved ability outcome processing;
2020-01-29 07:33:33 +04:00
Oleg Agafonov
eb93c08a6f
Fixed tests
2020-01-28 16:42:44 +04:00
Oleg Agafonov
5c058d8f85
Cleanup code (added logs rotation to tests)
2020-01-28 12:02:56 +04:00
Oleg Agafonov
0525463faf
Test framework: added more aliases support, improved logs output for show commands;
2020-01-27 17:31:18 +04:00
Oleg Agafonov
ccdad1f5ca
Test framework: added alias support in chooseTarget;
2020-01-27 14:02:21 +04:00
Oleg Agafonov
ffdc884949
Logs cleanup (removed database logs)
2020-01-27 06:01:56 +04:00
Oleg Agafonov
ec6b0b94c6
Test framework: improved aliases support:
...
* added check commands support;
* added on of the choose method support;
* added todo and checks for wrong test commands setup;
2020-01-27 06:00:46 +04:00
Oleg Agafonov
016f5fa9f5
Merge fix
2020-01-26 20:39:19 +04:00
Oleg Agafonov
b86438b80d
Tests for #6222
2020-01-26 20:37:32 +04:00
Oleg Agafonov
9ec6aa83c4
* Infected counters - fixed rollback error on usage;
2020-01-26 18:41:01 +04:00
Oleg Agafonov
ab2fb29270
Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs)
2020-01-26 16:30:42 +04:00