LevelX2
08b26ae57a
* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
2014-09-21 09:41:01 +02:00
LevelX2
da64b8757a
* Pauper Format - Allowed basic lands to be included in decks.
2014-09-07 02:33:36 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
dcdbc10187
Fixed some effects that did target doesn't untap next untap step not handle quite correctly.
2014-08-26 16:59:37 +02:00
LevelX2
944de8140c
* Added possibility for choose method to deselect cards.
2014-08-19 16:36:52 +02:00
LevelX2
d46b4a7248
Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b
Added using RuleModification effect and setting targetAbility for triggered abilities
2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
25180e232e
* AI - Added missing handling for TargetCardInExile.
2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
2014-08-16 19:27:43 +02:00
magenoxx
de6d1bf46b
Asserting action count in tests. minor changes.
2014-08-15 10:52:37 +04:00
LevelX2
797ee3d945
Some minor logging and comment changes.
2014-08-13 16:58:19 +02:00
Quercitron
f93624f827
Add ability to Cost.canPay method parameters
2014-08-10 21:34:17 +04:00
LevelX2
9ae2b5594e
Merge pull request #495 from dustinconrad/master
...
Use dependency management to use common versions of log4j and junit
2014-08-10 02:16:31 +02:00
LevelX2
de366fe835
* Commander - Fixed that Snow-Covered lands were restricted to 1.
2014-08-10 02:08:19 +02:00
Dustin Conrad
809d61d5ea
Use dependency management to use common versions of log4j and junit in all the projects.
2014-08-09 19:38:34 -04:00
LevelX2
2ca945fabf
Some more changes concerning ThoughtAsEffects.
2014-08-09 11:48:40 +02:00
LevelX2
471c5bed4a
* Pauper - Added pauper format.
2014-08-07 17:16:42 +02:00
LevelX2
e787132007
* Updated restriced/banned lists of different formats.
2014-08-06 09:47:59 +02:00
LevelX2
3aab091492
Some changes to client and server logging messages.
2014-08-04 17:21:14 +02:00
LevelX2
cbb6117b8e
Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
2014-08-01 15:59:59 +02:00
LevelX2
1a1fc09221
* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
2014-07-31 15:16:48 +02:00
LevelX2
1f51d243ec
* Finished to change ReplacementEffects for UNTAP event to ContinuousRuleModifyingEffect.
2014-07-29 17:45:48 +02:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
LevelX2
c3a5476bd4
* MTGOMarchCube2014 fixed two card name spelling mistakes.
2014-07-27 02:15:24 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
magenoxx
65a0c9fc79
[UI] Displaying creatures that can attack
2014-07-18 16:05:21 +04:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
magenoxx
60d04e2614
[UI] Showing choosable cards in dialog - Issue#456
2014-07-15 16:31:41 +04:00
LevelX2
9609480109
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
2014-06-29 13:35:28 +02:00
Quercitron
13b8cad131
Change handling of minNumberOfTargets and required status
2014-06-29 02:45:18 +04:00
LevelX2
d84076ba40
* Added 28 cards from Vintage Masters.
2014-06-27 13:41:28 +02:00
LevelX2
513b012dc0
* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
2014-06-25 01:34:11 +02:00
LevelX2
bcf620a459
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:45:35 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
LevelX2
b360bb1528
Removed redundant remove user from chat call and some formatting.
2014-06-16 07:48:15 +02:00
Quercitron
9629c3f0f5
Modify implementation of Target's required status
2014-06-15 19:23:30 +04:00
Quercitron
f2114f4701
Fix build for Player AI projects
2014-06-13 20:21:07 +04:00
Quercitron
250909a464
Make required status of target based on the type of ability
2014-06-12 23:35:56 +04:00
North
9324e93868
[refactor] removed generic parameter from Game classes
2014-06-03 12:33:02 +03:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
77fb744991
Set for simulated games of the AI the simulation flag (please report if this causes any problems).
2014-06-02 08:32:22 +02:00
LevelX2
21b340e313
* Theros block format - Fixed wrong set code for Journey into Nyx.
2014-05-30 23:14:36 +02:00
LevelX2
2b59a6faae
Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
2014-05-30 20:24:00 +02:00
LevelX2
c13f7a2115
* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
2014-05-27 16:54:38 +02:00
LevelX2
d9e4e99a0f
Some changes to manual mana pool handling.
2014-05-27 08:37:16 +02:00
LevelX2
8087a07a9c
* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
2014-05-26 16:57:36 +02:00
LevelX2
2652316421
Some changes to handling of triggered effects and player response.
2014-05-25 13:53:32 +02:00
LevelX2
71fb7bf25b
Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
2014-05-24 02:56:35 +02:00
LevelX2
8354f4f392
Fixed some spelling errors in cube card lists.
2014-05-17 18:13:58 +02:00
LevelX2
83bf215bc9
Fixed some spelling errors in cube card lists.
2014-05-17 18:13:23 +02:00
LevelX2
76ce168436
* Deck editor - Changed wrong reference to images.
2014-05-08 22:20:59 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
abfe517c17
* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
2014-04-30 07:15:01 +02:00
LevelX2
915651335a
Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time ( fixes #421 ).
2014-04-29 17:32:24 +02:00
magenoxx
27dbcf2d6c
Unhinged lands (Issue#416)
2014-04-25 18:10:33 +05:30
LevelX2
0523905cc6
AI - Added code to handle TargetSpellOrPermanent (not smart).
2014-04-22 16:37:21 +02:00
LevelX2
cf4913ae96
* If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated.
2014-04-14 17:32:55 +02:00
LevelX2
93b968d92a
* Desecration Demon - Made AI not using the sacrifice ability any more.
2014-04-06 17:24:44 +02:00
LevelX2
73885ab01d
* Iona, Shiel of Emeria - Added choice information to card tooltip.
2014-04-04 08:39:19 +02:00
LevelX2
f5ff18acfa
* Cube - Added "MTGO Cube March 2014" cube.
2014-03-29 20:44:36 +01:00
LevelX2
b5ef4a7f45
* Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof.
2014-03-29 17:46:12 +01:00
LevelX2
05cfa23931
* Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked.
2014-03-25 23:57:07 +01:00
LevelX2
ac93732b1a
* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
2014-03-24 16:03:16 +01:00
LevelX2
27d441de0a
Minor changes to AI logging.
2014-03-24 08:33:07 +01:00
LevelX2
de12dce50c
* Free for all - Fixed a bug that controller of a spell was sometimes affected by effects that should only be applied to opponents (e.g. Mogis, God of Slaughter's triggered ability).
2014-03-23 07:57:34 +01:00
LevelX2
ccd91f0657
* Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless).
2014-03-21 14:43:19 +01:00
LevelX2
e9a301da3c
Added a mono blue draft cube.
2014-03-17 16:57:11 +01:00
LevelX2
577b431029
* AI player - Fixed a bug that sometimes valid targets were not taken into account.
2014-03-15 17:44:56 +01:00
LevelX2
3dde0bab89
* Fixed AI announcing value for non mana variable costs.
2014-03-10 08:17:38 +01:00
LevelX2
7ebb8a9cbe
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
2014-03-09 19:47:31 +01:00
LevelX2
8d2f4cc9ac
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
2014-02-28 17:47:27 +01:00
LevelX2
8491b5b90b
* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
2014-02-21 01:13:27 +01:00
LevelX2
d48d44dd56
Minor formatting.
2014-02-18 17:36:10 +01:00
LevelX2
1f3687cc86
Switched to binary/source format java 1.7.
2014-02-18 17:35:32 +01:00
LevelX2
67e25d43bd
* Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs.
2014-02-12 20:52:33 +01:00
LevelX2
ee76ccfee4
Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
2014-02-12 17:18:06 +01:00
LevelX2
ed64a9ff49
* Minor formatting.
2014-02-11 00:39:31 +01:00
LevelX2
b28d389e50
* Banned list - Added changes for 2014-02-07-
2014-02-03 07:46:05 +01:00
LevelX2
d959edb4b3
Added new method game.isOpponent() for faster opponent check.
2014-01-30 10:46:30 +01:00
LevelX2
19679c9f6e
Some minor changes / formatting.
2014-01-28 13:48:40 +01:00
LevelX2
ad71ec6aad
Set Version 1.3.0.
2014-01-25 15:55:39 +01:00
LevelX2
e490d6af61
Added cubes for Sealed and Daft Tournaments. Added a simple Swiss like tournament format.
2014-01-10 19:58:55 +01:00
LevelX2
2708916cd6
* Logging - Changed logging of gameStateEvaluator2.
2013-12-31 12:59:07 +01:00
LevelX2
148cc557f4
Fixed a spelling error in commander format check.
2013-12-27 16:40:42 +01:00
LevelX2
05cbd90fe2
* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some info to tooltip text of commander.
2013-12-23 17:14:56 +01:00
LevelX2
fa6e22ca6a
Added logic to limit number of allowed attackers attacking defending player.
2013-11-30 23:29:38 +01:00
LevelX2
6d0b38c8ca
* Commander - Fixed a NPE if change control effects are used during commander game.
2013-11-22 00:30:14 +01:00
LevelX2
b8af8106f6
Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions.
2013-11-21 14:28:54 +01:00
LevelX2
aa6be2f4da
* Commander - Allow activated abilities from command zone, card going back fom exile zone after commander mulligan are no longer face down in library.
2013-11-19 08:11:34 +01:00
LevelX2
33c6bf1385
Ability picker shows now the name of the object instead of {this] in ability text..
2013-11-06 14:32:50 +01:00
LevelX2
0697801cdc
* Commander - Fixed cost reduction for casting commander.
2013-11-01 17:03:33 +01:00
LevelX2
2c46929fff
[C13] Added Command Tower, Homeward Path, Contested Cliffs, Marath Will of the Wild.
2013-10-31 17:30:30 +01:00
LevelX2
d094f291aa
Pushed version to 1.2.0dev.
2013-10-26 13:01:31 +02:00
LevelX2
ba27dbf36e
* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly ( fixes #360 ).
2013-10-20 14:21:54 +02:00
LevelX2
43da29da44
Fixed two possible NPE.
2013-10-12 22:57:44 +02:00
LevelX2
a2f1d08474
* removed some test debug messages.
2013-10-12 17:21:20 +02:00
LevelX2
4513c7f7c3
Created a ConstrucedEliminationTournament (only the server plugin yet).
2013-10-10 16:19:30 +02:00
LevelX2
d34779fa68
* Changed logging level back to info, changed level of a lot of messages to debug from info. Added check that certain AI players can't join a table with no appropriate format.
2013-10-09 15:22:40 +02:00
LevelX2
4f2f08840b
* Fixed some functions which locked or stopped the game after a player conceded the game.
2013-09-25 20:42:00 +02:00
LevelX2
d2f83b1ade
Added Theros block format.
2013-09-24 16:54:55 +02:00
LevelX2
eafa18a6e8
Fixed possible NPE in HumanPlayer.
2013-09-21 23:46:48 +02:00
LevelX2
acd52e2a61
Fixed possible NPE in HumanPlayer.announceXMana ( Fixes #319 ).
2013-09-12 13:14:22 +02:00
LevelX2
a97d019ca5
Added info text to limited check, if deck has less than 40 cards.
2013-09-05 16:24:44 +02:00
LevelX2
e6c42edc4f
Fixed false min target handling of computer player. Some minor changes and additions to framework.
2013-08-16 10:15:20 +02:00
Backfir3
ccc0bf4b6d
Fix missing parameter in after Odric Master Tactician commit
2013-08-06 22:44:04 +02:00
LevelX2
0d37d1593b
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
2013-08-06 18:26:49 +02:00
LevelX2
4a28881f71
Added as thought effect to let creatures block tapped.
2013-08-03 20:14:11 +02:00
Plopman
cf7b06c611
[Commander] Implement commander mulligan
2013-07-26 21:21:01 +02:00
Plopman
a8538885ab
[Commander]Added alternative lose condition. (21 damages by commander)
2013-07-23 18:15:12 +02:00
LevelX2
7d0cf3cd8c
Set version to 1.1.0 dev.
2013-07-21 22:52:25 +02:00
Plopman
15862b4fc5
[Commander] return Commander to command zone when it's exiled or put in graveyard
2013-07-20 11:53:17 +02:00
LevelX2
7c6666062e
Fixed that AI can handle TargetDiscard or TargetCardInHand with MinNumberOfTargets > 1.
2013-07-18 13:19:44 +02:00
Plopman
d1ee8a7e9a
[Commander] Move commander to command zone at the begging of the game
2013-07-17 20:38:07 +02:00
LevelX2
9838dea551
Added possibility to show tournament panel and watch tournament games (if allowed at tournament start) for spectators .
2013-07-16 17:39:02 +02:00
LevelX2
4721c6aaca
Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target.
2013-07-15 19:56:01 +02:00
LevelX2
178b4cb158
Fixed random set for basic land definition. (Fixed issue #274 )
2013-07-15 13:27:12 +02:00
LevelX2
bc9dca4d8a
Fixed some handling to possible NPEs.
2013-07-15 00:53:30 +02:00
LevelX2
f8b81f7a52
[M14] Added 9 black cards.
2013-07-09 16:08:43 +02:00
LevelX2
5a8a7b19de
Client add land set search uses now ExpansionRepository.
2013-07-07 18:23:31 +02:00
North
200a565a9d
Merged DeckValidator interface with DeckValidatorImpl
2013-07-06 11:08:36 +03:00
LevelX2
9d5327da7a
* Rag Dealer / Serene Reembrance - Fixed target handling for AI.
2013-07-04 08:26:26 +02:00
LevelX2
7b260c960b
Added a quit match option. FFA game gets no more killed if host left mage or quitted match.
2013-07-02 22:15:49 +02:00
LevelX2
6505410512
Call leave inTwoPlayerDuel because for disconnect this was missing.
2013-07-02 17:02:40 +02:00
LevelX2
ef811ff0bf
Improved state handling of tournament panel.
2013-07-01 20:26:55 +02:00
LevelX2
06163d6ac5
Adding Player state to TournamentPlayer and TournamentPanel.
2013-07-01 17:11:44 +02:00
LevelX2
63783d9fe2
* Tornament construction time - Fixed that the selected value was not used.
2013-06-29 17:52:19 +02:00
LevelX2
853810ce45
Added support for casting modal spells or activating modal abilities with more than one mode to choose.
2013-06-22 19:35:22 +02:00
magenoxx
42dd9d81b4
Timers (In progress)
2013-06-19 17:12:31 +04:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
LevelX2
5addb63757
* Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor.
2013-06-15 17:57:01 +02:00
LevelX2
84df0f2c43
* Added tournament options for adjustable construction time and free mulligans
...
* Added duel options for free mulligans
2013-06-14 23:45:30 +02:00
LevelX2
ae6139f859
* The check if a card is legal to a format checks now if the card is legal if taken from other sets in case the set itself of the card is not legal normally (reprint).
2013-06-10 08:19:01 +02:00
LevelX2
9894593d4c
Mulligan message shows the number of cards the player mulligans to.
2013-06-03 21:46:17 +02:00
LevelX2
5336d4c0f9
Pushed version to 1.0.3 dev.
2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18
Mage Version 1.0.2
2013-05-11 23:06:30 +02:00
LevelX2
caff4ba2fe
Changed a log level of AI log statement.
2013-05-11 20:48:03 +02:00
LevelX2
b352217e17
Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
2013-05-09 21:26:15 +02:00
LevelX2
d00e953ad9
Added Levacy to the construced formats.
2013-05-03 08:37:30 +02:00
jeffwadsworth
f6d97367fc
- Added some Dragon Maze cards.
2013-05-02 16:37:21 -05:00
jeffwadsworth
ad99fcad23
- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
2013-05-01 16:00:49 -05:00
LevelX2
ae350f81a3
Updated formats with banned and unbanned cards.
2013-05-01 20:43:35 +02:00
jeffwadsworth
4feb0638bd
- Added Ruric Thar, the Unbowed. Little fix.
2013-05-01 11:15:53 -05:00
jeffwadsworth
111f198f3d
- Added some cards. AI will no longer attack with creatures at 0 power.
2013-05-01 10:27:48 -05:00
LevelX2
2fce670024
Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
2013-04-24 00:29:37 +02:00
North
a3411f2486
[cleanup] removed unused imports
2013-04-19 20:01:10 +03:00
LevelX2
1e5100e0d6
Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196 .
2013-04-17 23:44:50 +02:00
LevelX2
8b2c3e75e1
Some minor changes to game classes.
2013-04-15 17:56:06 +02:00
LevelX2
f644ffe041
Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered.
2013-04-07 21:29:27 +02:00
Plopman
ba4455e5cb
Fixed select best card (ComputerPlayer)
2013-04-06 18:23:53 +02:00
LevelX2
48f1560cb8
Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
2013-04-06 00:04:21 +02:00
LevelX2
de20fcb5cc
[minor] formatting
2013-04-02 13:46:43 +02:00
magenoxx
97acebacdd
Pumped version to 1.0.2.dev
2013-04-01 16:00:30 +04:00
LevelX2
5afb189315
Added modern format to the constructed formats. Updated list of banned cards of constructed formats.
2013-03-31 19:14:33 +02:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
magenoxx
05191e8793
Closed #168 : Enhance priority hot keys
2013-03-29 17:18:12 +04:00
LevelX2
402f7fffd9
Tournaments status is updated now and if tournament finished, it's moved to the lower finished matches view.
2013-03-27 22:31:15 +01:00
LevelX2
32dff5ae72
Added replacement of {this} and{source} for selection of replacement effect order.
2013-03-23 16:40:15 +01:00
LevelX2
8cf2514edb
[minor] formating
2013-03-17 16:10:48 +01:00
LevelX2
dcacb90ba9
Optimized the AI-ScoringSystem for enchantments.
2013-03-15 16:00:44 +01:00
LevelX2
65a7049d02
Optimizes optimizeOptions of AI.
2013-03-15 15:58:44 +01:00
LevelX2
ee4b203ace
Fixed compile error after AI update.
2013-03-15 10:33:43 +01:00
magenoxx
a017217574
Fixed compile error
2013-03-15 13:24:29 +04:00
LevelX2
70a8ede4d5
Merge changes.
2013-03-15 00:04:29 +01:00
LevelX2
9450074b70
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
2013-03-14 23:55:14 +01:00
magenoxx
3205cc867f
Code and tests for Issue#156: Make smarter dual lands mana choose
2013-03-14 18:31:31 +04:00
LevelX2
8759db2fd6
[minor] formating.
2013-03-12 21:55:32 +01:00
LevelX2
cb43a58290
Some changes to AI logging.
2013-03-12 17:31:22 +01:00
North
a7a565bb8f
[minor] access modifer order
2013-03-10 14:53:02 +02:00
LevelX2
aa0290fd32
Set Version to 1.0.1
2013-03-10 11:40:56 +01:00
LevelX2
88b2b9546a
[minor] changes to logging
2013-03-06 17:21:12 +01:00
North
a327668660
fixed possible NPEs
2013-03-02 18:02:09 +02:00
North
5f6f1c7528
[minor] removed unused imports
2013-03-02 18:02:02 +02:00
magenoxx
5577d5b3a8
Changed version from 0.10.1 to 1.0.0
2013-02-26 14:11:00 +04:00
LevelX2
0aa218f6ea
Minor changes to logging of ComputerPlayer.
2013-02-26 08:28:36 +01:00
LevelX2
8597952af2
Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
2013-02-22 16:04:23 +01:00
LevelX2
0af121c3e4
Some more changes to logging of ComputerPlayer.
2013-02-22 08:40:32 +01:00
LevelX2
d5989b32fd
Minor changes to the logging of ComputerPlayer.
2013-02-21 17:05:35 +01:00
LevelX2
f75575f99b
Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added.
2013-02-21 01:22:10 +01:00
LevelX2
768cf365b9
Some more changes to the logging messages of ComputerPlayer.
2013-02-21 00:07:43 +01:00
LevelX2
1f3dea13af
Some formating and logging changes to ComputerPlayer.
2013-02-20 17:35:30 +01:00
LevelX2
58db10296a
Imporved targeting for ComputerPlayer.
2013-02-17 01:09:46 +01:00
LevelX2
ca2480dda0
Added AI ability values for Evolve and Extort.
2013-02-15 00:26:41 +01:00
LevelX2
1c120c5f41
Added missing target handling of TargetDefender to ComputerPlayer.
2013-02-15 00:25:01 +01:00
LevelX2
58a05970e8
Fixed a bug for AI target handling of TargetCardInHand.
2013-02-14 10:53:42 +01:00
LevelX2
c375d80682
Fixed some missing target handling for ComputerPlayer.
2013-02-12 17:10:23 +01:00
LevelX2
e96203b10b
Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57 .
2013-02-06 15:41:00 +01:00
LevelX2
fcd24572dd
Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
2013-02-06 00:50:00 +01:00
LevelX2
250bb8a705
Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
2013-02-04 23:31:20 +01:00
Plopman
4833b379df
Added Commander DeckValidator
2013-01-18 17:30:27 +01:00
LevelX2
176210dc8d
Added some simple logic for AI to choose a creature type.
2013-01-16 23:42:37 +01:00
Backfir3
ef54888e01
Commander Game. Added placeholder game plugin
...
- modified players life amount
- updated .gitignore
2013-01-15 22:00:37 +01:00
LevelX2
3b948a1e70
Added GTC (gatecrash) to some objects and lists.
2013-01-03 20:31:24 +01:00
jeffwadsworth
71d01ce9e5
- Another fix for AI blocking. This should work better.
2012-12-31 12:26:27 -06:00
Loki
aa31ef23d3
bump version to 0.10.1
2012-12-28 12:48:26 +13:00
jeffwadsworth
9ac5a1d47e
- Simplified blocking. Freezes should no longer occur.
2012-12-23 21:12:44 -06:00
North
f0b32e7ca3
Removed unused imports
2012-12-20 00:26:21 +02:00
Loki
f017ab903c
version bump to 0.10.0
2012-11-15 22:47:15 +13:00
LevelX2
8ccca932c1
Added some more block formats for deck validation. Sort list.
2012-11-14 07:51:24 +01:00
jeffwadsworth
8dcfead462
- Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking.
2012-11-08 11:57:13 -06:00
jeffwadsworth
ad035f1e47
- Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments.
2012-11-07 14:58:26 -06:00
North
f64149971a
Merge branch 'CardRepository'
2012-11-05 19:37:51 +02:00
North
25cd490be3
[CardRepository] moved Sets, DeckImporter and CardRepository to Mage Framework
2012-11-04 12:52:02 +02:00
jeff
1d7e9e55be
- AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out.
2012-11-03 21:34:32 -05:00
North
08815ffb88
[CardRepository] Replaced findCard methods from Sets and ExpansionSet
2012-10-22 23:48:52 +03:00
LevelX2
7c44b16504
AbilityPicker shows abilities now always in the order they were defined on the object.
2012-10-10 20:43:18 +02:00
LevelX2
2ff4dcd283
Minimal numer of players for sealed elimination tournament set to 2, so one can match with only one other player.
2012-10-07 02:44:34 +02:00
LevelX2
76233a4252
Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode.
2012-10-07 02:41:58 +02:00
magenoxx
a3b99c7ff0
Fixed AI exception for TargetCardInOpponentsGraveyard
2012-09-07 20:48:44 +04:00
North
7e5b677647
Added UnblockableSourceEffect; Unblockable isn't Singleton anymore
2012-09-07 00:38:24 +03:00
North
204d2410a1
Reimplemented Indestructable using a replacement effect
2012-09-05 00:01:08 +03:00
Loki
46ec86b54c
0.9.2 dev
2012-09-04 21:24:44 +12:00
magenoxx
1454cbb3c8
Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI
2012-08-31 14:31:13 +04:00
magenoxx
cc4d772483
Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
2012-08-31 13:46:29 +04:00
North
73642f6649
Added default configuration for ai-ma.
...
Now it can be loaded as runtime dependency.
2012-08-26 18:55:23 +03:00
Loki
85b31df2d5
Bump version to 0.9.1dev
2012-08-14 15:28:06 +12:00
magenoxx
c97d5e8a35
AI enhancements
2012-08-03 16:53:01 +04:00
magenoxx
eefedc03b9
[AI] enhanced targeting. card fixes
2012-07-29 10:31:46 +04:00
magenoxx
2200fb8572
[AI] Improvements on repeating actions
2012-07-29 08:56:35 +04:00
magenoxx
f452d472b5
fixed module name fpr ai-draftbot
2012-07-27 15:43:04 +04:00
magenoxx
1eb230e236
Fixed Issue#29: It is possible to cancel creature attack even if it must attack
2012-07-26 18:47:04 +04:00
magenoxx
0e0f90d29d
[draft] M13 draft picks
2012-07-25 20:29:25 +04:00
North
987e28cef3
[M10] Mirror of Fate
2012-07-23 23:53:24 +03:00
North
d773ed3d13
[filters] Replaced EvilTwin filter with predicate
...
This commit also touches the targeting system. Changes were made for consistency.
2012-07-21 23:18:17 +03:00
North
5d0a832642
cleaned pom files and updated sqlight dependency
2012-07-19 21:15:09 +03:00
magenoxx
23a75c39ba
[M13] Odric Master Tactician
2012-07-18 20:45:39 +04:00
magenoxx
b2cd3e75bd
changed version from 0.8.7.dev to 0.9.0.dev
2012-07-18 15:59:07 +04:00
magenoxx
c304812770
Debug logging for Issue#19
2012-07-18 13:57:54 +04:00
magenoxx
fce6756d77
Skipping attack declare if skipped turn. Made F4 and F9 working on declare attackers and blockers phases
2012-07-18 10:44:08 +04:00
magenoxx
ed0af0faee
Added skip-all-turns-and-actions feature. Bound to F9.
2012-07-18 10:15:50 +04:00
North
4563e518a6
[filters] Replaced TargetController condition with Predicate
2012-07-16 20:55:58 +03:00
North
d66c172952
[filters] Refactored FilterAbility to use Predicates
...
FilterAbility isn't used anywhere. I only noticed after I finished rewriting it. I'll keep the class in the repository just in case someone would need it.
2012-07-15 16:58:01 +03:00
magenoxx
235b262618
removed .iml file. updated gitignore[A
2012-07-08 06:59:19 +04:00
North
e4438072c2
[refactoring][minor] formatting
2012-07-04 23:58:22 +03:00
magenoxx
96c09e940c
format
2012-06-29 20:31:25 +04:00
magenoxx
5541fe4163
updated version from 0.8.6.r5 to 0.8.7
2012-06-29 14:56:13 +04:00
magenoxx
ebd92b2a3c
CHANGE_COLOR and COLOR_CHANGED events
2012-06-29 13:00:44 +04:00
magenoxx
354b07d50e
Draft bot - only draft picks, will be auto eliminated and doesn't participate in tournament
2012-06-28 19:32:32 +04:00
magenoxx
b5032226f4
Showing already chosen cards in choice dialog
2012-06-27 18:44:03 +04:00
magenoxx
d344d2315d
mistype on previous commit
2012-06-27 16:18:44 +04:00
magenoxx
e702329003
Increased planeswalker card value for AI
2012-06-27 16:16:53 +04:00
magenoxx
ead0106d65
Fix strange rebase
2012-06-20 11:22:37 +04:00
magenoxx
e90ce893c5
Changes in state evaluation (permanents more valuable). Fix in combat blocking.
2012-06-20 11:19:22 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
77ecea1253
Combat NPE fix for mad ai
2012-06-17 13:12:36 +04:00
magenoxx
be06cb7790
Removed .iml files
2012-06-14 19:49:57 +04:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
magenoxx
7445876ec5
Fixed AI target choosing. +1 test passed.
2012-06-03 18:41:58 +04:00
magenoxx
4e0a5c65e3
Fixed AI attacking not causing attack triggers
2012-05-29 09:09:38 +04:00
magenoxx
12b21abe52
changed version from 0.8.5 to 0.8.6
2012-05-25 19:04:40 +04:00
magenoxx
32e29392d2
[AVR] Second Guest + tests. Refactored filters.
2012-05-24 09:01:31 +04:00
magenoxx
a47b8c25df
Various fixed. +3 tests passed.
2012-05-24 00:24:01 +04:00
magenoxx
29b7f9ab9b
Fix. +2 tests passed.
2012-05-23 21:45:37 +04:00
magenoxx
082a1fcb64
minor changes
2012-05-22 19:21:03 +04:00
magenoxx
3822e0d09b
Soulbond keyword
2012-05-17 09:51:08 +04:00
magenoxx
aa224dee2f
Fixed NPE in mad ai
2012-05-09 11:24:49 +04:00
magenoxx
fa0e623120
changed version from 0.8.4 to 0.8.5
2012-05-07 07:50:07 +04:00
Loki
95e4ef4ff8
[mad ai] removed dynamic aggression calculation for now. doesn't work correctly
2012-05-06 23:40:38 +03:00
magenoxx
537c326789
[load] loading testing: added simple test for starting game by two players
2012-04-30 18:56:36 +04:00
magenoxx
655a84a65f
[mad ai] more code for attack
2012-04-12 20:48:21 +04:00
magenoxx
f0be9c35d7
Moved skipping initial shuffling to game options.
2012-04-07 11:52:31 +04:00
magenoxx
deb6533bd8
[mad ai] emulating block declaration. safe block. (in progress)
2012-03-26 22:04:31 +04:00
BetaSteward
e859e142fa
2 DKA
2012-03-26 08:55:30 -04:00
magenoxx
523481b5a2
Added additional parameter for effect outcome. Updated choosing permanents for AI.
2012-03-26 10:59:04 +04:00
magenoxx
3875c1f7c0
Changed component version from 0.8.3 to 0.8.4 (dev)
2012-03-25 12:16:46 +04:00
magenoxx
0d8c533542
[mad ai] blocking (in progress)
2012-03-21 22:52:04 +04:00
magenoxx
d3080aa66f
[mad ai] CombatUtil
2012-03-16 12:09:34 +04:00
magenoxx
f5acfcc58a
[mad ai] migrating to static attack\block algorithm
2012-03-15 20:37:02 +04:00
BetaSteward
12027369a5
DKA - IncreasingVengeance
2012-02-29 13:35:34 -05:00
BetaSteward
68391a7522
fixed some NPE's and other errors
2012-02-23 15:26:57 -05:00
BetaSteward
48f5a469d4
fixes for monte carlo ai
2012-02-13 09:05:01 -05:00
Loki
e61ad860b1
remove project file
2012-02-08 13:01:13 +04:00
BetaSteward
6205ebaeb9
fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
2012-02-07 15:15:47 -05:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
1d32f49fd0
modified triggered abilities, continuous effects and zones
2012-02-02 23:27:23 -05:00
BetaSteward
fe0c5e48e9
cache already rated cards if not drafting or constructing
2012-02-02 23:01:56 -05:00
Loki
f793664aba
remove invalid autogenerated card
2012-01-30 12:13:11 +04:00
BetaSteward
d641a6de72
update MCTS + removed from config.xml
2012-01-27 21:40:33 -05:00
BetaSteward
7fce6c552d
fixes + optimizations + updates to monte carlo ai
2012-01-24 22:51:31 -05:00
BetaSteward
23616432e4
fixed ConcurrentUpdateException with multi-threaded ai
2012-01-24 22:50:18 -05:00
BetaSteward
377dd54fca
single-threaded monte carlo + some fixes
2012-01-16 18:55:35 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
4d9493a256
Update jars. BugCantFindCardInLibrary now works.
2011-12-26 18:49:32 +04:00
Loki
0980ca5948
fix deadloop (need testing)
2011-12-26 17:52:52 +04:00
magenoxx
eb0bc89597
Tree optimizers. Fixed Issue 420.
2011-12-26 12:52:31 +04:00
magenoxx
d004525027
Test for equip ability.
2011-12-24 20:15:03 +04:00
magenoxx
cdb9cd69ff
Now AI will use all abilities without paying attention to effect outcome.
...
This fixes ObNixilistheFallenTest.
2011-12-24 19:25:28 +04:00
magenoxx
53e9d2752b
Fixed combat actions in MAD AI. Updated tests.
2011-12-24 18:45:13 +04:00
magenoxx
dc2ebdd16d
Some tests fixes. Returned back checking for repeated action with the fix.
2011-12-24 12:34:00 +04:00
magenoxx
af05af7050
Fixed Issue 441.
2011-12-11 15:53:34 +04:00
magenoxx
ba6508cbeb
Updated component version from 0.8.1 to 0.8.2.
2011-12-09 13:15:07 +04:00
BetaSteward
c280a6653a
added missing class
2011-12-02 08:08:39 -05:00
BetaSteward
84035ea849
multi-threaded monte carlo AI
2011-12-01 14:51:56 -05:00
BetaSteward
4651d68f95
fixed infinite loop with certain cards
2011-11-23 09:54:18 -05:00
BetaSteward
c902998fa0
fixed monte carlo NPE's
2011-11-22 13:56:00 -05:00
BetaSteward
ec297c243c
fixed shuffle event
2011-11-22 10:59:53 -05:00
magenoxx
8b67158fdb
Fixed Issue 350.
2011-11-16 18:56:23 +04:00
magenoxx
58b959ff65
Fixes in MAD ai.
2011-11-16 10:44:55 +04:00
magenoxx
60b6fe5a79
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
2011-11-15 19:43:37 +04:00
magenoxx
a3d590fc79
Updated test framework with minimum functionality.
2011-11-15 16:01:34 +04:00
magenoxx
1f94c38cb0
Added FIXME comment to MCTS. Should be fixed later.
2011-11-15 09:17:45 +03:00
magenoxx
1b9f75f29b
Several fixed in AI targeting. Fixed Issue 371.
2011-11-06 12:54:08 +03:00
Loki
d587714138
Contagion Clasp - target is required
2011-11-05 21:53:41 +04:00
magenoxx
0a300cf610
fixed wrong artifactIds used in pom.xml
2011-11-05 11:42:28 +03:00
magenoxx
49a38e06f6
fixed build
2011-11-05 10:29:10 +03:00
BetaSteward
c508f07910
added monte carlo AI - still needs some work
2011-11-04 23:02:32 -04:00
BetaSteward
a1f1ed44c0
adjustment to GameState.getValue
2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30
fixes + optimizations + allow games to be paused and resumed
2011-11-02 21:39:03 -04:00
Loki
a004ced17d
artifactId to lowercase
2011-10-28 15:42:54 +04:00
magenoxx
e302a12f5d
Updated component's version from 0.8 to 0.8.1
...
manually
2011-10-28 11:36:42 +04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
Loki
db30dbd5d6
fix server build
2011-10-23 18:49:32 +04:00
maurer.it
ed2724fce7
[FIX] The third half of the fix for issue 302 (still testing).
2011-10-21 08:07:21 -04:00
magenoxx
6933c5a9f3
Added the possibility to force AI to play cards in cheat mode.
2011-10-19 19:13:51 +04:00
magenoxx
3350c3e829
Updated components' version from 0.7.6 to 0.8
2011-10-16 21:02:04 +04:00
maurer.it
e0fb91f380
Fixed issue 212, created a getter for the copiedSpell member to use in the copied spells resolution of the rebound effect.
2011-10-13 22:34:03 -04:00
maurer.it
e25233d352
Never meant to checkin my changes for AI goofing around
2011-10-13 10:51:11 -04:00
maurer.it
27d5efaed4
merge
2011-10-12 12:15:18 -04:00
magenoxx
a81dde0cdb
Some more fixed in choosing targets.
2011-10-12 20:03:34 +04:00
magenoxx
3cadbeb68b
Some fixes for targeting (this bug caused game freezes).
2011-10-12 19:39:58 +04:00
magenoxx
4c9574bd97
Fix for AI chooseTarget.
2011-10-12 17:30:32 +04:00
BetaSteward
f2c44688d0
fixed issue 93
2011-10-09 14:27:38 -04:00
magenoxx
82dcb53cb9
Target refactoring. Fixed Issue 273.
2011-10-08 12:46:34 +04:00
magenoxx
b3ac9c2f87
Fixed Issue 271
2011-10-05 00:56:11 +04:00
magenoxx
fc275e7e5e
updated message for picking triggered abilities
2011-09-22 19:31:30 +04:00
BetaSteward
4b8d7b2649
NPH - Praetors Grasp
2011-09-19 14:51:10 -04:00
magenoxx
2d8948b8f6
Changed version from 0.7.5 to 0.7.6
2011-09-18 13:57:43 +04:00
BetaSteward
8c011aeb36
fixed invalid deck messages + added some banned/restricted cards
2011-09-12 22:10:59 -04:00
magenoxx
bf1a49dd0b
Sending user data. Sending avatar to server on connect.
2011-09-07 21:18:58 +04:00
BetaSteward
ea44fc973f
added timeout on sideboard + show construct and/or sideboard on reconnect
2011-09-03 21:44:05 -04:00
magenoxx
0fbc805492
Lowered version from 0.8 to 0.7.5 for release.
2011-09-02 08:18:49 +04:00
BetaSteward
19481bf961
fixed issue 94
2011-08-28 22:10:05 -04:00
North
766a412e67
Added missed branch code for issue 224
2011-08-29 01:30:58 +03:00
North
24c4b3d6c8
Fixes Issue 224
2011-08-28 23:55:32 +03:00
magenoxx
3aa947c14b
Sending options for another variant of target method - to replace Cancel by Done
2011-08-28 20:26:02 +04:00
North
66fe17a0e2
AI can play the effect of Sphinx of Uthuun now.
2011-08-27 18:10:06 +03:00
North
d48bcf6d06
Fixed AI choosing target with maxNumberOfTargets > 1.
...
Fixed chooseMode to return the first mode.
Refactored a bit.
2011-08-27 17:00:28 +03:00
magenoxx
b7d11c723c
Playing top card.
2011-08-27 16:30:39 +04:00
North
030cc64c4f
[M12] Sphinx of Uthuun, [INV] Fact or Fiction
2011-08-27 13:42:45 +03:00
BetaSteward
5023d13525
fixed some NPEs
2011-08-24 21:42:06 -04:00
BetaSteward
2e0662e295
cleanup
2011-08-19 22:19:09 -04:00
magenoxx
3f4ed0a919
Fixed choosing replacement effects for similar effects (didn't ask to choose);
2011-08-18 18:54:52 +04:00
magenoxx
5018d88140
[ai] Fixed targeting opponents. Added additional type for removal spells (Outcome.DestroyPermanent).
2011-08-18 12:42:03 +04:00
magenoxx
a86d7cb762
Now AI would try to counter pick in draft very good cards out of chosen colors.
2011-08-18 11:29:10 +04:00
magenoxx
02e09831ad
Now AI would try to get removal spells (getting additional points for them).
2011-08-18 11:07:21 +04:00
magenoxx
6e911e88fe
Updated weight for card rating using by ai.
2011-08-17 08:22:00 +04:00
magenoxx
5d19c9cfee
Displaying "Done" button instead of "Cancel" for "target up to" effects
2011-08-12 17:39:36 +04:00
BetaSteward
ac5e4c0fec
added duration to BecomesCreatureSourceEffect + refactored some cards
2011-08-09 22:41:24 -04:00
magenoxx
a6c3e03885
Fixed in setting priority.
2011-08-05 19:46:02 +04:00