Commit graph

2565 commits

Author SHA1 Message Date
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
75d0926f4b * Some minor changes. 2020-06-03 18:06:03 +02:00
LevelX2
238152d6c4 Merge origin/master 2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d * Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect (fixes #6571). 2020-06-03 15:07:52 +02:00
Oleg Agafonov
b94344341b Improved playable abilities and split cards:
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327, #6470, #6549);
2020-06-03 12:44:58 +04:00
Oleg Agafonov
121dc3501e * Split cards - fixed not working combo with suspend/delay abilities (#946, #6549); 2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba Test framework improves:
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be fixed world rule with range of influence 2020-05-30 21:52:22 +02:00
LevelX2
3333cf3287 * Added test for #6581. 2020-05-29 16:59:56 +02:00
LevelX2
32ce1d85e9 * Fix of some problems of zone change related triggered abilities that had not been correctly implemented (fixes #6586). 2020-05-29 14:41:24 +02:00
Oleg Agafonov
d63a3e88ce Ability refactor: fixed broken effects timestamp in some use cases 2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a Ability refactor: new code to search abilities in cards and permanents; 2020-05-28 22:34:27 +04:00
LevelX2
e1c96efa1e * Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. (#6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9). 2020-05-27 13:59:16 +02:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60 * Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553). 2020-05-25 18:09:28 +02:00
Oleg Agafonov
abda99e203 Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b); 2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Oleg Agafonov
0c2e08f54e * UI: choose spell to cast dialog - added card name for spell abilities (split, adventure, additional spell, etc, see #6549); 2020-05-18 06:46:39 +04:00
emerald000
a904b7c890 Fix StubPlayer handling of London mulligans and fix related tests. 2020-05-05 23:15:45 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game 2020-05-03 11:20:48 +02:00
Evan Kranzler
4e8d423bca added more Ashling the Pilgrim tests 2020-04-28 19:09:05 -04:00
Evan Kranzler
4d1f37d0fe reworked implementation of Ashling the Pilgrim and similar cards, added a test 2020-04-27 18:33:57 -04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities (#6451)
* updated implementation of hexproof abilities

* added hexproof from color test

* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
214765ddd8 added a test for The Ozolith 2020-04-21 18:58:58 -04:00
Oleg Agafonov
ccd95cdd71 * Boost effects - fixed wrong text for zero values (-0/-1, -1/-0, etc); 2020-04-19 22:27:03 +04:00
Oleg Agafonov
fa75a89946 Fixed tests 2020-04-18 17:10:15 +04:00
htrajan
1dc305f329 -setStrictChooseMode and assertAllCommandsUsed in every test
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
htrajan
7c4d86f583 add author tag 2020-04-16 18:11:56 -07:00
htrajan
92d6326316 finish 2020-04-16 17:50:17 -07:00
htrajan
a08bd34582 Merge branch 'master' into implement-zilortha
# Conflicts:
#	Mage/src/main/java/mage/game/GameImpl.java
2020-04-16 15:55:24 -07:00
htrajan
cab436e9e5 wip 2020-04-16 15:53:51 -07:00
Evan Kranzler
916ff26070 Update UnpredictableCycloneTest.java 2020-04-16 08:15:52 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
10348faaec Fixed missing serialization settings (#6420); 2020-04-16 09:17:41 +04:00
Oleg Agafonov
79c5c7a6a5 Test framework improves (Monte Carlo AI):
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Oleg Agafonov
a7ac35a82d Test framework improves:
* Added AI commands support to play attacker and blocker steps;
* Fixed double triggers of blocker declared event (if block command used with block requirement effect);
2020-04-14 20:05:25 +04:00
Thomas Hess
6fd8b0a80b
Fix booster generation issues with Mystery Booster set.
- Split the foil sheet into a separate set as listed on Scryfall.
- Added unit test cases that verify booster generation.
2020-03-18 14:51:52 +01:00
Oleg Agafonov
2b78ec745c * Mind's Desire - fixed that it doesn't work with split cards (#6337); 2020-03-12 04:07:17 +04:00
Oleg Agafonov
a20bca1b21 Test framework: fixed ai play commands, added more tests 2020-03-12 02:05:06 +04:00
Oleg Agafonov
14ddb6eb28 * AI: fixed wrong targeting for gain control abilities (#6340); 2020-03-11 18:22:58 +04:00
Oleg Agafonov
86f6d39f5a * AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc); 2020-03-09 13:49:07 +04:00
Oleg Agafonov
a6ab40dc57 Test framework: added strict mode support for full simulation commands (aiXXX); 2020-03-09 12:34:05 +04:00
Oleg Agafonov
70bf13359a Test framework: improved alias support:
* added alias support in castSpell command;
* added alias support in activateAbility command (example: `@ref ability text from ref card`);
* added alias support in activateMana command;
* added alias support in some assertXXX commands;
2020-03-09 05:49:03 +04:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
169d9bf761 * Non basic mana abilities - fixed rollback errors in AI games (#6300); 2020-02-25 12:41:45 +04:00
Oleg Agafonov
b5acf64772 * Monohybrid mana cost improves:
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
 * fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
2020-02-11 22:33:32 +04:00
Oleg Agafonov
13ad86cb21 Test framework improves:
* added aliases support to many assertXXX commands (check objects by alias/GUID instead card name);
 * added mode to test/simulate human's mana pool usage without auto-payment (enable it by command disableManaAutoPayment, fill mana pool by activateManaAbility and simulate clicks on mana icon by setChoice);
 * improves activateManaAbility command (you can activate it multiple times by one command);
 * improves setChoice command (you can activate it multiple times by one command);
2020-02-11 20:04:19 +04:00
Samuel Sandeen
d56f6b991b
Fix Sevinne's Reclamation. (#6275)
This also handles the rather unique case caused by Sevinne's Reclamation where the original spell resolves before the copy of it.
Also fixes a couple typos.
2020-02-10 08:18:12 -05:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
b04c436801 Merge pull request #6274 from Dilnu/Rider
Check zone change counters in PutOnLibrarySourceEffect
2020-02-09 19:49:29 +01:00
dilnu
847df3eeb8 Check zone change counters in PutOnLibrarySourceEffect 2020-02-09 11:56:13 -05:00
Oleg Agafonov
db2a556fca Additional comments and tests for #6268 2020-02-09 07:52:24 +04:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.

* Undo an import collapse.

* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Samuel Sandeen
51424b1460 Fix Irencrag Feat's spell casting effect. (#6268)
* Create a test for Irencrag Feat to ensure it functions correctly.

* Fix Irencrag Feat so it works correctly.
2020-02-08 18:28:10 -06:00
Oleg Agafonov
6674ca5d20
Merge pull request #6251 from Dilnu/Bonecrusher
Only fire one TARGETTED event per target selected while changing targets.
2020-02-08 16:31:04 +01:00
jeffwadsworth
7cbf999e9b - Fixed Starfield of Nyx test. 2020-02-07 10:22:15 -06:00
dilnu
6d005bae1d Add tests by JayDi85 and fix TestPlayer's Targetting code so it triggers Targetted Events. 2020-02-06 18:55:33 -05:00
jeffwadsworth
d6c2f031d0 - Fixed #6236 2020-02-06 17:47:08 -06:00
dilnu
fc46c0b288 Turn on strict mode for the test and Add documentation for the cards in the test. 2020-02-03 18:01:36 -05:00
Oleg Agafonov
78a9279438 Improved test for #6244 2020-02-04 02:22:26 +04:00
Oleg Agafonov
4c5ea62cea
Merge pull request #6244 from Dilnu/Chaos
Fix Chaos Wand
2020-02-03 23:19:34 +01:00
Oleg Agafonov
ee9abe4699 Fixed test 2020-02-04 01:37:21 +04:00
Oleg Agafonov
88f23bc0ee
Merge pull request #6245 from Dilnu/Despark
Allow players to block creatures attacking destroyed planeswalkers.
2020-02-03 22:34:45 +01:00
dilnu
b6af571779 Only fire one Targetted event per target
This specifically addresses changing the target of a spell or ability on the stack.
Fixes https://github.com/magefree/mage/issues/6158
2020-02-02 19:40:25 -05:00
dilnu
a8d8f4e621 Add tests to debug issues with Bonecrusher Giant
https://github.com/magefree/mage/issues/6158
2020-02-02 18:51:05 -05:00
dilnu
9a80b07d2a Fix Skyfire Phoenix's triggered ability. 2020-02-01 19:05:46 -05:00
dilnu
06e77bd7d6 Allow players to block creatures attacking destroyed planeswalkers.
See Comprehensive rules: 506.4c
Fixes https://github.com/magefree/mage/issues/6240
2020-02-01 17:30:30 -05:00
dilnu
e3e68c4607 Fix Chaos Wand
Fixes https://github.com/magefree/mage/issues/6241
2020-02-01 16:51:19 -05:00
Oleg Agafonov
c767d19534 Test framework: added AI support in basic card tests:
* added new command to play one best action on priority by AI (aiPlayPriority);
* added new command to play all best actions on step by AI (aiPlayStep);
* now you can setup battlefield by standard commands and run AI simulations for single priority/step;
* CardTestPlayerBase - old default class for card tests, it uses simple AI for choosing, but do not play/simulate it;
* CardTestPlayerBaseAI - old default class for AI game tests, auto-playable playerA, you can control only playerB;
* CardTestPlayerBaseWithAIHelps - new improved class for card tests, it uses controllable and real AI with game simulations;
2020-01-29 07:42:20 +04:00
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Oleg Agafonov
eb93c08a6f Fixed tests 2020-01-28 16:42:44 +04:00
Oleg Agafonov
5c058d8f85 Cleanup code (added logs rotation to tests) 2020-01-28 12:02:56 +04:00
Oleg Agafonov
0525463faf Test framework: added more aliases support, improved logs output for show commands; 2020-01-27 17:31:18 +04:00
Oleg Agafonov
ccdad1f5ca Test framework: added alias support in chooseTarget; 2020-01-27 14:02:21 +04:00
Oleg Agafonov
ffdc884949 Logs cleanup (removed database logs) 2020-01-27 06:01:56 +04:00
Oleg Agafonov
ec6b0b94c6 Test framework: improved aliases support:
* added check commands support;
* added on of the choose method support;
* added todo and checks for wrong test commands setup;
2020-01-27 06:00:46 +04:00
Oleg Agafonov
016f5fa9f5 Merge fix 2020-01-26 20:39:19 +04:00
Oleg Agafonov
b86438b80d Tests for #6222 2020-01-26 20:37:32 +04:00
Oleg Agafonov
9ec6aa83c4 * Infected counters - fixed rollback error on usage; 2020-01-26 18:41:01 +04:00
Oleg Agafonov
ab2fb29270 Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs) 2020-01-26 16:30:42 +04:00
Oleg Agafonov
c835fb409d * Bolas's Citadel - fixed that it can't play cards with cycling (#6215); 2020-01-22 14:45:44 +04:00
michaelrfarcasin
cef3b9488f Merge from origin/master 2020-01-20 23:01:31 -06:00
michaelrfarcasin
c3cb54f371 Add Freeform Unlimited Commander game type
Currently there's no multiplayer format that allows players to cast
spells from the command zone and also allows any deck size.

This is a problem for players who want to test EDH Cube decks. These
decks:
- can have any size - often between 40 and 100 - with no standard
- can have cards outside the commander's color identity
- may break the singleton rule

Create a game and deck type to accommodate these types of decks.

Notable differences from Freeform Commander in addition to the above:
- Decks can have any number of cards in the maindeck or sideboard
- Sideboard cards can be any type
- There are no illegal expansions
- Games can have a minimum 2 players
2020-01-20 22:47:27 -06:00
LevelX2
d87a4e4c9b * Karn Liberated - Fixed that a with Karn's ability exiled commander was not put to battlefield after game restart. 2020-01-19 16:48:58 +01:00
Oleg Agafonov
a31da48084 Little fixes 2020-01-16 17:11:19 +04:00
Oleg Agafonov
ec2ea7f070 Reverted some changes, related to #6187, see comments from d20a20fb6a 2020-01-16 08:22:23 +04:00
LevelX2
180c7dfff6 * Updated UnequipEventTest. 2020-01-15 17:32:07 +01:00
LevelX2
7575510c85 * Fixed that Soulfire Grand Master did not work for adventure or split cards (fixes #6182). 2020-01-14 23:26:04 +01:00
LevelX2
55fe1db60d Merge origin/master 2020-01-14 17:43:43 +01:00
LevelX2
6455180765 * Some code clean up and a new test. 2020-01-14 17:42:58 +01:00
Oleg Agafonov
748d14e55e * Thassa, Deep-Dwelling - fixed text; 2020-01-14 18:53:47 +04:00
Oleg Agafonov
e768c375dc * Yorvo, Lord of Garenbrig - fixed that it doesn't add +1 counter is green creature dies before resolve; 2020-01-14 12:55:21 +04:00
Oleg Agafonov
92eba9861d fixed Uro, Titan of Nature's Wrath (getSpellOrLKIStack return ability instead spell after card triggers); 2020-01-14 11:48:15 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
fe0717cbc7 * Goblin Clearcutter - fixed that tapped for mana replacement effects ignore his mana; 2020-01-12 11:19:17 +04:00
Oleg Agafonov
860c57d9d9 * Chrom Mox - fixed that tapped for mana replacement effects ignore his mana; 2020-01-12 10:09:51 +04:00