LevelX2
ce0a941156
* Fixed spelling of test command.
2020-06-21 11:50:32 +02:00
LevelX2
313829c826
* Elite Scaleguard - Fixed not working triggered ability ( fixes #6689 ).
2020-06-21 09:10:33 +02:00
LevelX2
1dde600cad
* Added test for "Rollback doesn't unflip a newly flipped Jace." The problem is not reproducible ( closes #1973 ).
2020-06-20 09:31:10 +02:00
LevelX2
305dab90b5
* Replaced some card.putOntoBattlefield by player.moveCard... methods ( #4866 ). Added new player.shuffleCardsToLibrary method.
2020-06-20 08:58:29 +02:00
Oleg Agafonov
2e7d01965e
* Madness ability - fixed that it ask about madness cast two times ( fixes #6674 );
2020-06-19 23:42:45 +04:00
Oleg Agafonov
85083a4433
* Devour abilities - fixed that it doesn't trigger simultaneous events after multiple permanents sacrifice ( #6254 , #6273 )
2020-06-19 21:52:31 +04:00
LevelX2
c5cb7b97a7
* Added test for Ajani, Inspiring leader does not trigger Exquisite Blood + Defiant Bloodlord #6464 . Not reprodicable.
2020-06-19 12:59:06 +02:00
Oleg Agafonov
d069bbd544
Code cleanup and test fixes
2020-06-19 13:24:52 +04:00
Oleg Agafonov
5fdf9607ac
Added test for #5121
2020-06-19 13:23:18 +04:00
Oleg Agafonov
ce3f9e80d5
Reworked Improvise ability ( #768 )
2020-06-19 13:22:05 +04:00
Oleg Agafonov
56a5fd5851
Reworked Delve ability ( #768 )
2020-06-19 13:21:03 +04:00
Oleg Agafonov
fb1e284960
Reworked Assist ability ( #768 )
2020-06-19 13:20:32 +04:00
Oleg Agafonov
708b4e872a
Reworked Convoke ability ( #768 , #6636 )
2020-06-19 13:19:27 +04:00
Oleg Agafonov
10cf884923
AI and test framework improved:
...
* Now AI can see and use special mana payments like convoke, delve, improvise pays;
* Now devs can test special mana payments (disable auto-payment and use choices for mana pool and special pays);
* Fixed broken TargetDiscard in tests;
* Fixed broken same named targets in tests;
2020-06-19 13:16:26 +04:00
Oleg Agafonov
c2e7b02e13
Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):
...
* now it can be used to calc and find available mana and playable abilities;
* now tests and AI can use that abilities;
* now it follows mtg's rules and restrictions for mana activation order (rule 601.2f, see #768 );
2020-06-19 13:09:45 +04:00
jeffwadsworth
b84e0c03f8
- Fix test
2020-06-18 17:14:32 -05:00
LevelX2
c41fc0284d
* Fixed missing check for restricting effects of activated abilities of permanents ( fixes #6657 ). I guess that got lost by refactoring get playable abilities.
2020-06-18 22:59:42 +02:00
LevelX2
85709c0a16
* Some rework/clean up of the PlayFromNotOwnHandZone effects ( fixes #6580 ). Some added tests.
2020-06-18 01:19:23 +02:00
LevelX2
5411e446e1
* Grip of Chaos - Fixed a problem of handling the target not correctly ( fixes #6344 ).
2020-06-15 22:44:17 +02:00
LevelX2
df42a4695d
* Added test for #6635 .
2020-06-14 15:53:12 +02:00
LevelX2
f7c24e8b7f
* Starfield of Nyx - Fixed that not only controlled permanents are effected. Fixed some layered effects problems ( fixes #6638 ).
2020-06-14 12:22:30 +02:00
Oleg Agafonov
b5f45f395f
Tests: improved showCardInfo to show texts from multiple card names
2020-06-14 04:32:10 +04:00
18ths
1e0ffe95e8
fixed #1219 - Cavern of Souls and Boseiju, Who Shelters All preventing counterspells even after permanent was bounced ( #6634 )
2020-06-12 23:13:42 +04:00
LevelX2
fe8a334ffe
* Added test for #6291 Unlicensed Disintigration.
2020-06-12 15:48:41 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) ( #6620 )
...
* updated commander zone change rules
* moved commander tracking into game state
* fixed a zone change error
* fixed some more tests for new commander rule
* updated variable names
* updated a test name
2020-06-12 07:42:36 -04:00
Oleg Agafonov
8902fb1002
Added and fixed tests for Meddling Mage from #6570
2020-06-12 10:15:55 +04:00
18ths
e68a20c5fb
fixed and refactored balance effect ( #6595 )
...
* fixed and refactored balance effect
* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Evan Kranzler
36b31d097e
reinstated new mill wording
2020-06-10 22:38:59 -04:00
LevelX2
94c8b7a558
* Some comment formatting.
2020-06-10 22:37:47 +02:00
LevelX2
1e36b39434
- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
...
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
(that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd
).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105
* Updated some failing tests with old text after fix of 5a17b9665e
.
2020-06-10 22:08:51 +02:00
LevelX2
5c65ee31d9
* Mirari - Fixed that the triggering spell was not copied ( fixes #6338 ).
2020-06-10 10:17:55 +02:00
Oleg Agafonov
a75d08283f
* Split cards - added spliced effects support for fused spells, no more double splice pays ( #6493 , #6549 );
2020-06-10 09:58:21 +04:00
Oleg Agafonov
b38ac2f575
* Split cards - added cost modification effects support for fused spells ( #227 , #2242 , #6603 , #6549 );
2020-06-10 08:28:18 +04:00
LevelX2
eb846c0499
* Added ID name instead of only the name to the replacement effect selector list. Otherwise you can't identify the related source if you have multiple sources with the same name (related #6298 ).
2020-06-09 16:37:42 +02:00
LevelX2
9483bf2ba3
* Added test for #6344 . Problem not reproducable ( closes #6344 ).
2020-06-09 12:48:28 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part ( #6614 )
...
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614 )
Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
LevelX2
0bdbd36d2d
* Added test from #6349 .
2020-06-08 17:16:12 +02:00
Evan Kranzler
64625654f4
fixed another test failure
2020-06-07 19:37:41 -04:00
Evan Kranzler
3b125def9c
one more test fix
2020-06-07 15:17:28 -04:00
Evan Kranzler
a6a9160139
fixed a fix
2020-06-07 15:08:22 -04:00
Evan Kranzler
47ccb6d07b
fixed some test failures
2020-06-07 14:57:56 -04:00
Oleg Agafonov
ecac9295ec
Additional card fixed for named abilities support, also added face down spells support (see #6569 );
2020-06-05 01:13:17 +04:00
Oleg Agafonov
4b77cb0fa8
* Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603 , #6549 );
2020-06-05 00:06:57 +04:00
Oleg Agafonov
e95ae2675b
Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e
);
...
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
LevelX2
7594c4144c
* Ignoring failing test again.
2020-06-04 12:25:16 +02:00
LevelX2
d4dbf33d19
* Some minor code changes.
2020-06-04 10:57:36 +02:00
Oleg Agafonov
95075cf33e
Additional fix flashback and split cards (see cce467a5ec
)
2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
...
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
75d0926f4b
* Some minor changes.
2020-06-03 18:06:03 +02:00
LevelX2
238152d6c4
Merge origin/master
2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d
* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect ( fixes #6571 ).
2020-06-03 15:07:52 +02:00
Oleg Agafonov
b94344341b
Improved playable abilities and split cards:
...
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327 , #6470 , #6549 );
2020-06-03 12:44:58 +04:00
Oleg Agafonov
121dc3501e
* Split cards - fixed not working combo with suspend/delay abilities ( #946 , #6549 );
2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba
Test framework improves:
...
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be
fixed world rule with range of influence
2020-05-30 21:52:22 +02:00
LevelX2
3333cf3287
* Added test for #6581 .
2020-05-29 16:59:56 +02:00
LevelX2
32ce1d85e9
* Fix of some problems of zone change related triggered abilities that had not been correctly implemented ( fixes #6586 ).
2020-05-29 14:41:24 +02:00
Oleg Agafonov
d63a3e88ce
Ability refactor: fixed broken effects timestamp in some use cases
2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926
Ability refactor: face down;
2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6
Ability refactor: source improves, deprecated code removed;
2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
LevelX2
e1c96efa1e
* Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. ( #6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9
).
2020-05-27 13:59:16 +02:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60
* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553 ).
2020-05-25 18:09:28 +02:00
Oleg Agafonov
abda99e203
Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b
);
2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b
* Split cards improves:
...
* Fixed that fused spells can't be played from non hand zone;
* Fixed double choose spell dialog (#5506 , #6549 );
2020-05-19 01:30:46 +04:00
Oleg Agafonov
0c2e08f54e
* UI: choose spell to cast dialog - added card name for spell abilities (split, adventure, additional spell, etc, see #6549 );
2020-05-18 06:46:39 +04:00
emerald000
a904b7c890
Fix StubPlayer handling of London mulligans and fix related tests.
2020-05-05 23:15:45 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
...
* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c
Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game
2020-05-03 11:20:48 +02:00
Evan Kranzler
4e8d423bca
added more Ashling the Pilgrim tests
2020-04-28 19:09:05 -04:00
Evan Kranzler
4d1f37d0fe
reworked implementation of Ashling the Pilgrim and similar cards, added a test
2020-04-27 18:33:57 -04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities ( #6451 )
...
* updated implementation of hexproof abilities
* added hexproof from color test
* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
214765ddd8
added a test for The Ozolith
2020-04-21 18:58:58 -04:00
Oleg Agafonov
ccd95cdd71
* Boost effects - fixed wrong text for zero values (-0/-1, -1/-0, etc);
2020-04-19 22:27:03 +04:00
Oleg Agafonov
fa75a89946
Fixed tests
2020-04-18 17:10:15 +04:00
htrajan
1dc305f329
-setStrictChooseMode and assertAllCommandsUsed in every test
...
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
htrajan
7c4d86f583
add author tag
2020-04-16 18:11:56 -07:00
htrajan
92d6326316
finish
2020-04-16 17:50:17 -07:00
htrajan
a08bd34582
Merge branch 'master' into implement-zilortha
...
# Conflicts:
# Mage/src/main/java/mage/game/GameImpl.java
2020-04-16 15:55:24 -07:00
htrajan
cab436e9e5
wip
2020-04-16 15:53:51 -07:00
Evan Kranzler
916ff26070
Update UnpredictableCycloneTest.java
2020-04-16 08:15:52 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone ( #6423 )
...
* updated implementation of Unpredictable Cyclone, refactored drawCard method
* fixed another small implementation error
* added test for Unpredictable Cyclone
* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
10348faaec
Fixed missing serialization settings ( #6420 );
2020-04-16 09:17:41 +04:00
Oleg Agafonov
79c5c7a6a5
Test framework improves (Monte Carlo AI):
...
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Oleg Agafonov
a7ac35a82d
Test framework improves:
...
* Added AI commands support to play attacker and blocker steps;
* Fixed double triggers of blocker declared event (if block command used with block requirement effect);
2020-04-14 20:05:25 +04:00
Thomas Hess
6fd8b0a80b
Fix booster generation issues with Mystery Booster set.
...
- Split the foil sheet into a separate set as listed on Scryfall.
- Added unit test cases that verify booster generation.
2020-03-18 14:51:52 +01:00
Oleg Agafonov
2b78ec745c
* Mind's Desire - fixed that it doesn't work with split cards ( #6337 );
2020-03-12 04:07:17 +04:00
Oleg Agafonov
a20bca1b21
Test framework: fixed ai play commands, added more tests
2020-03-12 02:05:06 +04:00
Oleg Agafonov
14ddb6eb28
* AI: fixed wrong targeting for gain control abilities ( #6340 );
2020-03-11 18:22:58 +04:00
Oleg Agafonov
86f6d39f5a
* AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc);
2020-03-09 13:49:07 +04:00
Oleg Agafonov
a6ab40dc57
Test framework: added strict mode support for full simulation commands (aiXXX);
2020-03-09 12:34:05 +04:00
Oleg Agafonov
70bf13359a
Test framework: improved alias support:
...
* added alias support in castSpell command;
* added alias support in activateAbility command (example: `@ref ability text from ref card`);
* added alias support in activateMana command;
* added alias support in some assertXXX commands;
2020-03-09 05:49:03 +04:00
Oleg Agafonov
cb8d4dc340
* Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331 );
...
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
2e73f9d1c5
* UI: added turn number and step info in game logs
2020-02-28 20:27:07 +04:00
Oleg Agafonov
169d9bf761
* Non basic mana abilities - fixed rollback errors in AI games ( #6300 );
2020-02-25 12:41:45 +04:00
Oleg Agafonov
b5acf64772
* Monohybrid mana cost improves:
...
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
* fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130 );
2020-02-11 22:33:32 +04:00
Oleg Agafonov
13ad86cb21
Test framework improves:
...
* added aliases support to many assertXXX commands (check objects by alias/GUID instead card name);
* added mode to test/simulate human's mana pool usage without auto-payment (enable it by command disableManaAutoPayment, fill mana pool by activateManaAbility and simulate clicks on mana icon by setChoice);
* improves activateManaAbility command (you can activate it multiple times by one command);
* improves setChoice command (you can activate it multiple times by one command);
2020-02-11 20:04:19 +04:00