Commit graph

2872 commits

Author SHA1 Message Date
Oleg Agafonov
3f2a5fc362 Prepare new release 2020-06-20 11:36:13 +04:00
LevelX2
1dde600cad * Added test for "Rollback doesn't unflip a newly flipped Jace." The problem is not reproducible (closes #1973). 2020-06-20 09:31:10 +02:00
LevelX2
305dab90b5 * Replaced some card.putOntoBattlefield by player.moveCard... methods (#4866). Added new player.shuffleCardsToLibrary method. 2020-06-20 08:58:29 +02:00
Oleg Agafonov
2e7d01965e * Madness ability - fixed that it ask about madness cast two times (fixes #6674); 2020-06-19 23:42:45 +04:00
Oleg Agafonov
85083a4433 * Devour abilities - fixed that it doesn't trigger simultaneous events after multiple permanents sacrifice (#6254, #6273) 2020-06-19 21:52:31 +04:00
LevelX2
c5cb7b97a7 * Added test for Ajani, Inspiring leader does not trigger Exquisite Blood + Defiant Bloodlord #6464. Not reprodicable. 2020-06-19 12:59:06 +02:00
Oleg Agafonov
d069bbd544 Code cleanup and test fixes 2020-06-19 13:24:52 +04:00
Oleg Agafonov
5fdf9607ac Added test for #5121 2020-06-19 13:23:18 +04:00
Oleg Agafonov
ce3f9e80d5 Reworked Improvise ability (#768) 2020-06-19 13:22:05 +04:00
Oleg Agafonov
56a5fd5851 Reworked Delve ability (#768) 2020-06-19 13:21:03 +04:00
Oleg Agafonov
fb1e284960 Reworked Assist ability (#768) 2020-06-19 13:20:32 +04:00
Oleg Agafonov
708b4e872a Reworked Convoke ability (#768, #6636) 2020-06-19 13:19:27 +04:00
Oleg Agafonov
10cf884923 AI and test framework improved:
* Now AI can see and use special mana payments like convoke, delve, improvise pays;
* Now devs can test special mana payments (disable auto-payment and use choices for mana pool and special pays);
* Fixed broken TargetDiscard in tests;
* Fixed broken same named targets in tests;
2020-06-19 13:16:26 +04:00
Oleg Agafonov
c2e7b02e13 Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):
* now it can be used to calc and find available mana and playable abilities;
* now tests and AI can use that abilities;
* now it follows mtg's rules and restrictions for mana activation order (rule 601.2f, see #768);
2020-06-19 13:09:45 +04:00
jeffwadsworth
b84e0c03f8 - Fix test 2020-06-18 17:14:32 -05:00
LevelX2
c41fc0284d * Fixed missing check for restricting effects of activated abilities of permanents (fixes #6657). I guess that got lost by refactoring get playable abilities. 2020-06-18 22:59:42 +02:00
LevelX2
85709c0a16 * Some rework/clean up of the PlayFromNotOwnHandZone effects (fixes #6580). Some added tests. 2020-06-18 01:19:23 +02:00
LevelX2
5411e446e1 * Grip of Chaos - Fixed a problem of handling the target not correctly (fixes #6344). 2020-06-15 22:44:17 +02:00
LevelX2
df42a4695d * Added test for #6635. 2020-06-14 15:53:12 +02:00
LevelX2
f7c24e8b7f * Starfield of Nyx - Fixed that not only controlled permanents are effected. Fixed some layered effects problems (fixes #6638). 2020-06-14 12:22:30 +02:00
Oleg Agafonov
b5f45f395f Tests: improved showCardInfo to show texts from multiple card names 2020-06-14 04:32:10 +04:00
18ths
1e0ffe95e8
fixed #1219 - Cavern of Souls and Boseiju, Who Shelters All preventing counterspells even after permanent was bounced (#6634) 2020-06-12 23:13:42 +04:00
LevelX2
fe8a334ffe * Added test for #6291 Unlicensed Disintigration. 2020-06-12 15:48:41 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
Oleg Agafonov
8902fb1002 Added and fixed tests for Meddling Mage from #6570 2020-06-12 10:15:55 +04:00
18ths
e68a20c5fb
fixed and refactored balance effect (#6595)
* fixed and refactored balance effect

* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Evan Kranzler
36b31d097e reinstated new mill wording 2020-06-10 22:38:59 -04:00
LevelX2
94c8b7a558 * Some comment formatting. 2020-06-10 22:37:47 +02:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105 * Updated some failing tests with old text after fix of 5a17b9665e. 2020-06-10 22:08:51 +02:00
LevelX2
5c65ee31d9 * Mirari - Fixed that the triggering spell was not copied (fixes #6338). 2020-06-10 10:17:55 +02:00
Oleg Agafonov
a75d08283f * Split cards - added spliced effects support for fused spells, no more double splice pays (#6493, #6549); 2020-06-10 09:58:21 +04:00
Oleg Agafonov
b38ac2f575 * Split cards - added cost modification effects support for fused spells (#227, #2242, #6603, #6549); 2020-06-10 08:28:18 +04:00
LevelX2
eb846c0499 * Added ID name instead of only the name to the replacement effect selector list. Otherwise you can't identify the related source if you have multiple sources with the same name (related #6298). 2020-06-09 16:37:42 +02:00
LevelX2
9483bf2ba3 * Added test for #6344. Problem not reproducable (closes #6344). 2020-06-09 12:48:28 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part (#6614)
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614)

Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
LevelX2
0bdbd36d2d * Added test from #6349. 2020-06-08 17:16:12 +02:00
Evan Kranzler
64625654f4 fixed another test failure 2020-06-07 19:37:41 -04:00
Evan Kranzler
3b125def9c one more test fix 2020-06-07 15:17:28 -04:00
Evan Kranzler
a6a9160139 fixed a fix 2020-06-07 15:08:22 -04:00
Evan Kranzler
47ccb6d07b fixed some test failures 2020-06-07 14:57:56 -04:00
Oleg Agafonov
ecac9295ec Additional card fixed for named abilities support, also added face down spells support (see #6569); 2020-06-05 01:13:17 +04:00
Oleg Agafonov
4b77cb0fa8 * Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603, #6549); 2020-06-05 00:06:57 +04:00
Oleg Agafonov
e95ae2675b Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e);
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
LevelX2
7594c4144c * Ignoring failing test again. 2020-06-04 12:25:16 +02:00
LevelX2
d4dbf33d19 * Some minor code changes. 2020-06-04 10:57:36 +02:00
Oleg Agafonov
95075cf33e Additional fix flashback and split cards (see cce467a5ec) 2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
75d0926f4b * Some minor changes. 2020-06-03 18:06:03 +02:00
LevelX2
238152d6c4 Merge origin/master 2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d * Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect (fixes #6571). 2020-06-03 15:07:52 +02:00
Oleg Agafonov
b94344341b Improved playable abilities and split cards:
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327, #6470, #6549);
2020-06-03 12:44:58 +04:00
Oleg Agafonov
121dc3501e * Split cards - fixed not working combo with suspend/delay abilities (#946, #6549); 2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba Test framework improves:
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be fixed world rule with range of influence 2020-05-30 21:52:22 +02:00
LevelX2
3333cf3287 * Added test for #6581. 2020-05-29 16:59:56 +02:00
LevelX2
32ce1d85e9 * Fix of some problems of zone change related triggered abilities that had not been correctly implemented (fixes #6586). 2020-05-29 14:41:24 +02:00
Oleg Agafonov
d63a3e88ce Ability refactor: fixed broken effects timestamp in some use cases 2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a Ability refactor: new code to search abilities in cards and permanents; 2020-05-28 22:34:27 +04:00
LevelX2
e1c96efa1e * Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. (#6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9). 2020-05-27 13:59:16 +02:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60 * Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553). 2020-05-25 18:09:28 +02:00
Oleg Agafonov
abda99e203 Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b); 2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Oleg Agafonov
0c2e08f54e * UI: choose spell to cast dialog - added card name for spell abilities (split, adventure, additional spell, etc, see #6549); 2020-05-18 06:46:39 +04:00
emerald000
a904b7c890 Fix StubPlayer handling of London mulligans and fix related tests. 2020-05-05 23:15:45 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game 2020-05-03 11:20:48 +02:00
Evan Kranzler
4e8d423bca added more Ashling the Pilgrim tests 2020-04-28 19:09:05 -04:00
Evan Kranzler
4d1f37d0fe reworked implementation of Ashling the Pilgrim and similar cards, added a test 2020-04-27 18:33:57 -04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities (#6451)
* updated implementation of hexproof abilities

* added hexproof from color test

* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
214765ddd8 added a test for The Ozolith 2020-04-21 18:58:58 -04:00
Oleg Agafonov
ccd95cdd71 * Boost effects - fixed wrong text for zero values (-0/-1, -1/-0, etc); 2020-04-19 22:27:03 +04:00
Oleg Agafonov
fa75a89946 Fixed tests 2020-04-18 17:10:15 +04:00
htrajan
1dc305f329 -setStrictChooseMode and assertAllCommandsUsed in every test
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
htrajan
7c4d86f583 add author tag 2020-04-16 18:11:56 -07:00
htrajan
92d6326316 finish 2020-04-16 17:50:17 -07:00
htrajan
a08bd34582 Merge branch 'master' into implement-zilortha
# Conflicts:
#	Mage/src/main/java/mage/game/GameImpl.java
2020-04-16 15:55:24 -07:00
htrajan
cab436e9e5 wip 2020-04-16 15:53:51 -07:00
Evan Kranzler
916ff26070 Update UnpredictableCycloneTest.java 2020-04-16 08:15:52 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
10348faaec Fixed missing serialization settings (#6420); 2020-04-16 09:17:41 +04:00
Oleg Agafonov
79c5c7a6a5 Test framework improves (Monte Carlo AI):
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Oleg Agafonov
a7ac35a82d Test framework improves:
* Added AI commands support to play attacker and blocker steps;
* Fixed double triggers of blocker declared event (if block command used with block requirement effect);
2020-04-14 20:05:25 +04:00
Paweł Płazieński
64b979b0d7 Satyr Firedancer triggers for each opponent
Satyr Firedancer should trigger multiple times when single Instant or
Sorcery deals damage to multiple opponents, once for each opponent.
Cards like Price of Progress currently triggered first time for first
opponent in turn order, but not for others.

This commit changes how the ability handles multiple damage by single
source: single spell can trigger multiple times of a single stack
object, because it can represent multiple instances of damage.
2020-04-01 22:28:46 +02:00
Thomas Hess
7219d51572
Removed 6th Edition cards from Starter 2000 set.
These are indistinguishable from regular 6ED cards and not listed on Scryfall.
2020-03-24 17:32:08 +01:00
Thomas Hess
da98ac82ed
Aligned Guru Set code with Scryfall (GUR → PGRU). 2020-03-24 17:32:06 +01:00
Thomas Hess
2e08c1a9c4
Test for NULL values in test_CreateRandomDeck().
Sometimes, building a random deck fails and returns NULL.
Properly handle this case by adding some assert statements that
verify that a Deck instance is actually returned, before checking the cards.
Prevents NPEs during test runs.
2020-03-24 17:32:06 +01:00
Thomas Hess
529552dd2c
Fixed set codes for the Duel Deck Anthology deck sets.
The decks now use the set codes from Scryfall.
2020-03-24 17:32:06 +01:00
Thomas Hess
6297650c3b
Split the Judge Gift Cards set (JP) into the individual sets as listed on Scryfall.
- Removed the JP set.
- Added G02-G11, J12-J20
- Fixed all usages in the test code
- Updated the sample decks that used these cards.
  The deck lists now contain the updated references.
- Added all Judge Gift sets to the "bling" sets list
2020-03-24 17:31:54 +01:00
Thomas Hess
12d1bd4bb4
Split the cummulative Friday Night Magic set into the individual sets.
- Removed set FNMP
- Added sets F00 - F17 (F18 does not contain cards, only tokens)
2020-03-19 11:09:48 +01:00
Thomas Hess
e39a9706bc
Fix booster generation issues with Mystery Booster set.
- Split the foil sheet into a separate set as listed on Scryfall.
- Added unit test cases that verify booster generation.
2020-03-19 11:09:45 +01:00
Thomas Hess
6fd8b0a80b
Fix booster generation issues with Mystery Booster set.
- Split the foil sheet into a separate set as listed on Scryfall.
- Added unit test cases that verify booster generation.
2020-03-18 14:51:52 +01:00
Oleg Agafonov
2b78ec745c * Mind's Desire - fixed that it doesn't work with split cards (#6337); 2020-03-12 04:07:17 +04:00
Oleg Agafonov
a20bca1b21 Test framework: fixed ai play commands, added more tests 2020-03-12 02:05:06 +04:00
Oleg Agafonov
14ddb6eb28 * AI: fixed wrong targeting for gain control abilities (#6340); 2020-03-11 18:22:58 +04:00
Oleg Agafonov
86f6d39f5a * AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc); 2020-03-09 13:49:07 +04:00
Oleg Agafonov
a6ab40dc57 Test framework: added strict mode support for full simulation commands (aiXXX); 2020-03-09 12:34:05 +04:00
Oleg Agafonov
70bf13359a Test framework: improved alias support:
* added alias support in castSpell command;
* added alias support in activateAbility command (example: `@ref ability text from ref card`);
* added alias support in activateMana command;
* added alias support in some assertXXX commands;
2020-03-09 05:49:03 +04:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
169d9bf761 * Non basic mana abilities - fixed rollback errors in AI games (#6300); 2020-02-25 12:41:45 +04:00
Oleg Agafonov
b5acf64772 * Monohybrid mana cost improves:
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
 * fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
2020-02-11 22:33:32 +04:00
Oleg Agafonov
13ad86cb21 Test framework improves:
* added aliases support to many assertXXX commands (check objects by alias/GUID instead card name);
 * added mode to test/simulate human's mana pool usage without auto-payment (enable it by command disableManaAutoPayment, fill mana pool by activateManaAbility and simulate clicks on mana icon by setChoice);
 * improves activateManaAbility command (you can activate it multiple times by one command);
 * improves setChoice command (you can activate it multiple times by one command);
2020-02-11 20:04:19 +04:00
Samuel Sandeen
d56f6b991b
Fix Sevinne's Reclamation. (#6275)
This also handles the rather unique case caused by Sevinne's Reclamation where the original spell resolves before the copy of it.
Also fixes a couple typos.
2020-02-10 08:18:12 -05:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
b04c436801 Merge pull request #6274 from Dilnu/Rider
Check zone change counters in PutOnLibrarySourceEffect
2020-02-09 19:49:29 +01:00
dilnu
847df3eeb8 Check zone change counters in PutOnLibrarySourceEffect 2020-02-09 11:56:13 -05:00
Oleg Agafonov
db2a556fca Additional comments and tests for #6268 2020-02-09 07:52:24 +04:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.

* Undo an import collapse.

* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Samuel Sandeen
51424b1460 Fix Irencrag Feat's spell casting effect. (#6268)
* Create a test for Irencrag Feat to ensure it functions correctly.

* Fix Irencrag Feat so it works correctly.
2020-02-08 18:28:10 -06:00
dilnu
78d45e16ad Create a test to verify Grim Haruspex's ability.
See https://github.com/magefree/mage/issues/6214
2020-02-08 16:11:04 -05:00
Oleg Agafonov
6674ca5d20
Merge pull request #6251 from Dilnu/Bonecrusher
Only fire one TARGETTED event per target selected while changing targets.
2020-02-08 16:31:04 +01:00
jeffwadsworth
7cbf999e9b - Fixed Starfield of Nyx test. 2020-02-07 10:22:15 -06:00
dilnu
6d005bae1d Add tests by JayDi85 and fix TestPlayer's Targetting code so it triggers Targetted Events. 2020-02-06 18:55:33 -05:00
jeffwadsworth
d6c2f031d0 - Fixed #6236 2020-02-06 17:47:08 -06:00
dilnu
fc46c0b288 Turn on strict mode for the test and Add documentation for the cards in the test. 2020-02-03 18:01:36 -05:00
Oleg Agafonov
78a9279438 Improved test for #6244 2020-02-04 02:22:26 +04:00
Oleg Agafonov
4c5ea62cea
Merge pull request #6244 from Dilnu/Chaos
Fix Chaos Wand
2020-02-03 23:19:34 +01:00
Oleg Agafonov
ee9abe4699 Fixed test 2020-02-04 01:37:21 +04:00
Oleg Agafonov
88f23bc0ee
Merge pull request #6245 from Dilnu/Despark
Allow players to block creatures attacking destroyed planeswalkers.
2020-02-03 22:34:45 +01:00
dilnu
b6af571779 Only fire one Targetted event per target
This specifically addresses changing the target of a spell or ability on the stack.
Fixes https://github.com/magefree/mage/issues/6158
2020-02-02 19:40:25 -05:00
dilnu
a8d8f4e621 Add tests to debug issues with Bonecrusher Giant
https://github.com/magefree/mage/issues/6158
2020-02-02 18:51:05 -05:00
dilnu
9a80b07d2a Fix Skyfire Phoenix's triggered ability. 2020-02-01 19:05:46 -05:00
dilnu
06e77bd7d6 Allow players to block creatures attacking destroyed planeswalkers.
See Comprehensive rules: 506.4c
Fixes https://github.com/magefree/mage/issues/6240
2020-02-01 17:30:30 -05:00
dilnu
e3e68c4607 Fix Chaos Wand
Fixes https://github.com/magefree/mage/issues/6241
2020-02-01 16:51:19 -05:00
Oleg Agafonov
c767d19534 Test framework: added AI support in basic card tests:
* added new command to play one best action on priority by AI (aiPlayPriority);
* added new command to play all best actions on step by AI (aiPlayStep);
* now you can setup battlefield by standard commands and run AI simulations for single priority/step;
* CardTestPlayerBase - old default class for card tests, it uses simple AI for choosing, but do not play/simulate it;
* CardTestPlayerBaseAI - old default class for AI game tests, auto-playable playerA, you can control only playerB;
* CardTestPlayerBaseWithAIHelps - new improved class for card tests, it uses controllable and real AI with game simulations;
2020-01-29 07:42:20 +04:00
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Oleg Agafonov
eb93c08a6f Fixed tests 2020-01-28 16:42:44 +04:00
Oleg Agafonov
5c058d8f85 Cleanup code (added logs rotation to tests) 2020-01-28 12:02:56 +04:00
Oleg Agafonov
0525463faf Test framework: added more aliases support, improved logs output for show commands; 2020-01-27 17:31:18 +04:00
Oleg Agafonov
ccdad1f5ca Test framework: added alias support in chooseTarget; 2020-01-27 14:02:21 +04:00
Oleg Agafonov
ffdc884949 Logs cleanup (removed database logs) 2020-01-27 06:01:56 +04:00
Oleg Agafonov
ec6b0b94c6 Test framework: improved aliases support:
* added check commands support;
* added on of the choose method support;
* added todo and checks for wrong test commands setup;
2020-01-27 06:00:46 +04:00
Oleg Agafonov
016f5fa9f5 Merge fix 2020-01-26 20:39:19 +04:00
Oleg Agafonov
b86438b80d Tests for #6222 2020-01-26 20:37:32 +04:00
Oleg Agafonov
9ec6aa83c4 * Infected counters - fixed rollback error on usage; 2020-01-26 18:41:01 +04:00
Oleg Agafonov
ab2fb29270 Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs) 2020-01-26 16:30:42 +04:00
Oleg Agafonov
c835fb409d * Bolas's Citadel - fixed that it can't play cards with cycling (#6215); 2020-01-22 14:45:44 +04:00
michaelrfarcasin
cef3b9488f Merge from origin/master 2020-01-20 23:01:31 -06:00
michaelrfarcasin
c3cb54f371 Add Freeform Unlimited Commander game type
Currently there's no multiplayer format that allows players to cast
spells from the command zone and also allows any deck size.

This is a problem for players who want to test EDH Cube decks. These
decks:
- can have any size - often between 40 and 100 - with no standard
- can have cards outside the commander's color identity
- may break the singleton rule

Create a game and deck type to accommodate these types of decks.

Notable differences from Freeform Commander in addition to the above:
- Decks can have any number of cards in the maindeck or sideboard
- Sideboard cards can be any type
- There are no illegal expansions
- Games can have a minimum 2 players
2020-01-20 22:47:27 -06:00
LevelX2
d87a4e4c9b * Karn Liberated - Fixed that a with Karn's ability exiled commander was not put to battlefield after game restart. 2020-01-19 16:48:58 +01:00
Oleg Agafonov
a31da48084 Little fixes 2020-01-16 17:11:19 +04:00
Oleg Agafonov
ec2ea7f070 Reverted some changes, related to #6187, see comments from d20a20fb6a 2020-01-16 08:22:23 +04:00
LevelX2
180c7dfff6 * Updated UnequipEventTest. 2020-01-15 17:32:07 +01:00
LevelX2
7575510c85 * Fixed that Soulfire Grand Master did not work for adventure or split cards (fixes #6182). 2020-01-14 23:26:04 +01:00
LevelX2
55fe1db60d Merge origin/master 2020-01-14 17:43:43 +01:00
LevelX2
6455180765 * Some code clean up and a new test. 2020-01-14 17:42:58 +01:00
Oleg Agafonov
748d14e55e * Thassa, Deep-Dwelling - fixed text; 2020-01-14 18:53:47 +04:00
Oleg Agafonov
e768c375dc * Yorvo, Lord of Garenbrig - fixed that it doesn't add +1 counter is green creature dies before resolve; 2020-01-14 12:55:21 +04:00
Oleg Agafonov
92eba9861d fixed Uro, Titan of Nature's Wrath (getSpellOrLKIStack return ability instead spell after card triggers); 2020-01-14 11:48:15 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
fe0717cbc7 * Goblin Clearcutter - fixed that tapped for mana replacement effects ignore his mana; 2020-01-12 11:19:17 +04:00
Oleg Agafonov
860c57d9d9 * Chrom Mox - fixed that tapped for mana replacement effects ignore his mana; 2020-01-12 10:09:51 +04:00
Oleg Agafonov
589142aeb5 Real fix to prev commit 2020-01-12 09:26:52 +04:00
Oleg Agafonov
92e15283ea * Tapped for mana abilities - fixed that it cause rollback error if you cast second card with that effect (Nyxbloom Ancient, etc); 2020-01-12 09:11:38 +04:00
Oleg Agafonov
e1fea330dd Test framework - multiple improves:
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
LevelX2
044645aca2 * Added test for split card cast with fuse. 2020-01-10 20:50:24 +01:00
LevelX2
2a0723b7cd * Vivien, Arkbow Ranger - Fixed target handling of +1 ability. 2020-01-10 15:49:55 +01:00
LevelX2
ac2a59fdc2 * Added better handling of TargetAmount for tests. 2020-01-10 15:48:21 +01:00
LevelX2
47a8686958 * Some more move actions replaced and added missing methods for move to command zone. 2020-01-09 23:17:39 +01:00
LevelX2
b6b2103b6c * Kiss, Dissident Mage - Fixed that it did not exile from graveyard casted split cards. 2020-01-09 21:29:27 +01:00
LevelX2
7ce7c2ad70 * Fixed a problem with P/T of permanets that transform back again to the original source card (fixes #6156). 2020-01-09 08:25:29 +01:00
Oleg Agafonov
b366a83a45 Prepare new release 2020-01-09 08:55:26 +04:00
LevelX2
d4ec65cddb Added Test and changed some log messages from info to debug. 2020-01-07 17:56:26 +01:00
Oleg Agafonov
854eaadcc4 Additional fixed for #6147 2020-01-07 06:52:01 +04:00
Oleg Agafonov
b6d76a7c02 * Gain abilities - fixed wrong order effects with changeling ability (all creature type effect, #6147); 2020-01-07 06:38:34 +04:00
Evan Kranzler
5a6f9022c0
Merge pull request #6151 from magefree/refactorSubTypePredicate
Refactored SubTypePredicate to be part of SubType
2020-01-06 18:27:03 -05:00
Evan Kranzler
86906ec25f refactored all instances of SubtypePredicate 2020-01-06 16:48:00 -05:00
LevelX2
79f5d7a358 Merge origin/master 2020-01-06 21:16:09 +01:00
LevelX2
e565863bd2 Added test for Nissa, Sage Animist -7 ability. 2020-01-06 12:58:50 +01:00
LevelX2
7bf213c0ec * Added Hideaway test. 2020-01-05 17:55:38 +01:00
LevelX2
7f0d793544 * Fixed a problem with Licid creatures not dying if the enchanted creature dies. 2020-01-05 17:06:36 +01:00
LevelX2
ebdba3c57e * Added logic to check if a card had a triggered ability in the graveyard if it was moved from graveyard to a hidden zone. Because if not, the ability does not trigger. 2020-01-04 23:53:47 +01:00
Oleg Agafonov
2dd64cf5cd * Kicker abilities - fixed that AI can't cast cards with kicker for normal cost (AI don't use kicker now); 2020-01-05 01:04:35 +04:00
Oleg Agafonov
bb59cedbd9 AI fixes:
* Gain control abilities - fixed wrong target chooses by AI (selects weakest permanent instead most powerful);
* Target of an opponent’s choice abilities - fixed that AI was able to cancel card cast, fixed wrong target chooses (Evangelize, Echo Chamber, Arena, Preacher, etc);
2020-01-04 22:37:16 +04:00
Oleg Agafonov
bcb37992cc * Buyback abilities - fixed that AI can't cast cards with buyback for normal cost (AI don't use buyback now); 2020-01-04 20:26:59 +04:00
Oleg Agafonov
1ae9fc883e * Replicate abilities - fixed that AI can freeze the game after play card with replicate (AI don't use it now); 2020-01-04 20:22:49 +04:00
Oleg Agafonov
b3ec79f467 Test framework: added command to show available mana; 2020-01-04 20:15:43 +04:00
LevelX2
19060954ae Merge origin/master 2020-01-03 15:24:27 +01:00
LevelX2
8854871c15 * Fixed problems of Yixlid Jailer that removed abilities from cards in graveyard permanently (fixes #1147). 2020-01-03 15:23:52 +01:00
Oleg Agafonov
a381c1954c * Bolas's Citadel - fixed that it can't play cards with mana abilities; 2020-01-03 17:20:46 +04:00
Oleg Agafonov
53296446a8 Test fix 2020-01-02 06:18:15 +04:00
Oleg Agafonov
b4c55039e5 * Adventure cards - added adventure spell info in permanent's rules on battlefield; 2020-01-02 06:15:17 +04:00
Oleg Agafonov
50195e8f35 * AI: fixed that computer can't target cards on battlefield if it contains tokens; 2020-01-02 04:46:20 +04:00
LevelX2
12c4bacc07 * Reworked GainControlAllEffect that fixed a problem of Varchild, Betrayer of Kjeldor gaining control of creatures entering the battlefield after the Varchild left the battlefield. 2020-01-01 13:37:04 +01:00
Oleg Agafonov
f5ef16c8cf Additional fixes for getNetMana from #6132, added TODO task for next mana improves; 2020-01-01 02:27:54 +04:00
Oleg Agafonov
a7233df1c5 Fixed Empowered Autogenerator with new getNetMana 2019-12-31 18:02:52 +04:00
Oleg Agafonov
60781604f3
Merge branch 'master' into fix-tapped-for-mana-event 2019-12-31 12:12:25 +01:00
Oleg Agafonov
0faecb2fb6 Server: fixed missing data compress for some server's responses; 2019-12-31 04:11:23 +04:00
Oleg Agafonov
5524224d63 Tests: removed bloated logs from AI load tests; 2019-12-31 04:08:13 +04:00
Ingmar Goudt
978309827b remove deprecated discard method 2019-12-30 00:22:33 +01:00
Oleg Agafonov
9b685cf14b Tests: added chat messages processing in AI load tests; 2019-12-29 17:03:19 +04:00
LevelX2
554c5baf25 * Fixed a problem of triggered effects that detect if a creature was exiled but the creature ended in a another zone (e.g. commander) (fixes #5905), 2019-12-28 18:21:32 +01:00
LevelX2
12639bce26 * Added Test for #5905. 2019-12-28 01:33:14 +01:00
LevelX2
b38242bf93 * Faerie Artisans - Fixed a problem that the triggering permanent was not copied if it already left the battlefield (fixes #5904). 2019-12-28 00:44:38 +01:00
Oleg Agafonov
2460408da8 * Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts; 2019-12-26 07:44:46 +04:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
LevelX2
1977e7f986 * Opportunistic Dragon - Fixed that the can't attack effect was not discarded if the Opportunistic Dragon left the battlefield. 2019-12-25 17:05:52 +01:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
Oleg Agafonov
9cf1ee2f42 Questing Beast - fixed rollback error on damage prevent (#6116); 2019-12-24 10:53:51 +04:00
LevelX2
82371456cd * Commented out showXXX commands in tests to reduce the output. 2019-12-23 19:22:56 +01:00
Oleg Agafonov
fac7ea1388 * AI: fixed rollback errors with copy spell abilities;
Tests: added copy spell support for test player;
2019-12-23 21:47:01 +04:00
LevelX2
2f998060a2 * Fixed a problem with power/toughness setting of copied transformed permanents (fixes #5893). 2019-12-23 15:35:53 +01:00
Oleg Agafonov
d26fde8dbc Prepare new release 2019-12-21 18:23:15 +04:00
Oleg Agafonov
bd71c98e3e Fixed AI freeze with non available targets 2019-12-21 18:10:29 +04:00
Oleg Agafonov
7a7a9c20ec Tests: fixed false positive tests (AI related, see prev commit); 2019-12-20 20:22:38 +04:00
Oleg Agafonov
8cce5a3648 * AI: reworked computer choices for "target permanent" targets:
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
 * Improved target choices on card score (as example: boost most valuable, discard most weaker);
 * Tests: fixed false positive tests (AI depended);
 * Tests: fixed that test player can't find permanents for some filters/predicates;
2019-12-20 20:20:16 +04:00
jeffwadsworth
27a505ced9 - Fixed #6096. 2019-12-19 15:31:48 -06:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Oleg Agafonov
ff1299cca9 * Copy activated ability - fixed that it raise error on triggering on copied permanents; 2019-12-18 18:16:16 +04:00
Oleg Agafonov
23ef0e4269 * Spark Double - fixed that copy of spark contains legendary type (#6097) 2019-12-18 17:57:41 +04:00
Oleg Agafonov
419cbf3c28 * AI: fixed that computer was able to choose non valid targets/cards (from all graveyards, hands, etc); 2019-12-16 02:58:10 +04:00
Oleg Agafonov
0885a01849 Fixed that TargetCard ignore filter in some calls 2019-12-16 02:55:13 +04:00
LevelX2
af9f2c93dd
Merge pull request #5910 from magefree/set_lint
Fix various hints and warnings on many set & block classes (via Intel…
2019-12-15 13:21:08 +01:00
LevelX2
8d46f46cf8 Fixed a problem that DiesTriggeredAbilities from Tokens that were removed by an effect did nevertheless trigger (fixes #5825). 2019-12-15 13:10:11 +01:00
LevelX2
d458e73795
Merge pull request #5826 from drmDev/ut/trickster
Unit Tests for Merfolk Trickster, confirming #5825
2019-12-15 12:23:48 +01:00
Patrick Hulin
5d35ee675d Fix Mysterious Pathlighter. 2019-12-14 23:31:39 -05:00
LevelX2
81ff37ad17 Fixed a bug that sometimes wrongly power of new source instance was used to determine a number and fixed also a bug that counters were added wrongly to an already new instance of the source object (fixes #6035). 2019-12-15 00:50:44 +01:00
LevelX2
b7b3bc4474 Merge origin/master
Conflicts:
	Mage/src/main/java/mage/players/PlayerImpl.java
2019-12-14 18:41:12 +01:00
LevelX2
da9f24e008 Removed deprecated AdjustingSourceCosts interface. 2019-12-14 18:33:11 +01:00
Oleg Agafonov
732a48e936 Fixed and improved tests for latest changes like asThough and adventure cards; 2019-12-14 19:19:32 +04:00
Oleg Agafonov
a05da68493 Improved alternative cost from dynamic effects (it's like #5913 PR):
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
 * Game: added combo support with split and adventure cards;
 * AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
 * UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
Oleg Agafonov
ddedabad85 Improved cards with "may spend mana as though":
* Game: added combo support with adventure and split cards;
 * AI: computer can see and play it;
 * UI: users can see playable cards for as though mana cost.
2019-12-14 18:59:18 +04:00
Oleg Agafonov
c9ea0f1877 Fixed Bolas's Citadel combo with adventure cards 2019-12-14 18:51:35 +04:00
Oleg Agafonov
d271feb0cb Reworked asThough effects:
* Game: improved asThough effects processing and combo with different cards/abilities (e.g. adventure cards, play from non own hand, etc);
 * AI: computer can see and play non hand cards with dynamic effects in all zones (not only graveyard);
 * AI: computer can see and play "as though" mana and alternative costs;
 * UI: added non hand cards highlights of available abilities/cards;
2019-12-14 18:47:56 +04:00
Oleg Agafonov
cac761e45d Test framework: added realtime check for playable ability 2019-12-13 13:42:41 +04:00
Patrick Hulin
555a177dd2 Ignore failing Bolas's Citadel test for now. 2019-12-11 22:49:50 -05:00
Patrick Hulin
b0bac1f751 Fix Bolas's Citadel and add test. 2019-12-10 18:01:32 -05:00
Patrick Hulin
fbc88f152e Fix Teferi, Time Raveler behavior and ignore W6 emblem failure for now. 2019-12-10 14:24:35 -05:00
Patrick Hulin
d3ee51c155 Add tests for W6 and flash effects like Teferi, Time Raveler. 2019-12-10 13:48:15 -05:00
Patrick Hulin
2f138a04ae Fix issue with casting opponents' cards. 2019-12-10 13:33:27 -05:00
Patrick Hulin
cd890d329a Fix behavior for Garruk's Horde, Melek, W6. 2019-12-10 11:34:19 -05:00
Patrick Hulin
317a81678f Remove cast ability when adventure is a permanent.
This prevents the adventure ability text from displaying when the card is on the battlefield.
2019-12-10 00:10:34 -05:00
Patrick Hulin
1bbfc32886 Add test for multiple adventures. 2019-12-09 19:57:54 -05:00
Patrick Hulin
a2a569195a Fix issue where you could cast Adventure from exile. 2019-12-09 19:38:41 -05:00
Patrick Hulin
5af4942d15 Add test for copying and more test comments. 2019-12-09 14:16:38 -05:00
Patrick Hulin
af5ccf6914 Implement AdventurePredicate.
This adds support for Edgewall Innkeeper (and similar cards) and Memory Theft.
2019-12-09 13:50:07 -05:00
Patrick Hulin
19a9d98287 Adventures basically working.
No graphics yet.
2019-12-09 12:46:43 -05:00
Patrick Hulin
04a4b91a59 Begin implementing adventures. 2019-12-09 11:30:11 -05:00
ssouders412
50bd6cbc32
More pronoun fixes 2019-12-06 15:17:44 -05:00
ssouders412
2d3247d732
Updated pronouns to reflect current rules and oracle text
Replaced all instances of "her or she", "him or her", and "his or her", with "they", "them", and "their", or sometimes "that player". Updated verbs where appropriate.
2019-12-06 14:29:36 -05:00
Sarah Souders
e437577b5a K'rrik fixes, payment for triggered abilities (#6060)
* K'rrik fixes, payment for triggered abilities

K'rrik's Phyrexian ability is now handled separately from actual Phyrexian mana costs. It can now be used to pay for triggered abilities like Extort.

* K'rrik tests added

Tests include:
- only usable by 1 player
- usable with activated/triggered abilities
- usable as an alternative to true Phyrexian mana, getting around Trinisphere
2019-12-04 16:27:41 -06:00
jeffwadsworth
2de7c136ea - Fixed #6056. Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc. 2019-12-01 21:53:01 -06:00
Oleg Agafonov
7469d59eee Prepare new release 2019-11-30 01:32:54 +04:00
Adrian Petrescu
272d72caae
Fix filtering bug in Leyline of Abundance.
Basically the abundance effect was triggering on your opponents' mana
creatures too. Now it should only trigger on your own. Added
previously-failing test as well.

Fixes #6052.
2019-11-25 17:23:13 -05:00
Jeff
3f9f860f85 Fixed #6047 2019-11-19 15:32:44 -06:00
Oleg Agafonov
22fbe57d84
Merge pull request #6041 from ssouders412/MustBeBlockedFix
Irresistible Prey "must be blocked" fix
2019-11-14 01:33:58 +01:00
ssouders412
98c94a487b Added Must Be Blocked test 2019-11-13 17:29:45 -05:00
ssouders412
6fd9cab283 Implemented K'rrik, Son of Yawgmoth
KNOWN ISSUE: K'rrik's ability allowing the player to pay Phyrexian for black mana remains active after K'rrik leaves the battlefield.
2019-11-11 00:17:57 -05:00
Adrian Petrescu
00fd8d18da Remove unneeded import in an unrelated test, just for kicks 2019-10-11 09:59:54 -04:00
Adrian Petrescu
69cff6c920 Fix buggy login in SyrKonradTheGrimTriggeredAbility.checkTrigger()
Basically needed to check that creatures leaving the graveyard belong to
the controlling player.
2019-10-11 09:59:06 -04:00
Adrian Petrescu
e9bbefb814 Adding incorrectly-failing test for SyrKonradTheGrim
His ability should only trigger on creatures leaving the controller's
graveyard, not any graveyard.
2019-10-11 09:48:26 -04:00
Oleg Agafonov
f719503a89 Prepare new release 2019-09-27 21:19:03 +04:00
Adrian Petrescu
12828b78d6
Check Archfiend of Spite trigger on CREATURE_DAMAGED
Currently, it ignored the trigger unless a player was also damaged (by
other unblocked attacking creatures, for example), so there are plenty
of situations where it will fail to occur.

The included test fails against current master, but passes with the
patch.

Fixes #5971.
2019-09-12 15:53:13 -04:00
Oleg Agafonov
8dc6e152af Prepare next release 2019-09-10 00:33:47 +04:00
Iain Monro
48fbd30f2d #5935 Fix and standardise firing of TAPPED_FOR_MANA event 2019-08-16 15:26:40 +01:00
Iain Monro
8ab0b487f3 #5938 Make Identity Thief's ability optional 2019-08-15 09:18:28 +01:00
Oleg Agafonov
e53ce49327
Merge pull request #5916 from jgray1206/aether_gust_fix
add aether gust unit tests + fix issue #5902
2019-08-14 19:08:25 +02:00
Iain Monro
d53b9fd656 Fix rules text for abilities with up to one target 2019-08-14 17:16:01 +01:00
John Gray
d2005be8c2 add strictChoiceMode and allCommandsUsed 2019-07-26 23:55:05 -04:00
Oleg Agafonov
ff6b961e7c
Merge pull request #5914 from jgray1206/repeated_reverb_fix
added unit test for Repeated Reverberation + add fix for loyalty counter (issue #5882)
2019-07-22 19:49:14 +02:00
John Gray
71464f4fcb add strictChoiceMode and allCommandsUsed 2019-07-22 06:46:43 -04:00
John Gray
5b4ba490c3 add strictChoiceMode and allCommandsUsed 2019-07-22 06:45:11 -04:00
John Gray
7155977cd2 add aether gust unit tests + fix issue #5902 2019-07-21 22:26:11 -04:00
John Gray
ca79db489a add better comments + refactor card names into variables 2019-07-21 21:33:38 -04:00
John Gray
f5d4046903 added unit test for Repeated Reverberation + add fix for loyalty counter (issue #5882) 2019-07-21 11:51:16 -04:00
John Gray
b05981020c add unit test for hapatra vizier of poisons + fix issue #5886 2019-07-20 13:21:14 -04:00
Mike Simons
8d08f005af Fix various hints and warnings on many set & block classes (via IntelliJ IDEA linting):
- replacing hard coded strings of set codes with reference to 'mage.sets.<set>.getInstance().getCode()' allows for set class names to no longer show as unreferenced & adds for more consistence between other block units
- various protected variables were able to be changed to private to clean up additional warnings
- some JavaDoc comments were generating warnings due to missing documentation
- removed some unused imports and unused variables
- there were multiple conditional logic checks for 'rarity != Rarity.LAND' within an if block where the outer condition was 'if rarity == Rarity.COMMON' rendering the inner condition always true and thus redundant
- a few ExpansionSet.buildDate parameters wer using octal values (eg. '03' instead of '3') which triggered some warnings
- added a booster generation test for WarOfTheSparks to make sure every booster contains a planeswalker
- added a booster generation test for ModernHorizons to make sure every booster contains a snow land
- booster generation test for Battlbond set referenced the Coldsnap set class instead of Battlebond
2019-07-18 23:28:48 -04:00
Oleg Agafonov
9db80a0cf3 * Commander abilities - added support of cards with alternative spells like overload; 2019-07-14 01:06:07 +04:00
Oleg Agafonov
d6d67b78db * Added London mulligan as default mulligan type for all games (except Canadian Highlander); 2019-07-13 18:46:41 +04:00
Oleg Agafonov
8c40a1d1a7 * Commander abilities - fixed that it increases commander tax after cast/play from non-command zone (as example: after Remand effect); 2019-07-13 10:47:02 +04:00
Oleg Agafonov
2197d8ee4a * Praetor's Grasp - fixed that it freeze the game after cast; 2019-07-12 21:49:00 +04:00
Oleg Agafonov
9a08ccda95 Extra tests for AI; 2019-07-12 19:57:23 +04:00
Oleg Agafonov
5cf95d3ed1 Test framework: fixed that add counters command adds wrong amount of counters; 2019-07-12 19:41:06 +04:00
Oleg Agafonov
02b1e86f20 Extra tests for AI; 2019-07-12 19:09:26 +04:00
Oleg Agafonov
ae7623e118 AI: fixed that AI never use alpha strike to kill opponent (doesn't use "all in" attack, #4486); 2019-07-12 18:36:32 +04:00
Oleg Agafonov
be281ff402 Test framework: added AI support for attack/block phases, added attack/block skip commands; 2019-07-12 13:54:24 +04:00
John Gray
1d0da973ac added boneclad necromancer unit tests + fix for issue #5875 2019-07-07 22:48:51 -04:00
Oleg Agafonov
0d6be669de
Merge pull request #5881 from jgray1206/vizier_fix
add vizier of the menagerie unit tests + fix for issue #5816
2019-07-07 03:34:24 +02:00
John Gray
f564c522a3 added chandras embercat unit tests + fix for issue #5880 2019-07-06 11:30:26 -04:00
John Gray
3a7419d870 add vizier of the menagerie unit tests + fix for issue #5816 2019-07-05 12:06:42 -04:00
Oleg Agafonov
6e5ba7a446 * Affinity abilities - added support of other cost modification effects like combo with commander tax (#5856);
* Affinity abilities - added artifact/land count hints to card;
2019-07-04 14:02:25 +04:00
Oleg Agafonov
699329f522 * Woodland Champion - fixed that it doesn't trigger on tokens put (#5871); 2019-07-01 12:00:10 +04:00
Oleg Agafonov
716b929877 Prepare new release 2019-06-30 18:33:29 +04:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
34ff038053 AI: improved target amount abilities:
* added support to search targets from multiple opponents instead one;
 * added support of TargetCreaturePermanentAmount and all new target types;
 * added new priorities (kills most valuable first);
 * added bad and good conditions (choose most valuable in good case and most weakest in bad case, e.g. damage yourself);
 * fixed that AI targets opponent for good ability instead yourself;
2019-06-26 21:46:11 +04:00
Oleg Agafonov
7e08b3c3d5 Test framework: added support to create custom instant/sorcery; 2019-06-26 21:40:17 +04:00
Evan Kranzler
20d1aa4b91 fixed Embodiment of Agonies tests 2019-06-24 19:28:52 -04:00
Evan Kranzler
2f72726a7f fixed implementation of Embodiment of Agonies, added a test 2019-06-24 19:20:03 -04:00
Oleg Agafonov
d0638e71af Fixed symbols and images download from wizards; 2019-06-23 18:56:25 +04:00
Oleg Agafonov
63a9a505e1 Fixed that alternative spell always selected to cast if available; 2019-06-23 17:20:04 +04:00
Oleg Agafonov
d25ae47104 Alternative spell abilities: added support of modes and other extra things in commander, awaken, jump-start, spectacle, retrace and surge abilities; 2019-06-21 17:11:44 +04:00
Oleg Agafonov
437861ec20 Improved and fixed X mana cost and pays, mana pool:
* Pay X abilities - fixed that it spends all available mana pool instead only needed;
 * Pay X abilities - added support of interactions with other X effects like Rosheen Meanderer's mana usage for "pay X to prevent";
 * Rosheen Meanderer - fixed that it can't use mana for "you may pay X" like Flameblast Dragon's effect (#5206);
 * Devs: added support to use VariableManaCost to pay X in code (without generic's workaround, use ManaUtil.createManaCost to generate cost to pay);
2019-06-20 21:18:01 +04:00
Oleg Agafonov
cc54a92daa * Kicker - added support of X and mana cost interactions like Rosheen Meanderer + Verdeloth the Ancient combo (#3538);
* Rosheen Meanderer - fixed that mana can be payed for mana cost with X instead any cost with X (#3538);
2019-06-18 11:28:41 +04:00
Oleg Agafonov
fe28c9c7d9 * Flashback ability -- added support of additional cost like flashback with kicker combo (#5389); 2019-06-17 15:03:37 +04:00
Oleg Agafonov
dc7ccc6c4e * Buyback ability - fixed that it doesn't work after rollbacks (#5835, #5836); 2019-06-16 22:08:32 +04:00
Oleg Agafonov
75e5ad3d7b * Commander: fixed that spells with dynamic/X targets doesn't work from command zone (#5852); 2019-06-14 21:50:36 +04:00
Derek Monturo
03f572e946 moved footlightfiendtest outside of merfolktrickstertest 2019-06-13 17:45:12 -04:00
Oleg Agafonov
55bc61000a Prepare new release 2019-06-06 23:03:38 +04:00
Oleg Agafonov
0e2cfb7def Fixed tests with multiple X values 2019-06-06 21:07:51 +04:00
Oleg Agafonov
b64a75aa4b Typo fix 2019-06-06 16:55:17 +04:00
Oleg Agafonov
12fc854777 [MH1] added Unbound Flourishing 2019-06-06 16:52:06 +04:00
Derek Monturo
5e6e6211e6 minor adjustments 2019-06-03 19:27:34 -04:00
Derek Monturo
cf807e5bdf Unit Tests for Merfolk Trickster interactions for issue #5825 2019-06-03 19:23:37 -04:00
Oleg Agafonov
958228e009 [MH1] added Silumgar Scavenger 2019-06-03 16:35:56 +04:00
Oleg Agafonov
02f4e39418 [MH1] added Face of Divinity 2019-06-03 14:06:12 +04:00
Oleg Agafonov
9a9b304fd5 * UI: improved hand request dialog (users can ask your hand once per game, reset it by re-activate button); 2019-05-28 13:46:29 +04:00
Oleg Agafonov
913ee65f36 Cards compatibility with oathbreaker format; 2019-05-27 17:21:17 +04:00
Oleg Agafonov
97c8622311 Commander: improved lands compatibility with cost modification and restriction effects; 2019-05-23 14:57:26 +04:00
Oleg Agafonov
42ed14df52 * Commander: added support of lands as commander (#5795); 2019-05-23 12:40:45 +04:00
Oleg Agafonov
4d95d72c66 Test framework: added support of commander cards (just add card to command zone by addCard); 2019-05-17 21:42:35 +04:00
Oleg Agafonov
ffbd5d373b * Planeswalker abilities - fixed that plus cost's counters is not affected by replacement effects (#5802, example combo: Planeswalker + Pir, Imaginative Rascal + Doubling Season); 2019-05-17 16:10:34 +04:00
Derek Monturo
45c7d453b5 adjusted unit test phases 2019-05-15 20:59:55 -04:00
Derek Monturo
79a99a0866 Detection Tower and Witchbane Orb interaction bug confirmed for #5796 2019-05-14 08:12:31 -04:00
Oleg Agafonov
051c3c4ac0 UI: added test card render modes dialog (available from debug menu); 2019-05-06 20:15:39 +04:00
Oleg Agafonov
b9b8415c99 Extra tests to catch card creation errors; 2019-05-06 17:03:56 +04:00
Derek Monturo
e333aa2d45 UTs added for Challenger Troll block restrictions. closes #5730 2019-05-05 12:34:15 -04:00
Derek Monturo
dccea47889 UT for Kiora Behemoth untap ability 2019-05-05 05:39:27 -04:00
Oleg Agafonov
735d2a16a2 * Feather, the Redeemed - fixed that it returns to hand re-casted/blinked cards; 2019-05-02 23:15:43 +04:00
Oleg Agafonov
648026ac0b Test framework: fixed not working choices for replacement effects; 2019-05-02 23:14:56 +04:00
Oleg Agafonov
a3fee30ed6 * Martyrs of Korlis - fixed that redirect damage effect doesn't work; 2019-05-01 21:02:12 +04:00
Oleg Agafonov
0aeab75552 Added ConditionalCostModificationEffect to support cost modification effects with conditions (#5738) 2019-05-01 19:53:54 +04:00
Oleg Agafonov
e6823e4423 Test framework: added realtime check for damage (checkDamage, #4936) 2019-05-01 19:52:05 +04:00
Oleg Agafonov
367a1fd189 Added ConditionalPreventionEffect to support prevention effects with conditions (#5738) 2019-05-01 12:49:19 +04:00
Oleg Agafonov
3beac51ebf Tests: added more tests with continuous effects and game leaving by players 2019-04-28 21:33:05 +04:00
Oleg Agafonov
9ef2e0bda7 * No more continuous effects stay on battlefield after player leave the game;
Test framework: added real time check for player in game or not;
2019-04-28 19:32:25 +04:00
Oleg Agafonov
73ad2fa969 Typo :-) 2019-04-28 12:06:52 +04:00
Oleg Agafonov
534037e095 * Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
Oleg Agafonov
dc04092fce Test framework: many improvements and fixes:
* added support to use custom cards with any abilities/effects (addCustomCardWithAbility);
 * added support of multiplayer games with all range (CardTestMultiPlayerBaseWithRangeAll);
 * added realtime checks for permanent counters (checkPermanentCounters);
 * added wrong attack commands check in strict mode;
 * fixed that added by addCard command cards don't init continues effects;
 * fixed that block commands don't removed from actions queue;
2019-04-28 11:10:28 +04:00
Oleg Agafonov
0bb735b482 Tests: added todo test for AI's playerMustBeAttackedIfAble (#4496) 2019-04-28 09:25:00 +04:00
Oleg Agafonov
b9be369bd3 * Paupers' Cage - fixed that counts controllers cards in hand instead opponents; 2019-04-24 22:14:59 +04:00
Oleg Agafonov
e51b054249 * Oath of Kaya - fixed that it doesn't triggers on attacks; 2019-04-24 21:41:24 +04:00
Oleg Agafonov
ef3689a225 Test "fix" 2019-04-23 23:51:02 +04:00
Oleg Agafonov
bbf1c1343a Prepare release 1.4.35 2019-04-23 23:32:54 +04:00
Oleg Agafonov
c6d32bd33d [WAR] added tokens images 2019-04-23 23:32:09 +04:00
Oleg Agafonov
e49be97879 * Look at card abilities -- improved dialog (now it's shown that card have extra abilities to call on "no" button); 2019-04-23 17:09:26 +04:00
Oleg Agafonov
a2daa72678 Merge fix 2019-04-23 12:33:10 +04:00
Oleg Agafonov
0c0ead33a7 Merge fix 2019-04-23 12:22:33 +04:00
Oleg Agafonov
33af8939af * Copy effects - fixed that it copy current P/T values (e.g. after effects applied) instead printed/selected values; 2019-04-23 12:03:16 +04:00
Oleg Agafonov
db2a3b7ac4 [WAR] added Spark Double 2019-04-22 19:43:53 +04:00
Oleg Agafonov
4c899a25bd Test framework: added real time card type check (#4936); 2019-04-22 19:42:25 +04:00
Evan Kranzler
254972be77 Implemented Ashiok, Dream Render 2019-04-15 14:10:06 -04:00
Oleg Agafonov
f81142459d * UI: fixed wrong server reconnect on multiple apps runs (#5495); 2019-04-12 12:15:48 +04:00
Oleg Agafonov
de4befb9c2 * Sideboarding: fixed that it possible to auto-submit 40 cards deck instead 60 in constructed formats (#5579);
Sideboarding: fixed that cheated deck with sideboard can be used instead lose the game;
2019-04-01 07:34:46 +04:00
Oleg Agafonov
65bb9b2161 Prepare new release 1.4.34 2019-03-29 18:31:00 +04:00
Oleg Agafonov
3330680e81
Merge pull request #5644 from hitch17/additional-mulligan-support-5600
Additional mulligan support #5600
2019-03-22 22:48:18 +01:00